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Showing content with the highest reputation on 06/21/2019 in all areas
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Vehicles EXPERIMENTAL Black Mesa's vehicle pack has been added back to the server (cscdesert days) along with a vehicle base. For the time being, officers for SOC classes will carry the ability to spawn vehicles at no additional cost. This will serve to see how badly performance is impacted, and whether or not vehicles are worth keeping. Stamina System Highly Requested - in BETA TESTING Every second of sprinting will deprive your stamina gauge of 1% . This gauge will re-plenish itself when walking/jogging or standing still, at a rate of 1% per second as well. Jumping will deprive your stamina gauge of 6-8%, and upon hitting a value under 5 you will no longer be able to neither run nor jump. B-hopping is once again legal, use your valuable jumps wisely!11 points
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Im not a huge fan of the stamina being implemented. After experimenting in sims, duels, and war the combat is extremely dull and underwhelming. Its not the fast paced run and gun anymore. Instead I find myself jogging to objectives to conserve stamina, (You cant even make it to an Obj without stopping.) Once you get there its just sitting and waiting to gain stamina so you can go in to even have a chance at clearing. I also dont feel as mobile anymore. Jumping around corners and in combat isnt impossible but does not pay off if you are attempting to clear an objective because more than likely you will run out of stamina quickly and you will become an easy sitting target for others to just gun down with ease. I feel limited to what I can do, its not as nearly the same combat as before. Like I said, to me the combat is SUPER underwhelming for the price to pay with stamina. I dont think stamina is the way to go to suppress bhopping, I am actually a huge fan of the anti-bhop system we had on siberia. People worked together to boost eachother into objectives, and it was a huge helper getting onto objects you wouldnt be able to crouch jump onto originally, not only that it suppressed using the bhop to gain speed.8 points
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Personally, I don't think the Stamina system works at all as a whole. The entire map is around being open with minimal cover while OBJ's have a focus on CQC. Most paths to OBJ's have maybe, 1-2 large structures that can be used as consistent viable cover and maybe a few smaller ones along the way. With that in mind, it fits in no way to limit player speed with a map laid out like this. I already waste 40 stamina if I'm running to US west gate and only get about 14 back by the time I have all my ammo, meaning I have about 74% stamina to work with ( 75% to get to US south gate, leaving with about 90 ). Leaving from the US west gate I get to about the tanks, which is the main cover area to KH, and from there I need to wait for my stamina to regen to leave or else I'm in the open exposed. This is similar for most OBJ's but I'm using KH as an example cause I played it most these past wars. I would be fine with this, if there was more than one area because now my "safe haven" of a rock is RPG fodder and I can't run away either because my asthmatic ass needs a hit of my inhaler before I can run for another 10 seconds or because a .308 lapua round wants to nest in my brain. Another issue with the system is the way it effects combat and OBJ play. Combat is now reliant more on who is already on an OBJ and who hasn't been running around too much, making it much more of a fucking micro-manage than anything. Another thing, since the surrounding area of an OBJ is mostly open, we usually have to sprint to an OBJ, yes? Well if you do that now you're just out of stamina or rather low and are now at a disadvantage because if you use it to engage you don't have enough to disengage, if you use it to get into a spot, you don't have enough if you get caught, etc. This also forces groups of people to be separated because if one SOC group is rotated off of an OBJ to go somewhere else, they have to make sure everyone is stamina ready so that nobody is left behind and they are not down a member when attempting to clear an OBJ. In all honesty, this system would work if the server had high-max numbers at all times so that nobody had to run around an OBJ to cover a spot that isn't being held and waste stamina. However that isn't the case. IMO HOW IT SHOULD BE: Stamina bar for jumping only or a re-iteration of the anti-bhop with a fixed system to prevent bouncing on cliffs. Sprinting will be infinite but overall speed will be reduced by having weapons out and will be effected by weapon class( pistols= almost normal speed | smgs= slightly slower than pistols | AR+shotguns= slightly slower than smgs | Small snipers ( Orsis, SV-98, Mosin, Dragoon )= moderately slower than ar's and shotguns | Heavy Snipers and LMG's ( M60, M249, M82A3, M95, PKN, 50. HMG, ares shrike ) = moderately-heavily slower than small snipers ) If you think I should expand upon any of my ideas, need me to explain something or need me to correct/clarify anything, pm me or respond to my thread with the part quoted.7 points
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Playing with stamina I it find slows down everything way too much. Maybe I'm alone in thinking this but I find the fast pace gun play that the server allowed was very enjoyable.4 points
