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  1. WARNING: PRETTY LONG, if you want to see the new content, scroll down Announcement Hello Garbanzo Gamers, When it comes to our DarkRP server, April has been a complete roller coaster, and the server was literally putting its head through a noose. The culprit we found and believe to have gotten it right, was for the first time in 6 years, relying on outsourced code I didn't personally birth, the logging system. Our new logging system was never really written for the demands of our server's continous 2-day uptime with 70 sad souls continuously connected, resulting in overflows (which did not give us any troubleshooting information) In short, we were literally victims of our own success. This entire month @Merk got front-row seats to my cerebral meltdown, while I tried to figure out why in the fuck ouf server seems to kick everybody daily at precisely the window of 3-4 AM, and I even reached out to the developer of Garry's Mod, Rubat, who went.. yeah ok this isn't my fault, your server's fucked ( he was right. ) The good news are, after 3 tortorous weeks, of literal brain trauma, I finally figured the source out. NOW FOR THE EVEN BETTER NEWS In my quest to figure out wtf is making our server so unstable, I ended up giving our entire server a literal revamp, as I re-wrote some of our code from the Mesozoic era in 2015-2017. While re-coding things didn't fix the crashes, it provided insane performance benefits collectively, resulting in our tickrate comfortably going up from 22 to a crazy 33 but also buffed our net-channels to allow the server to literally effortlessly juggle over 100 players. Needless to say, I won't need to optimize anything in the future. So moving forward, unless some new shitstorm brews, I am fully dedicated to providing the DarkRP server NEWWWW content. Until the end of May, I am mostly going to be focus on DarkRP, not SWRP or MRP. SO PLEASE stay tuned for fantastic new updates. Changes For the month of April, here's a summary of what was updated (with a few things omitted as they were not properly documented by me): Re-wrote more than half of the code of DJ Radios Re-wrote more than half of our prop protection and physics conditions for props Fixed an ancient bug that caused unlimited props Re-wrote delivery system entirely for the Deliveryman job Re-wrote portions of the animation swep Re-wrote portions of the base Garry's Mod light entity Re-wrote how corpses are handled Re-wrote portions of permatoggle, which allows players to toggle permanent weapons from being given at spawn Re-wrote how players typing or talking is networked to other players within the server Disabled the use of stunstick in spawn Allowed all Admins+ to use the witcher gates tool Added "Report Area" protection - an idea and design by Merk Raised the XP given to weed cultivators when growing weed by 45% Fixed the distance at which the PD vault can be raided CPs now get money and XP for confiscating printers Re-wrote portions of the code of the party system Re-wrote portions of the C menu suite Re-wrote portions of the vape system and how it's networked Re-wrote portions of the word unscrambler for security Reduced the DJ job limit from 3 to 2 Added the DJ role to the mugging blacklist Created a script to remember your last used job, so in the event of a crash, when you reconnect, you'll be reserved your old job.
    7 points
  2. DarkRP Staff Roster Month of March, 2024 ______________________________________________________ MVPs GamingCarrot - Administrator (430 Points Earned!) Orion -> Lead Moderator (404 Points Earned!) Versa -> Lead Moderator (319 Points Earned! | DOUBLE PROMO) _____________________________________ Promotions BusterBigNut -> Lead Administrator | 99 Points Errol -> Administrator | Human Resources Director | 138 Points DONTTOUCHMYFROG87 -> Trial Administrator | 316 Points! Orion8559 -> Lead Moderator | 404 Points! (MVP) CreativeStageName -> Lead Moderator | 117 Points! Sam Nella -> Senior Moderator | 139 Points! Sebbelebb -> Senior Moderator | 90 Points! Silasq -> Senior Moderator | 78 Points! versa -> Lead Moderator | 319 (MVP | DOUBLE PROMOTION) Jerionslot -> Senior Moderator | 109 Points! Jonnyflame -> Senior Moderator | 139 Points! Baiter -> Moderator | 120 Points! Schyzo -> Moderator | 135 Points! doodledoo -> Moderator | 180 Points! _____________________________________ Extended Terms Garnet - Owner Conway - Community Director Merk - DarkRP Director Dmoney824 - Senior Admin | Operators (LOA) Danny The Dog - Senioradmin (27 Points) | Operators ReallyJustChillin - Senioradmin (20 Points) | Operators (LOA) Chawhead - Admin (46 Points) | Operators Division Director Oyasumi German - Senioradmin (178 Points) | Human Resources Assistant Director FireHazard - Admin | Human Resources Gamingcarrot - Admin (430 Points) | GameMasters Division Director (MVP) StarPhantom - Admin (53 Points) | GameMasters Assistant Director hooboododo - Admin (4 Points) | GameMasters brande - Trialadmin (14 Points) | GameMasters (LOA) Lika ❆ - Trialadmin (68 Points) | GameMasters IND4GR0V3 - Trialadmin (41 Points) ChrisRid - Trialadmin (13 Points) | Operators Assistant Director WohMi - Lead Moderator (43 Points) Enzorimasson - Seniormoderator (LOA) PiesAreCool - Seniormoderator (96 Points) | Human Resources MICROWAVE - Seniormoderator (58 Points) coco - Moderator (23 Points) (LOA) GARBAGE - Moderator (49 Points) Toleration - Moderator (15 points) | GameMasters Pyrops - Moderator (LOA) WaffleCheeseCake - VIP Moderator purptig - VIP Moderator Camp [CKY] A7X - VIP Moderator (LOA) Sylex22 - VIP Moderator FreakyFrankie - VIP Moderator (LOA) apheirus_ - VIP Moderator (LOA) ReddRecon - VIP Moderator (33 Points) mrjohnweak - Trialmoderator (13 Points) lemegetuhmufuckinuhh - Trialmoderator (13 Points) monkeeboi36 - trialmoderator (89 Points) _____________________________________ Resignations & Removals D Small - VIP Moderator (Not enough activity to avoid demotion) Tjizzle - Moderator (Not enough activity to avoid demotion) IAreGunner - VIP Moderator (Not enough activity to avoid demotion) Danny The Dog - Admin (Not enough activity to avoid demotion) Leafy - VIP (Not enough activity to avoid demotion) CZARFACE - VIP jeff jeffries - VIP (Resigned) tadtad31™ - VIP (Resigned) NotDeadPool - VIP (Resigned) Chicaa21 - VIP (Resigned) j3latine - VIP Empty - VIP A bit of a slow month compared to the last few, but we made great strides as always. Welcome our new Executive, BusterBigNut, and our new Division Leadership. Congratulations to all who were promoted, looking forward to a much more productive month in May.
