MilitaryRP Super-Admin Ozzy 2,003 Posted April 10, 2020 MilitaryRP Super-Admin Share Posted April 10, 2020 Description: I’m suggesting we change the damage multipliers of both arm and leg shots. Currently the damage is quartered, aka DMG x 0.25 when hitting a model below the waist or in the arms. This results in our favorite Orsis for 29’s and AEK for 10’s. I’m suggesting we raise the multipliers to 40% for legs and 85% for arm/shoulders. Should we penalize players for failing to hit heads or center-mass? Yes, it’s within the scope of RP. However, too often are players being punished for shots that should be hitting the body or penetrate to the body. Models aren’t perfect but that’s a product of GMod so to try and improve each and every one of them would be piling on an already full plate for Garnet. Also model changes/fixes are batting about 8 for 117. Reasoning: This change will result in more fluid combat and decrease the amount of RNG in fights (see Additional Information). I used some math to choose percentages that I felt were appropriate. The higher caliber snipers, 125+ damage, will be able to still one shot prestiged players via arm/shoulder hits. 104/125= 0.84 < 0.85 ARs are geared to kill in 3 hits, with popular ones ranging from 32-40 damage with attachments included. 8-10 Damage from a bullet, no matter the location, seems absurd. Buffing that to a 12-14/27-34 range seems reasonable. The damage isn’t negligible and the penalty for hitting non-vital areas is there. SMGs have regained their popularity with the recent server changes. The common ones falling between 23-28 damage with attachments. OLD: 6-7. NEW: 9-11 / 20-24. All i have to say here is look at the additional info. Additional Information: Plenty of you have probably seen this clip but it’s might be the most egregious yet. https://streamable.com/omv8eh Aidan checked logs and he hit 12 times for 7 damage. There is no reason you should hit someone 12 times with bullets and not kill them, except for maybe the 300 hp classes. He’s not giving Regret a fucking pedicure either. He pumped bullets into his chest and stomach. Closing Remark: I know a change like this would shake combat up quite a bit. We’d see automatic weapons being more effective and have quicker times to kill. Snipers would be less frustrated when they hit some twice and the enemy keeps walking with 40-50 hp. I think this is something needed in order to improve upon the combat of the server. 2 1 4 Link to comment
Doof123 54 Posted April 10, 2020 Share Posted April 10, 2020 +1 I don't see this getting accepted but quite frankly this is needed. This will also be more freindly to newer players who already start with a disadvantage because of there base weapons being out classed by donator weapons. 10 hours ago, 0zzy said: Plenty of you have probably seen this clip but it’s might be the most egregious yet. Also this a cursed video Link to comment
Tora1 889 Posted April 10, 2020 Share Posted April 10, 2020 +1 this would stop the RNG in battle and would stop the famous orisis for 29 Link to comment
eXg-Buddha 729 Posted April 11, 2020 Share Posted April 11, 2020 +1 The amount of times I hit a PMC or Ghillie and don't kill them after 7 shots to the chest is reaching the hundreds now. This would reduce the amount of RNG and buggy player models while still keeping guns balanced and not too overpowered. Link to comment
PraetorDon 485 Posted April 11, 2020 Share Posted April 11, 2020 +1, PMC models are frustrating.... A surprise to be sure, but a welcome one. Link to comment
Flak 126 Posted April 14, 2020 Share Posted April 14, 2020 +1 so tired of hitting arm shots and doing 31 damage with ghillie sniper. 31 damage is kinda unrealistic for an anti-material weapon 1 Link to comment
Dash 10 Posted April 14, 2020 Share Posted April 14, 2020 (edited) +1 this would actually make sniping fun Edited April 14, 2020 by Dash Link to comment
PrisonNightmare 741 Posted April 14, 2020 Share Posted April 14, 2020 (edited) I feel like this is something we should "test run" for about a week or two before it fully gets "permanently" added within the server. I'd be down to test it for like a week or two on the server and see how it works, and if it doesn't then we can just remove it. Pretty much +1 for a "Trial Run" per say. Edited April 14, 2020 by PrisonNightmare Link to comment
MilitaryRP Super-Admin Ozzy 2,003 Posted April 14, 2020 Topic Author MilitaryRP Super-Admin Share Posted April 14, 2020 10 minutes ago, PrisonNightmare said: Trial Run I think it’s fair to say the exact values are subject to testing. However I feel it’s a fact they need to be increased. Link to comment
AwesomeAidan0221 701 Posted April 21, 2020 Share Posted April 21, 2020 Models are currently being worked on which may get rid of the need for this suggestion, if you feel this is still needed after the model re-work, feel free to suggest this again. 1 Link to comment
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