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Showing content with the highest reputation on 08/28/2021 in all areas

  1. Appeal Denied Looking at the logs and different pieces of evidence, it's painfully obvious you had no intention to help/benefit the server. Everything that I have seen from your warns to your overall behavior has screamed “minge” and NITRP. Clearly you didn’t learn from your previous ban, and I doubt you would next time. @Ozzy @Jake | Please Lock And Move!
    5 points
  2. In-game name: CupidSteamID (https://steamid.io/):STEAM_0:0:200134938In-game rank: ModTimezone: CSTLength of LOA: 8/29-9/4Reason: Hurricane
    3 points
  3. Chill out everyone god damn its been 2 days since then
    3 points
  4. Description: Add breaching charges to AFSOC: Operator DF: Operator, Combatant GB: Breacher, Commando VVS: Infantry V: Operator, Wraith SSO: SMG, Frontier Reasoning: With the removal of breaching charges from the armory, it is currently impossible to get through locked doors. For obvious reasons, this is not good. Whenever there is somebody kidnapped, and they are in the interrogation room, it is essentially impossible to get inside and save them. It’s also really annoying in virtually every scenario where a door is locked. I am suggesting these classes in particular because it is safe to assume that SOC can be trusted with them. Also, all of these classes that are proposed are some sort of breaching class, meaning that they should have a breaching charge. Operator classes are only suggested because they have no particular specialty, and giving them a breaching charge would give more of an incentive to play on that class. Additional Information: Code for the breaching charge weapon_breachingcharge (already on the server)
    3 points
  5. In-game name: aidanpoppas123SteamID (https://steamid.io/): STEAM_0:1:427377264In-game rank: Trial AdminTimezone: PSTLength of LOA: 1 weekReason: I'm just not feeling it with darkrp rn, it just isn't fun, and my staff duties feel like a drag. If I don't feel any different at the end of this loa I'm seriously considering resigning.
    2 points
  6. I do agree the spawning points for goat need to be fixed , but nothing else needs to be changed
    2 points
  7. Ayo man u didn't have to be like that
    2 points
  8. You are unbanned youre free to hop back on the server now
    1 point
  9. texas i did literally nothing you copied the wrong id
    1 point
  10. Once again I am only the messenger and posting on his behalf. Any questions you have will go through me and I will respond in his words exactly. In-game name: MORGANNNN SteamID (https://steamid.io/ STEAM_0:1:561379695 Staff members in-game name: Salmon Staff members SteamID (/id (name): STEAM_0:1:67615929 Date & Time of incident: 6:30 Timezone: Mountain Time Ban Reason: 3 time ban rule How long were you banned for?: 100 years Proof of Ban: What happened? (include any proof): During war I shot a guy and said surprise motherfucker, but on his screen he was dead for half a second and thought I was talking over his dead body, I also have lots of lag on that server so to me it looked like I said it as I shot him. Why should your ban be removed?: I wasn't trying to bug him or anything just the fact that he scared me and I was able to get a good angle and shoot him. But I was not talking over his body though I was saying this as I shot him.