    7 points
  3. Description: Add in a priest / pastor job for more RP scenarios, and to utilize the church base more. I don't necessarily think that the job needs to be exclusive to owning the church doors, like the hotel manager, but like the Club Owner and how the Club can still be purchased by anyone. Reasoning: Part of any reason to add in new roles is how it affects the RP of the server. I think adding in a priest would surely add in new RP experiences in game, especially when it's a role like the Club Owner who fits in the RP of the church on the map. IMO, a priest should be able to: - base in the church - have a donation box to collect donations for the church - recruit citizens in a party for the church's congregation - have a medkit to bestow onto the players the glory that is the lord through healing. As far as printers & weapons go, I'd let the staff determine that as I have no strong feelings one way or the other. Though, I would feel like if the Priest cannot perform any illegal actions such as raiding or money printing, perhaps the church they establish is exempt from being raided. Additional Information: This can also make use of the father grigori model, and have a new model as the bartender as well.
    5 points
  4. The job resume script only works for infinite-slot jobs, @1998Corolla @Monkey_withagun (As we don't want someone to be like, spiderman and infinitely hold onto the 1 slot) The reason you guys are set to hobo is because it's likely the only infinite slot job you use or have used. (Examples are citizen, hobo, bloodz/crips member, deliveryman, chef.) Even if the most recent job you used wasn't infinite, the server will remember the most recently used infinite class and set you to that. But anyway, awesome work Garnet. :^) The crab is finally over. (one day my phone autocorrected "crash" into "crab" and Garnet, Conway, and Harus called crashes "crab"(s) for the next 3 weeks.
    5 points
  5. Changes will be marked GREEN for 2 weeks, after which - it is expected that all players should be familiar. All changes made on behalf of @Merk and the DarkRP Executive Team
    5 points
  6. Life has been super busy recently, especially college. I asked merk to extend my rank and I appreciate that he did, but I don't think I have the time right now. Gotta lock in for these last two months of the semester then I'll probably reapply.
    4 points
  7. -1 You already know my stance Hi I’m Player B, to give better context I was damaged by player ‘A’ for 3/4 of my health, I tried rotating with climb swep to hit a nice flank to find out Player ‘A’ had changed position. To which I proceeded to relentlessly try and figure out Player ‘A’ location only to find him a couple minutes later, the rest is history…
    4 points
  8. -1 Many times I've been hit its a fun time tracking them down after they run off and killing them.
    4 points
  9. Hello Garbanzo Gamers, This is your your monthly dose of updates from our galaxy over at StarwarsRP! It has been a SUPER busy month over here at the sweatshop, fine-tuning and expanding, and optimizing the server. We hope you enjoy! Venator Map Gravity Generator We've installed a new gravity generator! While this should keep you grounded, beware—if it's damaged, gravity might get a bit quirky, making it tough to walk without floating a little, particularly if you run through a staircase. You better hope we have ENG members on with a handy fusion for the repair (whch by the way, will have a 1000 credits reward) Weather System Meteor Shower Watch the skies as meteors streak past anaxes. Just remember, it's safer inside our base. Standing outside will be a grieving mistake. Fog/Sandstorm Good luck navigating through dense fog or sandstorms that will challenge your visibility. Ideal for events designed for siths that thrive in infiltration/secrecy. Earthquake (INCOMPLETE) Your screen will annoyingly go sideways for some time, while rocks will start falling off the side of cliffs and mountains, you best go indoors while this is happening to avoid being squashed like an ant. Administration Trial Gamemasters With our thriving team of executives, T. GMs have been given greater control, our Trial Gamemasters can now host their own scaled-down events, through the use of almost all tools (albeit slightly restricted) that the rest of our team can utilize! CM Permissions Conway has been granted ultimate permissions to dispense items and crates at will. Harus next? Drugs System Every fictional world has its tweakers. Reimplementation of Drug Classes We’ve reintroduced our classic drug system from DarkRP that has been ongoing since 2017, albeit now optimized for better performance and neater effects. Support for being a mega-methhead has been added, as you can now be tripping on bantha crack, and deathsticks both at the same time. Overdosing Mechanics Added back the risk of overdosing, affecting your character's stats (run/walk speed) and health. POV: you're on fucking galactic crack Drug Detection Instrument Issued to specific roles within the CG battalion to help monitor and maintain order by detecting the dirty crackheads within our base. (can't wait for Officer Jo Schmo to whine about being demoted for being caught high on galactic crack - because it wasn't done in RP) Optimizations and Miscellaneous Voice Chat Optimization We’ve significantly improved voice chat clarity and increased its range by 15%, ensuring you can communicate from further distances without disturbances during events Addon Reworks The portable radio and chess addons have been rewritten for better stability and reduced errors. This should also help decrease the crash instances among users, and boost performance on both the server and the client. Crystals Fixed issue with dropped Mythic Pulsed Edialitye crystals appearing as errors Vibro Knives Recoded Vibro knives for the elimination of the occasional material discrepency LVS Seats Added extra security to LVS seats to avoid random errors. Group Chat Redesigned DarkRP group chat with optimization in mind - now that they carry more calculations (certification checks) Grenades Fixed infinite loop associated with nades (tfa) being thrown at NPCs - didn't cause immediate crashes, but they'd happen hours thereafter Music Cleaned up errors that popped up with music/theme tracks playing during events Scoreboard Attempted to fix error when loading up the tab menu before initializing DarkRP's data fully ARF ARF ARF anddd it's gone Remove all ARF Classes 3rd Person Support Fixed 3rd Person Error when entering Character Skill Station and all wOS menus in general Master Lightsaber Corrected the inability to press E+R to select forms AT-RT Added the consolidated ATRT by @Aura to our server, thank you so much!! Capture Point System Created support for members of the republic being able to capture said points, as well as the capability of CIS members (event jobs) being able to do the opposite, alongside NPC droids! This system is super similar to what you would find playing battlefront or MilitaryRP Citadel Revamp Fixed Citadel NPCs not spawning, even when the board is claimed. Rewritten portions of citadel with optimizations in mind for a large population Galactic Cuisine Food Items Introduced food items that can be used for healing in the absence of a medic. All food items currently carry the same effects of slowly regenerating your HP by 40 at a very slow pace. Bantha Bites This is the store from which food can be purcahsed until we introduced a cooking mechanic, at which point, it will become a very expensive ingredient/spice shop Entry Quiz Upon a succesful completion of our server's entry quiz, you will be met with a selection panel! Selection Panel Streamlined the process of choosing your entry battalion, making it quicker and easier to get started on our server Jedi Overhaul Path Qualifications Consolidated Jedi roles into four streamlined jobs, simplifying the path selection process. Administrators and council members can now assign members onto their respective paths, and players no longer have to switch jobs continually as they progress within a path or switch paths. Double Trouble Removed the cost for dual-wielding abilities, allowing all Jedi to wield two sabers without additional expense of your sacred points. Saber Rifle Added this new weapon to our arsenal, with limited shots but powerful effects. I'd be lying if I said I knew wtf Conway wants to do with this, but its here and it took 2 hours to complete Skill Tree Revamp Completely overhauled the Jedi skill tree, making it more intuitive and tailored to distinct roles of Consular, Sentinel, and Guardian. Additionally, reduced the cost for all Jedi forms to 1 skill points Model Swap Swep Changed how players assume lore characters' roles; now, it’s based on qualifications rather than specific jobs, with a toggleable weapon to switch your playermodel onto the appearance of your lore character. Playermodels Entirely revamped, get in game to see, i'm too lazy to screenshot them all Battalion Assigned Jedi Introduced the ability to become batalion assigned, a jedi can now become 212th attack battalion assigned, and utilize the "U" teamchat functionality to seamlessly chat with all of 212th Team Chat /jedi team chat was introduced to serve as a replacement for U team chat for jedis, as U will now be reserved for assigned jedis 91st Mobile Recon I'm super excited to introduce a new battalion with unique capabilities and playstyle to our server, 91st is a battalion that excels in scouting and quick strike missions. They're equipped with speeds and the appropriate equipment to allow for rapid deployment and extraction during off-worlds. Despite all this, people will still ask for them to get mortars and probably their own personal Jedi starfighter, because our server's population is allergic to balance between battalions and want one-man-armies. Panic Switch A new tool for emergency preparedness has been given to both Navy and Jedi Council members, useful for alerting of your last known location in emergencies, this is done by a very simple left mouse button press. Civilian Model Pack Added a misc playermodel pack for event use!
