Popular Post Spencer 84 Posted April 4, 2023 Popular Post Share Posted April 4, 2023 (edited) Description: 1. Put smoke grenades on medic class and close quarter combat classes and make smoke grenades purchasable in the armory. A switch to Desert would warrant a need for more smoke grenades to be able to push objectives effectively due to the lack of cover between objectives. Due to how open Desert is as a map, snipers will be a big proponent of gameplay. I would like to see players creating smoke screens from front gate to objective in a effort to combat them. 2. Car HP Buff Vehicle HP are too low at the moment. A player can destroy a car with a half of a AR clip. Vehicles should be able to tank more shoots before exploding 3. Don't configure transportation for Desert There is no need for transportation due objectives being pretty close to each factions base. For example, transportation to Toxic Crater would change the dynamics of the objective. 4. Shootable doors (ex. COMMs door) The current objectives on Delta have nothing blocking players from getting on and off the objective. In COMMs, the main way for players to get into the objective is through the small door. This door can be locked by defenders and needs to be shootable for attackers to get in. 5. Bring back quads and donator quads Quads would be a great addition for players to get around the map. They are small, fast, can carry people, navigate the terrain, and they are just fun to use. 6. Temporarily Setting a limit on Venal/Merc Venal and Merc are the best donator classes on the server due to the SR338 and the SV-98. Setting a temporary limit on these classes will force people to play close quarter class and could help with the on going basecamp issue. 7. Players shouldn't be able to killed in vehicles The only way people should be killed while in a vehicles if it blows up. Players are getting sniped out vehicles from one sniper shot. Vehicles are a great tool for players to get to objectives and should provide more protection to it's occupants. Reasoning: I think this will be the immediate list of complaints when we swap to desert and I would like to get the easy things ironed out before the swap. Edited April 4, 2023 by Spencer 1 9 Link to comment
Community Director AlexConway 1,153 Posted April 4, 2023 Community Director Share Posted April 4, 2023 It's got the juice (in some parts) - Overall - I'd +1 except for the following parts which are -1'ed for the listed reasons 34 minutes ago, Spencer said: 6. Temporarily Setting a limit on Venal/Merc This argument is immediately nulled by any donor sniper, that is purchased outside a class. 36 minutes ago, Spencer said: 1. Put smoke grenades on medic class and close quarter combat classes and make smoke grenades purchasable in the armory. Giving every single medic smokes may be a bit annoying, especially since Medic/Support Tryouts aren't a thing for entry factions. I'd stick with the armory and call it a day. Link to comment
StraightWhiteChristianMale 563 Posted April 4, 2023 Share Posted April 4, 2023 +1 agree with most of these especially vehicle hp Link to comment
Ziggy 1,353 Posted April 4, 2023 Share Posted April 4, 2023 5 minutes ago, AlexConway said: argument is immediately nulled by any donor sniper, that is purchased outside a class. Donator snipers are not 1 shot anymore so putting the cap on Venal/Merc is designed to temporarily reduce one shot snipers. 6 minutes ago, AlexConway said: Giving every single medic smokes may be a bit annoying, especially since Medic/Support Tryouts aren't a thing for entry factions. I'd stick with the armory and call it a day. Currently, every medic class has a smoke grenade on it. Currently, nobody plays those classes or uses the smokes on them. They are not refillable and I couldn't tell you the last time I saw a smoke on the map that wasn't fired by Reynolds. Definitely would be much better to see a lot of smokes on the map at any given point. Desert gameplay, as you know, is mostly contained in long range and refillable smokes on classes were how players got to objective safely on foot in the past. 1 Link to comment
wocaoming 1 Posted April 5, 2023 Share Posted April 5, 2023 Hello Mr.Spencer Very good post, your point on cars needing higher health point values is one I completely agree with you on. Additionally occupants of vehicles being able to take refuge from a hailing of bullets within the car would be tolerable. Link to comment
PhatPropane 36 Posted April 5, 2023 Share Posted April 5, 2023 +1 I agree with them all except 7. I think only the driver should be able to be killed in the vehicle. Meaning driver dies you switch and get going again until that person dies. 1 Link to comment
Smity_ 257 Posted April 7, 2023 Share Posted April 7, 2023 Accepted These will be added to the server once we have swapped maps which we have already! Link to comment
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