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Buford - GM Application


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In-game name: CO Major 1173 Buford

Age: 23

SteamID (https://steamid.io/):STEAM_0:1:155901905

Warns: 0

Timezone: CST

Playtime?: 553 hours

Do you have access to a microphone?: [YES]

Do you have the ability to record Garry's Mod videos?:[YES]

Referral(s): Castle and Kai/Balthe

Past experiences as a Game Master: N/A

Why should we choose you over other applicants? 

 

I believe that I should be admitted into the game master ranks for the following reasons. I consider myself to be deeply creative and possess a high knowledge of what everyone is actually enjoying and probably more-so what they do not enjoy in the events. In the next part of my little essay I have going here I will go into detail on the aforementioned reasons but, I would first like to say the following. I have absolutely fallen in love with this server and all of the great people that I have had the pleasure of meeting while I have been a member. From the admin team all the way down to the lower enlisted I truly have enjoyed getting to know everyone, and sincerely hope that I have been equally enjoyable for them.

 

Now, to explain myself as to why I feel I possess the previously mentioned qualities. As a young man growing up I always found myself interested in story-telling. Whether I was sitting around the fire pit or just laying in bed at night with nothing but my own thoughts, I am always consistently thinking of unique ways to tell a story so that it feels as if it is completely unknown and thrilling to the listener or in this case, the player. Time and time again I find myself knowing almost exactly what will happen next in some of these events, a sentiment that most of your playerbase shares with me as well. I say that not to demoralize or to stab at the current team of GM’s ( who genuinely put on some great events ) but instead to iterate the following. As CG CO I have access to the schedule and consistently see the same 4-6 people having to tackle every single event, training and mission. I want to be able to shoulder some of the weight off of their backs and contribute as much as I can. This will both aid the GM team and allow those who are constantly GM’ing to have a little more time to plan out there events and not always be rushed into creating one because all of the other GM’s have decided it is not their problem.

This server is solely dependent on its ability to both acquire and maintain its player base. At the heart of these two components is the server's ability to constantly have something going on that grabs the attention of whoever is currently on. I wish to aid in this endeavor by doing the following, bringing a fresh take on server events and minimizing the “idle” time between events by working with battalions to create both little OOC events or fun trainings and missions that are able to enhance a battalions morale by enriching there unique personal skill-sets.

 

Have you ever been banned or punished on any server? If so, Include details
No

How much time do you have to contribute to the role?:

Weekdays after 6PM EST and weekends anytime

 

In your own words, what are the responsibilities of a Gamemaster?:

 

The responsibilities of the game master are crucial to the health of the server. They are tasked with providing exhilarating and fun content that has players coming back for more. When there is a gap in activities it is the job of the GM to make sure he or she creates something for the player base to engage in.

 

 Describe how you would contribute to RP as a part of the Gamemaster team:

My primary goal is to alleviate some of the burden put on to the active GM team by taking my fair share of activities. I would also constantly watch the activity levels of the server to try and mitigate any idle time. When it comes to the RP in the events I would like to introduce new unique “cross-road” RP moments that I will further explain in the next question. 

 

Explain your single most creative idea for contributing to the RP environment of the server:

 

To further explain what I mean by the “Cross-roads” RP. It is where the battalions are choosing where the story goes next via the actions they choose. I feel this would severely mitigate that linear storyline issue that we consistently see in the events by also rewarding OD and GC for planning the strategy further than “ ok, we have a hvt….. CG get the HVT and lets get back to base and uh 327th place some bags down when we find the building”. For example, It’s a hostage negotiation style event and instead of the usual “find the area where the hostage is behind a ray shield and go into negotiations”, the players would now be able to find a roaming EC they could question to gather intel that possibly may aid the negotiation or they find a destructible wall that would allow them to breach in and eliminate the hostage taker or put more stress onto the hostage taker as they are now in imminent danger.

 

Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

Event #1 Off-World

Briefing summary: A group of pirates have taken control of a republic compound filled with Republic weapons, ammunition, explosives and information regarding the whereabouts of key informants. The battle group is tasked with the following: take back control of the base, extract the pirate captain for further questioning on Anaxes, eliminate all hostiles and retrieve the information to send to the fleet for safeguarding.

Event key details: The 34th battlegroup lands on the planet and begins to discuss their plan of attack. They are met with a cross-road opportunity. PATH #1: Should they choose to send out a scouting party they will find that one of the pathways is heavily guarded and will surely alert the base. Because the battlegroup was able to stealthily move around the defensive and infiltrate the base they find that the HVT is patrolling along the outer walls admiring his newfound republic fleet, an easy extraction for sure. Upon further examination of the base they are able to locate the data console storing all of the information and successfully extract both the HVT and all of the information. PATH #2: Should they choose to not send out a scouting party they will be met with heavily armed pirates and the base will go on lockdown magnifying the intensity of the siege tremendously. They will find that the HVT has locked himself away with heavily armed guards and that the information is slowly being uploaded to a secure server and all evidence destroyed, they must now race against the clock to stop the upload and secure all the evidence with the HVT hopefully still alive.