    4 points
  10. In-game name:StS SHLOOMY Discord username: stsshloomy Age:20 SteamID STEAM_0:0:573320614 Active Warns:0 Timezone: Pacific Standard PS Current Playtime:| StS SHLOOMY has played for 584:01:23. Do you have access to Discord and a microphone?:Yes Are you a member of the Garnet Gaming DarkRP Discord?: Yes Do you have the ability to record Garry's Mod videos?:Yes I have Metal Referral(s): Gaming Carrot, StS PaereBrus,Schyzo,BusterBigNut Past experiences as staff: No Why should we choose you over other applicants?: I've been on the server for a lot of hours and I know most of the staff from previous interactions. I have reported a lot over time because of rule breaks on the server I would encounter, so I have tons of experiences in sits and with the staff on this server and I have knowledge on what to do on different types of reports. I have good communication and can problem solve well, I know all the rules very well and can notice situations in the moment and clip things for proof and evidence. There has never been a time where I reported without a clip, evidence is everything and I believe sits need to be as unbias as possible. The community matters the most and I want to help players have better experience playing on Garnet while being a fair problem solver to players having problems. I have helped new players before and I believe myself to be a good explainer which is exactly what I expect to be doing in every scenario as staff if I get accepted. Every report I have ever been in has been taken care of very professionally by staff and never once have I ever doubted the staff members decision on how the sit started or ended. My respect for staff on this server has never dwindled and I would like to be a person who can solve problems on the server in the best way that I can. Have you ever been banned or punished on any server? If so, Include details: I have had previous minor warns in the past but no bans, I blew up GL ammo once not knowing it was an exploit and got into a sit with Oyasumi German he said it was a exploit and it was bannable but he let me off the hook so I never did it again this was a month ago, that's my only offense that was serious to my knowledge Have you made any previous applications, If so when?:No How much time do you have to contribute to the role?:at least 25 hrs every week If you have any, what hobbies or activities are you involved in outside of Garry's Mod?: Gym,Gaming,work Did you read the staff rules?:StS SHLOOMY
    3 points
  11. Congrats to everyone on being promoted! And a big congrats to @busterbignut to their promo to Lead Admin!
    3 points
  12. Well done guys. It was a slower month, but I'm very confident in everyone, as well as our recent additions. @GamingCarrot @Orion @versa big congrats on staff of the month. Cheers to another great month everyone!
    3 points
  13. SWRP Staff Roster Month of April, 2024 Promotions Administrators: Bobert > Administrator Moderators: Discreetian > Moderator Ghosty > Moderator Gamemasters: Fern > Lead Gamemaster Guildie > Senior Gamemaster Lancer > Senior Gamemaster Billybob > Gamemaster Jehszii > Gamemaster Zeus > Gamemaster Johnny > Gamemaster Dizz > Gamemaster Cryo > Trial Gamemaster Pill > Trial Gamemaster Railgun > Trial Gamemaster Rayniy > Trial Gamemaster Raptor > Trial Gamemaster Matrixz > Trial Gamemaster Tenno > Trial Gamemaster Token > Trial Gamemaster Demotions/Resignations Administrators: Splicer > VIP Moderators: Stromboli > VIP Gamemasters: Fetn > VIP Eli > VIP Sinful > User Shepherd > User Bamz > User Golfy > User Horse > User Extended Terms Executives: Harus - Director Quads - Manager Phil - Lead Administrator Theos - Lead Administrator Administrators: Sam - Administrator Jotaro - Senior Administrator Moderators: Kennedy - Lead Moderator Tdizz - Senior Moderator Yuda - Senior Moderator Amadeus - Senior Moderator Draig - Senior Moderator Blackout - Senior Moderator Gamemasters: Clyde - Lead Gamemaster Octo - Lead Gamemaster Kaffee - Lead Gamemaster Jake - Senior Gamemaster Python - Senior Gamemaster Rook - Senior Gamemaster Cameron - Gamemaster Evil - Gamemaster Diamond - Gamemaster Xeno - Gamemaster Lancer - Gamemaster Beep - Gamemaster Fantastic events all round from Gamemasters, and great community work from staff in general!
    3 points
  14. famous quote “I would genuinely suggest if this is too much of an experience, you try and find another game to play that is not in a LITERAL sense made to depict a very dark humor of police brutality, mass shootings, and drug abuse” i still love this job idea
    3 points
  15. alright no more delaying the inevitable I've had to deliberate on posting this for a while but no more procrastination. I've loved this server from the first day I joined and ill never forget the memories I made here as staff and player. It truly has been an honor to be able to play with everyone I have and even if it was just for a moment I'm glad I could experience playing in the community. I just have more on my plate then I did when I joined hopfully I will rejoin someday but for now as they say Im off to greener pastures. now I'm going to do the generic thing were I thank specific people. @busterbignut we gata play helldivers again sometime @GamingCarrot im cheering for you to be manager @DONTTOUCHMYFROG87 I still got those clips from fortnight and we gata play brick rigs again soon @Merk congrats on director man if anybody should have gotten it I would want it to be you @Errol One of the first people I meet on the server had a great time basing and talking with you @Chicaa21 we gata play content warning or lethal sometime soon that was a lot of fun @FatherLarsyou might want to auction off my soul or something it doesn't have much value anymore @CKY Camp you still owe me a mc flurry @Oyasumi ewwwwwwww :3 sorry to anyone I forgot here I just neglected to add you because I'm tired and want to get back to Minecraft. and as always it has been a pleasure doing business with you garnet gaming. I hate goodbye so ill so you on the server or in Valhalla either way see you later.
