Popular Post Ziggy 1,353 Posted February 17, 2023 Popular Post Share Posted February 17, 2023 (edited) Thank you to my favorite juicer, @Spencer, for helping out! Analysis of the Current Structure: “The primary reason for transitioning into an all US Army sided server was to incorporate more faction interaction and a stable RP organization of factions. The server has been through a numerous number of changes regarding either side, but something that has remained relatively the same over the years was the organization of US factions. As the server has been going through a bit of a rough patch, I figured that it's time to stir the pot again. I believe that at times like this, struggling to maintain a consistent population, players old and new want big changes. These big changes don’t necessarily solve core fundamental issues of the server, but what they do is provide a boost of interest and excitement for a little while. I think that these changes are not only beneficial for switching things up, but also bringing a boost of population to the server in which more players can address those fundamental issues together. The first part of this suggestion is to give Badri 313 a rework. I was talking with Crypt the other day and she mentioned that someone had actually left 313 to move to Red Group in favor of their models. It is no secret that models and guns are a main part of appeal for any faction. I also have to agree with their sentiment, as Badri 313 blows chunks aesthetically. The second part of this suggestion plays in part with the third. I want to completely transition from the US Army, to the United States Marine Corps. The part that plays hand in hand is the removal of donor factions. In turn, MARSOC would become a T2 faction within the US replacing Green Beret, and ISI would become Afghan’s T3 faction replacing Badri 313. Now, onto my reasoning. Aside from what was mentioned in paragraph 1, I believe that a lot of players have nostalgia for marines. Nostalgia is never a good reason for any changes, but I think that in this case specifically it is important. I want to give players something new and flashy to play with and in this case, its ISI and a complete US rework to marines. This will be very effective in drawing attention and inspiration because with any overhaul, there are a number of RP avenues that open up. I think marines will always have appeal as well as the new factions, and while this suggestion is aesthetically improving, it still serves as an important slate for future improvement of MRP. Another thing that I would like to see come from this suggestion is the merging of 055 with Tali, and MARSOC with 1MD. Back in the day, SOC and entry were connected. This had its ups and downs, but I think that overall it was good for building a connection with new players. How this worked is that 055/MARSOC would be able to promote for entry, host their tryouts, etc. The purpose of it was to build that connection and bridge newer players into SOC factions. At the same time, all SOC officers also served as enlisted officers meaning there was really never a shortage." It is also important to note that no donor classes would be touched aside from T2/3s. I think Elite classes are all fine for both sides and reassigning donors is a pain in the ass. Outline: Rework US to fit the new Marine structure presented below. Remove MARSOC and ISI as donator factions as they would become tiered factions for either side. Reimplement the merging of 055/MARSOC with their respective entry factions. Introduce MRP to a new wave of changes model, weapon, and RP wise. [ISI SUGGESTION HAS BEEN MOVED TO AFG QOL IMPROVEMENTS SUGGESTION] 1st Marine Division Model Class Name Loadout US Marine : Soldier (models/player/PMC_3/PMC__11.mdl) Same as the US Army counterpart. US Marine : Support (models/player/PMC_3/PMC__04.mdl) Same as the US Army counterpart. US Marine : LMG (models/player/PMC_3/PMC__07.mdl) Same as the US Army counterpart. US Marine : Marksman (models/player/PMC_3/PMC__08.mdl) Same as the US Army counterpart. US Marine : Infiltrator (models/player/PMC_3/PMC__06.mdl) Same as the US Army counterpart. US Marine : Sniper (models/player/PMC_3/PMC__02.mdl) Same as the US Army counterpart. US Marine : Drill Instructor (models/player/PMC_3/PMC__03.mdl) Same as the US Army