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    • In-Game Name: 4935 Neki/Sira Age: 20 Warns: None Timezone: CST Playtime: 48D 22H 46M Steam ID: STEAM_0:1:559148090 Do you have access to a microphone?: YES Do you have the ability to record Garry's Mod videos?: YES Referral(s): Discreetian Past experience as a Game Master: None Why should we choose you over other applicants?: I wanna be able to assist the GM team with planning and doing On-worlds and Off-world. This will also be a can building off point for me to fully understood the behind the scenes for being a GM. I’ll love to have this opportunity to assist in anyway I can. Have you ever been banned or punished on any server? If so, Include details: No How much time do you have to contribute to the role?: 2-3 days a week Explain your single most creative idea for contributing to the RP environment of the server: An idea I have is called “Radio Hunter.” It’ll be a collaboration effort between the new Radioman, Engineer, and ground forces to hunt down a playful prankster messing around in the comms channels of the Republic Forces. While the main goal is to capture the prankster, It’ll be possible to “Recruit” him to harass CIS forces Comms instead Event 1: Did somebody say “Party Time”? (Off-World) The 34th Battlegroup is assigned to protect Senator Hejo Gual. Arrogant and driven by greed, the Senator ignores repeated threats on his life and insists on hosting an large gala in the city of Naboo. Seizing the opportunity, the CIS launches a massive diversionary assault to draw Republic forces away, while a covert BX commando death squad infiltrates the city with orders to assassinate the Senator. Should Gual fall, the consequences would be widespread riots, a collapse of public trust in the clone forces, and a surge of systems allied to the senator abandoning the Republic. Ensuring the Senator’s survival and extraction is the mission’s highest priority. Event 2: Enslaved Wookies? Not on my planet! (Off-World) A CIS-controlled mining planet is exploiting enslaved Wookies for brutal forced labor. Responding to an urgent call for aid from Republic allies, the 34th Battlegroup is dispatched to intervene. The enemy’s mines are heavily fortified, turning the planet into a strategic foothold. The battlegroup must either capture the world intact or destroy its mining infrastructure to end the suffering. Above all, the mission’s objective is to liberate the Wookiee slaves and deny the CIS a critical resource. Event 3: Protest? On a Military base? (On-World.)  Anti-war and anti-clone protesters have infiltrated multiple Republic bases on Anaxes. Their presence threatens security and readiness across the sector. While many demonstrators claim peaceful intent, an anonymous source suggests outside forces may be exploiting the unrest. The 34th Battlegroup is ordered to contain the situation without escalating the situation. Maintaining order while uncovering the true instigators is now a critical priority. Event 4: Mayday Mayday! (On-World) A civilian passenger ship has crashed near Anaxes, leaving a high number of injured survivors. Emergency signals are flooding Republic channels as rescue crews race against time. The crash site is unstable, with fires and the ship damages is complicating the rescue efforts. The 34th Battlegroup is sent out to secure the area and assist with evacuation and medical aid. Saving as many civilians as possible is now the mission’s highest priority. Event 5: Blackout. (On-world. Passive.) Power across the Anaxes base has shut down without warning, plunging key facilities into darkness. With security systems offline, the base is vulnerable to both accidents and enemy interference. The 34th Battlegroup is ordered to sweep the installation and locate the cause of the issues, this being a malfunctioning mouse droid. Restore the base power, and continue on with the normal duties.
    • I have approved your post, I will however remind you to read the requirements for what you are applying for as you do not meet the traditional playtime requirements. How you were a GM previously is interesting to me with only 64 hours. But best of luck to you; maybe your a special case.