    3 points
  16. That’s the thing, if it’s no written in the f4 rules it’s clearly a sign that there are no time limitations which makes total sense. Back then, the only reason a player would decide not to shoot back their attacker was the logs system would reset making it complicated. Now with the new logs system it’s not even a problem. It shows there is an issue with ‘’some’’ staff that seem to like to have their own interpretation of the server rules. My sit shouldn’t have taken 30 min + the need for merk to log on when they could’ve simply idk maybe look at the server rules? If I didn’t call for a higher up aka merk didn’t come to the rescue I would’ve been either warned or jailed for something I knew wasn’t against the rules. Now imagine you’re a new player and don’t have easy access to merkio, well you’re most likely getting false jailed or warned. That’s the real problem.
    2 points
  17. 2 points
  18. Denied ______________________________ Hobos, by definition, are not intended to be on an equal playing field to normal civilians, hence the weapon restriction being added in the first place. A hobo is not intended to be a standard member of society, which means they should not have access to higher-end weapons; You could even go as far as saying that hobo is just a troll/fun job, whose purpose is to give the server a bit of lighthearted fun amidst the other roleplay classes we have. Giving hobos access to other weapons essentially violates the rolepaly logic of them being at the bottom of the food chain. I don't feel as though this is an issue that we should address at this moment in time. ______________________________ Thank you for the time & effort you put into your suggestion!
    2 points
  19. Denied ______________________________ I do not feel as though this should be classified as scamming, as currently, our rules state that scamming is an event in which a promised exchange is not carried out. Stealing money unrightfully is already considered as failrp, (whether it be as part of an invalid raid or just taking cash without an /advert steal..Most staff members will allow the victim to reduce/drop the charges in exchange for their precious roleplay cash, but we do not heighten the punishment on someone for not returning the cash they've stolen. I feel like a rule like this would be difficult to enforce, and even harder to determine if the victim doesn't know the exact amount of cash taken. At the end of the day, this seems like a complicated endeavor for our staff when handling such situations, and should probably be avoided. ______________________________ Thank you for the time & effort you put into your suggestion!
    2 points
  20. well I see what people mean now when they shit talk gunner he means he thought the time was the same as NLR so NLR is 3 minutes, so he thought the time for this (killing someone after they damage you) was also 3 minutes
    2 points
  21. -1, i love surprising players who damaged me for no reason 5 minutes later with a dlore to the back of their head.
    2 points
  22. sounds like player A shoulda finished the job lmao
    2 points
  23. -1 dont shoot someone accidentally and it won’t be a issue.
    2 points
  24. As much as I love this community and all the friends I've made its my turn to head out. I thought I was ready to come back and have the same drive I did as before but it just wasn't there no matter how much I tried. Its been an amazing few years here on this server and I'm happy to have been apart of it. Staffing was fun to watch the chaos unfold and to be able to help the new players out. I'm ready to be just a player something I haven't been in years. To my GMs make sure to do some fun events for the server and keep it interesting- Dont forget to do my Alien Invasion event :,) To my shoutouts- You guys made garnet awesome for me. Ill miss alot of mentions i know. @Mellows You were my first friend here and showed me everything I know. Now were on a health journey xD @Applesauce Youre the reason I know how to use medal because i bothered you for a hour and now were stuck with each other. See you in 2 weeks! @korn Youre permad but i miss you BD! @stretchyI miss you you need to stop being so busy so you can join us in games. Thank you for everything you did @Ghostieee WHEN ARE WE GOING TO RKS?? @Rosie Gimme my shroom @xFish MGGA, maybe one day. @Criteria As axel says "fawk you critiera" @FatherLars I hope you stub your toe Circle @dmoney824 /slay dmoney @Payphone clean your room you milk tea drinker @Merk My s197 pal. Dont overdo yourself @FreakyFrankieOh frankieeeee @Camp idk what your name is on here but just know.. imma touch your grass @Derpza @Danny_The_Dog https://medal.tv/games/garrys-mod/clips/1sEqqOzAE5VeJ6/d1337Q3rmCxl?invite=cr-MSw5RE8sODk4MjEzNjMs xD @FlashBang290 Mummy theres a dead bitch in the basement. @CurrentlyBaked Your pinky toe is still ugly. (have yall seen that shit?) Its been great guys.. Will I be around? Maybe.
    2 points
  25. feels historical u agreeing with something i said
    2 points
  26. One of the best, appreciate the memories! Gotta run some games sometime!
    2 points
  27. wow ok didint put me on this post well frick you buddy... JK ofc you were one of the most funniest/coolest person i knew on here i remember when i first met you i was in ACAB and you helped me a lot in the past so ty for training me/helping me sucks to see you leave hope a lot of good stuff/events happen when was loggy on? i miss that guy a lot he a real og ong
    2 points
  28. It's been fun! made a lot of fun memories and met a lot of nice people. Glad to have meet you once again finding out you became quite the pillar In the community. Thank you for all the fun you provided the community. Now we on that health journey fr
    2 points
  29. Maaan, hate to see you go Thanks for helping completing my 10 sits and all of that silly badillines. Anyhoo, i hope to see you back sometime! And yes you are hopping on sometime again so we can complete the couples therapy between those 2 people which i cant remember!
    2 points
  30. CHICA i had a lot of fun testing out your GM maps and being stupid!!!!!!!1!!!!!!!!!!!!!!!!!1
    2 points
  31. What the fuck, why me no get mention
    2 points
  32. Thank you for all that you have done @Chicaa21 - I've set you to Respected Member and Retired Management! You're welcome back any time.
    2 points
  33. I totally forgot about this. It was a great time, two tanks (aka people standing on top with rpg's) invading the island fortress and we jumped up top and threw nades in during our siege. xD Although I didn't talk to you much personally, learning to be a GM from you as well as the motorcycle/car shit talk in discord was always fun. Be safe out there and hmu when Im back in the states and we will chop it up on two wheels
    2 points
  34. Although I didn't interact with you that much, I did like the events you did which kept me and many others entertained when the server gets quiet. Reviewing many things from your past here as staff, it shows from the start you've always had a great desire to help this community and such acts have not gone unnoticed. The impact you've made on this server has surely reflected on the rise of the new staff team. Sad I didn't talk to you that much, and it's sad as well to see you go. Take care and best of luck to whatever the future holds for you.
    2 points
  35. a priest criminal that doesn't raid but instead commits verbal actions against there followers sound fun to me. +1 ima harass my followers
    2 points
  36. IMO, a priest should be able to: - base in the church - commit predator actions against underage church-goers
    2 points
  37. +1 I have no experience with you but you have a solid app, and most importantly I trust Orion's judgement.
    2 points
  38. no escape. JK you were here when i first became staff and helped me a lot and were a pretty cool guy gonna miss you gl
    1 point
  39. Very nicely done! I'm so happy to have worked with @Bobert3 and @Harus on finally giving Jedi some TLC; it was overdue - looking forward to tying up a nice bow on it, and moving back to clone/server wide.