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Considering our server hits 80-128 players daily, and runs at a tickrate of 22 (the server only updates positions roughly 4 times a second, ignoring client-sided and serversided lag) the jumpy combat does NOT benefit anything other than the further breaking of hitboxes/gameplay mechanics. So the 'jumpy combat' is definitely being nerfed. Thank you everybody for your input, I will start working on the final iteration for this system in the next few days.3 points
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I like the thought of this, but the implementation might drive some lower enlisted / base factions away from the class. Of course diversity is nice and possible a key essential to " win wars ". If implemented, the usual LMG / marksman whitelist users might not want to play on it? Just a thought process that came to mind when reading. I thoroughly enjoyed this anti bhop because as @Trip mentioned, it brought teamwork and I feel it can be used anywhere on an obj (for example, instead of US taking the stairway to embassy, they can use a two - three man boost and approach at a different angle). Brings a lot of dynamic game changing plays that will keep players enticed and work together instead of single man run and gun. Anti Bhop worked in the past, should be useful for this map specifically.3 points
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I understand its in testing phase but I dont hope it goes through and doesnt stay for even max 1 week. (the whole stamina thing) After playing 1 war with the stamina change, I personally can already feel the loss of the "fast pace feel" wars used to have. Rotations might not happen as much, and it might lose the players incentive to even go out of base at the 1:30 or 2 minute mark to even contest an objective when we need as many bodies on the obj as possible. (<-- for this instance in specific, they're gonna have to sprint and jump to get to the obj asap) Managing your stamina is definitely an option but many things a jeopardized when this stamina comes into play 1) rushing the last objective to win the war with a possible 1 cap or 2 cap. 2)rushing the first objective to get a strong hold and get in position 3) Beginning to even contest and objective 4) Firefight play. From RU experience, full sprinting and only sprinting will only get the player from their N gate to the entrance of embassy, no stairs no rope or anything like that. By the time they reach the doors, their a turtle in the open. From US experience full sprinting will get the player to somewhere on the staircase that leads to embassy, and once people are all moving really slow and bunched up at either place, it just becomes a disaster.3 points
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3 points
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As of now, the only reward to getting higher levels is getting access to new jobs. That and getting to level 100 and getting prestige. I think it'd be really cool if there'd be more of a reward for gaining levels, especially the ones after level 50 when you unlock the last few jobs. Rewards like gaining more health when you spawn, or spawning with armor or defense to weapons. It wouldn't have to be anything crazy, just little numbers that add up over time. Something like getting milestones, like every 2 or 5 levels you get one or two extra health / armor when you spawn.2 points
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I think the "jumpy combat" is what needs to be stopped, but I do agree that the stam system could be reworked so that you lose stamina more slowly and gain more when standing still.2 points
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I'm having mixed feelings about the stamina bar personally, I feel like the time it takes to fully regain stamina takes way too long. Also, I'd prefer if running wouldn't affect the stamina bar, in fact I'm 90% sure that's what people wanted for the stamina bar, a lot of people only wanted the stamina for the jumping aspect. A good step forward, but the way it is now the cons heavily outway the pros of this stamina bar, I think it needs to be reworked to what I said above.2 points
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Lengthy and detailed application, seems mature and dedicated based on what Landon and AwesomeAidan said. I believe you'll make a great addition to the MRP staff +12 points
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2 points
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I will be able to upload the video tomorrow due to technical problems and I have to sleep.2 points
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1 point
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+1 Great person! Has potential and really gives out a friendly vibe. You still gotta get your exact playtime, just type "/playtime shy" in-game and copy and paste the values here.1 point
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1 point
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-1 like iplaygames said re-read the staff rules. a ton of grammar mistakes and also run-ons. Specify how many hours you will be on, But I do like all your hours on the server. Install Grammarly on your computer; once you fix all this I will +1 EDIT: He listened, switched up the things I said so here you go +11 point
