HonestDog_ 4 Posted September 19, 2021 Share Posted September 19, 2021 (edited) Description : I believe that we should add the defibs back to the support class because we could add a limit (unless there already is one) the main reason is because whenever we have a 3 obj war and SOC is at another obj we can have people reviving people so that we can try to stay on obj. Reasoning : Reasons why this would help would be, if we push and you die but the rest of your team us alive you could be revived so that you can help hold obj if its being pushed. Another reason why it should be added back would be because we would like to be able to defib in events like if uts 11B/2GA only we could if we kill the person we are working with/rescuing we could revive them and it would make the support class actually useful again. Edited September 19, 2021 by HonestDog_ 7 1 Link to comment
PrisonNightmare 741 Posted September 19, 2021 Share Posted September 19, 2021 If it was where you could only revive like 1-2 people per life with defibs then I could see myself +1'ing this, but fact of the matter is they were way too strong as they were having infinite revives. That in combination of having like 10 US soldiers on the class at the same time just made it way too OP. 1 Link to comment
HonestDog_ 4 Posted September 19, 2021 Topic Author Share Posted September 19, 2021 18 minutes ago, PrisonNightmare said: If it was where you could only revive like 1-2 people per life with defibs then I could see myself +1'ing this, but fact of the matter is they were way too strong as they were having infinite revives. That in combination of having like 10 US soldiers on the class at the same time just made it way too OP. Yeah but like I said there's a limit now so its a lil more fair Link to comment
StraightWhiteChristianMale 563 Posted September 19, 2021 Share Posted September 19, 2021 +1 if it's one revive per life or there's a one minute cooldown Link to comment
HonestDog_ 4 Posted September 19, 2021 Topic Author Share Posted September 19, 2021 10 minutes ago, StraightWhiteChristianMale said: +1 if it's one revive per life or there's a one minute cooldown Yeah this is a great idea Link to comment
FestiveCowZilla 150 Posted September 19, 2021 Share Posted September 19, 2021 I saw a vega group defib-ing eachover 10< times, it was funny as hell. +1 Link to comment
FestiveCowZilla 150 Posted September 23, 2021 Share Posted September 23, 2021 7 people reacted disagree but nobody commented why? Link to comment
Kurtle 298 Posted October 4, 2021 Share Posted October 4, 2021 As stated above, +1 If it can be added with a cooldown. Link to comment
StarWarsRP Management Team Theos 423 Posted October 4, 2021 StarWarsRP Management Team Share Posted October 4, 2021 -1 My reasoning for this is I don't feel it's too necessary for base factions to have Defibs, and there's many situations where they can be abused. Defibs, in my opinion, should be considered a more specialised equipment, and therefore being exclusive to SOC (or donator classes) makes sense. I understand that base faction members may feel disadvantaged against SOC who do have Defibs, however base factions should be pushing with numbers, and people rarely Defib instead of engaging pushing enemies. Link to comment
Jake 933 Posted October 4, 2021 Share Posted October 4, 2021 Defibs were removed from the base jobs as there were simply too many of them, it was either remove them entirely or just from army and 2GA which worked pretty well. There are significantly less people in soc than there are in base, if we gave them back nobody would be dead for long in war, it would just be infinite revives again. No thanks. 1 Link to comment
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