    • In-game name: CT 6323 Rayniy | Jedi  PK Head Consular Oro Ardran Age: 22 SteamID (https://steamid.io/): 76561198016871849 Warns: None Timezone: CST Playtime?: 64:34:46 Do you have access to TeamSpeak and a microphone?: [YES/NO] Yes Do you have the ability to record Garry's Mod videos?:[YES/NO] No but I can get OBS Referral(s): [What administrator recommended you to apply?] Discreetian Past experiences as a Game Master: [Optional] Senior Event planner for Tamewater CWRP, Senior GM for Garnet Gaming Why should we choose you over other applicants? [minimum 2 paragraphs] You should choose me over other applicants for the Gamemaster position because of my unique blend of creativity, organizational skills, and passion for the Star Wars universe. I have a proven track record of conceptualizing and executing engaging events in virtual environments, drawing on my experience in event planning, storytelling, and community management. I am dedicated to creating immersive and memorable experiences for players, and I approach each project with a meticulous attention to detail and a commitment to excellence. My deep knowledge and appreciation of the Star Wars lore enable me to craft authentic and compelling narratives, design challenging gameplay scenarios, and foster a sense of community and camaraderie among participants. Furthermore, my collaborative spirit and strong communication skills make me an effective team player who can work harmoniously with other event planners, moderators, and community members to bring our shared vision to life. I thrive in dynamic and fast-paced environments, adapting quickly to changing circumstances and leveraging my problem-solving abilities to overcome challenges and deliver exceptional results. I am proactive, resourceful, and adaptable, always seeking innovative ways to enhance the player experience and ensure that every event is a resounding success. By choosing me for the Gamemaster role, you can rely on my dedication, creativity, and professionalism to elevate the Star Wars Roleplay community on GarnetGaming to new heights and create unforgettable adventures for players from around the galaxy. Have you ever been banned or punished on any server? If so, Include details No bans or punishments How much time do you have to contribute to the role?: I am available every night after 8:30 PM due to work but I also have two to three days off a week where I spend almost all day on server. In your own words, what are the responsibilities of a Gamemaster?:  We are responsible for what is essentially the life of the server. If the server puts out bad events no one wants to play on it, GM's are also responsible for helping out with any training and tryouts they can. Everything a GM does sustains the life of the server.  Describe how you would contribute to RP as a part of the Gamemaster team: I would like to focus on story driven events and passives with Jedi at the forefront as they deserve just as much love as the clones. Don't get me wrong I will be providing plenty of events and RP for clones as well. Explain your single most creative idea for contributing to the RP environment of the server: An earthquake on a dessert planet reveals an ancient Sith temple, Jedi are sent to investigate this temple and soon learn after entering they are trapped and forced to complete a set of puzzles and trials that will test their devotion to the light side of the force as these trials dig their claws into the Jedi revealing to them their greatest fears and deepest desires. To survive they will need to work together to trick the temple into believing they are one with the dark side. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]                                                                                                                                                                                                                                                                       (This is just some ideas i had not that these may or may not be possible on server just for examples and showcasing)                                                                                   1. Downed Supply Transport  A Republic supply transport is shot down while making a low-altitude run to a forward clone position. The crash site is in hostile territory, and long-range scans show multiple heat signatures closing in. Clones are deployed with two objectives: secure the surviving cargo and deny it to the enemy. On arrival, they find the wreck partially intact but under attack by Separatist droids or local insurgents attempting to strip weapons and medical supplies. The event is a moving firefight—clearing the crash perimeter, pushing enemies out of the surrounding terrain, and deciding whether the transport can be repaired, defended until pickup, or destroyed. Success or failure directly impacts later operations (ammo shortages, reduced reinforcements), reinforcing battlefield consequences without slowing momentum. 2. Forward Outpost Breach  A lightly fortified Republic listening post on the front line goes dark during a routine check-in. Clones are dispatched to reinforce it and discover the outpost already under assault. Separatist forces have disabled long-range comms and are probing weak points in the perimeter. The event is built around defensive combat: holding choke points, rotating squads, repairing systems under fire, and repelling waves of attackers until reinforcements or air support arrives. Optional escalation includes a final enemy push with heavier units. This event emphasizes clone discipline, teamwork, and holding the line under pressure—simple setup, constant action. 3. Crossfire Incident During a coordinated advance, a neighboring clone unit reports taking casualties from an unknown firing position behind Republic lines. High Command halts the push and orders the players to locate and eliminate the threat immediately. As clones sweep the area, they come under sporadic fire from concealed positions—later revealed to be reactivated Separatist automated turrets left over from an earlier battle. The turrets are dug in and overlapping fields of fire make direct assault dangerous. The event plays as a tactical clear-and-destroy mission: flanking, using explosives, or calling in support. The “investigation” is minimal and happens through combat discovery, keeping focus on clearing threats and resuming the offensive. 4. Ambush Corridor  Republic forces must move an armored convoy through a narrow terrain corridor—canyon, city street, or jungle pass—to support a larger offensive. Clones are assigned as advance and rear security. Halfway through the route, Separatist forces spring a coordinated ambush: mines disable the lead vehicle, droids hit from elevated positions, and reinforcements attempt to cut off retreat. The event is a running battle with clear combat objectives: secure the convoy, eliminate ambush forces, and push through or extract under fire. The story stays simple—enemy interdiction—but execution demands coordination, suppression, and aggressive movement. 5. Push the Line  High Command orders a full frontal push to break a Separatist defensive line anchoring the sector. Intelligence confirms entrenched droid positions, layered defenses, and fallback points. The event is structured in phases: initial assault under heavy fire, clearing trenches or fortified buildings, dealing with counterattacks, and finally securing the objective. Clone commanders must decide when to advance, when to hold, and when to commit reserves. The RP comes from battlefield calls—casualty reports, ammo constraints, and adapting to unexpected resistance—not from moral debate. By the end, the clones either hold the ground or are forced to withdraw, setting a clear win/lose outcome.
    • +1 I've never met you before, but obviously started when this whole thing started, and garnet needs some helppppp
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