counterpart. US Marine : Officer (models/player/PMC_3/PMC__01.mdl) Same as the US Army counterpart. US Marine : Breacher [T1] (models/player/PMC_3/PMC__14.mdl) Same as the US Army counterpart. US Marine : Scout [T2] (models/player/PMC_3/PMC__03.mdl) Same as the US Army counterpart. MARSOC Model Class Name Loadout MARSOC : Rifleman (models/player/usmc_auto1player.mdl) garnet_ar_scarlight, garnet_pistol_m92fs MARSOC : Corpsman (models/player/soldier_mskhlmt02player.mdl) fas2_ifak, weapon_defibrillator, garnet_pistol_m92fs, smoke_grenade MARSOC : Breacher (models/player/usmcgazplayer.mdl) garnet_lmg_m249, garnet_pistol_m92fs, garnet_fraggrenade MARSOC : Demolition (models/player/usmc_goggle3player.mdl) garnet_shotgun_m3super90, garnet_pistol_m92fs MARSOC : Scout (models/player/spfrc_mskhlmt01player.mdl) cw_m14, garnet_pistol_m92fs MARSOC : Commander (models/player/spfrc_gogglesplayer.mdl) garnet_ar_scarlight, cw_m14, garnet_pistol_m92fs, weapon_cuff_rope MARSOC : Commando [T2] (models/player/usmc2player.mdl) garnet_ar_scarlight, garnet_pistol_m92fs, garnet_shotgun_xm1014 MARSOC : Guerilla [T3] (models/player/usmcgazplayer.mdl) garnet_ar_scarlight, garnet_pistol_m92fs, fas2_ifak, weapon_defibrillator, weapon_sh_flashbang Force Recon Model Class Name Loadout Force Recon : Rifleman (models/kuge/usmcpack pm/kusmc-1.mdl) garnet_ar_m4sopmod, garnet_pistol_m1911 Force Recon : Corpsman (models/kuge/usmcpack pm/kusmc-2.mdl) fas2_ifak, weapon_defibrillator, garnet_pistol_m1911, smoke_grenade Force Recon : Scout (models/kuge/usmcpack pm 2/kusmc-1.mdl) garnet_sniper_sr338, garnet_pistol_m1911, smoke_grenade Force Recon : Engineer (models/kuge/usmcpack pm 3/kusmc-2.mdl) cw_tr09_lr300, garnet_pistol_m1911, m9k_prozy_mine Force Recon : Marksman (models/kuge/usmcpack pm 3/kusmc-1.mdl) cw_m14, garnet_pistol_m1911 Force Recon : Officer (models/kuge/usmcpack pm 3/kusmc-2.mdl) garnet_ar_m4m203, garnet_sniper_sr338, weapon_cuff_rope Force Recon : Infringer [T2] (models/kuge/usmcpack pm 2/kusmc-2.mdl) garnet_ar_m4m203, garnet_pistol_m1911, garnet_fraggrenade Force Recon : Combat Corpsman [T3] (models/kuge/usmcpack pm 3/kusmc-2.mdl) garnet_ar_m4m203, fas2_ifak, weapon_defibrillator, garnet_pistol_m1911 DEVGRU Model Class Name Loadout DEVGRU : Rifleman (Models/CODMW2/T_CODMW2H.mdl) garnet_smg_ump45, garnet_pistol_p99 DEVGRU : Corpsman (Models/mw2guy/diver/diver_02.mdl) fas2_ifak, weapon_defibrillator, garnet_pistol_p99, smoke_grenade DEVGRU : Sniper (Models/CODMW2/T_CODM.mdl) garnet_sniper_m82a3, garnet_pistol_p99 DEVGRU : Infiltrator (Models/CODMW2/CODMW2HEXE.mdl) lockpick, garnet_pistol_p99, garnet_shotgun_m620 DEVGRU : Specialist (Models/mw2guy/diver/diver_03.mdl) garnet_ar_honeybadger, garnet_pistol_p99, weapon_sh_flashbang DEVGRU : Commander (Models/mw2guy/diver/m_soap.mdl) garnet_smg_ump45, garnet_sniper_m82a3, garnet_pistol_p99, weapon_cuff_rope DEVGRU : Combatant (Models/CODMW2/CODMW2HEXE.mdl) garnet_smg_ump45, garnet_pistol_p99, fas2_ifak, weapon_defibrillator DEVGRU : Diver (Models/mw2guy/diver/diver_full.mdl) garnet_sniper_m82a3, garnet_pistol_p99, m9k_tear_gas, garnet_battlerifle_scarheavy Entry Ranking Structure Subfaction 1st Marine Division MARSOC Force Recon DEVGRU MOS/Abv. 1MD MARSOC 0321 DEVGRU E-1 PVT PVT E-2 PFC PFC E-3 LCpl LCpl E-4 Cpl Cpl Cpl PO3 E-5 Sgt Sgt Sgt PO2 E-6 SSgt SSgt SSgt PO1 E-7 GySgt GySgt GySgt CPO E-8 MSgt/1st Sgt MSgt/1st Sgt MSgt/1st Sgt SCPO E-9a SgtMaj SgtMaj SgtMaj MCPON E-9b SMMC SMMC Officer Ranking Structure Subfaction 1st Marine Division MARSOC Force Recon DEVGRU MOS/Abv. 1MD MARSOC 0321 DEVGRU WO1 WO WO2 CWO O-1 2ndLT 2ndLT 2ndLT ENS O-2 1stLt 1stLt 1stLt LTJG O-3 Capt Capt Capt LT O-4 Maj Maj Maj LCDR O-5 LtCol LtCol LtCol CDR O-6 Col Col Col CAPT O-7 BGen O-8 MajGen O-9 LtGen O-10 Gen Content: https://steamcommunity.com/sharedfiles/filedetails/?id=2483691245 https://steamcommunity.com/sharedfiles/filedetails/?id=232636218 https://steamcommunity.com/sharedfiles/filedetails/?id=2415738513 https://steamcommunity.com/sharedfiles/filedetails/?id=176238701 Edited February 20, 2023 by Ziggy 2 1 11 Link to comment
Draco_ 223 Posted February 17, 2023 Share Posted February 17, 2023 (edited) I agree with everything said. I feel like a "new" US side would be nice. Edited February 17, 2023 by Draco_ Link to comment