    1 point
  11. -1 you made peoples names SS this Moring and I even warned you that this would happen
    1 point
  12. You were about to get a NITRP ban for getting 5 warns within a day but seeing as you have 5 active bans plus the one you were going to recieve, I saw fit to perm ban you. On top of that, you just got un-perm-banned. The fact you got 5 warns in a day makes me think we made a mistake on unbanning you
    1 point
  13. 1 point
  14. 1 point
  15. Good morning and welcome to the Black Mesa Transit System. This automated train is provided for the security and convenience of the Black Mesa Research Facility personnel. The time is 08:47 AM. Current topside temperature is 93 degrees, with an estimated high of one hundred and five. The Black Mesa compound is maintained at a pleasant 68 degrees at all times. This train is inbound from Level 3 Dormitories to Sector C Test Labs and Control Facilities. If your intended destination is a high-security area beyond Sector C, you will need to return to the Central Transit Hub in Area 9 and board a high security train. If you have not yet submitted your identity to the retinal clearance system, you must report to Black Mesa Personnel for processing before you will be permitted into the high security branch of the transit system. Due to the high toxicity of material routinely handled in the Black Mesa compound, no smoking, eating, or drinking are permitted within the Black Mesa Transit System. Please keep your limbs inside the train at all times. Do not attempt to open the doors until the train has come to a complete halt at the station platform. In the event of an emergency, passengers are to remain seated and await further instruction. If it is necessary to exit the train, disabled personnel should be evacuated first. Please stay away from electrified rails, and proceed to an emergency station until assistance arrives. A reminder that the Black Mesa Hazard Course decathlon will commence this evening at nineteen hundred hours in the Level 3 Facility. The semifinals for high-security personnel will be announced in a separate Secure Access transmission. Remember, more lives than your own may depend on your fitness. Do you have a friend or relative who would make a valuable addition to the Black Mesa team? Immediate openings are available in the areas of Materials Handling and Low-Clearance Security. Please contact Black Mesa Personnel for further information. If you have an associate with a background in the areas of theoretical physics, biotechnology or other high tech disciplines, please contact our Civilian Recruitment Division. The Black Mesa Research Facility is an equal opportunity employer. A reminder to all Black Mesa Personnel: Regular radiation and biohazard screenings are a requirement of continued employment in the Black Mesa Research Facility. Missing a scheduled urinalysis or radiation check-up is grounds for immediate termination. If you feel you have been exposed to radioactive or other hazardous materials in the course of your duties, contact your Radiation Safety Officer immediately. Work safe, work smart. Your future depends on it. Now arriving at Sector C Test Labs and Control Facilities. Please stand back from the automated door and wait for the security officer to verify your identity. Before exiting the train, be sure to check your area for personal belongings. Thank you and have a very safe and productive day.
    1 point
  16. garnet gaming simp triangle
    1 point
  17. 1 point
  18. So this goes to creative corner from shitpost central, but my heartfelt, long thought out apology gets moved to shitpost? BADMIN!!!1!
    1 point
  19. Yeet, give me back my printers
    1 point
  20. 1+ as much as I’d love to see base factions do shit with breaching charges I think it’d be best if only SOC had it good suggestion
    1 point
  21. In-game name: Fido SteamID (https://steamid.io/): STEAM_0:0:599137817 Staff members in-game name: Steam account name is HG SPaceghost Staff members SteamID (/id (name): STEAM_0:0:16379509 Date & Time of incident: Thu Aug 26th, 16:37:16 Timezone: PST Warn Reason: RDM in SIT What happened? (include any proof): That's a good question. Why should your warn be removed?: Because I didn't do this. Only time this ever occurred with my involvement was when someone tried to RDM in a sit I was part of, which was yesterday.
