The Garnut Popular Post Nutter 15,168 Posted September 16, 2019 The Garnut Popular Post Share Posted September 16, 2019 Day 1/30 (there won't be an update every single day, but i'm trying to iron out larger issues quickly) Warning System Our custom warning module has been removed and replaced with a newer revision of aWarns due to cross-server support This new warning system leaves punishment at the discretion of the staff member handling the situation Staff members will be advised by the system as to whether or not they should further punish the player with a ban when a player has accumulated a significant number of warnings. Weapon Readjustments SMGs SMGs across the board have been given a 30-40% buff to poses power in the mid 20s range (before: high 10s) Unfortunately the CW 2.0 base would not allow for the further increase of their firing rate, and as such, their aimspread was left untouched. LMGs Damage has been nerfed by 20% across the board The firing range of the Ares Shrike has been significantly nerfed, and its stats were updated to be in-line with the server's current configuration US Elite : Cachet's Ares Shrike has been replaced with the M60 (overlooked error while implementing the class, however, the donation portal was correct.) Suggested by @Jackal and @dude 19 Quote Link to comment
AwesomeAidan0221 694 Posted September 16, 2019 Share Posted September 16, 2019 You have been doing great stuff garnet, we are all thankful for you and what you are doing for us. 1 Quote Link to comment
Fetn 1,217 Posted September 16, 2019 Share Posted September 16, 2019 thank god bro thank you, 3 Quote Link to comment
Fetn 1,217 Posted September 16, 2019 Share Posted September 16, 2019 garnet have some good times tho appreciate the updates youve been setting out to fix mrp. Quote Link to comment
Ting 368 Posted September 16, 2019 Share Posted September 16, 2019 US will truly be tested on their skill now 2 Quote Link to comment
The Garnut Nutter 15,168 Posted September 17, 2019 Topic Author The Garnut Share Posted September 17, 2019 6 hours ago, Jackal said: I could be mistaken but I remember regarding SMG firerates that if they fell between a certain value in CW they would/wouldn't shoot fast because of tickrate. I again could be wrong but I remember having a situation like this occur all the way back on Taiga where all that needed to happen for SMGs is have a certain value. I know that the previous values used to be generally 1.1k for firerate at least when you examine the stats ingame which seemed to be the magic number for the SMGs to shoot at what was the intended firerate. Granted that value of 1100 could be very well different and possibly a bit lower. Generally multiples of 22 worked well, IE: to get a 1000 firerate, I would set the RPM to 990. By doing that however, whenever the server would hiccup people would complain about firerates being wonky by either going abnormally quick or slow if you can recall. This was especially prevalent with ARs. Quote Link to comment
Pencil 767 Posted September 17, 2019 Share Posted September 17, 2019 20 hours ago, Garnet said: This was especially prevalent with ARs. AEK shot like a fucking SEAL MP5 when this would happen on TaigaForest. Glad it hasn't been an issue recently. Quote Link to comment
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