The Garnut Nutter 15,168 Posted October 7, 2019 The Garnut Share Posted October 7, 2019 5X Alpha Connection Information: 208.103.169.73:28025 Warning System A warning system similar to the one you may be used to from Garry's Mod has been implemented and customized The stacking of 3 warnings will result in a kick from the server The stacking of 4 warnings will result in a 1 day ban from the server The stacking of 5 warnings will result in a 1 week ban from the server 6+ warnings will result in a permanent ban from the game server Warns will NOT decay - this is Rust, and there's not nearly as many rules to follow, and as such, we will be significantly more strict. Admin Mod An administrator modification system has finally been implemented Staff applications are now OPEN the current ranking structure goes as follows: Trial Moderator Teleport Voicemute Chatmute Freeze Warn Moderator Teleport Voicemute Chatmute Freeze Warn Spectate Ban Manager Teleport Voicemute Chatmute Freeze Warn Spectate IP Ban DetailedInformation Heal Kill ClearInventory Administrator * 3 Quote Link to comment
Entity 357 Posted October 7, 2019 Share Posted October 7, 2019 Wars not decaying is quite scary, I'd hate to have a warn knowing that it ever goes away. It defeats the purpose of a warn right? A warn is to let someone know what they did is wrong. I'd say that's more like a strike if it's permanent. Quote Link to comment
The Garnut Nutter 15,168 Posted October 7, 2019 Topic Author The Garnut Share Posted October 7, 2019 26 minutes ago, Entity said: Wars not decaying is quite scary, I'd hate to have a warn knowing that it ever goes away. It defeats the purpose of a warn right? A warn is to let someone know what they did is wrong. I'd say that's more like a strike if it's permanent. Well, considering sits on Rust will be DRASTICALLY different from sits on Garry's Mod as they will usually involve a major rule broken (there's no class rules/building rules and the likes bullshit on Rust) I really don't get the point behind this post. The name warning vs strike? Quote Link to comment
Draggy2 59 Posted October 7, 2019 Share Posted October 7, 2019 (edited) 43 minutes ago, Entity said: Wars not decaying is quite scary, I'd hate to have a warn knowing that it ever goes away. It defeats the purpose of a warn right? A warn is to let someone know what they did is wrong. I'd say that's more like a strike if it's permanent. How you gonna 6 warns in the first place in rust? Name 5 things that'll give you a warning.I doubt you can name 5 that isn't a instant ban anyways. Most rules that will be broke is probably breaking group cap. Edited October 7, 2019 by Likius Quote Link to comment
Entity 357 Posted October 8, 2019 Share Posted October 8, 2019 21 hours ago, Likius said: How you gonna 6 warns in the first place in rust? Name 5 things that'll give you a warning.I doubt you can name 5 that isn't a instant ban anyways. Most rules that will be broke is probably breaking group cap. That's true, I've never played. Just assumed it was quite easy to get warned due to the fact that you see someone get punished every second on Garry's Mod! Haha Quote Link to comment
Spencer 84 Posted October 8, 2019 Share Posted October 8, 2019 On 10/6/2019 at 10:55 PM, Garnet said: Staff applications are now OPEN @Garnet If we have had a staff application already made, will they be acceptable or should we remake them? Quote Link to comment
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