Aparh 383 Posted April 25, 2020 Share Posted April 25, 2020 (edited) Description: So the first Droid Invasion happened with a decent amount of people on (15-20) and it didn't go to good. Tanks were destroyed way to easily, the amount of droids spawned weren't enough to handle the small amount of people we did have, and there wasn't much RP involved. These are the main issues that the people who attended brought up so I'm here to make it into a suggestion. Tanks: The tanks were being absolutely demolished, with just 5 people on each tank it took a maximum of 2 minutes to destroy it, what we're suggesting is changing the position of the tank by spreading them out, and either Up the HP or Lower the damage done to them. This will allow the event to last longer rather then us finishing it within 5 minutes ( which did happen.) Droid spawns: So Droid spawns were the same and not fast enough, with the small amount of people we had it was still a struggle to fight one of these droids, about 2 seconds after they spawned they were eliminated, I'm suggesting Spreading the spawns throughout the base at a faster pace, this will let Battalions spread out and do a full clearing while everyone still getting the same enjoyment/xp opportunities. RP issue: Again this could be a simple fix by even adding different spawn points throughout the base to have to breach and clear it, but another idea the community brought up was spawning them in separate outposts, like for example 1 ship spawns at OP Bravo and 1 ship @ OP zulu, this will let us devise a strategy to breach and clear each OP adding more RP and making the event more difficult. The OP Thing might have to be a separate event unless garnet can find a way to do it. TLDR: Increase/spread out the Droid spawns throughout the base, Up the Tank HP or lower the DMG done to it and spread them out, Possibly put ships in two separate OP to increase RP. These were not just my suggestions and were talked with the people online and this was the general consensus. Edited April 25, 2020 by Aparh 3 2 Link to comment
Oboshi 66 Posted April 25, 2020 Share Posted April 25, 2020 The Droid invasion just came out. Give it time dude, I bet the "Sith jobs" and the Droid jobs" will be in effect to in the droid invasions to make it better. Link to comment
Mob 33 Posted April 25, 2020 Share Posted April 25, 2020 +1 The event did feel a little lackluster when we could just destroy the tanks with little to no resistance. I like the idea of putting the tanks into different OP, this will allow the factions to implement some RP into these small events. 1 Link to comment
Texas 170 Posted April 25, 2020 Share Posted April 25, 2020 Wish you would have given other people time to play the events... 2 minutes ago, AparhTurtle said: RP issue: Again this could be a simple fix by even adding different spawn points throughout the base to have to breach and clear it, but another idea the community brought up was spawning them in separate outposts, like for example 1 ship spawns at OP Bravo and 1 ship @ OP zulu, this will let us devise a strategy to breach and clear each OP adding more RP and making the event more difficult. The OP Thing might have to be a separate event unless garnet can find a way to do it. +1 2 minutes ago, AparhTurtle said: Droid spawns: So Droid spawns were the same and not fast enough, with the small amount of people we had it was still a struggle to fight one of these droids, about 2 seconds after they spawned they were eliminated, I'm suggesting Spreading the spawns throughout the base at a faster pace, this will let Battalions spread out and do a full clearing while everyone still getting the same enjoyment/xp opportunities. Im neutral on this as the only reason they stop spawning is because of the rate they are getting killed at. when it was just me and @Deeko I got about 80 kills and he 40+. Garnet had quite a few as well. Link to comment
Aparh 383 Posted April 25, 2020 Topic Author Share Posted April 25, 2020 4 minutes ago, Oboshi said: he Droid invasion just came out. Give it time dude, I bet the "Sith jobs" and the Droid jobs" will be in effect to in the droid invasions to make it better. The point of these events are that they require no GM, so therefore no Droid jobs or Sith jobs would be in play. These events were created to keep us busy in down time hence, meaning Gm's probably won't be involved. Link to comment
D Δ TONEDE Δ DDUCK 141 Posted April 25, 2020 Share Posted April 25, 2020 10 minutes ago, Maverick said: Im neutral on this as the only reason they stop spawning is because of the rate they are getting killed at. when it was just me and @Deeko I got about 80 kills and he 40+. Garnet had quite a few as well. Well, yeah, you're going to have a lot of kills if it's a small group. But looking at the highest amount before we killed the tanks was like 20 something. And that was with 15-20 of us. If we start to get more and more, that number will drop and we'll kill the tanks even quicker. So while it's a good amount for very small groups, when we hit our higher pops in the afternoon/evening it won't be that much. Link to comment
Cameron 46 Posted April 25, 2020 Share Posted April 25, 2020 +1 did the droid event fairly easily with only 4 players online I could only imagine what the events would be like with 60+ players Link to comment
Phantom 1,548 Posted April 30, 2020 Share Posted April 30, 2020 At around 30 players is when these events start to become a contest of who gets to get a droid before the next person. I'm not sure what can be done to improve it, but possible adding more droids to scale with the amount of players on and adding more spawns? 1 Link to comment
Phantom 1,548 Posted May 9, 2020 Share Posted May 9, 2020 The Droid Invasion has been updated recently, hopefully droid spawns are more fluid. There has also been a new capture system added. Link to comment
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