Ting 368 Posted May 15, 2019 Share Posted May 15, 2019 Dang. So if this was finished in about two weeks from the last update then we on track to have this map within this week. But idk how long it takes to optimize. Quote Link to comment
draggydx 142 Posted May 15, 2019 Share Posted May 15, 2019 When Zed gets captured.... @Trip Quote Link to comment
PrisonNightmare 741 Posted May 15, 2019 Share Posted May 15, 2019 49 minutes ago, br0ken- said: tru u right lmao 29 minutes ago, Ting said: Dang. So if this was finished in about two weeks from the last update then we on track to have this map within this week. But idk how long it takes to optimize. I'm pretty sure you're supposed to optimize as you're building the map, well certain ways to optimize really. It depends if Dio is using hide/skip textures as well as areaportals and func_detail stuff. typically you do that stuff as you're building and what not because it saves time to do from what I know. Quote Link to comment
The Garnut Nutter 15,189 Posted May 15, 2019 Topic Author The Garnut Share Posted May 15, 2019 5 minutes ago, PrisonNightmare said: I'm pretty sure you're supposed to optimize as you're building the map, well certain ways to optimize really. It depends if Dio is using hide/skip textures as well as areaportals and func_detail stuff. typically you do that stuff as you're building and what not because it saves time to do from what I know. Diomonder does not optimize the map, the way that works for us is he makes everything look nice, and then he hands me the map over, where I may rebuild some buildings in such a way as to allow more FPS, as well as introducing hint/skip and areaportal brushes - hence why there is no ETA. 1 Quote Link to comment
Ting 368 Posted May 15, 2019 Share Posted May 15, 2019 2 minutes ago, Garnet said: Diomonder does not optimize the map, the way that works for us is he makes everything look nice, and then he hands me the map over, where I may rebuild some buildings in such a way as to allow more FPS, as well as introducing hint/skip and areaportal brushes - hence why there is no ETA. Ah. Thanks for the heads up. I’m excited to see the new map at its final product. Already looks good and with your imagination I bet it’ll look even better. Quote Link to comment
The Garnut Nutter 15,189 Posted May 15, 2019 Topic Author The Garnut Share Posted May 15, 2019 Just now, Ting said: Already looks good and with your imagination I bet it’ll look even better. I'm not changing anything in it structurally, that's Diomonder's imagination lol 1 Quote Link to comment
PrisonNightmare 741 Posted May 15, 2019 Share Posted May 15, 2019 2 minutes ago, Garnet said: Diomonder does not optimize the map, the way that works for us is he makes everything look nice, and then he hands me the map over, where I may rebuild some buildings in such a way as to allow more FPS, as well as introducing hint/skip and areaportal brushes - hence why there is no ETA. Yeah makes sense, optimization is such a pain in the ass lol. Good luck when you need to do that, I'd hate to imagine doing it on a larger map like that. Quote Link to comment
Frosty 89 Posted May 15, 2019 Share Posted May 15, 2019 honestly with this map vehicles might be a must, looks rather large but fucking beautiful. 1 1 Quote Link to comment
Kos1 33 Posted May 15, 2019 Share Posted May 15, 2019 29 minutes ago, Frosty said: honestly with this map vehicles might be a must, looks rather large but fucking beautiful. maybe maybe idk how vehicles affect server lag and fps though Quote Link to comment
Frosty 89 Posted May 15, 2019 Share Posted May 15, 2019 Just now, Kos1 said: maybe maybe idk how vehicles affect server lag and fps though no cap if i got my quad back i would come back 1 1 1 Quote Link to comment
Homeless 136 Posted May 16, 2019 Share Posted May 16, 2019 (edited) 3 hours ago, Kos1 said: idk how vehicles affect server lag and fps though The suggestion that has been thrown out a lot is to have possibly 2-3 vehicles per base faction and 1 per Spets/SOC another suggestion was to only let officer classes spawn the vehicles and possibly have a time limit on how often you can spawn them. Besides that, the map looks amazing @Diomonder great work! @Garnet Good luck with the optimization! Edited May 16, 2019 by Homeless Quote Link to comment
Joshv 1 Posted May 16, 2019 Share Posted May 16, 2019 Hyped for the new map! I've been playing on the same map for the considerably short time that I've been playing on this server and I can barely wait for the final product. Amazing job from the looks of it Diomonder! 1 Quote Link to comment
{GG}otham 812 Posted May 16, 2019 Share Posted May 16, 2019 16 hours ago, Kos1 said: maybe maybe idk how vehicles affect server lag and fps though Since we upgraded and are now running on better hardware, Garnet said it is indeed a possibility. 1 Quote Link to comment
Community Director AlexConway 1,159 Posted May 16, 2019 Community Director Share Posted May 16, 2019 2 hours ago, {GG}otham said: Since we upgraded and are now running on better hardware, Garnet said it is indeed a possibility. That he did - as Phantom agreed it’s another way to bypass some metas, especially if it’s regulated. Quote Link to comment
huskaii 586 Posted May 16, 2019 Share Posted May 16, 2019 Amazing stuff bro, cant wait to play on this. Only issue i have is this fuckin fortnite dances 1 Quote Link to comment
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