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TheOGSimone

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Everything posted by TheOGSimone

  1. Cya later Vizii, hope you go far with baseball.
  2. The (2GA PVT) MP5A5 Meta is no more
  3. TheOGSimone

    Ban Appeal

    -1 This says it all
  4. +1 Would like to see this back in the server although I wasn't there for when it was in the server.
  5. -1 While in a full spray you killed a headglitching frogman and headshotted another while strafing yourself, the likelihood of you doing that with very minimal hours in the server is impossible.
  6. +1 Very mature individual and has a lot of server knowledge, and i believe would be a great addition to the staff team.
  7. Good work Garnet! Looks like a big update and looking forward to playing!
  8. Well it's up to an operator but I wouldn't mind changing the ban to 1 day for Acc. Mass
  9. There is a difference between trying to enter base and inside base. People can boost next to the wall. To go along with this, Fragger and Rem were not even close to the wall of US base and you killed them, I would just like to point that out.
  10. Here is the evidence, he clearly killed 4 people. Even if regret was saying "kill them" he should have know better especially if he just got trained.
  11. TheOGSimone

    Mosin Buff

    +1 Personally don't have it but I used it back when it was on the mercenary class. I think there should be alternative to the orsis and by no means is the old donator mosin overpowered. So overall i would like to see it reverted back to doing 99 damage.
  12. -1. The evidence is clear and should have just accepted the ban. Man and I bought him the orsis too. Honestly, why would you hack in tryouts that's just shameful where you are so bad that you have to hack to get into a faction. Glad there is one less hacker in the community.
  13. My favorite moment probably has to be when I first joined GRU under the leadership of Jim. The feeling of getting into a SOC faction can't be beat and especially your first. Getting to know the people in your faction and having friends is the best moment I have had on Garnet. powered by GRUgle
  14. ^ This exactly, to add to this you probably should have taken at least 30 minutes to write this and not 5. As well as the only time you have ever talked to me is talking shit over my dead body. -1
  15. Spetsnaz GRU Current Roster -Officers- Colonel : Simone PPKN : Rem Paki MAY : N/A KPT : N/A SLT : N/A LT : Hofman & Peekay MLT : Don -Enlisted- SPRP : Porche PRP : Sensei & Jorn STR : N/A SNS : Aparh SGT : Broku & Valor JSGT : N/A
  16. Description: I would like to see the hitboxes of the prox model reworked Reasoning: The current hitbox for Prox is very weird as in it is the same as the seal models where you can get, what I call it, a "double hit" where you get shot once and it does almost double damage. Going along with this "double hit" the Prox model doesn't have a hitbox but instead everywhere is a body shot, meaning it doesn't reward the skillful players for hitting headshots or body shots, but instead is unfair for the user of Prox because CQC you can almost never win due to the "double hit" making it so you take almost double damage and making it where you can get hit with and orsis anywhere and die. For the price tag of $50 I would really like to see Prox usable except for pre-proxing the OBJ. Here is a video of the "double hit" mechanic, it is similar to the current seal model and hitbox wise for the GRU model. for reference the pistol Porche is using does 25 damage, and sorry it didn't pick up my mic (I'm still jumping between recording software). powered by GRUgle
  17. You probably should have followed the suggestions format if you wanted this to be a valid suggestion.
  18. I think you could have put a little more effort into your paragraphs and I do see the note where you are trying to improve your community standing, although I don't see you very often on 2GA or just hanging around RU base (This can be me of course, that I'm not on at the times you are on), one suggestion that I have is use the same name for both factions so people recognize you. Personally I don't know you very well and never had a conversation with you, the only times I remember seeing you is in war and you were running around with a sword, but I haven't seen you do that in a while. Overall, I would like to see an edit here to add to your "two paragraphs" so for now its going to be a -1.