    1 point
  40. April was super busy for me, I'm glad to have scraped by... Hopefully I'll get more points in May
    1 point
  41. Congratulations to everyone who got a promotion this month! And a special super congrats going to Gamingcarrot, Orion and Versa!
    1 point
  42. It's time. I have had a lot of fun staffing with everyone and making tons of good friends. @Merk you will probably be the best director for DarkRP yet, you genuinely enjoy every part of DarkRP, and you have tons of good ideas in regards to staffing, and updates to the game. You will do great things as a Director. @xHydrax420x it was great being staff with you and watching you do better with each promotion (P.S im better at siege). @Danny_The_Dog keep doing great things, you know a lot of server and staff information, keep it up. @busterbignutYou went from some random VIP mod I kept hearing good things about, to being one of the best admins I have seen, you actually enjoy staffing and DarkRP in general, You have great potential within the staff team. @Gorditayou broke my heart first </3. @Rosiestill mad you didn't train me for staff when I first got here, you showed me a lot of the ropes for being staff and how to conduct myself within the staff team. Those are just some of the few people I have to thank for my time here in the staff team, it has been great fun and there were some stressful times, but in the end it was a blast. To all the newer admins, I have not had any issues with any of you, keep up the good work and make sure to have fun. A lot of staff get burnt out just doing staff stuff, make sure you have fun too. To the rest of the staff team, keep up the good work I have had very few issues with newer staff and those I had some issues with all fixed the small things they messed up. @AlexConway it was a pleasure to get to know you and work some DarkRP stuff out with you. @Nutter love the server you have created and look forward to all the updates you got planned. It's been fun y'all, I'll still be on the server every now and again, but not as staff. Feel free to ask me questions regarding staff if you need, I got all this useless information in my head.
    1 point
  43. +1 Great app, and overall great person to have as a staff member.
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  44. Take it easy, brother. Come on back if you ever feel like you miss us haha. Cheers.
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  45. And I thought we removed the Rapist job +1 sounds neat, it helps that it uses a model that's already ingame
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  46. In game name: Matrixz/Mat’rix Age: SteamID (https://steamid.io/) STEAM_0:1:171225304 Warns: 0 Timezone: EST Playtime: 20 Days 2 hours Do you have access to TeamSpeak and a microphone?: [YES/NO] No to TS but Yes to mic and Discord Do you have the ability to record Garry's Mod videos?:[YES/NO] Yes Referral(s): [What administrator recommended you to apply?] Conway, Tdizz, and 3x Being called out in Leadership meeting about applying for GM Past experiences as a Game Master: [Optional] GM on TW Starwars server Mod on LG Starwars server Head/Senior Admin on LG Halo server (Had to do events because GMs were not really there) Why should we choose you over other applicants? [minimum 2 paragraphs] I think you should pick me because I have experience with GMing on high pop servers. I have made campaigns that lasted for months on end. I have made up a whole new faction to add because people would get bored of just fighting the CIS. This is many reason why i should be pick over them The big part of why I think I should be chosen is because I am willing to sit for hours to come up with events or help other GMs out with coming up with events. Many times when I have become a GM on other servers, the GMs would just mind their business and not help each other out with stories. That is why i should be chosen to become a GM Have you ever been banned or punished on any server? If so, Include details no How much time do you have to contribute to the role?: At least 16 hours a week Describe how you would contribute to RP as a part of the Gamemaster team: I really like to do 1 on 1 jedi RP, like calling them to a cave and being the darker version of themselves. I like to watch people build their stories and such. Explain your single most creative idea for contributing to the RP environment of the server: Making a campaign where everyone knows what is going on and what we are doing next. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] War: I will have a Starwar map that I will make and the player base will get to vote where we attack by reacting to it in the discord. Each planet will have a different task on it such as Evacuation of Civs, Hit and run, Escort navy, and so on. I would like this to be like conquest and have troopers be a part of this war by coming as a community and deciding where we are going to fight next. This will also include what we are to bring to said battle. If we let 501st bring a tank then they can bring on the next mission that may or may not require one. Monster hunting: Troopers will be sent down to hunt down an unknown creature that has been killing/eating civs. While hunting down this creature, they will find out that they were being hunted down by this creature the whole time. Being said they would need to find the creature's nest and destroy it in hopes of bringing the creature out to kill/capture it. Battle Simulation: MHB will have devices that troopers/Jedi will sit in. They will put on the head gear and the navy will go around to turn on each device. The troopers will then be linked together with each other to bring them to a battle that has been forgotten by many. They will be stripped from any battalion, rank, or name and will be just shiny CTs. The jedi will be leading them into battle like they did the old times. Fake Clones: the 34th will receive a distress call from a nearby city. Upon reaching this city it turns out that the republic is already there and defending it. But it turns out that this was a trap and there are BXs in Clone trooper armor. The 34th will have to retake the city from the Fake Clones and save the Civs that are being held there will have to check to make sure that they are not shooting one of their own. Base attack bomb: A simple event where the CIS attacks the base and tries to take a navy member hostage (The BX would only get 2 lifes to do this) and to get info on the 34th movement and ranking structure (Could lead into a assassination attempt if successful). By the end of this, the CIS ship will have one last hurrah by shooting a massive bomb into MHB but lucky for us it did not explode. EOD will need to work to disarm the bomb or risk the bomb to explode.
