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PappaEric

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Everything posted by PappaEric

  1. Glad to see GG MRP is coming back. Good luck with college Garnet and congrats Conway!
  2. See you in a couple of months lol
  3. +1 - Great member of the faction, been previous staff, will be a great staff member!
  4. +1 - Bring this man back, he did nothing wrong.
  5. -1 - As much as I would want this to happen, this wouldn’t help the server. I don’t like Theos, I’m sure that is well known, but there isn’t anyone to replace him and at the very least he is getting suggestions through and such to try and help the server. Also, there just isn’t enough evidence to justify his removal, at least presented in this post. (Time to go back into the shadows from which I came)
  6. PappaEric

    Radios

    The majority of players on the server play war independently as it is hard to get most new players to be in fireteams like you are describing. The only time that fireteams kind of work is in SOC factions in which they just use TeamSpeak to communicate to each other. There already several ways you can do this in the server, like described above, you can use /radio, you can join a squad by using /squad, go into TeamSpeak or a discord call and communicate from there, or just be in close proximity to each other so you can communicate through voice chat. So, since there are several ways you can kind of do this already and the fact that if this gets added, it might very well not be used, so I'm going to -1 for those reasons.
  7. +1 - Very experienced, great application, would be a great addition to the gm team.
  8. Thank you Garnet! Fuck those haters, they just make the community so much worse than it actually is. Can't wait for the rest of the update to be working, mainly the permaweapon toggle.
  9. To my understanding, it was changed mainly due to players getting their reserves back from a long time ago (a year+) and possibly to combat faction hopping somewhat, but not sure about that.
  10. I am also going to add on here, no one was informed about this before it became official. This new reserves systems came out of the blue and no one was able to give feedback before hand or even told that it was going to be implemented. My biggest issue with this new system is the fact that you lose your reserves if you join another faction in that country. This is a real problem, once I resign from 313, I don't exactly know where I'm going to go, but I do know that if this is still here, I am very much less likely to go to any faction on Afghan because I don't want to lose my reserves in 313, a faction that I have put almost a year of time in. This really discourages soc officers switching to either a different soc faction or going to the base faction to help whatever faction needs help.
  11. Description: I’m suggesting to have either a SWEP be added to one or all of the whitelists or to have a “wardrobe” type prop that would only allow a certain whitelist to access it (a T1 whitelist or all of that faction's whitelists). Basically, this would allow members in either Delta Force or Badri 313 to be able to change their player model to a model of the opposite side. This would allow T1 SOC members to infiltrate the base posing as a member of that country’s military allowing them to get information easily. In order for a player model to be used, they would need to get it from a kidnapped person on the other side, which can be regulated with intelligence docs that will soon be implemented. Now, to make this fair, the opposing country’s members can try to find the spy. If someone is suspicious of someone being a spy (Maybe only certain ranks can “be suspicious of someone” like an officer of a base faction or a higher enlisted+ of a SOC faction), they can ask to get an identification card. If that person is not a spy, the id card would be given and nothing would come of it. If that person is a spy (which would be seen OOC), then a versus roll would be done. If the person under disguise wins, then they are not suspicious for a certain amount of time and continue to do their intelligence gathering. If the spy loses, then they can decide what to do with them, either kidnap them or execute them. Reasoning: Currently, there is a current shift in putting more emphasis on roleplay on the server lately, this addition would allow for more roleplay for Delta Force and Badri 313 to do more risky operations of intelligence gathering than other special forces factions wouldn’t do. This would also incentivize players to want to get into T1 factions because currently, there isn’t much that sets a T1 SOC faction apart from a T2/T3 SOC faction. Rules that would help with exploiting of this (Any of these can be up for discussion. Just thought of them, so might as well just suggest it) Disguising is only allowed during peacetime, as it would give an unfair advantage during war If killed while under a guise, any information collected would not count (NLR) Only one person of each faction would only be allowed to disguise themselves In order to disguise as a certain player model, you must have gotten it through roleplay, mainly kidnaps or through roleplay raids. Would be regulated with staff given intelligence docs If a person under guise wins the roll, a time limit of when they can be suspicious again would be added just so they aren’t getting caught through repetitive rolls Can only disguise once per side per peacetime Additional Information: Just an example of what the SWEP: https://steamcommunity.com/sharedfiles/filedetails/?id=2537632997
  12. +1 - Had a little problem with him a week or two ago, but he learned from it quickly which is important. Other than that he has been active and mature. Good luck :)!
  13. +1 - You're active again, don't see a problem other than being a NG main :). Good luck!
  14. +1 - Active, seems to be a good staff member on DarkRP, don't see why they can't be staff on here. Good luck :)!
  15. +1 - Seen him on quite a bit, being a competent officer in tali, good staff application. Good luck :)!
  16. We already had this, but was removed by Garnet for this reason: Removed night and converted the system to simply be Day-Evening system It looks like players enjoyed the variation in the atmosphere changing around, but a full-blown night did not look very convincing without proper map lighting changes which would've been horrible on the end-users in terms of FPS post:
  17. Hell yea, update looks fire. Thanks Garnet!
  18. "Exploiting bans for fast fire require a picture of logs showing them hitting twice within one second and a video showing what happened." https://garnetgaming.net/forums/index.php?/topic/12559-mrp-additional-rules-08162021/ - 8th rule
  19. Ooooo, me likey. Thanks for the update Garnet! (100th post lol)
  20. +1 - Thank you woods for doing this. The SIG 552 is just really unusable, especially compared to other faction weapons, the AEK, and even our other gun the HK MP5. I have an extremely hard time using the SIG in any situation, the only time I've been able to kill people with it is when they are up close, otherwise it is difficult to not only spray longer distances but to spray transfer from one person to another due to a multiplicative amount of issues. The main problem with the sig is the attachments, or should I say lack of attachments, but we agreed that this would be a better alternative. Not to mention that SSO originally had this weapon and if it was fine for them to have it, don't see why we can't. (Yes, this was approved by me)
  21. Evidence: https://imgur.com/a/QhRt7u3
  22. Here are the logs: https://imgur.com/a/eRqvZY2 Steamid since you didn't post it correctly: STEAM_0:1:444719332
  23. Sad to see you go, I knew this would be coming sooner or later, but still you stayed longer than I expected. So thank you for everything my brotha, you are going to be missed.
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