So there has been quite a lot of debate on the new AOS instead of KOS rule. Normally before the rule change, we would just KOS people who were unwanted in our bunks. Now that that rule has been changed to AOS many people, including myself, have had issues with players minging in our bunks which is really annoying, especially when important things like tryouts are going on and we can't spare the time to chase down a minge. Now many people have suggested that if a player is simply minging and unwanted in bunks to call and officer over to handle it but many times either officers aren't on or they are busy with their own responsibilities (Tryouts, Sims, Events etc). I am proposing that instead of simply KOSing a player for being somewhere that is AOS or calling a Tali or 11A officer over to handle it is to add Military police to handle situations like i have described.
The reasoning for this is simple. 1. It brings out more RP aspects to the server which is whole reason we now AOS instead of KOS now. 2. Instead of bothering a potentially busy Tali or 11A officer with having them cuff a minge, we would simply just call over the MPs who would arrest the player and lock them in the Aghan or US jail for a set amount of time. This would then save 11A, Tali, and SOC officers time having to deal with chasing around a mingy player so that they can focus on other more important things (Tryouts for example). 3. MP could also be used for a verity of other RP related duties (Standing watch in towers, Guarding Debriefs, Keeping peace in the Base, etc) and events.
Now onto how MPs would function/rules:
MPs would be added to both US and Afghan. They would act as 2nd life factions like AAF and AFSOC, thus giving players the choice between 2 2nd like factions per side. Only responsible players (SOC and Base faction SNCO's) would be a loud to try out for/be in US/Afghan MP thus making sure that minges don't join MP and ruin it. MP member would have strict rules on what they can and cannot do while on MP (No False AOS's, No going to war on MP class, etc). MP class would also be given a speed boost to help them catch player who break the rules and try to run so that they can catch them. When a player is cuffed and arrested by MPs and placed in the jail by MPs they would have a set time on how long they will remain in jail. For example, being somewhere AOS is enforced - 4 minutes. RDM - 5 minutes. Mic spam - 3 minutes. Repeat offenders would be jailed for doubled the said time above to hopefully get them to learn their lesson. While those are only a few things I thought of that could be AOS and time that I thought were fair, we would obviously discuss the actual details with staff and come to an agreement on appropriate times in jail and reasons for arrest. Staff would also have to agree upon appointing someone responsible to lead MP for Aghan/US. For US they should preferably appoint a US main who is staff themselves or someone who is well known to be responsible. The same would go for Afghan MP.
In conclusion, I believe that this suggestion is the best of both worlds for the the AOS vs KOS crowds and for the server as a whole. It adds a whole new faction to both side that is solely based on RP and it solves the problems that the players who support going back to the KOS rule are complaining about.
EDIT: A few other things.
1. Models and Classes:
Afghan MP Infantry: models/csgoseparatist1pm.mdl. Weapons : garnet_makarovpm, khr_sks, weapon_cuff_elastic.
Afghan MP Medic: models/csgoseparatist2pm.mdl. Weapons: garnet_makarovpm, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak.
Afghan MP Commander: models/csgoseparatist4pm.mdl. Weapons: garnet_makarovpm, khr_sks, weapon_cuff_rope.
US MP Infantry: models/player/PMC_1/PMC__14.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_elastic.
US MP Medic: models/player/PMC_1/PMC__04.mdl. Weapons: khr_p345, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak.
US MP Commander: models/player/PMC_1/PMC__03.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_rope.