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  47. Preface: ~ This document is intended to serve as a skeleton reference for which known building techniques that are accessible and deployable in regards to GarnetGaming DarkRP will be compiled. Though these techniques are tailored to our specific server and its individual addon structure, there may be overlap across networks or gamemodes allowing for easy translation should the proper infrastructure be present. The contents of this compendium will be broken down into several chapters, each of which will generalize a topic with subsection headings that elaborate further into more complex mechanics. Keywords for each of the main bodies will be listed below as for easy search-and-finding or quick access. This document will be updated as techniques are discovered by either myself or anyone that cares to contribute to it. As we contine on, the brevity of this resource will become quite apparent, and the accessibility to these topics may become challenging to fully utilize - many of these mechanics are incredibly complex for an online video game, though as a physics sandbox it does fit the bill. Without further ado, I invite you into the foundational principles of our study: Propology. [] Chapter One: The Prop | Section One: Defining A Prop ~ Assuming you’ve ever engaged with the spawn menu in our Garry’s Mod server or any server that utilizes this menu, you have already interacted with the most basic topic of our discussion - props. Props are in-game objects that can be directly controlled and manipulated by the player through various mediums, often through usage of player SWEPs or construction devices like the physgun and toolgun. Though this definition acts fluidly, props tend to abide a common set of general guidelines. ] They are manipulatable via physgun: Most props are directly controllable with the player’s physgun and will be highlighted with the color of their respective physgun beam. Using the physgun allows for direct planar motion through mouse movements and scroll-wheel inputs. Because of this definition, money printers and collectible trash are not props as they cannot be actualized this way - they are instead entities and for the most part will not be of interest regarding this resource as we continue. ] They are interactable with toolgun settings: Another hallmark of a prop is its ability to be customized by action of the toolgun. Most of the principal settings that we will use on a day-to-day basis will be covered as we progress. As we spoke briefly above regarding entities, there are some gentle exceptions to our definition that ought to be mentioned - semi-props. Though buttons are not able to be directly moved by a physgun, they can be updated with toolgun settings that can be applied to props like the Color and Material Tool. In the case of the keypad, this is most evident in its odd demeanor and functionality. For the most part, this is the pinnacle of what we will discuss regarding semi-props, as though it is generally considered a prop, it is also and entity in its behavior while excusing a space in the player’s prop limit. This limit is what culminates in the ultimate definition for the prop. ] They are uniquely reserved to player and occupy space: This is possibly the biggest telltale of what a prop is in the context of our DarkRP server. In layman’s terms, if the item spawned by the player ticks up your prop limit count that is displayed in the bottom right by any increasing threshold, it is a prop. In contrast, if you were to remove this placed object and your prop limit decreased, it is also a prop. Because of the nature of prop spatial occupation and the possibility for another player interfering with one’s construction, props are distinctly tied to an owner who is responsible for the manipulation to their props. As can multiple editors be present in a shared document whose original author retains superior access to, other players can be added to the roster of editors of the author’s props, but are not the supreme authority of ownership - they can act as the player, but are not inherently the owner of the prop. ~ These three guiding principles summarize the core aspects of what denotes a prop. Although the fluidity of this definition is entirely dependent on the intrinsic nature of each individual asset, the core idea of what makes a prop a prop is often as simple as these, usually following the order given in the list by descending likelihood and priority. Having understood the general outline of this topic will greatly improve your abilities to effectively use all the techniques that will be discussed in this resource. Furthermore, sections not yet discussed that will eventually pertain to this here topic will later be clarified once they’re needing of explanation. Finally, while the basics of a prop and its manipulation are often universal for all, there are restrictions imposed on the player that can interfere with creative realization. Oftentimes these manifest as either blacklisted props (of which will not be discussed, as the entirety of the list is quite nuanced and in itself is easy to determine in-game via a spawn attempt) and tiered toolgun settings. These toolgun settings are inaccessible to the player unless they qualify an administrative role or act as a donating member of the server, though the overlap of these two roles is not equal - administrators are given much more freedom regarding the possible toolkit. | Section Two: Prop Privileges ~ The following tools that are bulleted below are nuanced such to the point where they warrant a distinct mention regarding their accessibility, though practically it is quite a simple understanding and the explanations given should fulfill the reasons as to why. ] Advanced Duplicator: This tool is strictly inaccessible to players who do not qualify to act as an operative position like an administrator or a donating member who has contributed to the server and allowed unique privileges as such. Advanced Duplicator simply allows for the ability to store and deploy your constructions at any given time granted they are saved correctly and abide to the server’s current prop limit. Because of the understandable desire to preserve one’s creations, this is an excellent incentive to consider when applying for staff or donating to the server! ] Textscreens: This tool is in fact accessible to all players which very limited restrictions barring the character limit per line of text, though the reasons for its mention is due in part to its fluidity -all players are allotted one textscreen each and this textscreen is subject to the maximum character limit that is set as standard to all player’s, irregardless of ranking. The stipulation lies in quantity of textscreen, whereas administrators and donating members have their allotted quantity doubled, allowing for two textscreens each. This in itself isn’t much to worry about when it comes to creation as most of your buildings will not rely on text, and further into this discussion we will go over the caveats in the Advanced Duplicator tool, of which Textscreens cannot be duplicated. ] Administrative Tools: Though these are technically construction tools, even high-ranking members of the staff team are often unable to use the most impactful and possibly destructive tools of the server. At this time I am only aware of a small handful that exist and I imagine many of them are kept tucked away from the public eye - the less I know the better! ~ Establishing the basics of the prop has now given us the core foundation required to carry on into our next Chapter where we will discuss the various tools and their interesting and interactive nature, as well as their reactions to other props and toolgun settings. We can begin with another standard definition. [] Chapter Two: The Tool Gun | Section One: Defining The Tool Gun ~ As with the definition of a prop, understanding the basic characteristics of the toolgun and what makes it special will accelerate our capability to learn about all its nifty features and allow us to accept certain notions that may not be apparent at first glance. Let’s define it now. ] The toolgun is a form of SWEPs available to the player irregardless of ranking and only within fringe circumstances are you unable to utilize this device at any given moment. The purpose of the toolgun is to act as a medium to compile the desires traits and appearance modifiers that one can attribute to a prop to alter its complexion, functionality, or overall aesthetic. Many of the most powerful toolgun settings are indeed excluded from our server, though with our standard toolkit we are still capable of creating some wonderful things, of which we’re going to discuss the most reliable and recognizable tools that the player can access and use for construction. | Section Two: The Color Tool ~ The order of this list will be relatively sorted into descending order of tool complexity, though because of the nature of our discussion there will be plenty of small adjustments or tweaks that can be made to bring out unique, unforeseen abilities that can modify the integrity or capabilities of certain tools. Nonetheless, it is clear to say that the Color Tool is indeed of a very primitive design, though that doesn’t mean it can’t do some marvelous things. Practically, the Color Tool is used to recolor props using the values of HEX color codes. Inputting an integer within the domain of zero until two-hundred and fifty-five for each of the three provided spaces will give you a unique color that can be pasted onto an object, as well as copied from a colored object and attributed to another. As is, this is a magnificent tool for even the most novice builder, but it gets a bit more complicated than that. To elaborate, we need to quickly define two terms that will come into play; ] Color Palette: A setting within the Color Tool that precedes color shading and acts as a modifier to color presets, shifting their behaviors depending on selection. ] Color Preset: A setting within the Color Tool that preserves the intended color shading of an object while attributing unique visual effects that can be influenced by color palettes.