  19. Okay, where to begin. First, sims are definitely skill based, if you can't aim you aren't good. As well you need good tactics it's a mixture of mental and physical skills. The whole point of a sim is to see their skills in combat and if we can't do that how else can we see that players skills in combat. Second, the leaders of the SOC faction make the tryouts with the help of their officers and enlisted, I don't see a point to change that make make it required to take someone in if they are a certain rank, level, or have a certain amount of playtime. Also there shouldn't be a rule that makes the leader unable to sim in THEIR OWN tryouts. Lastly, dual factioning is a big no-no and the point of joining a SOC faction is to main that faction. As a side note you noted the GRU models, here is a suggestion I put to change them and make the fair and balanced.
  20. +1 I would like to see this implemented also.. Would love to see mercenary class viable again.
  21. Hey everybody Simone here. I just wanted to let people know that I am going on LOA because I am flying back home for Thanksgiving tomorrow morning (11/22). I plan to be back on 11/30. I will have my laptop on me so I might be on for brief periods of time but overall I won't be on very much. I know this is bad timing because I just got staff and all but this was planned for a while now and family takes top priority. Thank you for understanding @draggydx Just wanted to let you know. Sorry I'll try to get the most sits I can while I'm back home Powered by GRUgle
  22. + 1 it’s a good concept in theory however I don’t think that with these buffs the pistols will still get used due to the fact that most people have donator weapons. But I like the concept and I’d like to see it implemented.
  23. Description: What I am proposing is that the GRU models get updated or changed. What I mean by this is that the GRU models get their hitboxes fixed or the GRU models changed to the SAS01-SAS04 which are models already in the game. The GRU models overall have a huge hitbox (as seen in pictures) and I would like to see that they get fixed to changed especially because people are pushing for a better RP experience and I believe that hitboxes are important to keep the RP experience for players. If the models where to be changed SAS01 could be assault, SAS03 could be medic, SAS02 could be a sniper, and finally SAS04 could be commander. Now I know that this has been suggested before but I would like to see this implemented into the server. Reasoning: To begin I would like to say that I know that hitboxes change from singleplayer to server, however @Dex and @Milton helped me get these screenshots on a multiplayer server,however it can still be different on GG. I and many others agree that the current GRU models do not fit in well with the rest of the RU faction’s models. Where PDSS, Vega, and SSO look intimidating and give that military feel, the GRU models look more like military police. The model update to the SAS models would help GRU fit in more with the server. While the model switch isn’t an absolute necessity, swapping the models might be easier than fixing the GRU models as a whole. And again, would give GRU a far more intimidating look to match the other RU factions. From a gameplay perspective the GRU models need to be fixed because the fact they can headglitch harder than any other model on the server and the hitboxes are very inaccurate (as shown in pictures and video). As seen on the models, the current head hitbox for the classes towers far over the actual head of the playermodel itself. As well the body hitbox is far too wide and in game actually encompasses the arm (& leg) hitboxes meaning that arm shots count as body shots. An arm shot from a sniper to the GRU model is a 1 shot kill, in the same vein A shot to the foot is a 1 shot from a sniper as well. You can see all of it in the video linked below. Additional Information: https://www.youtube.com/watch?v=jH8FRbmtncg&feature=youtu.be current hitbox for GRU model https://gyazo.com/01b6540c14b75f994418b0d611902be2 SAS04 - SAS03 https://gyazo.com/ad9b1fa9e8d9db474887670d7a3c5be6 SAS02 - SAS01 https://gyazo.com/988dbcab9f56c305b9466a4d094e4b91 GRU Commander - GRU Sniper https://gyazo.com/2a98c22019601605140a0303b76c82aa GRU Assault - GRU Medic https://gyazo.com/3dbf9b6612e3a499bfe34415b3004349 What the GRU model head glitching sees https://gyazo.com/18ff6494fe91b34d8d4b946e250aa7f0 VS. What the enemy sees Powered by GRUgle
  24. +1 I definitely feel like for the price point, which is higher than all the other SMG's, it should at least be able to compete with the likes of the FMG-9 for example. Now don't get it confused I don't want the old sterling back that I heard so much about, that it was OP and what not, but overall make it a viable gun in combat and make it usable as an SMG in today's meta.
  25. +1 From the time I met Gamma he was always very nice (Although he was only in GRU for about a week and left the server again). Even though he has been inactive in the past he is active and doesn't look like he is going to go inactive again. Overall, he has the playtime and server knowledge to become a capable staff member.
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