Ziggy 1,353 Posted February 17, 2023 Topic Author Share Posted February 17, 2023 Just now, Draco_ said: I agree with everything said. I dont know if I missed if u said it but what would Force Recon replace? For clarification, the faction structure on each side would be: US Army -> 1st Marine Division Green Beret -> MARSOC Rangers -> Force Recon Delta Force -> DEVGRU Taliban 055th Brigade Red Group Badri 313 -> Inter-Services Intelligence 1 Link to comment
Red_Panda 3 Posted February 17, 2023 Share Posted February 17, 2023 I really do like this suggestion a lot, brings new structure and some new/old factions back into the rotation. I miss regular NSWC but it's whatevers lmao. Especially with replacing Rangers with Force Recon, that is a very interesting change up. Why do you think that they would need to change? Rangers would be fitting with the SOC factions being implemented, no? Link to comment
Ziggy 1,353 Posted February 17, 2023 Topic Author Share Posted February 17, 2023 57 minutes ago, Red_Panda said: Rangers would be fitting with the SOC factions being implemented, no? I’m no military expert, but I’m pretty sure Rangers falls under Army jurisdiction. Force Recon is a division within the marines, as are navy seals. Link to comment
Draco_ 223 Posted February 17, 2023 Share Posted February 17, 2023 1 hour ago, Red_Panda said: I miss regular NSWC but it's whatevers lmao. I feel like if Seals got reimplemented the faction leader would be down to have NWSC and DEVGRU within Seals. Link to comment
PraetorDon 485 Posted February 17, 2023 Share Posted February 17, 2023 (edited) 8 hours ago, Ziggy said: *Snip* Multiquote is being a pain on mobile. Another thing that I would like to see come from this suggestion is the merging of 055 with Tali, and MARSOC with 1MD. Back in the day, SOC and entry were connected. This had its ups and downs, but I think that overall it was good for building a connection with new players. How this worked is that 055/MARSOC would be able to promote for entry, host their tryouts, etc. The purpose of it was to build that connection and bridge newer players into SOC factions. At the same time, all SOC officers also served as enlisted officers meaning there was really never a shortage." I have mixed feelings on this. I've seen it work, but more often that not (even as recently as a month ago) it has not. Takes the right kind of Marshal/GA and you need to SOC leaders and Marshal/GA to have some sort of preexisting connection so things don't turn into the Marshal micromanaging a SOC in addition to the main faction, or completely ignoring it. Regarding removing donor factions, yes, please remove them. Everything else looks good and I'm up for changing things up a bit. My main is concern is the time it will take to implement these changes. How long would you expect something like this to take? For the record, this is almost the same argument of swapping RU for Taliban. Edited February 17, 2023 by PraetorDon Link to comment
Smity_ 257 Posted February 17, 2023 Share Posted February 17, 2023 7 hours ago, Ziggy said: DEVGRU : Diver (Models/mw2guy/diver/diver_full.mdl) garnet_sniper_m82a3, garnet_pistol_p99, m9k_tear_gas, garnet_battlerifle_scarheavy Idk how i feel about a full ass diver with flippers running around on a desert map. I would probably change that if we were to even think about this. And also. We would have to look into if the hitboxes were fixed for these. With adding in a complete revamp would involve changing the squad system, spawns, Textscreens, docs, just overall getting used to the new factions. 2 Link to comment
BrianTheilliterate 147 Posted February 17, 2023 Share Posted February 17, 2023 (edited) Im changing this to a -1 mainly due to US are outnumbering Taliban almost 24/7, so if we do change and give US something new and improved. US will outnumber Taliban even more then already. Don't get me wrong but this is a great idea but at the moment with Taliban numbers I feel like this could kill Taliban even more then it already is. What we need other then a US big change is Tali side or something new that will bring people bad from US or help keep New members to stay or different guns idk. Edited February 17, 2023 by BrianTheilliterate 1 Link to comment
