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DarkRP Rules Updated (4/28/2024) ×

Towelieee

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Everything posted by Towelieee

  1. Nickels is active, shows respect to everyone on the server, and has never had any type of issues. Could make a good asset to the GM team. +1, wish you the best of luck!
  2. Does this mean, as a staff member, I can talk some mean trash during war? I’ve been needing to get some stuff off my chest recently. (joking… somewhat) And with this suggestion, I think a lot of this can give a drive to players and have them engage more within the server. Nothing makes me strive more to get better than getting killed by an ISI member and my whole ego gets targeted for getting “farmed” by a T1 player. +1, this entire suggestion is a W!
  3. Change it to 3 months, then I’d like this system.
  4. Here, it states that you CAN'T copy your previous application or anyone else's. Your paragraphs and most of your events are all from your last application as a gamemaster. The descriptions for the events are literally copied word for word. -1 The application I am basing all of this off on.
  5. Towelieee

    Kill Cams

    -1, people already complain about deathscreens.
  6. Then, at that point, the entire faction should just be removed. If it is limited to only 3 people, there is no real use for it.
  7. There is no stopping the new breaching utilities from being added to Military Police whitelists. You can receive breaching charges and riot shields on the class for coordinated pushes into bunks to arrest someone. However, I too am Military Police, and nothing makes me angrier than when someone struggles out of cuffs and abuses the breaching ram to get out. This also goes for possible jailbreaks being stopped due to the fact that not everyone has access to the battering ram. Please read over my suggestion, it samples how every example can add to war/roleplaying scenarios. Not only can you use these examples for usual war techniques, but also countering snipers, giving new mechanics to CQC, and providing new additions to overall strategy. But why should they come in a wide variety? Why should everyone that tries out for the class get it? Just because you use it doesn't mean the other 95% of certified players will. There are suggestions that can be put out there, however, like I stated, this suggestion is meant to open the possibilities and capabilities of these additions being added. Might I ask, and I don't mean to diss, but which executive are we talking about? From what I've seen, certification tryouts have not been held since last Omega. The staff team continues to explain how they will host more tryouts and such, yet never actually get to it. Converting these 3 different types of tools can help ease the process and let factions handle it.
  8. Can you please list the good examples of certifications and why they should stay? I see this as a complete and positive revamp to the server that could take place and bring new mechanics to the game. I rarely ever see anybody use certifications even with the countless numbers of past members abusing the system. More certifications being handed out just sounds like a bad idea overall, what's going to change with how people use them and how many tryouts will get held on a weekly basis? If anything it can create more stress on the executive to host them instead of dealing with other active server issues.
  9. Certifications have been a part of MilitaryRP since I can last remember, however, these certifications are HEAVILY under utilized because of tryouts never being held and people using them for the wrong reasons (minging, out of character scenarios, etc.). I think that certifications can be converted into something that can limit minge use and make them used more in the server overall: Example 1: The Breaching Charge With the removal of certifications, there are new possibilities that can be made with class changes, such as breaching charges. Breaching charges can be a fun new mechanic that can be added to CQC faction whitelists for numerous reason, such as: Fitting the ‘niches' for the average breach and clear SOC factions (TSFU (or 055h, however you see it) and Green Beret). Putting them on CQC styled classes for easy use of getting into OBJ and clearing it out. Creating an entirely new game mechanic to the server, breaching charges will be the first breachable tool that you won’t directly have to be near to detonate and breach a door. (This can form flanks and use breaches as an entry decoy, breaching behind juggernauts, and etc.) Now I won’t get into which classes should get breaching charges, and which shouldn’t. That is a talk for a class change overhaul that can possibly be coming in later suggestions, however, opening this possibility is what this suggestion is made for. Example 2: The Battering Ram (Revamped!) Now, I know what you’re thinking, “you’re removing certifications just to keep the battering ram", and yes, you are correct. However, battering rams should be given to JUST officer/commander whitelists. Restricting it to just these whitelists could result in the following: Less minges have access to the battering ram, this can prevent forceful opening of bunk doors, failrp breaches, and etc. Officers can provide more leadership and planning with breaching and entering, planning CQC warfare, and clearing OBJs. Gives a little more incentive to reach officer rank in a faction (I know this is a stretch, but whatever). I think this is a no brainer, minges obtaining the battering ram has been a problem for a while now, this would be the simple way to combat that. Yes, idiots can still obtain officer ranks, but it takes them longer to accomplish and more courses of action can be taken with their punishment. Example 3: The Heavy Shield Currently in the game, I don’t know when they were added, there are heavy shields. It is a gigantic shield that lets the user breach a door when the shield is in use. This is something that should be added to classes for multiple valid arguments: The heavy shield is a sniper's worst nightmare, it’s a giant shield that is impenetrable while in use and it breaches doors. This tool is also a camper's worst nightmare for the same exact reason, being able to breach and have a shield out at the same time can force people to move out of overpowered camping spots and force them into uncomfortable situations. Can be used within RP scenarios, lots of GMs look into juggernaut breach and clearing like an actual military mission, this is something that can excel in that and form more RP “realism” within the server. Add the variability of specific enlisted in different SOC factions being able to open necessary doors for certain OBJ's, e.g a GB enlisted is called and prioritized to be sent to COMMS to open the garage door. This aspect of the heavy shield spices up war and sets roles for people during war. As you can see, this simple replacement alone can give more CQC players a chance, form new game mechanics, and provide more realism to roleplay scenarios. These are all basic things that the server strives for. Again, this is if you want breaching charges, heavy shields, and battering rams to be given to SOC classes. Class changes would come at a later time, but opening the possibilities is what this suggestion is meant to do. I see certifications becoming completely useless and forgotten to the server and I think adding different types of breaching mechanics could freshen things up.
  10. Holy W, base faction having a 2 slot maximum being put on their sniper classes is bizarre. Also Dragoon needs heavy buffing, staff team has been saying how they've been meaning to buff it yet nothing has come out for the dragoon to actually contend in the server. The NXS hovers above the gun, it has the damage of a DMR, it is the WORST sniper in the server at this point in time. Flip it with an edit, keep the requirements. It gives 11B something to work towards but make tryouts basically nothing. They should just be taught how to use the gun, that's it. Other than the 3 smokes (which should be put down to 2) and sniper requirements, I think this suggestion is pretty good. +1
  11. Towelieee