 

Event #2 On-World 


Briefing summary: The 34th Battlegroup is tasked with putting a stop to the manufacturing of bio-weapons on CIS Anaxes.

 

Event key details: The 34th battlegroup lands on CIS Anaxes and begins to discuss their plan of attack. The GC and OD will be influenced by LRC to send out a small recon force to the comms relay first to try and see if they are able to breach into the enemies database and see exactly what they are up against at the factory. PATH #1 The engineer sent to work on the console is able to successfully [via dice or good rp] break into the CIS database and find that not only has there been an upsurge in droids, but there is also one of the galaxy's lead chemical engineers currently being held captive in the nearby village that is holding valuable information [this will provide valuable intel for the next off-world in the series to increase the chance of success]. PATH #2 The engineer is unable to break into the console [failed dice or poor rp] and accidentally trips the alarm to the factory, alerting the CIS of the Republic's whereabouts and allowing them to further fortify the factory for a much more intense defensive. Having alerted the CIS, the VIP [should he have not been found already by other means] is transported to a nearby ship and taken off-world.


 

Event #3 Base Attack


Briefing summary: The 34th Battlegroup finds themselves under attack. By an unrelenting force of B-2 droids, unbeknownst to them a small group of BX droids have already infiltrated the base and are taking a naval member hostage.

Event key details: While the 34th is focused on engaging the enemy assault, a small group of BX droids lie waiting, cloaked inside of NCC. Once the 34th has cleared out the assaulting CIS forces, Navy predictably sends out a routine FOB patrol and the BX droids are now aware that the base is left mostly unguarded. The BX droids spring into action, capturing the Naval member and swiftly making their way downstairs killing all of the CG that were left behind and caught off-guard. A CIS ship is brought down into MHB and the BX droids make off to Olympus to secure their catch. By this time the remaining troopers will have alerted the rest of the battalion and the CIS ship will have undoubtedly been found flying to Olympus. It is now time for the highest ranking members to discuss a plan of attack to retrieve the Naval member. Once the 34th has arrived at Olympus they will find that the hostage is being held upstairs with the small group of BX’s and that the CIS has had time to send in reinforcements to secure the VIP. The 34th will battle their way through the defensive and hopefully rescue the Naval member.


 

Event #4 On-World


Briefing summary: A padawan and his master were enjoying the serenity of the crystal cave. They suddenly found themselves trapped inside after an explosion had destroyed the front of the cave's entrance, trapping them inside.

 

Event key details: The 34th Battlegroup is tasked with rescuing the young padawan from his early grave. Once arrived on the scene they have found that the area is over-ran with pirates who are loading some of the crystal shards onto their ships along with one large mystery box. PATH #1 The 34th successfully assaults the pirates with enough force as to make it impossible for the pirate leader to flee. They find that not only were the pirates collecting shards, but after rescuing the padawan they find out the pirates were contracted to kidnap the young padawan for an unknown client, once they clear the rubble they sadly find the Jedi Master is no more. PATH #2 The 34th lazily makes their way over to the caves and haphazardly begins to assault the pirates. The pilots are able to take off with the padawan inside the box but the engines were “damaged” and the pilots make a crash landing at Athena. The 34th will clear the rubble and find the Jedi Master is riddled with bullet holes and the young padawan is nowhere to be found. The 34th will then be instructed by LRC or a “loud explosion” from the event to track the ship to Athena and find that the pirates are holding the young padawan hostage.


 

Event #5 Battalion Olympics 


Briefing summary: Every Saturday night after the last off-world [and any other events, training or meetings] the 34th will have the option to partake in the Battalion Olympics.


Event key details: I would love to be able to incorporate a friendly and equal competition between the battalions to earn points and rewards for competing in the numerous events. Each batt-olympic would have a different set of events such as, but certainly not limited to speeder races, LAAT/C relay, marksman competition, grenade bowling and so much more. I would love to see the battalion who earns the most points [think 10 points to Gryfindor] be rewarded and commended at the monthly ceremony or perhaps the battalion who wins will get an award put outside of their bunks until the next olympics as bragging rights. Regardless of whether it can be tied into the ceremony or not, I feel this is a great way to spice up the weekend and maintain a high server pop. [This is the event I am by far the most excited to put-on]

Edited by AlexConway
  • Agree 1
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  • Community Director
10 hours ago, Buford T said:

Sorry if the colors are rough, I will gladly re-post in a different way if need be. My monitors color settings are bizarre to say the least

Fixed it.

  • Like 1
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  • StarWarsRP Administration Team

+1 Great event ideas and the application is filled out nicely! Along with that Buford is an amazing guy and I know he'll do great on the GM team 

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ACCEPTED

After deliberation with the StarWarsRP Gamemaster Leadership Team, we have decided to accept your GM Application. This is largely in-part to some, but not limited to, the below reasons:


Focus on Player Choices in Events
Well Thought Out Event Ideas
Support from Current Staff & GM Team

 

Welcome to the StarWarsRP Gamemaster Team! We're looking forward to getting you trained and having you on board! 

Please do not use any commands/permissions until you have been trained

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