AnthonyThwompus 74 Posted January 10, 2022 Share Posted January 10, 2022 Description: Lower the spread for SMGs Reasoning: SMGs are outplayed by ARs in almost every situation. You have to literally be super close to someone to hit every shot. If SMGs get buffed it would make players want to play CQC and not snipe all of the time. 5 Link to comment
StarWarsRP Management Team Theos 423 Posted January 10, 2022 StarWarsRP Management Team Share Posted January 10, 2022 Is this referring to Max Spread, or Spread per shot, or both? Also is this specifically for hipfire, or ADS, or both? Link to comment
Westt 171 Posted January 10, 2022 Share Posted January 10, 2022 (edited) I'd say lower the spread per shot while ADSing, making it still somewhat a skill to use in CQC - can't just spray someone down without aiming. SMGs have been unusable for a fairly long time after the notorious SMG buff on Delta (never forget the absolute monster the G36 was) - while still being applied on many classes. It's stuff like this that forces people to use donator weapons over class weapons which is kind of sad. Edited January 10, 2022 by Whue 1 Link to comment
AnthonyThwompus 74 Posted January 10, 2022 Topic Author Share Posted January 10, 2022 I am not 100% sure how the stats work but I think the spread per shot should be lowered. Link to comment
StarWarsRP Management Team Theos 423 Posted January 10, 2022 StarWarsRP Management Team Share Posted January 10, 2022 (edited) 1 hour ago, AnthonyThwompus said: I am not 100% sure how the stats work Spread per shot is how much the 'spread area' increases per shot Maximum spread is the total limit for the 'spread area' i.e. if a gun has a 5% spread per shot, and a maximum spread of 20%, after 4+ shots the gun is firing at 20% spread until you pause firing And obviously hip-firing reduces Accuracy. Edited January 10, 2022 by Theos Link to comment
AnthonyThwompus 74 Posted January 10, 2022 Topic Author Share Posted January 10, 2022 (edited) Ok I think it is the maximum spread that needs to be buffed for nearly all smgs such as the 3 mp5s, the mp40, sterling, fmg, and more. Basically just make SMGs a good weapon to use in cqc. Edited January 10, 2022 by AnthonyThwompus Link to comment
Wyatt 292 Posted January 11, 2022 Share Posted January 11, 2022 +1 great idea from a big winner!! Link to comment
Woods 17 Posted January 11, 2022 Share Posted January 11, 2022 19 hours ago, Theos said: Is this referring to Max Spread, or Spread per shot, or both? Also is this specifically for hipfire, or ADS, or both? Buff the spread in general hipfiring with smgs is worthless after the first 5 shots the guns are inaccurate ads or not +1 been asking for this for the longest 12 hours ago, Theos said: Spread per shot is how much the 'spread area' increases per shot Maximum spread is the total limit for the 'spread area' i.e. if a gun has a 5% spread per shot, and a maximum spread of 20%, after 4+ shots the gun is firing at 20% spread until you pause firing And obviously hip-firing reduces Accuracy. So buff spreed per shot and and the maximum spread Link to comment
PappaEric 90 Posted January 11, 2022 Share Posted January 11, 2022 +1 - Max spread on SMG should defiantly be buff, this would help change the meta up with cqc, as of rn mainly mid range rifles like the AEK or other faction weapons are being used for cqc, which is alright, but really should be SMGs and Shotguns. Link to comment
jas0n 84 Posted January 11, 2022 Share Posted January 11, 2022 +1 As of right now most smgs have to high of aim spread to be used reliably. A buff to aimspread overall would greatly increase the effectiveness of SMGS. But most smgs would have to be looked at individually and have there own buffs and nerfs so they feel unique. For example the Delta force UMP isn't good in many categories. Its not what you except. The ump is famous for being a slow firing reliable smg while in garnet its the fast firing and inaccurate. Another example is TSFU MP-40. MP-40 is also famous for being another slower firing SMG. A WW2 UMP. But the MP-40 like the UMP also suffers from the same issue. Being incredibly fast firing inaccurate smg. These are the few smgs I'm familiar with on the server but im sure there are other cases like this on the server. But the overall issue with the smgs is that they are currently outclassed by the weapons like the AEK in CQC which shouldn't be the case. 2 Link to comment
Soap- 90 Posted January 12, 2022 Share Posted January 12, 2022 +1 Currently smgs have a very low reliability in gun fights making them a much worse option than ARs even in CQC I'm all for a rework to the smgs, I think this will be a bit of a trial and error sorta thing to get right, in the past smgs have been vv over powered and I understand that the increase to aim spread (as well as other changes) were there to maintain weapon balance, but with the current map and the current meta smgs see little to no use. Link to comment
NotCookie 108 Posted January 12, 2022 Share Posted January 12, 2022 +1 Smg's literally get zero use and would love to see them get more time to shine. AR's are unbelievely so overused and I don't think I ran into a single person who used a gun that hasn't been a shotgun, sniper, or AR. Link to comment
Woods 17 Posted January 12, 2022 Share Posted January 12, 2022 10 hours ago, jas0n said: +1 As of right now most smgs have to high of aim spread to be used reliably. A buff to aimspread overall would greatly increase the effectiveness of SMGS. But most smgs would have to be looked at individually and have there own buffs and nerfs so they feel unique. For example the Delta force UMP isn't good in many categories. Its not what you except. The ump is famous for being a slow firing reliable smg while in garnet its the fast firing and inaccurate. Another example is TSFU MP-40. MP-40 is also famous for being another slower firing SMG. A WW2 UMP. But the MP-40 like the UMP also suffers from the same issue. Being incredibly fast firing inaccurate smg. These are the few smgs I'm familiar with on the server but im sure there are other cases like this on the server. But the overall issue with the smgs is that they are currently outclassed by the weapons like the AEK in CQC which shouldn't be the case. To add on to weapons on here there is also guns like the g36c which suffers from tick rate breaking or just a high fire rate making it extremely overpowered at times even with the shit accuracy just another gun to look at Link to comment
Jashmeed 45 Posted January 13, 2022 Share Posted January 13, 2022 +1 I wish i could use my donor mp5 more but its just plain and simple booty 1 Link to comment
StarWarsRP Management Team Theos 423 Posted January 19, 2022 StarWarsRP Management Team Share Posted January 19, 2022 Garnet has since made a post regarding all firearm changes. I'm moving this suggestion to Denied, so that all gun stat changes can be found in 1 place. Link to comment
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