    NPC Buff

    +1, just cause wouldn't hurt the server.
  12. Only thing I like from this is the LMG class. As the Green Beret LTC, I currently hate the situation where Green Beret is gatekeeping classes due to the fact that members can't join a useless sub-faction with a tier 2 tryout (I am the leader of that sub-faction, I know it's useless). Back when I led 055th, I had a sub-faction that was shutdown quickly because it was just filled with 055s most elite members, 7th-SFGA is the exact same thing just sugarcoated. I doubt that 7th-SFGA would stay for another month or so, let alone adding an entirely new sub-faction. And there is no way you're trying to put BASE classes for Green Beret into a pitiful sub-faction... Also, implementing a new sub-faction into a faction gives 0 help with providing new members. 95% of the server doesn't even know that 7th-SFGA exists... -1
  13. Remove Donor Factions Completely Donator factions (MARSOC and Badri 313) have become an outstanding issue within MRP. Not only do these factions not usually get used/bought, but when they do, they steal from the base population from each side of the server. Players that get blacklisted from other factions usually use donator factions and abuse the permissions of donor factions, for example: Hosting tryouts simultaneously as a certain faction does to steal possible members away. Trying to forcefully overrule rulings with a made up rank that they gave to themselves. Is overall a waste of server space and should just be removed entirely due to most members just joining for the snipers. (Aren’t we trying to fix the sniping issue on this map?!) Every faction that is available in the server should have a use. The donor factions inside Garnet Gaming MRP can be seen as more nuisances than actual good that can be done for the server. There are players legitimately using MARSOC as a main faction because it’s all they truly need. I say we COMPLETELY remove donator factions from the server, the player base is somewhat in a struggle as is and having a 4th life friend faction take away members from the already struggling player base takes a toll on the server.
  14. Simmons has great character and holds great responsibility when it comes to the server. Maturity can be iffy, but it's overall improved over your time within the server! I like the events posted, the application looks good, and the explanations are good. Wish the best of luck to you Simmons! +1
  15. The QoL update mentions (at least to my knowledge) of bonus of XP per each kill, this suggestion proposes bonus of in-game money per each kill. This just compliments off of the system that is already implemented.
  16. With the new addition of cars either being paid for with actual credits or with an overpriced (in my opinion) amount of in-game money, there needs to be an addition of money making methods to the server. Listed below will be a few ideas for possible money making methods that can be utilized in the server. Revert the In-game Words Back to It's Previous State What was the issue with them before? Why was a nerf necessary for the words? It's always been an in-game tactic to grind money from that since there is usually no other way. If there is nothing else implemented for making money, then these could use a buff. Possibly altering and increasing the money per each word would help make money more accessible. Add an In-game Reward After Accomplishing Each War This is a pretty simple addition. After each war finishes, there is usually a winner/loser (in some instances a tie), the winner of each war should get a bonus of $10,000 dollars for winning, the losers should only get a $5,000 dollar reward because they lost. I see this as a good addition for three reasons: This can promote more AFKing on the server, this relatively boosts population and can persuade people to hop on the server. This can also help ACTIVE members of the community buy things such as vehicles, armory weapons, and transportation (if it gets added back). This keeps members entertained! With winners gaining more than the losers, it can incentivize winning for both sides of the server. The only issue I see with this is hardcore inflation, but it's an MRP server at the end of the day, there is no true economy system. Add an In-game Reward for EACH Kill in War This may have already been suggested, however, a person should receive money and experience points from killing someone during war. This can incentivize being better at the game more and will actually give people another reason to participate in war. As a proposal, the amount of money someone receives for a kill in war will be based on weapon type. For example, if someone gets a pistol kill, they will get $250. If they kill with a shotgun, $200 is rewarded. If they kill with an SMG, $150. If they kill with AR/LMG, $100. SNIPER AND EXPLOSIVE SHOULD GET NO REWARD I also want these to be rewarded for kills that are done whilst defending OBJ. This promotes CQC warfare in the server and will stop heavy sniping battles. Also, add a streak of killing. If someone kills with a pistol for say and they get 2 kills without dying, they are rewarded double. 