    1 point
  22. ACCEPTED Ghostie did not provide proof to corroborate the warn Your warn will be removed, sorry for the trouble No punishment will be handed to Ghostie, but he will be talked to @Shin_Tsukimi @GrandDaddyStalin lock and move please
    1 point
  23. +1 , this could be really helpful with Rescue Raids and normal raids , Great for RP
    1 point
  24. Description: I am suggesting that the RU Ghillie hitbox be fixed. Reasoning: Currently, the RU Ghillie hitbox is god awful. It’s genuinely not possible to play on that class and be even somewhat of a contender in war. Additional Information: Current Hitbox
    1 point
  25. Take a shot every time someone reacts negatively to ba11park drunk instantly
    1 point
  26. -_- anyways cya in a month gl with school
    1 point
  27. Literally what I was about to write you beat me to it fuck
    1 point
  28. 1 point
  29. +1 This would do a lot for RP especially when someone is kidnapped and behind a locked door and you literally cant get to them
    1 point
  30. Preface: This particular overhaul thread, similar to the original AFG Overhaul thread (the suggestion that brought RU onto the server) aims to work in reverse of that, while improving upon the previous Afghan mold. Shrimps, special, pencil, and myself have worked on various aspects of this suggestion over the past couple days and this is the final product. Google Doc Viewing: https://docs.google.com/document/d/1ypPTj92Y7PJQ7tKLGAs2vmH5uF-8qQpeAoE3-AbkxmM/edit?usp=sharing Analysis of the Current Structure: The primary reason behind transitioning the server away from US versus Afghan was the glaring differences in overall appeal each side of the server had to new players. More often than not, players would rather not only prefer to play for their own nationality or something similar, but also prefer to participate in a modern, organized military structure versus the ragtag nature of the Afghan forces. Russia was suggested and eventually added to eliminate, or at least minimize the previously mentioned disparities by converting the opposition from rogue terrorist cells to another large organized military. As a result, the server became more balanced overall, and since coming into existence, the server has scarcely witnessed periods of time where the populations of either side have fallen too far out of proportion for reasons beyond base appeal. That being said, having the only two factions present on the server be nearly identical in structure, design, capabilities, etc, a new problem arises in which the only difference between the two is aesthetics, and don’t function as provide avenues for unique gameplay for both combat and roleplay. While Russians are Russian and Americans are American, comparatively, the two sides don’t necessarily act that much differently in a practical sense. On the other hand, when Afghan was around, the way US players and AFG players acted, operated, and roleplayed was vastly different. Introducing an alternate way for players to participate and enjoy the server outside of the standard, westernized mold. This lack of differentiation in the current model results in the players investing time into a particular faction or subfaction for intrapersonal connections and personal player preferences instead of interest in a particular style of gameplay. Improving the Previous Structure: In order to not fall into the same issue of population imbalance brought on through a disparity in initial appeal to new players, steps must be taken to ensure that the impression that the Afghan faction gives to new players is different from the US, but relatively equal. It should not be immediately apparent that the Afghan faction is objectively inferior to the modern United States military, but poses a threat through its lack of organization, reflective of the real life relationship. Formerly, the faction structure appeared like so, with three entry level factions reflective of the US structure containing Army, Navy, and Marine Corps. Since this time, the overall