Shrugger 48 Posted September 19, 2018 Share Posted September 19, 2018 (edited) Description: Change the tick rate for captures from 48 seconds to 2 seconds per person(with 10 seconds to update the capture bar). The second change I would like to suggest is that make it so that US and RU capture point status bars(the currently two bars that appear on top of the screen when an objective is neutral or when an objective is captured by one team and the other team beings capping) oppose each other. Instead of having a bar for US capture rate and RU capture rate, we replace it with only one bar. I will explain and am more then willing to list examples to help visualize this change. When the wars start every objective will have either empty with 0% or 100% captured as neutral(whichever way Garnet wants to code that). US and RU move onto the objective to capture it, The bar increases with US capture points and RU Capture points until they collide(50-50 or 25-75) at this point, whichever country has more people on the objective will begin replace the other countries cap with there own. Objectives are captured by whoever has more capture points on an objective. There is a few ways to go about the third part of my suggestion. Either A: we keep Duel's system(please don't) and increase the amount of ticks to capture an objective or reduce how many "Capture points" a single tick gives per person to maintain the 20 minutes for a single individual to capture an objective. or B: Change the amount of ticks to capture an objective or how many "Capture points" a single tick gives per person to maintain the original 5 ticks a second per person rate or The option I hope will be accepted, Change the amount of ticks to capture an objective or how many "Capture points" a single tick gives per person to half the original 5 ticks a second per person rate. Finally, make objective points that have been captured recapture. Reasoning: First change: I'll go in order to suggested change. The first part is more beneficial because it makes war much more tug of war and more fast paced(like real life) by making every second count. Second change: Reduces total amount of capture points on a single objective(198% to 100%) and antagonizes US and RU combatants to cause more blood slaughter. Due to the vulnerability to having your capture points erased people will be more focused on defending objectives instead of base camping. Third change: A: Maintains a long capture system but instead of having to defend against hordes of enemies for 48 seconds to make your time and effort worth it, it makes it so every second makes it worth it B: Restores the much more appreciated(From what people on US are saying, the new system sucks) capture time but with every second being worth it instead of having to wait 5 seconds per capture C : Bypasses the old capture rate to increase the tug of war and amount of counter assaults on an objective while presenting a good reason for everyone to be on their assigned objective. Forth change: Increase the tug of war and amount of counter assaults on an objective while presenting a good reason for everyone to be on their assigned objective. Edited September 19, 2018 by Shrugger 1 1 Link to comment
Hoskins 11 Posted September 19, 2018 Share Posted September 19, 2018 (edited) +1 I would like to see this happen, new system was a good idea but wasn't thought through completely. I'd rather see B but the others are really good ideas aswell. Edited September 19, 2018 by Hoskins Link to comment
Dash 10 Posted September 19, 2018 Share Posted September 19, 2018 +1 explained thoroughly. And shows how much it can be improved. Link to comment
nobody 7 Posted September 19, 2018 Share Posted September 19, 2018 (edited) +1 Makes since. War basiclly is just basecamp for 12 minutes for either losing side. Edited September 19, 2018 by TheSovietDoggo Link to comment
The Garnut Nutter 15,180 Posted September 19, 2018 The Garnut Share Posted September 19, 2018 It was never 1 person per second, it was always a max of 1 person every 2 seconds (with intervals of 10 seconds to update) and that's what the war system is back to now. If the 'tick' occurred every second our server would literally be ddosing itself Link to comment
Shrugger 48 Posted September 19, 2018 Topic Author Share Posted September 19, 2018 3 minutes ago, Garnet said: It was never 1 person per second, it was always a max of 1 person every 2 seconds (with intervals of 10 seconds to update) and that's what the war system is back to now. If the 'tick' occurred every second our server would literally be ddosing itself I see. I'll make edit the first part of my post. Apologies. Link to comment
im_Red 5 Posted September 19, 2018 Share Posted September 19, 2018 +1 i like the added time to war and peace in the new update but the new cap system is just not fun its more or less 20 mins of cap then 10 mins of tdm Link to comment
Dillan 750 Posted September 19, 2018 Share Posted September 19, 2018 One thing I've liked is the update has encouraged tdm wars, and in TDM, it's much less rude to Basecamp because you are supposed to focus on getting kills. Link to comment
Tayler 395 Posted September 19, 2018 Share Posted September 19, 2018 An actual system that makes conquest good and people dislike it because it not tdm. Is the time a bit much? Yeah. Could be lowered to 10 minutes per cap allowing a chance at recapping, but this actually promotes strategy of sending proper forces to HOLD an objective. Way better to actually utilize numbers instead of having extras do nothing 1 Link to comment
Riskii 190 Posted September 20, 2018 Share Posted September 20, 2018 +1 Right now i don't really enjoy OBJ Because when it's 10-15 Left of war , it would be just a regular TDM Or Massive Basecamp on the losing side. Link to comment
SamSlayer 31 Posted September 20, 2018 Share Posted September 20, 2018 Big +1 The only way to avoid the 10 minute base camp/TDM part of an objective war with our current system would be to make wars 20-25 minutes again, and that would most likely cause a negative reaction in the community because most people get on for war. To throw my opinion out there, I feel that if the caps were actually faster, than it would result in more objective fighting and less base-camping. If an objective gets capped in less than a minute (almost COD domination style) US and RU wouldn't spare people to base camp because that's one less person that can be rotating over to assist in fighting on/recapping an objective. Of course with the way both countries elite players think, there is always going to be one person who thinks "let me push up a bit and pick a few people off as they rotate." I feel as if that is something that will always be unavoidable. 2 Link to comment
roxx 0 Posted September 22, 2018 Share Posted September 22, 2018 +1 the last 10 minutes of war when every objective is capped is just left to capping the losing sides FOB. It is really boring to basically never rotate to a different objective and only needing to cap with 1 person because it only goes up 1% reduces the need for war strategy. Link to comment
RAFTY 0 Posted September 22, 2018 Share Posted September 22, 2018 (edited) +1 ^ Edited September 22, 2018 by RAFTY i still see your shadow in my room Link to comment
Arnold Smith 34 Posted September 23, 2018 Share Posted September 23, 2018 +1, currently wars are who can cap the obj first. After the obj is captured it is nearly impossible for it to be flipped. So essentially everything gets capped and the winner is determined. After that it is basically a TDM. 1 Link to comment
eXg-Buddha 729 Posted September 23, 2018 Share Posted September 23, 2018 +1. It doesn't prevent spawn camping; it actually forces people to do it. Also, the side that has more people has a way better chance of winning the war. 1 2 1 Link to comment
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