The Garnut Popular Post Nutter 15,194 Posted May 10, 2023 The Garnut Popular Post Share Posted May 10, 2023 Garfield Gamers, I wanted to take a second to let you all know that i'm planning on making some changes for the betterment of my mental health. As many of you know, I've been working tirelessly for almost two years to provide MULTIPLE weekly updates on our servers, and while I've received some incredibly kind and grateful feedback from many of you, unfortunately these have DRASTICALLY subsided as players had gotten used and feeling entitled to these unrealistic standards, and I've received an overwhelming amount of complaints and criticism, despite the fact that I work harder than any other server owner within Garry's Mod (WOULD LOVE TO BE PROVEN WRONG ON THAT NOTE). As a side note: We presently do not outsource work due to low standards, and our server update subforum has more content in a week than some other well-known communities receive in a full year. Despite this and regardless of my efforts to communicate with some of you all and let you know that the server is a work in progress, some players are still incredibly quick to yell and berate myself for things not being absolutely perfect from the get-go (let alone something as simple as restarting the server at inconvenient times to one of 50 players), and I feel like I've been spreading myself too thin trying to appease the community by releasing so many of these full-content updates and code-base maintenance for this 10 years old game. Adding insult to injury, it's become abundantly clear that between StarwarsRP and MilitaryRP (PRIMARILY MILITARYRP) our playerbase had become so incredibly tired and bored of the administrative team not completing their roles, that they rely on ME to carry the server through updates, while the teams are doing nearly nothing to facilitate roleplay and players to enjoy the community - because in the case of MilitaryRP, GMs are as good as useless, and the management team has no pushed for any notable changes in over a year - until recently with our new wave of Admins - which we are still waiting to see their full potential in management roles. This is not a position I wish to be in, it's far too much pressure, and I heavily weigh shutting things down at times. With all the negative being said, The changes coming moving forward should not be all that bad. As opposed to providing weekly or bi-weekly updates (biweekly as in once or twice a week), I will instead be providing monthly or bi-monthly updates (once every month or two), with a similar level of content to what you see in today's update. I hope that this will allow me to continue to improve the community while also taking a step back to ensure that I do not get more and more bitter to the point of nearly giving up the community, due to a severe lack of appreciation. Thank you for your understanding, and I look forward to continuing to work with you all in the future. I apologize if this post came out of the blue. Vehicles A spawner for vehicles has been added to each respective base, being that this map is TINY and may lead to FPS degregations, I maay choose to severely limit the spawnrate of vehicles at a later time Duel System Reinstated for our new map Foxtrot, including the Bunker and Killhouse arenas! A duel NPC has been spawned in each respective faction's base, and the code for Duels has been modified somewhat to disallow on-going arenas from being used for a period of 60 seconds from the last duel's completion. Class Changes The Notorious Goat Spawnpoints set for this class Taliban Army : Sharpshooter corrected slot count to 4 Weapon Changes Defibrilators Given the Defib weapon a total of 3 uses Once the 3 uses are up, the defibrillator will drop to the ground Additionally, a 20 second cooldown between defib attempts has been added RPK-74 Extended magazine size has been turned up to 60 from 45 Missions System Last seen active on the server in 2021, despite being a very effective solution for downtime on the server. Current mission modes include Kidnapping, Raids, Intel raiding, Base Maintanence (Cleanups), and Assassinations. As time goes on, i'd love to correct any issues that may or may not be present, as I know the system isn't perfect. but I feel strongly that I could patch any bugs associated with it! Also, raids are to be called directly from the missions NPC moving forward! Example of Intel raid: Miscellaneous & Bugs Anti Headglitching Rewrote the addon that I last worked on in 2021 to fix headglitching on Omega, hopefully the new iteration is more robust and works more effectively The Crouch Jumping Catalyst After almost a decade of dumb rules to prevent a default, yet broken Garry's Mod mechanic, I have decided to give it a unique solution. Players who are crouch jumping will have their playermodel's hitbox grow in size to encompass a larger area, allowing for players to be hit, no matter how large an attempt is made to break their playermodels Vehicle Driver/Passenger Behavior Players inside of vehicles will no longer take damage from gunshots, however, explosive damage from grenades and RPGs are doubled, meaning, an indirect rocket hit that'd do 60 damage, will now deal 120 damage to all those in the vehicle Prone Mod Removed for an 18th time Spawn Protection Re-enabled for a 13th map revision HUD Attempted to fix issue under whcih some players' names would not draw on your screen Recruit Spawn Your 1st annual "Boost Taliban" day starts today, all recruits will begin spawning in as AFG Recruits as opposed to spawning in spawn room 12 1 1 1 2 1 Quote Link to comment
Towelieee 167 Posted May 10, 2023 Share Posted May 10, 2023 the garnet legacy continues Quote Link to comment
MilitaryRP Administration Team Papamid 42 Posted May 10, 2023 MilitaryRP Administration Team Share Posted May 10, 2023 POG Quote Link to comment
itsdrax 18 Posted May 10, 2023 Share Posted May 10, 2023 Love the update, but you just tested the crouch jumping out, you can get stuck in walls and stuck in players when you do crouch jump which could continue to be an issue even if your doing a tryout or training etc. Quote Link to comment
Bortnik 451 Posted May 10, 2023 Share Posted May 10, 2023 1 hour ago, Nutter said: The Notorious Goat Spawnpoints set for this class LFG. Goat mains rise up 1 hour ago, Nutter said: The Crouch Jumping Catalyst After almost a decade of dumb rules to prevent a default, yet broken Garry's Mod mechanic, I have decided to give it a unique solution. Players who are crouch jumping will have their playermodel's hitbox grow in size to encompass a larger area, allowing for players to be hit, no matter how large an attempt is made to break their playermodels Massive W 1 hour ago, Nutter said: Prone Mod Removed for an 18th time So sad prone may never work out Quote Link to comment
Tage 44 Posted May 10, 2023 Share Posted May 10, 2023 because of the new hitbox for crouch jumping, it has messed up parkour like a ton, and its like delayed for your hitbox to move down. 1 hour ago, Tage said: because of the new hitbox for crouch jumping, it has messed up parkour like a ton, and its like delayed for your hitbox to move down. i realized im not the only one knowing this. just got on and seen. im dumb asf Quote Link to comment
Joe1 35 Posted May 11, 2023 Share Posted May 11, 2023 We appreciate the content thanks G! Quote Link to comment
Toyto 79 Posted May 12, 2023 Share Posted May 12, 2023 Wanted to let you know that my interest in coming back this summer, like I have for the past 3 summers, had been waning. That was until I saw the frequency and quality of updates you had been pushing out. That solely gave me the desire to come back (in about a week). So thank you Garnet. 1 2 1 Quote Link to comment
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