faction structure on both sides of the table has been significantly streamlined to accommodate for a shortage in leadership, and to emphasize a more linear quality hierarchy. In light of recent world events, more details about the internal structure of the Taliban’s military organizational structure have been made apparent, which will allow us to rehash the structure as follows, making it comparable to the current model. This revised structure reflects the modern Taliban organization and is composed of elements under the broad umbrella of the Taliban in Afghanistan, with the Taliban Army, also known as the Islamic Defense Force of Afghanistan, serving as the main combative force. The main force is supported by three special forces units of increasing quality and specialization. One current issue within the RU ranking structure is that most factions have different ranks. This is a chart that universalizes the ranking structure between factions. Entry Ranking Structure: Subfaction Taliban Army 055 Brigade Red Group Badri 313 2nd Air Wing MOS/Abv. IDFA 055 TSFU 313 2AW E-1 CSC PVT CSC E-2 PVT PFC PVT E-3 SPC SPC SPC E-4 CPL CPL CPL CPL E-5 SGT SGT SGT SGT SGT E-6 SSGT SSGT SSGT SSGT SSGT E-7 SFC SFC SFC SFC SFC E-8 MSGT MSGT MSGT MSGT MSGT E-9a SGM SGM E-9b CSM CSM Officer Ranking Structure Subfaction Taliban Army 055 Brigade Red Group Badri 313 2nd Air Wing MOS/Abv. IDFA 055 TSFU 313 2AW WO1 BMI BMI BMI BMI BMI WO2 BMII BMII BMII BMII BMII O-1 2LT 2LT 2LT 2LT 2LT O-2 1LT 1LT 1LT 1LT 1LT O-3 CPT CPT CPT CPT CPT O-4 MAJ MAJ MAJ MAJ MAJ O-5 LtCOL LtCOL LtCOL LtCOL LtCOL O-6 COL COL COL COL COL O-7 BJEN O-8 TJEN O-9 DJEN O-10 SJEN O-11 MRSL Factions: Taliban Army Model Class Name Loadout Taliban : Fighter (models/csgoleet4pm.mdl) garnet_ak47, garnet_makarov Taliban : Support (models/csgoleet3pm.mdl) garnet_makarov, fas2_ifak Taliban : LMG (models/csgopirate2pm.mdl) garnet_rpk47, garnet_makarov Taliban : Arsonist (models/csgobalkan1pm.mdl) m9k_nitro, cw_mac11, garnet_makarov Taliban : Recruiter (models/csgoleet1pm.mdl) garnet_ak47modifiable, garnet_makarov Taliban : Officer (models/csgobalkan2pm.mdl) garnet_ak47modifiable, cw_mac11, garnet_makarov, weapon_cuff_rope Taliban : Scout [T1] (models/csgobalkan3pm.mdl) garnet_svt40, garnet_makarov Taliban : Sharpshooter [T2] (models/csgoanarchist3pm.mdl) garnet_simsks, garnet_ak47, garnet_makarov 055 Brigade Model Class Name Loadout 055 Brigade : Insurgent (models/iraqiarmy/soldier1.mdl) garnet_ak103, garnet_makarovpm 055 Brigade : Priest (models/iraqiarmy/soldier1_ddpm.mdl) fas2_ifak, weapon_defibrillator, garnet_makarovpm 055 Brigade : Pointguard (models/iraqiarmy/soldier1_dpm.mdl) garnet_veresk, garnet_makarovpm, m9k_m79gl 055 Brigade : Officer (models/iraqiarmy/soldier1_od.mdl) garnet_ak103, garnet_veresk, garnet_makarovpm, weapon_cuff_rope 055 Brigade : Brute [T2] (models/iraqiarmy/soldier1_od.mdl) garnet_ak103, garnet_mp153, garnet_makarovpm 055 Brigade : Brigadier [T3] (models/iraqiarmy/soldier1_ddpm.mdl) garnet_ak103, garnet_sv98, garnet_makarovpm Red Group Model Class Name Loadout Red Group : Assassin (models/pm/moviebaddies/baddie2.mdl) garnet_g3a3, garnet_tokarev Red Group : Watchman (models/pm/moviesf/operator3b.mdl) garnet_sksd, garnet_tokarev Red Group : Suicide Bomber (models/pm/moviebaddies/baddie1.mdl) garnet_g3a3, garnet_tokarev, m9k_suicide_bomb Red Group : Highblood (models/pm/moviebaddies/baddie2.mdl) garnet_g3a3, garnet_sksd, garnet_tokarev, weapon_cuff_rope Red Group : Prophet [T2] (models/pm/moviebaddies/baddie2.mdl) garnet_g3a3, khr_m620, garnet_tokarev Red Group : Infiltrator [T3] (models/pm/moviebaddies/baddie1.mdl) garnet_g3a3, garnet_sks, garnet_tokarev, m9k_nerve_gas Badri 313 Model Class Name Loadout Badri 313 : Commando (models/fokingpakis/soldier1_c.mdl) cw_ber_sig552, garnet_sr1m, weapon_sh_flashbang Badri 313 : Sapper (models/fokingpakis/soldier1_pm.mdl) cw_ber_sig552, garnet_sr1m, m9k_proxy_mine Badri 313 : Vanguard (models/fokingpakis/soldier3eastern_c.mdl) garnet_jng90, garnet_sr1m Badri 313 : Lead (models/fokingpakis/soldier1_s.mdl) cw_ber_sig552, garnet_sr1m, weapon_sh_flashbang, weapon_cuff_rope Badri 313 : Raider [T2] (models/fokingpakis/soldier1camomodern_pm.mdl) cw_ber_sig552, garnet_xm1014, garnet_sr1m