Popular Post Ziggy 1,353 Posted September 22, 2021 Popular Post Share Posted September 22, 2021 (edited) I’ve been thinking a lot recently about possible ways to change up our war system and some of you might have heard my idea of “24/7 War”. We discussed this in the staff meeting and had a lot of different ideas presented by one another on how we could make this system work. After spending a decent amount of time trying to lay that out, I realized it’s just not the best way to do it. I did some investigating to try and find previous suggestions that altered the way war works, and I stumbled upon a suggestion that I think would provide the best possible compromise between our current war system and the ideas we came up with in the meeting. For anyone that didn’t attend that meeting, the idea being tossed around was a free-flowing war system in which players would have the opportunity to participate in war all the time. Essentially what that means is an increase of available objectives that factions/players would be allowed to just go out and capture at any time at the request of the nation’s Generals. The goal of this idea was to fill the sometimes idle environment created during peacetime when there really isn’t much going on and give players the option to PvP. With Afghan’s release, the idea was that IDFA mains would be viewed as “civilians” with their keys out and have to covertly plan attacks on various capture points. Guerilla warfare type beat. Instead of war being centered around “winning”, it would be based around capturing and holding certain outposts/objectives for whatever the roleplay reason might be. I figured that this much of a drastic change to our war system might not be the best way to please the majority of players, while introducing a fresh concept to how the server is played. With all of that being said: Skirmish The current war set-up is obviously: [1hr. peactime] [30min. wartime] What I wish to propose is a war system that looks like this: [1hr. peactime] [45min. skirmish] [20min. peacetime] [30min. wartime] So the obvious additions are an additional period of time for skirmishing and an additional peacetime that provides a pause before the traditional wartime we have. I will now in-depth into how the skirmishing period of time would work and my personal suggestions for the objectives that it should be focused around. The introduction of a skirmishing time period would look like this: 5-6 objectives are available for capture around the map. Afghan with their keys out, outside of their FOB, are considered civilians during this time, but if they draw a weapon or already have one out, they are KOS for the US. Afghan can KOS US soldiers at any time. For the 45 minutes, generals/officers can deploy their units to an objective. If the objective is captured by a faction and maintained till the end of the skirmish, that faction receives a reward. (Such as XP for every member in the faction, maybe money, etc.) [For example, if Rangers wipe out an objective that Red Group is holding before the skirmish is up and capture it, then rangers will now receive that reward as long as they keep their claim.] Factions will still be allowed to claim objectives for tryouts during this time and will have to make it clear. If an objective is claimed for a tryout, then it is removed from the skirmish. (I see the potential problems with allowing factions to claim during this time, so maybe this doesn’t stay final since there is already a 20 minute peacetime period post-skirmish that can be utilized for tryouts/sims.) There would have to be rules built around this new system such as FearRP to ensure Afghan don't abuse "quickswapping" and are only taking fights they know they can take realistically in roleplay. As for the objectives that will be available, I would ideally like it to be the smaller, unused objectives around the map. I understand the map is switching soon, but in the current edition, I took some screenshots to provide an idea of what type of objectives would be available during the skirmish. [GAS STATION] [COMMS] [VILLAGE] [BLACKHAWK] [CRANE] [CARGO] [RADIO] Again these are just suggestions for possible objectives. War should still focus on the three main OBJs, while skirmish includes the smaller and more compact “outpost-esq” objectives. And finally, there will be a 20 minute peacetime to separate skirmish from war in which results of the skirmish are discussed and debrief is held prior to the upcoming war. Hope this suggestion is something you would feel would be a nice addition to our war system. This is just something I threw together to hopefully please both the players that like our current system and the players that would be interested in a “24/7 war” system. If you have feedback or suggestions to improve this suggestion, please leave it below. Thank you! Edited September 23, 2021 by bishopil 3 1 11 Link to comment
StraightWhiteChristianMale 563 Posted September 22, 2021 Share Posted September 22, 2021 (edited) Neutral Not sure how well it would work on taiga Edited September 22, 2021 by StraightWhiteChristianMale 1 Link to comment
StarWarsRP Management Team Theos 423 Posted September 22, 2021 StarWarsRP Management Team Share Posted September 22, 2021 (edited) How would this work on Taiga v3, which appears to be the next map coming and presumably isn't too far away. Referring to Skirmish objectives Edited September 22, 2021 by Theos Link to comment
Forums Moderator Python 454 Posted September 22, 2021 Forums Moderator Share Posted September 22, 2021 I’d like to add something to this and just hear your thoughts. With the money you receive for holding a point i think that a small portion should go into a team vault or keep. This could be used for buying vehicles or buying back kidnapped soldiers. Then with this keep maybe you can steal some money from the opposing side by raiding. I don’t know if garnet or time could make that a possibility but it’s just a thought also +1 to the new war system 2 Link to comment
