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StarwarsRP Development Progress [Month of April, 2024]


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  • The Garnut
Posted (edited)

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Hello Garbanzo Gamers,

This is your your monthly dose of updates from our galaxy over at StarwarsRP!

It has been a SUPER busy month over here at the sweatshop, fine-tuning and expanding, and optimizing the server. We hope you enjoy!

 

 

Venator Map
Gravity Generator

We've installed a new gravity generator! While this should keep you grounded, beware—if it's damaged, gravity might get a bit quirky, making it tough to walk without floating a little, particularly if you run through a staircase.

You better hope we have ENG members on with a handy fusion for the repair (whch by the way, will have a 1000 credits reward)

 

 

 

Weather System
Meteor Shower

Watch the skies as meteors streak past anaxes. Just remember, it's safer inside our base. Standing outside will be a grieving mistake.

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Fog/Sandstorm

Good luck navigating through dense fog or sandstorms that will challenge your visibility. Ideal for events designed for siths that thrive in infiltration/secrecy.

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Earthquake (INCOMPLETE)

Your screen will annoyingly go sideways for some time, while rocks will start falling off the side of cliffs and mountains, you best go indoors while this is happening to avoid being squashed like an ant.

 

 

 

Administration
Trial Gamemasters

With our thriving team of executives, T. GMs have been given greater control, our Trial Gamemasters can now host their own scaled-down events, through the use of almost all tools (albeit slightly restricted) that the rest of our team can utilize!


CM Permissions

Conway has been granted ultimate permissions to dispense items and crates at will. Harus next?
 

 

 

Drugs System

Every fictional world has its tweakers.

 


Reimplementation of Drug Classes

We’ve reintroduced our classic drug system from DarkRP that has been ongoing since 2017, albeit now optimized for better performance and neater effects. Support for being a mega-methhead has been added, as you can now be tripping on bantha crack, and deathsticks both at the same time.

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Overdosing Mechanics

Added back the risk of overdosing, affecting your character's stats (run/walk speed) and health.

 

POV: you're on fucking galactic crack

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Drug Detection Instrument

 Issued to specific roles within the CG battalion to help monitor and maintain order by detecting the dirty crackheads within our base. (can't wait for Officer Jo Schmo to whine about being demoted for being caught high on galactic crack - because it wasn't done in RP)

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Optimizations and Miscellaneous
Voice Chat Optimization

We’ve significantly improved voice chat clarity and increased its range by 15%, ensuring you can communicate from further distances without disturbances during events


Addon Reworks

The portable radio and chess addons have been rewritten for better stability and reduced errors. This should also help decrease the crash instances among users, and boost performance on both the server and the client.

 

Crystals

Fixed issue with dropped Mythic Pulsed Edialitye crystals appearing as errors

 

Vibro Knives

 

Recoded Vibro knives for the elimination of the occasional material discrepency

 

LVS Seats

Added extra security to LVS seats to avoid random errors.


Group Chat

Redesigned DarkRP group chat with optimization in mind - now that they carry more calculations (certification checks)

 

Grenades
Fixed infinite loop associated with nades (tfa) being thrown at NPCs - didn't cause immediate crashes, but they'd happen hours thereafter

 

Music
Cleaned up errors that popped up with music/theme tracks playing during events


Scoreboard

Attempted to fix error when loading up the tab menu before initializing DarkRP's data fully

 

ARF ARF ARF anddd it's gone

Remove all ARF Classes 

 

3rd Person Support

Fixed 3rd Person Error when entering Character Skill Station and all wOS menus in general

 

Master Lightsaber

Corrected the inability to press E+R to select forms

 

AT-RT

Added the consolidated ATRT by @Aura to our server, thank you so much!!

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Capture Point System

Created support for members of the republic being able to capture said points, as well as the capability of CIS members (event jobs) being able to do the opposite, alongside NPC droids! This system is super similar to what you would find playing battlefront or MilitaryRP

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Citadel Revamp

Fixed Citadel NPCs not spawning, even when the board is claimed. Rewritten portions of citadel with optimizations in mind for a large population

 

 

 

Galactic Cuisine
Food Items

Introduced food items that can be used for healing in the absence of a medic. All food items currently carry the same effects of slowly regenerating your HP by 40 at a very slow pace.

 

Bantha Bites

This is the store from which food can be purcahsed until we introduced a cooking mechanic, at which point, it will become a very expensive ingredient/spice shop 

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Entry Quiz

Upon a succesful completion of our server's entry quiz, you will be met with a selection panel!

 

Selection Panel

Streamlined the process of choosing your entry battalion, making it quicker and easier to get started on our server

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Jedi Overhaul
Path Qualifications

Consolidated Jedi roles into four streamlined jobs, simplifying the path selection process. Administrators and council members can now assign members onto their respective paths, and players no longer have to switch jobs continually as they progress within a path or switch paths.


Double Trouble

Removed the cost for dual-wielding abilities, allowing all Jedi to wield two sabers without additional expense of your sacred points.


Saber Rifle

Added this new weapon to our arsenal, with limited shots but powerful effects. I'd be lying if I said I knew wtf Conway wants to do with this, but its here and it took 2 hours to complete


Skill Tree Revamp

Completely overhauled the Jedi skill tree, making it more intuitive and tailored to distinct roles of Consular, Sentinel, and Guardian.

Additionally, reduced the cost for all Jedi forms to 1 skill points


Model Swap Swep

Changed how players assume lore characters' roles; now, it’s based on qualifications rather than specific jobs, with a toggleable weapon to switch your playermodel onto the appearance of your lore character.

 

Playermodels

Entirely revamped, get in game to see, i'm too lazy to screenshot them all 

 

Battalion Assigned Jedi

Introduced the ability to become batalion assigned, a jedi can now become 212th attack battalion assigned, and utilize the "U" teamchat functionality to seamlessly chat with all of 212th

 

Team Chat

/jedi team chat was introduced to serve as a replacement for U team chat for jedis, as U will now be reserved for assigned jedis

 

 

 

91st Mobile Recon
I'm super excited to introduce a new battalion with unique capabilities and playstyle to our server, 91st is a battalion that excels in scouting and quick strike missions. They're equipped with speeds and the appropriate equipment to allow for rapid deployment and extraction during off-worlds. Despite all this, people will still ask for them to get mortars and probably their own personal Jedi starfighter, because our server's population is allergic to balance between battalions and want one-man-armies.

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Panic Switch

A new tool for emergency preparedness has been given to both Navy and Jedi Council members, useful for alerting of your last known location in emergencies, this is done by a very simple left mouse button press.


 

 

Civilian Model Pack

Added a misc playermodel pack for event use!

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Edited by Nutter
  • Like 4
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  • StarWarsRP Management Team
4 minutes ago, Nutter said:

Despite all this, people will still ask for them to get mortars and probably their own personal Jedi starfighter, because our server's population is allergic to balance between battalions and want one-man-armies.

Can I have wristrockets, westars, Z-6s, Count Dooku lightsaber, 2000 health, more movement speed, a spitfire please and eternal power please?

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