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Jake

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Everything posted by Jake

  1. Host's Name: JakeHost's SteamID: STEAM_0:1:119630213Event Title: GenocideNarrative: The RU sent forces into the town to kill the citizens, the US hear about this and set up a recon team to give an advanced warning of the attack. The US recon team spot the RU, and RTB to set up countermeasures however they do not get there in time to save the citizens, they wipe out the RU team doing the killing. A force of roughly 300 RU soldiers then descend on the town forcing the US to defend and wipe the out. The reinforcing RU soldiers take over the Mosque planting bombs to destroy it, as US move in the bombs detonate destroying the building and killing a SOCOM member. The RU then launch an air strike on the town killing 3 US in total and destroying the town. Location: Mosque to ShipmentFactions Involved: US & RUObjective: Defend the townAssisting User(s): N/AAssisting User(s) SteamID(s): N/AScreenshots:
  2. Jake

    Long shot....

    Did you do what you did while knowing full well it will result in a permanent ban from MRP?
  3. Jake

    False Ban

    That was me spraying around with an M60, none of my shots hit or even penetrated the walls (Idk why, they are meant to lol).
  4. Jake

    False Ban

    Difference between lucky shots, and following someone around headshotting them through windows. Those videos to me are clear proof of ESP unless there is a map glitch in which you can see through the windows, those shots were not legitimate.
  5. Accepted I'm accepting this as I personally do not believe a permanent ban was required for this. Now, with you being unbanned at some point (will have to wait for Garnet to do it) you will be on the thinnest ice physically possible, any form of toxicity, distain for the community or general unproductive-ness will result in your ban being re-instated for toxicity. For the first week of you playing again you will have to abide by all rules entirely, a single warn for something malicious will also result in your ban being re-instated (There will obviously be lee-way on this but only on a case by case basis). Hopefully you make a U turn from how you were previously. @Zachman @Garnet
  6. Jake

    SSO Class Rework //

    Denied There is a large weapon rework coming, these changes will be addressed then. @Zachman
  7. Denied There is a large weapon rework coming, these changes will be addressed then. @Zachman
  8. ACCEPTED Note that the idea is being accepted, rather than the execution IE; making basecamp harder rather than map introduced Fading Doors. This is only an initial acceptance, Garnet will still need to approve this. @Ozzy
  9. ACCEPTED Note that this is an initial acceptance. The change still has to be okay'd and completed by Garnet himself. @Ozzy
  10. Denied Your application is well written but you have gotten no community feedback at all, the other contributing factor is your hours; while you have well over the amount required, not many of them are recent so we cannot confidently say what you are like from experiences with you, from our perspective you may as well have 97 hours as the recent ones are the ones that count to us. You may re-apply in 21 days giving you enough time to work on your image and prove yourself to the community. @Homast @Zachman
  11. This is meant to summarize and give notice to changes made in the Staff Meeting. New rules and regulations will be in bold and green. SUMMARY: Reserves were discussed, a new system has been implemented as such: 1. The player (who must have been O-1 minimum in the faction) will request reserves from the leader. 2. The Faction leader then will make the choice of whether to forward the request to a member of the MRP Administration team or if they will deny the request. 3. The Administration team will put the request to the entire Staff team who will then vote whether they would like to grant the reserves or not. Reserve Regulations: Reserves are still capped at O-1 for that faction. If they are reserves in a SOC faction and would like to come off reserves, they will have to complete the tryout for said faction to prove they are still worthy. If you are a previous or veteran player, you will need to provide proof of your status in that faction to request reserves. You are allowed to have reserves for one faction on RU and one faction on US, this is to allow players who have helped both sides to utilize this. SEALs & Froggies: A new leader was chosen, Kendal. Ominous was moved to E-9 to act as a junior officer supporting Kendal, once he has proved himself he will be moved to O-1. SEALs will stay open under CAPT Ozzy. Professionalism of Staff: Staff are the face of the server, running most factions and being the people interacting with the community the most it is important they maintain a good image while doing so, recently(ish) this has slipped, they were reminded of how they need to act and punishments may be given out for continued questionable behaviour. Unless you need to noclip for staff purposes, do not use it at all, staying out of adminmode would be the best course of action for most. Staff entertaining the playerbase: As staff, you have already proven that you are dedicated and have the know-how to lead properly, you are now allowed to conduct mini-events, operations, anything you fancy; either organising it as SoD or doing it on an RP job. OOC events such as Duck Hunt, are allowed to be conducted but it is not to become common place, they have no depth and are only good for a quick laugh. Staff members stepping up We have what is effectively a two man Administration team, all Head-Mods and Moderators have been asked to step up and assist us when and where they can, this will overall improve how we work as a team and hopefully have a positive impact on how the server is run and operated by us. Server status Basically, the server won't shut down, please stop saying it will. Thanks. Faction Tiers We lightly touched on this and decided it is fine the way it is now, as long as people dont get to fixated on the tier they are and just keep running as normal it will be fine. It allows for natural progression, a solid structure etc.
  12. That map change was 3 years ago. Were all your hours from then?
  13. Adding the 5 AFSOC jobs to the US teamchat
  14. @Bortnik_ congrats on AFSOC bro when did you join?
  15. Host's Name: JakeHost's SteamID: STEAM_0:1:119630213Event Title: US Base AssaultNarrative: The RU sent a 500 man task force to take over the US base and remove them from the area, the US defend their base following the trail of RU soldiers, locating their base of operations and wiping it out. Location: US base, Shipment, ATTCFactions Involved: USObjective: Eliminate the new threatAssisting User(s): N/AAssisting User(s) SteamID(s): N/AScreenshots:
  16. There is no public page for the SWRP bans unfortunately I would really like to see the data from there too
  17. do more zerchers