Ziggy 1,353 Posted September 22, 2021 Topic Author Share Posted September 22, 2021 2 minutes ago, Theos said: How would this work on Taiga v3 Unfortunately I am not entirely educated on the layout of that map since it's been so long, but I assume there are portions of the map that could serve as small objectives. If not, then portions of big objectives can be utilized as smaller ones kinda like the [CRANE] objective I included. 2 minutes ago, Python said: I’d like to add something to this and just hear your thoughts. With the money you receive for holding a point i think that a small portion should go into a team vault or keep. This could be used for buying vehicles or buying back kidnapped soldiers. Then with this keep maybe you can steal some money from the opposing side by raiding. I don’t know if garnet or time could make that a possibility but it’s just a thought I didn't provide any definitive reward and only suggested some, but this would be a cool concept if it's possible and would totally work hand-in-hand with this suggestion. Link to comment
StarWarsRP Management Team Theos 423 Posted September 22, 2021 StarWarsRP Management Team Share Posted September 22, 2021 Should've put this in my earlier comment but how would the rewards be handed out? Would it need to be handed manually by a staff member, or automatically by the server for having an objective claimed at the end of the timer? The reason I'm asking if you suggested the usage of claims during Skirmish, but if, for example, a faction used a claim in Skirmish and incidentally capped the location would they also then get the reward at the end of the Skirmish? Link to comment
Ziggy 1,353 Posted September 22, 2021 Topic Author Share Posted September 22, 2021 1 minute ago, Theos said: automatically Automatically would be the idea. I assume something can be created in which whatever team is holding x objective when the timer up, all players on x whitelist receive their reward from the server. 2 minutes ago, Theos said: The reason I'm asking if you suggested the usage of claims during Skirmish, but if, for example, a faction used a claim in Skirmish and incidentally capped the location would they also then get the reward at the end of the Skirmish? Ideally, I would like to see some sort of system in which claiming an objective essentially "turns it off", but I don't know how possible that is. As I mentioned, there are a lot of obvious problems that present themselves if we want to allow factions to claim during skirmishing, so maybe it's best we just don't allow it. If it's possible to work in, then I'm all for it. Another solution could be to increase the amount of time in the post-skirmish peacetime to 30/45mins to allow more time for tryouts, but I feel like the hour and 20mins should be enough. 1 Link to comment
Salmon 488 Posted September 22, 2021 Share Posted September 22, 2021 I'm all for this as long as we narrow down how claiming will work in this to where we have minimal problems 1 Link to comment
raqi 734 Posted September 22, 2021 Share Posted September 22, 2021 I like this idea, but we should wait and find out what the next map is going to be before accepting/denying this. Once the map is figured out, then it would be amazing to implement this +1 good job G 1 Link to comment
TKTV 49 Posted September 22, 2021 Share Posted September 22, 2021 +1 i’ve talked to you about my thoughts in dm’s. After you elaborated more this is my conclusion on what it could bring. It would bring more RP which people complain about, encourage players to make friends, and give players a reason to climb the ranks. Link to comment
Pencil 767 Posted September 22, 2021 Share Posted September 22, 2021 (edited) +1, would give reason for recon squads as they can actually get intelligence on 'suspicious civilians' moving towards and objective. There should definitely be rules about basecamping during Skirmish though. To decentivize basecamping, we could make it so that in order for objectives to be capped, you must stay on them. So if you are off of the objective, the % will constantly drop down. 4 hours ago, Python said: small portion should go into a team vault or keep. This could be used for buying vehicles or buying back kidnapped soldiers. Hear me out, how about something more like artillery strikes and air strikes that certain people could use. So the GA/Marshal would delegate as to who has permission to use each bank, preferably a whitelist and not steam:id tied as to avoid people using it while on a different life/character. These would only be usable during war/skirmish and would have a cooldown while costing huge amounts of money from the 'team fund'. Also maybe during war we could make it not usable on bases but during skirmish we could for some more chaos :). Let me know of your thoughts. Edited September 22, 2021 by Pencil 1 1 Link to comment
Bortnik 451 Posted September 22, 2021 Share Posted September 22, 2021 4 hours ago, bishopil said: Unfortunately I am not entirely educated on the layout of that map since it's been so long, but I assume there are portions of the map that could serve as small objectives. If not, then portions of big objectives can be utilized as smaller ones kinda like the [CRANE] objective I included. Well I think comms was on v3, near the crashed blackhawk by fac, so that could be one, another one could maybe be the graveyard by old RU base, perhaps that's a stretch because it's literally just outside their base. Maybe both faction outposts. Honestly I'm not sure if there are sufficient tiny locations on v3 to support this type of gameplay, although I do like the concept, I don't know if its do-able, would definitely have to see the map again. Link to comment
Ziggy 1,353 Posted September 22, 2021 Topic Author Share Posted September 22, 2021 (edited) 18 minutes ago, Bortnik_ said: the map I went ahead and found a bunch of possible objective locations. [AFG OUTPOST] [BLACKHAWK] [THE CRIB] [REFINERY] [GRAVEYARD] [LUMBER] [PEAK] [BUNKER] [US OUTPOST] Edited September 22, 2021 by bishopil 2 Link to comment
Mr_Fortnite 43 Posted September 22, 2021 Share Posted September 22, 2021 -1. Dont think we should be stealing ideas from other communities, just come up with something on your own 6 1 1 Link to comment
Soappppp 220 Posted September 22, 2021 Share Posted September 22, 2021 22 minutes ago, Orange said: -1. Dont think we should be stealing ideas from other communities, just come up with something on your own Lately, MRP has been super stagnant in terms of stuff to do. Who cares if another community uses multiple OBJs in a war? This point is completely irrelevant, the AFG remodel update has been really refreshing. So i'm sure something like this would also be super refreshing for the MRP playerbase. Overall, +1. I love the idea of having essentially another war period where peacetime activities can still occur. 1 Link to comment
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