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DarkRP Rules Updated (4/28/2024) ×

MilitaryRP Update [5/31/2019]


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19 minutes ago, Garnet said:

Jobs with access to frag grenades will now spawn with 3 grenades, which cannot be re-stocked. After utilizing all 3, the grenades will be removed from your character until the next respawn

Now people cant nadespam to hold an objective. Thank God. 

20 minutes ago, Garnet said:

A map update/fix and donation support will happen shortly.

Pls

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  • The Garnut
57 minutes ago, br0ken- said:

 

That's actually nuts, However I recently found out a way of how you can bypass the 3rd person offsets maximum, I will pm you it on steam because I don't want it to become public to avoid people abusing it 

 

1 hour ago, Garnet said:

Fixed exploits where players were able to manually input values for FOV as to allow them a greater view angle

Thanks man, but reading first would save you some time

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So third person is pretty much not viable anymore? At this point there really no need for third person since that new view point puts you at quite an disadvantage since your character is literally blocking the center portion of your screen. 

Edited by draggydx
  • Dumb/Shitpost 1
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Just now, draggydx said:

So third person is pretty much not viable anymore? At this point there really no need for third person since that new view point puts you at quite an disadvantage since your character is literally blocking the center portion of your screen. 

It can still be used to look around corners as it was used after the no third person sniping update. It will just be harder

Edited by Ting
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  • The Garnut
1 hour ago, draggydx said:

So third person is pretty much not viable anymore? At this point there really no need for third person since that new view point puts you at quite an disadvantage since your character is literally blocking the center portion of your screen. 

Feel free to not use it. Having the option doesn’t cause any harm

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2 hours ago, Garnet said:

Removed abusable third-person crosshair and replaced with the default Customization Weaponry's crosshair

How was the thirdperson crosshair abusable? I don't think the crosshair is really an issue.

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  • Community Director
3 hours ago, Garnet said:

Third Person

Removed 'UP' offset and replaced it with 'DOWN' offset for camera angles

Fixed exploits where players were able to manually input values for FOV as to allow them a greater view angle

Camera angles are now locked and centered around the crosshair as to limit 'wall glitching'

The use of ironsights will snap you back into first person (attempt to fix abusing)

Removed abusable third-person crosshair and replaced with the default Customization Weaponry's crosshair

THANK YOU SO MUCH!!!!! OH MY GOD! Best update right here

 

1 hour ago, draggydx said:

So third person is pretty much not viable anymore? At this point there really no need for third person since that new view point puts you at quite an disadvantage since your character is literally blocking the center portion of your screen. 

Thirdperson was never intended to be used for gameplay - its a way to view your playermodel, not a way to glitch terrain and see through walls. Hence the main reason it's been fixed, it was abused. 

Edited by AlexConway
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