Nutter 13,947 Posted January 30 Share Posted January 30 This update was planned to be significantly larger, but I presently do not have anybody to test with, so the remainder of our planning will be pushed to another day. Gamemaster Made wooden props and props from breakable categories take damage again for event uses Added bypass for physgunning vehicles to not detect player collisions/change collision category Made physgunning props more forgiving when it comes to player-blocking detection (physgunning a prop into a player) Added Rope tool back to selection Added Nocollide tool back to selection Added Button tool back to selection Added No Target tool back to selection Head Gamemaster has been given the ability to spawn props Quiz Desk A QoL feature to help players who are connecting for the first time and do not wish to wait north of 30 minutes for somebody to train them (the case more often than not ANYTIME i'm online) I really apologize for the lack of proper attention this server gets my dudes. Weapon Balancing update commit done by @Ozzy Change Log Fixed Honey Badger to have proper muzzle flash Increase UMP magazine size to 30 from 25 Decreased the firerate of MP-153 to match other pump shotguns Decreased the Spread Cooldown on PPSH so that it properly accumulates spread. C858 had it's damage decreased and recoil increased to match other AR counterparts XM1014 had a decrease in firerate, decreased mobility, increased clump spread, and fires fewer pellets Removed ammo types from the TOZ Increased Recoil among all LMGs to increase dependence on Mounting and positioning. 5 1 Quote Link to comment
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