3 kills are rewarded triple, and so forth. Streaks are reset when either a different gun is used. Bring Back the Casino to Desert (Very Low Possibility) The casino was a fun way of grinding hard earned cash. With a little bit of an addiction and knowing how to gamble, you would get a lot just by gambling. Everyone enjoys a little bit of gambling from time to time and that's why I think it should be added. However, this is a very short term map. Adding a casino I don't think is worth it in the long run BUT it would overall be better for the server in my opinion. Lower Prices This is a fairly simple request, the cheapest car within the server is $650,000. Now I know that cars shouldn't be accessible to everyone, however cars were extremely under utilized on Delta and now they have begun to be even more under utilized. I'd say the average player on MRP would have around $250,000 to $300,000 stashed away. I don’t think all prices of cars should be cut, however, the relatively “bad” cars should be cut down. I think that the prices should be cut in half or even a little more than that for those types of cars, this would give the average experienced player a chance at obtaining a car. Finally, Expand Salary Each whitelist on the server gets an income bonus from being on the whitelist, these bonuses are extremely little. I think adding an actual salary within the server would create lots of accessibility with money. I think the base salary for people should be $1,500 to $3,000. These salaries would increase based on the whitelist. SOC whitelists should get more of a salary for joining a SOC, officer whitelists should also gain more money due to them grinding for their position. DISCLAIMER: Like I said, these are all propositions for the server. I don’t expect each and every suggestion in here to be implemented into the server, I just want to get ideas out there.
  17. it's happening, the garnet gaming battle pass is coming.
  18. honestly, based off of skill alone, just not what we’re looking for. be better jk, made it far last time, recently resigned but you’ve already proven your willingness to work for the server. +1
  19. Never once have I called him "shit". This is a very blatant lie, and if I did, I would like to see a clip of me doing this. I will admit, I don't think Sailor (not his fault, as handpick may have created a different outcome) legitimately passed Ranger tryouts due to the long duration of time after he came back and an officer (who I will not name) openly telling me that they are "going easier" on Green Beret enlisted at the time. Plus, the reasoning for him being toxic, like already stated, was because I rightfully reported him for a FailRP warn (which he was warned for). Already provided the clip in a post above proving that he does not handle backlash with respect. Never said he didn't want the best for the server, however, he is someone that I don't think should get a moderator position without fixing his character. And you proceed to say that you give "outside perspective" but go on to say that you have bias towards your in real life friend, you have provided zero evidence of him handling anything in respectful manner and go on to say that he is toxic sometimes. And I am saying this with all respectful manner, I have no hatred for Sailor or anyone that is acquainted with him. I don't want anything I have said in this thread taken in a toxic like manner, I am simply stating and providing evidence on the points I have given. And the reason I am being so in-depth with this staff application is because staffing is an important role in the server, no application should be taken lightly.
  20. I was asking if you would like the clip posted in the thread or privately DM'd. You said to explain to you how you've been toxic to others, I am willing to give you a good example of what I am basing my -1 off of. There is no true toxicity posted here, it was a honest question. As you wish, https://medal.tv/games/garrys-mod/clips/11DWXkZrLNpCFD/d1337RVLEgYn?invite=cr-MSxBbkYsNjUzMzEzOTQs There was nothing said between me and United States officers, you were upset at me over a FailRP report, which you had jumped in handcuffs during a Military Police arrest. You were rightfully warned and kicked from the server due to the maximum threshold of warns that you reached. (Proof of the FRP act: https://medal.tv/games/garrys-mod/clips/11DUNDj9sBPo77/iqEubtpFZxmd?invite=cr-MSxHNXcsMTc3MzcwODMxLA)
  21. Do you want the clip I possess of you being toxic posted in this thread? or through DMs? Your choice.
  22. Reynolds does bring up some good points in this thread, the activity you have given while being a gamemaster hasn't been ecstatic! You say how you can contribute 25-40 hours a week to the server (as listed below), yet I don't really see you on the server that much (even before your 3 day break). While you are on the gamemaster team, I look in the server-event logs in the main discord, and the last event you were apart of was 3/17, and that wasn't even your hosted event. The last actual event that you have hosted and logged was back in 11/06 of 2022... How can we expect you to make great accomplishments with the staff team if you can't accomplish much within the gamemaster team? I just think it isn't the best option for you to transfer over from the gamemaster team, your activity just hasn't been enough -1. No hard feelings, wish you the best of luck.
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