* *Color Presets have had their listings excluded due to the sheer quantity of available presets - these can be accessed in the player’s personal sandbox and imported directly into the GarnetGaming DarkRP server. ~ Understanding what these terms mean is crucial to understanding what you can do with them. To put it simply, color palettes come in two genuine flavors - Default and World Glow. The Default Color Palette acts as a standard medium for a color shading and color preset and does not interfere with its ability to interact with other toolgun settings. World Glow, however, is a bit more unique. This Color Palette acts identically to the Default variant mentioned except for one very important distinction. It in fact does alter the ability to interact with other toolgun settings in our game. While some of these will be mentioned and briefly summarized, there are quite literally an endless amount of combinations that can be imagined with the World Glow Color Palette and the ensemble of tools within our toolkit. Some examples of the versatility of World Glow are present below. ] Appearing Props: Using the Stacker Tool (which we will go over later) and the World Glow Color Palette found in the Color Tool, you can create the illusion of a solid prop that fades into an invisible prop once you retreat far enough away from its proximity. This can be used as a sort of artificial border that only appears to the player as they approach - think of the world border that is present in games like Minecraft. ] One-Way Props: This is probably the most widely understood use of World Glow. Using transparent materials found underneath the Material Tool’s selection menu (which we will also discuss later in this document) and World Glow, it is possible to create one-way props that preserve its inherent traits. For example, chain-link fences and gates can be fired through and will indeed cause damage to other players if hit, and using this technique to create a one-way version of this prop would not impede its function as a prop. ] Concealed Textscreens: A final technique worth mentioning is the ability to mask the visibility of a textscreen by pasting the text behind or in front of a prop that is colored with the World Glow Color Palette. Doing so will not just eliminate the legibility of the textscreen, but in fact all other sources of text present in the game world - those can include player names, entity names, and player crosshairs. Because of this notable property, it felt appropriate to include as part of these examples. ~ This is just about everything that you would need to know about the Color Tool to begin experimenting and curating personal presets for your projects and developments as a fledgling builder. Though the expanse of information on this tool is quite uniform, this will not be the case for our next set of toolgun settings. Let’s move on to the next, more complex tool. | Section Three: The Material Tool ~ Because of what we have established to be precedent when referring to a cosmetic or aesthetic toolgun setting, the required knowledge to process this tool is quite linear. The selection menu that appears when utilizing this tool proudly displays the possible materials that can be chosen and applied to an object, as well as the name of the file found in your Garry’s Mod directory. With your recently-acquired knowledge of the Color Tool, you can surmise rather quickly that this tool functions practically identically - materials can be pasted onto an object while preserving its functionality, and materials found on an object can be directly copied and pocketed to be later retrieved and used on another object. As straightforward as this tool can be, like most things in this list it harbors a few kept secrets. For starters, materials that are displayed in the Material Tool selection menu are not always accurate. The most common confliction you will encounter while using this tool is the inability to see the true nature of a material, where materials that are animated will appear static as well as materials who appear black will actually be vibrant or luminescent. A common fix for the latter is to select the blackened material, apply it to an object surface, and then upon navigating back to your selection it will have returned to its appropriate state. Now, the value of this toolgun setting is useful as is (barring the inaccuracy in the iconography), but the main alure is the materials themselves. Copying the file path of a material via right-click and clipboarding will allow you to affect the appearance of specific tools without affecting their function. Below is the best example I could concoct to illustrate its usage. ] The Light Tool: Though we have yet to discuss this tool, it is worth mentioning now that the material of a spawned light’s rope can in fact be changed through a simple command in console and the file path of your desired material, though it is worth noting that animated materials will become static when masked onto the rope. This effect allows you to create invisible and wireframed ropes, among others. ] Jail Cell Door Transparency: Most players are surely aware of this but when using the barred, gated door that is used in administrative punishment, you can apply any solid or opaque material onto its face and it will adopt a one-way transparency that cannot be shot through or otherwise interacted with. ] Tile Consistency: Because each prop in this game has its own unique modeling and polygonal structure, materials do not always map onto their surfaces flawlessly. To combat this, using a one-by-one tile found under the Plastic header will ensure that the entirety of the material is apparent without being impacted by discrepancies in its modeling - this is a great way to see what an undoctored material will behave like or appear as.* *As an even more minute mention, stacking transparent materials along the upwards- or downwards-facing axises of this specific prop (one-by-one Plastic tile) in increments of 0.03u or more will create rather psychedelic patterns. | Section Four: The Textscreen Tool ~ This section will undoubtedly be the shortest of the bunch, though as a construction tool it ought to be included. The Textscreen Tool is used to create blocks of text along a maximum of five rows limited to seventy-four characters per. The only real notable features I thought to mention is that the textscreen can incorporate quite a many exotic symbols and characters without encountering trouble, though from time to time this is not always the case. Lastly, methods of finetuning your textscreen to be exact can sometimes be frugal due to the nature of characters (especially integers) and their likelihood to occupy a unique spatial distance as to not be uniform. Combating this involves experimenting with various numbers of spaces between characters, as well as the font size associated with each row - this in itself can allow for unique spacing in the vertical column. With this out of the way, this section can be concluded with not much further to explain. | Section Five: The Light Tool ~ Following the trend of straight-to-the-point topics, the Light Tool is one of the most simple, easily comprehendible tools that the player has access to in-game. Really, the only caveat I could think of that would allow for some fluid creativity has already been mentioned above regarding the ability to completely toggle the visibility of a lamp at one's whim, moreso than what would be available by simply pasting a transparent material onto the surface. For a reminder, it involves utilizing several of the tools' unique charactersitics that culminates in an invisible rope, bulb, and incandescence which in itself allows for some very imaginative uses. This is all that really does need to be mentioned about the tool as what is personalizable in the menu is simply worded ] Rope Length: The approximate distance a light can be stretch until it rubberbands back to its original position. This setting can exceed the given limit of 256 units while the other two cannot. ] Brightness: The intensity of the lightbulb's luminescence - this makes a lot of sense. ] Radius: The area surrounding the light that can be illuminated by a single bulb - also pretty intuitive. ~ Besides these simple settings, that's practically all you'll need to know about this tool. | Section Six: The Precision Tool ~ As I’ve curated the information that I and others have discovered and personally utilized in our creations, I have tried to maintain a neutral stance regarding my impressions on these tools in and of itself as to keep things strictly analytical - but this is where I draw the line, and you will see why soon. Let’s first establish what this tool does. It primarily serves the purpose of pushing or pulling an object in the frontwards- or backwards-facing directions, depending on which panel of the prop is being interacted with. As simple as this tool appears, it carries with it a sinister surprise - it lies! When we discuss the behemoth of this document (the Stacker Tool) it will become very apparent as to why this is such a conundrum, but for the time being let’s just demonstrate why this toolgun setting can impede creativity, shall we? ] Hypothetical: You are given a geometrically sound cuboid that is precisely 10.00 units on all faces. You want to push said cuboid exactly and strictly 0.05 units on the z axis. How would you do it? It seems quite clear as to what your solution would be - set the Precision Tool’s adjustment setting to 0.05 and be done with it. This was your grave mistake. ] Actual: In actuality, the Precision Tool does not operate on the intervals that it thinks it does. When it refers to itself in the hundredths position, it