Badri 313 : Vandal [T3] (models/fokingpakis/soldier1modern_pm.mdl) cw_ber_sig552, cw_carbine_73, garnet_sr1m, garnet_fraggrenade 2nd Air Wing Model Class Name Loadout 2ndAW : Operator (models/bf3_para/assault2.mdl) garnet_cz858, garnet_sr1m 2ndAW : Pararescue (models/bf3_para/sniper.mdl) garnet_sr1m, fas2_ifak, weapon_defibrillator 2ndAW : Navigator (models/bf3_para/vladimir.mdl) garnet_pkm, garnet_sr1m 2ndAW : Officer (models/bf3_para/paratrooper.mdl) garnet_cz858, garnet_pkm, garnet_sr1m, weapon_cuff_rope 2ndAW : Phoenix [T3] (models/bf3_para/engineer2.mdl) garnet_cz858, garnet_pkm, garnet_sr1m IEA : Elite Model Class Name Loadout IEA : Hunter (models/player/kuma/taliban_grunt.mdl) khr_mosin, khr_cz75 IEA : Prestige (models/player/Assault_1player.mdl) khr_cz75, garnet_cz858, khr_pkm, garnet_fraggrenade, 10% speed increase IEA : Heavy (models/arachnit/csgoheavyphoenix/tm_phoenix_heavyplayer.mdl) garnet_pkm, garnet_fraggrenade, khr_cz75 IEA : Grenadier (models/player/kuma/alqaeda_commando.mdl) m9k_ex41, cw_ppsh-41, khr_cz75 IEA : Marauder (models/csgoanarchist4pm.mdl) khr_toz194, khr_cz75, riot_shield, 150 hp IEA : Defender (models/player/Assault_2player.mdl ) khr_cz75, garnet_g3a3, fas2_ifak, weapon_defibrillator IEA : RPG (models/player/kuma/taliban_rpg.mdl) m9k_rpg7, khr_cz75, garnet_cz858 IEA : Recon (models/bf3_para/sniper2.mdl) garnet_sv98, khr_cz75 Content: https://steamcommunity.com/sharedfiles/filedetails/?id=2581731272 https://steamcommunity.com/sharedfiles/filedetails/?id=1620110890
    1 point
  31. 1 point
  32. everyone may be goin at me for posting this but the fact you dissing rosie in a post that's about celebrating a Birthday, pretty scummy if you ask me. I don't care what people think but your posts are just the worst man... Think about what you say before you say it. Idc if you go after me for the post but dissing others is just something I hate.
    0 points
  33. come on now frank... of the few females to simp for on this server... Why Rosie???
    0 points
  34. -1 While I agree that the hit box is reallyyyyy bad, I feel like a fix is not necessary currently. Currently no one really plays the class, wether if it’s due to the hit box or because most players use either defender or prestige. Regardless with the recent suggestion of Afghan coming back the class will soon be absolute and I feel like the management team should focus more on that update and the fine tuning of the refurbished Echo map.
    0 points
  35. +1 yeah this or maybe a battering ram
    0 points
  36. Description: [description of what you are suggesting, one paragraph minimum] adding more dad jokes to the loading screen to entertain me for the twenty minutes I spend loading in. Reasoning: [how would this benefit our server?] it would not Additional Information: [Photos/Videos][/CODE] donate to sad Knick hours gofundme to get me a better pc so I don’t have to sit through this shit I was able to make this entire suggestion on phone while loading in Please help me
    -1 points
  37. i shit you not this is one of the reasons why i resigned. Fucking disgusting stfu
    -1 points
  38. Description: [description of what you are suggesting, one paragraph minimum] The goat experience on MilitaryRP is very flawed. This is due to one minor issue that could easily be fixed. Goats have 2 spawns, and one is glitched and spawns you in a wall, and the other is right outside of RU base, making it a chore if you want to walk to US base. I think there should just be one spawn in the middle of embassy, as it is close to both bases and not that long of a walk to either base. Reasoning: [how would this benefit our server?] This would make goat much more fun and you wouldn't have to ask a staff to respawn you half the time. Additional Information: [Photos/Videos][/CODE] n/a
    -1 points
  39. -3 points
  40. I had found out that it was rosies birthday today, and since there was never a celebration from the DARRP bois we’ll give her a celebration from the Garnet Gaming community…. @Rosie comment on this post so we can give you positive reactions and of course… Happy Birthday!!!
    -7 points
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