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+1 It seems you will put a lot of dedication into this and I really like the attitude.1 point
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1 point
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-1 Plenty of run-ons and grammar errors. Second paragraph is extremely weak. What obscure times will you be able to play on, with school coming in a month or two? Make some significant changes for my +1. Good work on the edits. +11 point
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1 point
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+1 Probably one of the most mature 2GA officers ive seen in a while, is very active, and has enough experience.1 point
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In-game name: SugarMyNuggetsAge: 16SteamID (https://steamid.io/): STEAM_0:1:436248208Warns: 0Timezone: UK (GMT+1)Playtime?: 163:07:56Do you have access to TeamSpeak and a microphone?: YESDo you have the ability to record Garry's Mod videos?:YES Referral(s): [What administrator recommended you to apply?] Bradley and JPdude Past experiences as staff: N/A Why should we choose you over other applicants? [minimum 2 paragraphs] I deserve this position as a staff member because I have plenty of time spent on this server and I have rarely, if ever broken any of the servers rules, I would be dedicated to being a moderator and I believe there are plenty of staff members that would vouch for me. I will always be available to be contacted by anyone at all times while I'm in or out of the server. I know I would make a great addition to the team as I have made many friends with members of the community. I would be attentive and follow staff rules with out being biased towards any player whether they are a friend or someone close to me. I will never judge based on emotion; I will always conduct my sits using evidence given to me by the players involved in said sit. A lot of the staff members are absent late at night, while I am on nearly every night for long periods of time, though I can play with in the day. I believe I'd be able to handle the situations that occur when most other staff are not present. I have experience handling my own reports in an orderly fashion. I want the players in the server to have fun time and enjoy their role playing experience, without players interrupting their time in Garnet Gaming. I can easily say I have never been banned or kicked from any Garnet Gaming servers. I have over a hundred hours of playtime which shows I have enough experience on this server to handle any situation. I have thoroughly read the server and staff rules and understand them enough to confidently pass my tests. Thank you for reading through my application; I hope you will accept me as a member of staff. Through out my time on the server i have noticed not all members (mods or not) like other certain members, whether this is because of old grudges or because they feel like their sit was unfair. I don't hold grudges against players as I believe everyone deserves a second chance and I am willing to give that second chance. I believe I am capable of taking every sit with full seriousness and no biased opinions, I would not take sides and if I am am unsure I will ask a higher up to give their opinion so that everything that happens in a sit is fair for all sides. Although I am Above the age limit, I know some people may have the opinions that I am still too young to be a mod. To these opinions I would like to reassure that I will act with full maturity through out all my time on the server whether i am on duty or not. I believe that a large number of people can confirm that so far I have acted with pure understanding even if my sits have not gone the way I have wanted. I will easily accept any mistakes I have made through out the game and take any consequences if necessary, I will not refuse to apologise if I am found to be in the wrong, as well as not letting stubbornness get in the way of a fair sit or conversation. I believe that my time zone will also be a bonus to having me on the team, I will be on when some other admins have gone to sleep or are just busy with their personal lives. I also have finished school a year ago so theres no need to worry of my day being filled with classes. https://steamcommunity.com/sharedfiles/filedetails/?id=1776306148 (Proof Of No Warns) Have you ever been banned or punished on any server? If so, Include details / Never. Have you made any previous applications, If so when?: No How much time do you have to contribute to the role?: 6pm - 10am If you have any, what hobbies or activities are you involved in outside of Garry's Mod? N/ADid you read the staff rules?: SugarMyNuggets1 point
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Not large enough to eat up at your stamina. Even if you are performing horrible, it would take seconds to regenerate enough stamina for another jump. Yup I'm looking forward to seeing how people like this system during wars today1 point
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I no longer think this lmao. After actually using the stamina system in several wars, and seeing everyone else affected by it, it is very interesting, and I am liking it more and more. It makes people put actual thought into their movement instead of just spamming or running everywhere. The fire fights are a lot more interesting in my opinion, including sniping. People have to conserve their stamina before they get in fights so they have enough to dodge shots and shoot back instead of being stuck in the open with no stamina. Using your stamina wisely benefits you, and ignoring that stamina bar hits you hard.1 point
