The Garnut Popular Post Nutter 15,168 Posted July 21, 2019 The Garnut Popular Post Share Posted July 21, 2019 My finals are over, lets get this balancing update out of the way Weapon Balancing Update 2.0 Assault Rifles 15% more recoil has been added Recoil has been increased by 70% M4 - M203 grenade attachment has been removed Class Changes Vega Group : Operator - Grenade has been removed SSO SMG & Prestige & Juggernaut - Grenade has been added to the classes 11 Quote Link to comment
Cold Soldier 184 Posted July 21, 2019 Share Posted July 21, 2019 I love you. No homo. For a time, the M4 felt like SWRP. Thanks man. Quote Link to comment
Homeless 136 Posted July 21, 2019 Share Posted July 21, 2019 1 hour ago, Garnet said: SSO SMG & Prestige & Juggernaut - Grenade has been added to the classes Thanks Garnet! Quote Link to comment
Pencil 767 Posted July 21, 2019 Share Posted July 21, 2019 4 hours ago, Garnet said: Assault Rifles 15% more recoil has been added Recoil has been increased by 70% Now this could just be me having a slow moment, but what exactly does this turn out into stat wise? 15% onto the current AR recoil? 15% of the current recoil added? Needless to say though they feel much more balanced and it's a lot more fun not having to cower in fear of random PVT's. 2 Quote Link to comment
The Garnut Nutter 15,168 Posted July 22, 2019 Topic Author The Garnut Share Posted July 22, 2019 Alright, anything left to be done before this update is finalized and I can create new variants for weapons? how's the weapon balancing guys 1 Quote Link to comment
draggydx 142 Posted July 22, 2019 Share Posted July 22, 2019 18 minutes ago, br0ken- said: These weapons are just fine, If anything I would say changing the extended mag size to not make it 60 rounds but that's about it Yeah,45 is pretty good even 40 would work. Maybe revert the magnum round change to bring it back to 15%. 1 Quote Link to comment
Pencil 767 Posted July 23, 2019 Share Posted July 23, 2019 3 hours ago, draggydx said: magnum round change to bring it back to 15%. Only change I'd say to make to magnum would be a lowering of the recoil it gives but keeping the damage it gives to change guns from a 4 to 3 shot(to the chest at least). TBH I don't mind the changes too much as rises the TTK and for those that want a lower TTK they need to be able to control recoil. Only change I'd prefer would be the beta snipers having a firerate of 38 or 40 so that they don't feel obsolete to other snipers since they wont be able to keep up kill wise. Yes it's a slight firerate change, however the difference of milliseconds can really come into play with snipers, also the M95 animation is a bit delayed due to the slow firerate. Plus I think white list weapons should slightly be equal and if not excel to their donor counterparts just because in my mind I see donors as a way to make your arsenal more broadened but shouldn't make you a powerhouse compared to others. 2 Quote Link to comment
Ethan 457 Posted July 23, 2019 Share Posted July 23, 2019 The light machine gun for base factions should have a slightly higher fire rate. I like it being slower, but I think a tweak would make it more viable at holding a position with sustained fire or firing through a wall. Quote Link to comment
IAMEVOLVE 91 Posted July 23, 2019 Share Posted July 23, 2019 3 hours ago, Ethan said: The light machine gun for base factions should have a slightly higher fire rate. I like it being slower, but I think a tweak would make it more viable at holding a position with sustained fire or firing through a wall. Quote Link to comment
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