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'Dirty Money' - Money Laundering Update for Money Printers


ChrisRid

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Description: [description of what you are suggesting, one paragraph minimum]


Recently, I saw that people were discussing ideas of how printer farming could be made more engaging, and I had an idea - a 'Dirty Money' update to include money laundering.

 

In the real world, criminals who print counterfeit money never actually spend the cash themselves; being caught with a handful of dodgy notes isn't worth risking their whole operation. So instead, the printed money is considered 'dirty money' which is then sold in bulk to a third party for clean and taxable income, albeit at a little less than its face-value (or in other words, they launder it - see Saul Goodman's explanation below).

 

My suggestion would be to change the way printer farming works to reflect this, meaning that players collect 'dirty money' from printers. The dirty money can then be exchanged and transformed into 'clean money' by either:

  • The use of a new Money Laundering NPC
  • Players in 'legitimate' businesses (chefs, bartenders, etc)

 

The Money Laundering NPC would be a default / backup, just in case other players aren't around to exchange dirty money with, but the fee / cut a NPC would take should be substantial enough that it shouldn't be seen as the first / best choice. Instead, players who want to offload their dirty money will prefer to find other players who are in a legitimate business, such as chefs and bartenders where they can negotiate a fee which is naturally competitive.

 

So what would this look like in practice?

  1. You collect $10000 of 'dirty money' from a money printer, which is stored in the same way crack is stored for a meth manufacturer. A chat notification lets you know how much you have.
  2. You check with the local Money Laundering NPC but you don't really want to pay a hefty 10% fee that it offers, but it reminds you that other players' businesses might offer a lower fee.
  3. Luckily, you notice a cafe nearby called Los Pollos, so you decide to head over. You speak with the chef and verbally negotiate a fee of 5% for their services.
  4. While looking at them, you press 'E' to bring up a basic UI which asks you to enter the agreed fee for them to either accept or deny.
  5. The chef accepts, and $50 is deposited into their balance as a fee, with the remaining $9950 deposited into your balance.
  6. Now you have clean money, you can now pay income tax on it (YAY!) and spend it on.
  7. A bartender tells you you were overcharged by the chef, and next time he'll do it for a 4% fee.

 

In theory, this could also work for other RP roles too where money could be considered 'dirty' and would therefore need to be laundered.

 

Reasoning: [how would this benefit our server?]

 

  • Makes money printer farming more engaging by adding an additional layer of RP
  • Increases player interaction (through different roles working together)
  • Creates a more realistic RP scenario
  • Adds to a player-driven game economy
  • Encourages players to leave their base in order to launder their money
  • Encourages the use of lesser-used jobs such as a chef or bartender (which could now be quite lucrative)

 

Additional Information: [Photos/Videos][/CODE]

 

 

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i mean its cool ig? but like when i would farm I was usually playing another game or just doing something else which I would assume most people are doing you know they’re doing something to keep them engaged. 
 

All this is kind of doing is another way of engagement but you’re losing money doing it. Honestly i prefer my way and I get to keep all my money that i collect from printing? i mean who wants to lose money when they’re putting there valuable time making it.
 

Especially because it adds up when you have a shit ton of money. 

like 10% of 5 million is 500k

5% is 250k 


why would i wanna lose over 100k?

 

-1

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  • Forums Moderator

I appreciate the feedback on this, and actually there are some reasonable points made which I agree with. I'll see if I can offer some ideas:

 

8 hours ago, IAreGunner said:

All this is kind of doing is another way of engagement but you’re losing money doing it. Honestly i prefer my way and I get to keep all my money that i collect from printing? i mean who wants to lose money when they’re putting there valuable time making it.

3 hours ago, heart said:

-1 bad idea imo i dont want to lose half of my money cuz i have to pay a fee

 

Very good point, I don't think anyone would want to loose money. I think the main purpose of this kind of system is to increase engagement and RP, so a buff to the money printer output would actually be useful to make sure nobody looses out. In all fairness, the money-printer output has remained the same for many years, despite in-game inflation, so a 10% increase (or the same as the NPC cut to counteract the highest-possible fee) would be ideal.

 

1 hour ago, Omnipotent said:

Cool idea and well thought out, but I feel this goes far beyond the "Vanilla" standard of the server, as well as likely being a hassle to a lot of people.

 

This is actually something I hadn't thought about, and actually, I've always been a hard-line vanilla supporter as it happens - I even used to be against casinos, some new jobs, weapons packs lol. But I have come to realize that for a modern server to survive, there needs to be enough unique game play to separate it from every other server. I still reminisce over the good ol' days, but I think vanilla servers just can't survive anymore realistically. However, in-keeping with the no / low downloads, this system has no new assets (uses everything as-is) and would only require lua scripts.

 

 

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  • 2 months later...
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SUGGESTION DENIED

Unfortunately, after deliberation with the DarkRP Administration Team, we have decided to deny your suggestion.

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