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Keep all comments not related to the post out of this thread but for now i do believe you would be a good fit on the staff team so +1 ive never seen you get in a arguement i also dont have any problems with you ingame so im gonna leave my answer1 point
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+1 and a referral! Very qualified for staff, Active, Mature, Helps newer players! Good Luck!1 point
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This is exactly why vehicles were removed in the first place. Everyone donated to get one. The "spawn price" wouldnt effect anything considering most people have hundreds of thousands of ingame currency.1 point
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-1 this would be a horrible addition to the server since people would get pissed and would bring the server reputation down a lot also i have not seen any abuse of these but they do give proof if they dont have proof they get denied1 point
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all I wanted was a bicycle or some shit to compensate for how open the map was during wars so I am very happy with vehicles, thank you brah.1 point
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Clarification On What Bhopping Is This is the description of the YouTube video posted here: Simple video showing an example of bhopping vs not bhopping. Bhopping is when you jump right as you hit the floor so that your character doesn't actually run on the floor, and due to some strange game physics, gets a boost of speed if done right, or when on a slope like shown here. The second example is simply jumping and crouching, but not right as you hit the floor, so there is a small delay, giving no large gain in speed, just a way to dodge bullets with how people play the game at the moment. Edit: If you have any concerns about bhopping, any questions, ask them below. Any shitposting, or unrelated conversation on this thread will be forum warned for shitposting or for being off-topic.1 point
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+1 He is always active and never disrespectful. He would make a great addition to the staff team.1 point
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he didnt let me in im just a 6'8 powerhouse and knocked that shit down then gunned u niggas straight beaming1 point
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1 point
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1 point
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+1 From what I've seen so far during sits, I personally have not seen any emotional outbreaks like chase claims. You as the time being have had a somewhat mature attitude during the reports, and do have plenty of experience. However, I do recommend that you add more to your paragraphs, they are good but you should still beef 'em. Edit: Nice work! Took the suggestions into account and made the application even better.1 point
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+1 lotta hours lot of experience and of course your pretty friendly in game1 point
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Wait so I can call someone the N word in local chat and it's considered within roleplay on the DarkRP server? That seems kind of stupid to me, racism should not be allowed under any circumstances lol.1 point
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Then that's an entirely different suggestion. To change one-tap hurtboxes. Either that or your connection just sucks because that sometimes will make your shots not count.1 point
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ACCEPTED He isn't allowed to warn you twice and jail you, 3 broken rules is NITRP regardless how long you've played. iPL4YG4MES will be spoken too, and I guess I'll have to ban you?1 point
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DENIED You're only showing where Gates mutes you, which is why I'm saying insufficient evidence to prove the diss in ooc mute was invalid. However, you continued to state rules that he already knew in OOC, so he said if you have an issue take it to the forums or you'd be muted if you kept complaining in OOC which is a valid mute. He never disrespected you and he kept a mature attitude, in my opinion. The only thing he said was "Take it to the forums if you have an issue"1 point
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You Mass NLR'd and also NITRP, so knowing you are a low level I decided to give you a softer punishment. By warning twice and jailing. Even Dove, the one reporting you thought it would've been too harsh, and we were both convinced you didn't know the rules well.1 point
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1 point
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I would predict that the non recruit classes were accidental and I was trying to kill a recruit that went out of the room and accidentally shot someone else1 point
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1 point
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1 point
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