is actually rounding to the nearing tenths position without disclosing the fact that it is doing so. What this means for the most detail-orientated builder is that your precise adjustments are not nearly as precise as you’d be lead to believe - you will always be mismeasuring your intended result by a significant margin of error if you choose to push or pull a prop in any direction in intervals other than 0.10. Often you may find yourself attempting to synergize this tool alongside the Stacker Tool (which we are going to discuss next) but being aware of this small but marginal discrepancy is important if you require exact measurements - one could say precise measurements. Enough has been said about this tool - it is conditionally a very useful tool, however as we begin to study and understand the Stacker Tool it will become abundantly evident how delicate and sensitive precision can truly be in this game. [] Chapter Three: The Stacker Tool | Section One: Capabilities of The Stacker Tool ~ When we had initially introduced the idea of the Precision Tool for miniscule operations in all coordinate axes, it was mentioned that the intervals of movement that are possible within the tool are not actual - that being what is displayed in your menu cannot directly translate to what will be done in-game when the tool is activated. When this is the case, you cannot rely on the Precision Tool to create fine-tuned adjustments because of its tendency to falter tremendously under minimal pushes and pulls. Acting this way will impose greater consequences when compounding errors assumed by the incorrect data presented in this toolgun setting, and so I introduce to you a better method - The Stacker Tool. | Section Three: Disclaimer ~ Due to the vast and widely variable nature of this specific toolgun setting, you will often notice adjustments and changes regarding this section of the resource as new information is compiled and outdated information is discarded. The intention of this document is to act as a fluid encyclopedia for techniques that I have seen used and have personally used myself when creating artwork for the members of our lovely server. In this instance however, summarizing the innate capabilities of this toolgun setting are rather challenging as the possibility for creation is so much more valuable than any other tool we've discussed so far. Modulability is key here, and assuming practices to be true is not productive in this case. Practically, this tool is responsible for the successive duplication of an object within the three-dimensional coordinate plane in angular and rotational configurations. In reality, what this tool poses as possible is much more than that - consider this: the creation of a sphere in a three-dimensional sandbox using the voxels of a cube are otherwise impossible to produce in a setting like Garry's Mod unless you can distinctly angle and dynamically adapt precision and accuracy between each individual prop. This is not where it stops, too. Most props in the spawnlist menu can indeed be stacked and with such a wide variety of unique geometry, it is really an endless pool of creativity that you cannot otherwise create. That is why for this chapter, it will primarily focus on theoretical discussion rather than empirical. While there are indeed constants regarding this tool, its intrinsic hypersensitivity and mathematical structure is something relatively unimportant for our purpose - individually is when it becomes more pertinent. You yourself are encouraged to experiment with the diverse orientations that apply to each alone prop, as well as record interesting presets and settings that you discover! To aid you in discovery, I've compiled a rather simple, scalable base configuration for a given cuboid prop that stands to serve as a bit of a template for what can be done to any prop - understanding the geometry of a cube is a crucial topic of understanding than can then be extrapolated to a multitude of other props. | Section Two: Configurations for Experimentation ~ The basis of our experiment will rely on two types of change: directional shifting and angular rotation.To emphasize the possibilities associated with the Stacker Tool, we are going to set up a simple yet invaluable resource so that you can familiarize yourself with the basics of the three-dimensional Cartesian coordinate plane. When setting up our little test, it's important to note that the orientation generated when spawning a prop directing in front of you will not be what we are looking for - instead, we are going to have to make a few adjustments such that we can intuitively manipulate our cuboid prop in all of the movement and angle measurements. Tuning these settings accordingly will grant us exactly what we're looking for - the proper tuning of which is given by the following. ] Summon a Plastic cuboid prop: The scaling of the prop is not important here, it's more so the fact that it is perfectly square in all three dimensions. ] Manipulate the cube such that…* *The Front axis' arrow is pointing directly up into the sky. *The Right axis' arrow is pointing directly to the right of the player. *The Up axis' arrow is pointing directly at the player. ~ Now that you've fashioned the cube in this orientation, we can establish a few ground statements that will prove true for our specific experiment. These are: ] The Front axis will function as the axis of vertical change and the pluses and minus will denote what direction the prop is going to be moved into - positive integers equal a shift upwards and negative integers equal a shift downwards. ] The Right axis will function as the axis of horizontal change and the pluses and minus will also denote direction - positive integers equal a shift to the right and negative integers equal a shift to the left. ] Finally, the Up axis will function as our depth axis. This in itself is a bit of an odd distinction when you would normally associate up with vertical change, but you'll have to try to break that habit here - positive integers equal a shift towards the player and negative integers equal a shift away from the player. ~ With this out of the way, you are now left with a module model that can be use intuitively in a way that doesn't confuse you the way the author of this tool may have intended! The final bit of discussion for the setup of our little experiment is angular change. Really this is quite simple, and if you are aware of the three directions of angular change then this won't be all that difficult in the slightest. It all breaks down to this* *All of these examples will be assumed under the stacker direction Up. Keeping this is mind will make the explanations much simpler, and as always can be extrapolated to the other directions. ] The Pitch axis will angle the block along the Right axis so that the change resembles a rotating car tire when seen from the side. ] The Yaw axis will angle the block along the Front axis so that the change resembles a spinning top from the side as well. ] The Roll axis will angle the block along the Up axis so that the change resembles a ball rolling towards the player as seen from the on-looking perspective. ~ This little bit of information is what I believe to be enough to get your foot in the door of the Stacker Tool! Anything else that you pick-up from here will be rather advanced techniques, but I implore you to study this wonderful subject like its for your final if you're interested in making some real fine pieces. [] Index: Miscellaneous Techniques | IA: Notes ] Props that are unable to be interacted with by virtue of the Stacker Tool are not able to be duplicated, therefore preventing certain props from being accessible through Advanced Duplicator. ] Props that are equipped with excessive surface areas are able to maneuver players with various intensity depending on the quantity of interactable surfaces and player:prop ratio. ] While props cannot be summoned rapidly as would be possible in a sandbox session, the undo key is not limited by speed. ] Utilizing the light, material, and color tool, it is entirely possible to create a spawnable lightbulb that is bound by rope but does not have any shared qualities of a spawned light. It will not have a rope, bulb, or incandescent glare. ] Propbinds allow for much greater precision when spawning props rapidly, though still subject to the same speed limitations as menu-spawned props. ] Using the Stacker Tool in increments of 0.03 will move a prop that is directly spawned within another prop just outside of the clipping threshold, allowing for flush material meshing. ] Geometric shapes (like circles and stars) are intuitive to make using flat Plastic props when using children's’ drawing templates that include specific angles. ] The prop simply titled ‘plate’ is exactly 3.00 plastic units across, making for an excellent calibrative device to measure minute distances. This is functional with both The Stacker and The Precision Tool. ] HEX Codes for popular iconography or country flags can be found online and directly correspond to colors featured in Garry’s Mod, allowing for accurate shading when designing. ] When using the Advanced Duplicator, you can right-click any surface of the map excluding the skybox to remove the ghosted blueprint of a dupe. ] The tunnel that leads players from spawn into downtown is unevenly accepting of phasing props. The right side of the tunnel (from the perspective of spawn) will allow less leeway when pushing a prop out of the map limit. | IB: Commands ] {light_ropematerial ___} ] {gm_spawn ___} ] {physgun_wheelspeed ___} | IC: Mentions ] To drop the formality, God bless you Buster. If it weren't for you I wouldn't have a damn nickel to name in the world of wall art. I hope you see this cause you're my motherfucking dawg!
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  48. +1 Great app, cool guy, and you read the staff rules
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