Jump to content
DarkRP Rules Updated (4/28/2024) ×

Consumables, Tools & Rarity


Krim

Recommended Posts

Description: Red Bull / Bandages obtainable through the crafting system. Red Bull will provide a small speed boost (5-15% depending on rarity, will discuss later in thread). Bandages will provide a similar health boost (10-15% again depending on rarity. The materials for Red Bull can be obtained by farming scrap @ shipment, a new "ore" in the tunnels, and water in the rivers. The materials for bandages can be obtained by farming trees.

Rarity: When crafting something you have a chance to get 3 different rarities, Common, Uncommon & Rare. Taking Red Bull as an example, the speed would increase by 5%, 10%, & 15% respectively. 

Certain tools would be required for certain actions (e.g. pickaxe for ore, axe for trees) and a rarity system would be able to be used on them as well. A common pickaxe could take 20 seconds to destroy an ore, while a rare pickaxe could take 10 seconds. 

 

Reasoning: This would be a secondary mode of progression, not everyone has fun just by going through the ranks and trying to join a "tier 1" faction. Getting speed boosts / healing would be another incentive for the newer players, as they would want more advantages to be able to kill more experienced players in war. The introduction of rarities will also pave a path for future ideas that could potentially be a lot of fun, and help out the server population. 

 

Code: N/A

Edited by Krim
ANY SEEDERS?
  • Like 6
Link to comment
  • The Garnut
36 minutes ago, Krim said:

Description: Red Bull / Bandages obtainable through the crafting system. Red Bull will provide a small seed boost (5-15% depending on rarity, will discuss later in thread). Bandages will provide a similar health boost (10-15% again depending on rarity. The materials for Red Bull can be obtained by farming scrap @ shipment, a new "ore" in the tunnels, and water in the rivers. The materials for bandages can be obtained by farming trees.

Rarity: When crafting something you have a chance to get 3 different rarities, Common, Uncommon & Rare. Taking Red Bull as an example, the speed would increase by 5%, 10%, & 15% respectively. 

Certain tools would be required for certain actions (e.g. pickaxe for ore, axe for trees) and a rarity system would be able to be used on them as well. A common pickaxe could take 20 seconds to destroy an ore, while a rare pickaxe could take 10 seconds. 

 

Reasoning: This would be a secondary mode of progression, not everyone has fun just by going through the ranks and trying to join a "tier 1" faction. Getting speed boosts / healing would be another incentive for the newer players, as they would want more advantages to be able to kill more experienced players in war. The introduction of rarities will also pave a path for future ideas that could potentially be a lot of fun, and help out the server population. 

 

Code: N/A

What's cool is your suggestion is already (entirely) a thing I was planning on adding lol.

Bandages - will provide quick HP regeneration up to 65HP, very common, incredibly cheap

Painkillers - will provide slow HP regeneration up to 85 HP, uncommon, cheap

Soda - will provide a temporary boost in speed, lasting roughly 1-2 minutes (at random) followed by a "caffeine crash" in which you will experience speed loss unless you drink more caffeine (soda) than previously

Drugs - classes of drugs will work similarly to the Soda, except without the crash, and with instant speed, as opposed to a "caffeine peak" which I have added into Soda, which will take roughly half a minute before you peak at your new speed.

 

When you mentioned farming, at the moment we do not have any farming nodes reading (which I believe @Bizzy is working on) so as a temporary solution, following the next update, at the end of upcoming wars, supply shipments will spawn on and around "monuments" war objectives for collection 🙂

Leaving this thread open in-case we get more suggestions, seeing as I have waited 2-3 months to see a thread like this.

Thank you SO much @Krim

ps

  

48 minutes ago, Krim said:

Red Bull will provide a small seed boost

 

Redbull gives you seed 😉 

  • Like 3
Link to comment

Was planning on making a second post for this but i'll just keep it here

Description :

Every 10 minutes during peacetime, a supply drop will be dropped somewhere around the map (excluding bases). To secure the items inside the supply drop, you must be within a small radius around the drop, and continue to stay inside for 30 seconds. Upon securing the supply drop, you will be given a confirmed uncommon tool and/or various other drops. 

30 minutes before peacetime, there will be a rare supply drop that requires you to stay within the radius for a full minute. The drops are a confirmed rare tool and/or various other drops. 

W.I.P: Pity System (Not sure if this can actually be coded in or not)

Upon completing 10 successful uncommon supply drops, your next secured uncommon supply drop will give you a confirmed rare tool.

 

(This is mostly just more added to the idea you put at the end)

 

Edited by Krim
  • Like 1
Link to comment
16 hours ago, Krim said:

Description: Red Bull / Bandages obtainable through the crafting system. Red Bull will provide a small speed boost (5-15% depending on rarity, will discuss later in thread). Bandages will provide a similar health boost (10-15% again depending on rarity. The materials for Red Bull can be obtained by farming scrap @ shipment, a new "ore" in the tunnels, and water in the rivers. The materials for bandages can be obtained by farming trees.

Rarity: When crafting something you have a chance to get 3 different rarities, Common, Uncommon & Rare. Taking Red Bull as an example, the speed would increase by 5%, 10%, & 15% respectively. 

Certain tools would be required for certain actions (e.g. pickaxe for ore, axe for trees) and a rarity system would be able to be used on them as well. A common pickaxe could take 20 seconds to destroy an ore, while a rare pickaxe could take 10 seconds. 

 

Reasoning: This would be a secondary mode of progression, not everyone has fun just by going through the ranks and trying to join a "tier 1" faction. Getting speed boosts / healing would be another incentive for the newer players, as they would want more advantages to be able to kill more experienced players in war. The introduction of rarities will also pave a path for future ideas that could potentially be a lot of fun, and help out the server population. 

 

Code: N/A

Finally a good Suggestion on something to add to the server! Thank you @Krimfor this new idea! Looking forward to it being added in the future by Garnut hehe gar(nut). hes gonna make fun of me for calling him that

  • Like 1
Link to comment
  • 1 month later...
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use | Guidelines