acer 636 Posted February 17, 2023 Share Posted February 17, 2023 (edited) I think it would be nice to freshen things up a bit, but I can also easily see the counterargument to this, being why? From a garnet/management standpoint this seems largely like a waste of time, that would show relatively little improvement for maybe a month at best. I have no objections, in fact I agree that something new would be nice, but I really can't imagine this being received well. Edited February 17, 2023 by acer 2 Link to comment
Woods 17 Posted February 17, 2023 Share Posted February 17, 2023 +1 would be nice to see this change happen Altho where tf did the RU change go if that’s still in the works I assume it would go t3 forcon t2 MARSOC and t1 DEVGRU this could also help have t3 and base faction work together alot more as FORCON falls under MAGTF and not SOCOM Link to comment
The_real_Bp 7 Posted February 17, 2023 Share Posted February 17, 2023 -1 US number is great, I dont see a necessary change to marine when it is probably gonna be a temporary boost with overhaul that will take months to complete. This is an opinion from a staff point of view, right now AFG side is declining which makes imbalance between US number and AFG number boosting mainly US side will only hurt the server more in the long run. Imagine US has all the number because noone wants to play AFG because of the newly implement US marine system than it will only create even more imbalance which will effect war time and PvP event thus reducing pop more after the "temporary boost". Link to comment
Ziggy 1,353 Posted February 17, 2023 Topic Author Share Posted February 17, 2023 1 hour ago, Smity_ said: I would probably change that if we were to even think about this. And also. We would have to look into if the hitboxes were fixed for these. I threw in diver for fun, the model/name could be anything as it’s the same T3 DF has now. Any hit boxes that aren’t good can be immediately made perfect through my lapdog, special. Link to comment
PhatPropane 36 Posted February 17, 2023 Share Posted February 17, 2023 I have some GA bias in the fact that I have been in Army for literal years and am now the GA but here are my concerns. Documents: Reworking docs will take a lot of time and there will be some decent and substantial changes that will need to be made in order to fit into the new 1MD. Also we have a few things that are army specific. Not to mention roster would have to be changed(final roll call, Officer Roster). Numbers: The US has had amazing numbers for almost a month now. This change is really just US sided. It does really not a whole lot to TALI and will just encourage more players to join US. While sure I would love to have massive US numbers but what's the fun in not having any AFG on to fight us. Wars become pointless and just general RP goes down. Tradition: I like the aspect of getting rid of donator factions but replacing Army which has been here for Garnet's whole life span would be weird and I don't think people would like it. Yes this is a fresh new idea but there is a lot built on this server and Army is one of those that has been a pillar for a while. Management: Now I in no way speak for the management of garnet gaming but I don't see motivation for Garnet to remove donator factions. One people buy them, two they are large money makers, and 3 it gives people the opportunity to do what they want with a small group. Still I personally don't like them but hey you have the money like that to spend on Garnet Gaming MRP | Hiring Staff go ahead. These are just some of my thoughts on this idea. I am not really a fan of this idea cause it will confuse a large amount of people and be difficult to relearn also all the reason aforementioned. 1 2 Link to comment
Ziggy 1,353 Posted February 17, 2023 Topic Author Share Posted February 17, 2023 1 hour ago, acer said: little improvement for maybe a month at best. I have no objections, in fact I agree that something new would be nice Well you’ve answered your own question on why. There isn’t much I can do currently to support the server past what I’m able to do as a moderator, so suggestions have always been something I’m constantly thinking of. It isn’t bad to say that something new would be nice, regardless of whether it will serve as a permanent solution to the servers problems (it won’t). Link to comment
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