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DarkRP Rules Updated (4/28/2024) ×

Wyatt

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Everything posted by Wyatt

  1. +1 -Scottish -Big Winner -Experience
  2. Accepted Player will receive a warn in game for Failrp. Reason being is that the clip clearly shows the player shoot a friendly helicopter down with a grenade launcher which is Failrp. @Theos Lock and Move Please!
  3. +1 Previous staff, Active, Good app, Good dude, Big Winner, Easy +1
  4. +1 XL D VERY RESPONSIBLE VERY GOOD BIG WINNER!!!!!
  5. Wyatt

    MARSOC FailRP

    Accepted Player will receive a warn in game for Failrp. Reason being is that the clip clearly and his own admission shows the Marsoc member stealing the power core and trying to give it to the Afghans. Also as a 2LT he should now that what he was doing is against the rules. @Theos Lock and Move Please!
  6. +1 Good guy. BIG WINNER!!! will be good gm
  7. +1 Gabe is a BIG WINNER and will do good things for staff team.
  8. +1 Good guy. would be good GM. Big Winner!!!
  9. +1 Good dude, BIG WINNER!
  10. +1 Great guy and a good former staff member, BIG WINNER! Easy +!
  11. -1 As someone who Leads a SOC faction, personally I would not want members in my faction dual factioning. Personally, if I let someone into my faction, I want them to be dedicated to it 100% because if someone isn't willing to give 100% why should I bother keeping them in or even getting them to an officer rank in my faction and then as you say, "Giving them the choice to either stay basefaction or full commit to the soc faction"? An actual solution to the problem of lack of base faction officers could be to just give permission to SOC Officers and Upper enlisted Host base faction tryouts and for SOC officers to be able to promote Base faction members.
  12. +1 Anthony is a great guy and will do great things for the GM Team. BIG WINNER!!!
  13. +1 The paragraph is kind of lacking imo but I've known Gabe for quite a while, and he has proven to me to be responsible member and to be a BIG WINNER! I think he would be a good addition to the staff team.
  14. Firstly, obviously the much more important suggestions should come first. I never imagined that this suggestion. even if accepted, would be top priority but that in due time garnet would hopefully implement this change. For your second point, I believe that the problem of abuse and power-hungry players can easily be negated by having strict rules and if an MP is caught abusing their power all that would need to be done is to report the individual to staff or higher ups in MP.
  15. Personally, Myself and many in Afghan would still support adding MP.
  16. Wyatt

    SMG Buff

    +1 great idea from a big winner!!
  17. So there has been quite a lot of debate on the new AOS instead of KOS rule. Normally before the rule change, we would just KOS people who were unwanted in our bunks. Now that that rule has been changed to AOS many people, including myself, have had issues with players minging in our bunks which is really annoying, especially when important things like tryouts are going on and we can't spare the time to chase down a minge. Now many people have suggested that if a player is simply minging and unwanted in bunks to call and officer over to handle it but many times either officers aren't on or they are busy with their own responsibilities (Tryouts, Sims, Events etc). I am proposing that instead of simply KOSing a player for being somewhere that is AOS or calling a Tali or 11A officer over to handle it is to add Military police to handle situations like i have described. The reasoning for this is simple. 1. It brings out more RP aspects to the server which is whole reason we now AOS instead of KOS now. 2. Instead of bothering a potentially busy Tali or 11A officer with having them cuff a minge, we would simply just call over the MPs who would arrest the player and lock them in the Aghan or US jail for a set amount of time. This would then save 11A, Tali, and SOC officers time having to deal with chasing around a mingy player so that they can focus on other more important things (Tryouts for example). 3. MP could also be used for a verity of other RP related duties (Standing watch in towers, Guarding Debriefs, Keeping peace in the Base, etc) and events. Now onto how MPs would function/rules: MPs would be added to both US and Afghan. They would act as 2nd life factions like AAF and AFSOC, thus giving players the choice between 2 2nd like factions per side. Only responsible players (SOC and Base faction SNCO's) would be a loud to try out for/be in US/Afghan MP thus making sure that minges don't join MP and ruin it. MP member would have strict rules on what they can and cannot do while on MP (No False AOS's, No going to war on MP class, etc). MP class would also be given a speed boost to help them catch player who break the rules and try to run so that they can catch them. When a player is cuffed and arrested by MPs and placed in the jail by MPs they would have a set time on how long they will remain in jail. For example, being somewhere AOS is enforced - 4 minutes. RDM - 5 minutes. Mic spam - 3 minutes. Repeat offenders would be jailed for doubled the said time above to hopefully get them to learn their lesson. While those are only a few things I thought of that could be AOS and time that I thought were fair, we would obviously discuss the actual details with staff and come to an agreement on appropriate times in jail and reasons for arrest. Staff would also have to agree upon appointing someone responsible to lead MP for Aghan/US. For US they should preferably appoint a US main who is staff themselves or someone who is well known to be responsible. The same would go for Afghan MP. In conclusion, I believe that this suggestion is the best of both worlds for the the AOS vs KOS crowds and for the server as a whole. It adds a whole new faction to both side that is solely based on RP and it solves the problems that the players who support going back to the KOS rule are complaining about. EDIT: A few other things. 1. Models and Classes: Afghan MP Infantry: models/csgoseparatist1pm.mdl. Weapons : garnet_makarovpm, khr_sks, weapon_cuff_elastic. Afghan MP Medic: models/csgoseparatist2pm.mdl. Weapons: garnet_makarovpm, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak. Afghan MP Commander: models/csgoseparatist4pm.mdl. Weapons: garnet_makarovpm, khr_sks, weapon_cuff_rope. US MP Infantry: models/player/PMC_1/PMC__14.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_elastic. US MP Medic: models/player/PMC_1/PMC__04.mdl. Weapons: khr_p345, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak. US MP Commander: models/player/PMC_1/PMC__03.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_rope.
  18. +1 Always active and very responsible. Would be a great staff member! BIG WINNER!
  19. Wyatt

    Ban appeal

    https://medal.tv/games/garrys-mod/clips/5qnBvVwbGwAfT/d1337DnPVY0r?invite=cr-MSxCOWksMjU3NTA3Njgs The clip speaks for itself.
  20. I will give a plus 1 only if you respond, "Canada Sucks". (JK +1 would be a good staff member)
  21. +1 This will make inactive eric more active hopefully
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