  18. Host's Name: JakeHost's SteamID: STEAM_0:1:119630213Event Title: Retaking shipmentNarrative: A local Insurgent force took over the nearby shipment unit placing explosives in the packages to carry out terror attacks, US AFSOC see this while on patrol and gather a force of Special Forces and Army to retake the unit and clear the surrounding area, there were an estimated 70 insurgents protecting and defending the site. Location: Shipment and surrounding areaFactions Involved: GB, ArmyObjective: Retake the area clearing it of hostiles.Assisting User(s): N/AAssisting User(s) SteamID(s): N/AScreenshots:
  19. Due to the map likely coming up soon, tryouts will be changing to happening on the server itself so while there are only a few days left of these tryouts, I figured I may as well let you lot see what you need to do minus the retarded moves, if any of you care enough to rock up to AFSOC tryouts maybe this will help you out. For the laps in the aircraft, outside of the Littlebird and Viper you do not have to go through the valley and you are advised to just go in 4 straight lines around the map to complete a lap, however I was feeling special so I did some pretty dumb moves while flying, obviously you shouldn't replicate those during tryouts. The reason the flight test is so easy as its just to establish you have a certain baseline of skill, from there we do somewhat regular training to improve that skill over time and get the members ready to fly in events under pressure. I'm aware the music is questionable, I was on the wrong account and autoplay gradually crawled away from the normal stuff.
  20. Random drill that may be used in events from today, obviously in an event they would be using cover instead of just being out in the open but this was done in a controlled environment.
  21. Flight training with some non-AFSOC members, anybody can take part. Obstacle course but with no large jumps, they had to figure out how to get through it using boosts and then turn that into a cycle.
  22. Host's Name: JakeHost's SteamID: STEAM_0:1:119630213Event Title: Cargo battleNarrative: RU sent 3 helicopters to Cargo with a small defense team to steal US materials, the US went to assault the point. The US hold the point and slowly start destroying the three helicopters resulting in an RU loss and a US victory.Location: CargoFactions Involved: US & RUObjective: Prevent RU helicopters stealing materials from Cargo/Defend RU helicopters stealing materialsAssisting User(s): N/AAssisting User(s) SteamID(s): N/AScreenshots:
  23. I personally would love to see what you have so far in its entirety, the screenshots are cool but you actually walking through the thing would be a whole lot better.
  24. Host's Name: JakeHost's SteamID: STEAM_0:1:119630213Event Title: InfiltrationNarrative: US Command got intel that a helicopter was landed on the bridge outside the RU base with the final 2 digits of the nuclear code, this was relayed to Col Beluga who set up his team ready to assault the location. When they got there they found the large force of RU troops but no helicopter and no document, it must have been a decoy. Their equipment was damaged on the way to the area and they lost all comms except the squad radio so they had to head to the RU controlled Embassy, wipe it clean of RU and use the comms there to get in touch with Command who sent out an AFSOC Recon pilot. The pilot noticed a large group of RU in a small burnt out building just South of Embassy, Col Beluga directed the squad there and they swiftly engaged killing the RU and finding the document, confirming that the bridge was a decoy for this building. From the building they had to RTB ASAP and decided to head over the mountain range hopefully linking up with a patrol group near the Cargo site however upon hearing the document had been lost, RU Command sent a battle group of 60 RU soldiers to Cargo to stop the document staying in US hands. The SOCOM force attacked from the North and East side moving in and securing the zone. Col Beluga had A1C Barracuda jerry rig the comms at the Cargo station where Beluga had Command send out another recon aircraft who reported a huge mass of RU moving in on the Gas station. The Marine Raider Col who had the document was sent with AFSOC to move in along the East wall while GA Ominous and the other two SFG members went up the middle and along the West mountains to attack from 3 sides, the RU where quickly overwhelmed and defeated. The SOCOM group swiftly RTB from there to the Admin building where the code still remains to be used. If for whatever reason you were wondering, around 300 RU were killed during this event.Location: RU bridge to Embassy, Embassy to US baseFactions Involved: SOCOMObjective: Steal the document from the RU guarding it. Assisting User(s): N/AAssisting User(s) SteamID(s): N/AScreenshots: Credit to Fier for the pictures below, they are pretty sweet
  25. No other militaries other than the Germans use German guns, right? (for the slow people, pretty much every military exluding NK and the CCP use German guns, especially HK's due to you know, them being HK's). It was broken beyond belief, imagine A5 on crack. I'll be honest, a minor buff to the G3 would be good but the rework is un-needed IMO, there is a decent selection of weapons, most perform pretty well. -1 for a total rework.
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