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StarwarsRP Development Progress [Month of December, 2023]


Nutter

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  • The Garnut

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New format for the new year, so I can spend more time developing, and less time writing 18 update posts a month 

December was EXTREMELY productive for StarwarsRP with tons of new features

 

 

Citadel System

Aa citadel system has been added to promote players to train during the downtime on our server!
Before you start screaming about how this system is broken, please be aware you MUST claim the claimboard located outside of Citadel prior to initiating a simulation

 

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Once this is done, players can interact with the physical console

 

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This console will pop up a very neat and easy-to-ready UI showing them what simulations are available (officers, feel free to use these for tryouts)

 

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From that point on, all AI will be automatically spawned, and the simulation is ready to go!

 

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K - Company

This new battalion has been added as part of 327th as a response for their high activity and dedication for their role.

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K Company carry similar markings to 327th, but a little bit classier :^)

 

I also made peepeepoopoo colored lore characters, IE: Bly - who look like he got pooped on, pissed on, then put through a cheesegrater.

 

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Christmas Collection

Released a month-long collection called the Christmas Collection, featuring a Frostbitten outfit, as well as the Gift and Knitted helmets.

The recipe to obtain these was fairly cheap at about $6,000 in-game, which allowed all players to obtain as many tokens as desired, good call @AlexConway


The recipe was: 

3x Durasteel, 3x Bronzium, 3x Hypercloth, 3x Roll of Synthmesh

 

 

 

Fleet Ships

Dynamic Ship Destruction Rewards

When it comes to automated quests, the rewards given out for destroying large fleet ships has been hugely revamped,

The following rewards will be split amongst those who contributed to the destruction of CIS equipment

Sensor Array - 500 credits

Anti Air Turret - 750 credits

CIS Weapon Systems - 1000 credits

CIS Communications - 1750 credits

Core - 2500 credits

Munificent - 5000 credits

Providence - 6000 credits

Subjugator - 7500 credits

 

Additionally, attacking friendly ships will now also give you a FINE

Acclamator - 2000 credits fine

Arquitens - 5000 credits fine

venator - 6000 credits fine
Victory - 7500 credits fine

 

Be stupid now 😠

 

 

 

Armed Ships

CIS event ships are no longer just frozen ships in the sky with health, but dynamic entities that will shoot back at players, at complete random. Making fighting them for the reward challenging and require teamwork.

 

 

 

Mini Map

A minimap has been added onto the server - a heavily modified version of the very popular "GMap", with the commands /map to toggle, and /mapconfig to set your automation binds through a menu 🙂

 

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This map was so severely optimized, you would only lose out on about 10% of your FPS (which still sounds very high, but believe it or not, it's VERY low for a map)

 

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Added support for "Droids" so they will pop up as a red dots on your minimap

 

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Added support for Fleet ships, so if those are spawned, your minimap re-generates itself that was you can see them and their movement (primarily for event purposes)

 

 

 

 

Job Change Screen

When changing roles, rather than just vanishing into the ground, and teleporting back up to the surface of the moon, players' screens will now instead neatly fade to black, then fade back into reality when they're spawned into their new role, for a prettier transition.

 

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Qualifications Chats

Entirely recoded/revamped, as per @AlexConway's stupid instructions

Pilot Chat

Renamed from /plt to /atc

Output is:

[Republic ATC] <User’s Name>
 

This chat is now globally viewable, but is only usable by pilots and republic navy.

 

Engineer Chat

Command stayed as /eng

Output remained as:

[ENG] <User’s Name>
 

This chat is now usable by everyone, but only viewable by engineer members.

 

 

EOD Chat

Command stayed as /eod

Output remained as:

[EOD] <User’s Name>
 

This chat is now usable by everyone, but only viewable by EOD members.

Medic Chat

Command stayed as /med

Output remained as:

[MED] <User’s Name>
 

This chat is now usable by everyone, but only viewable by Medically Certified members.

 

Hackable Consoles

Added HUD support for hacking consoles (tooled entity)

 

 

 

Venator Map

Deliveries have been set up

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Engineer Tasks have been set up (Pipelines and Fuseboxes) thank you @AlexConway

 

 

 

104th Mortar

Given a partial revamp, there is no more incendiary attachment which sparks a fire, due to a huge FPS loss, but the existing explosive round has been heavily revamped, with a much bigger attack radius and damage. Finally, the turning speeds of the Mortar have been increased drastically to allow for quicker zeroing in on a target

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Bugs & Miscellaneous

Anakin Skywalker Role

Granted access to NCC Keypad

 

Hall of Fame

Renamed “Sub-Lieutenant H. Aran“ to "Sub-Lieutenant H. Rydel" under Fallen Command

Added "Lt Commander H. Ulysses" under Fallen Command

 

Dire Company Rifleman Role

ability to use 'U' team chat has been corrected

 

501st Jet Trooper Role

Granted access to specialty cosmetic loadouts, IE: Medic, EOD, Engineer, Pilot.

 

Jedi Skill Tree

Corrected issues with the description and issuing of the Versatile form

 

Vehicle Requisitions

Partially recoded to correct major issues with vehicle spawning

Shifted the Y-Wing spawnpoint forward, as it is too big to spawn in a hangar

 

Jetpack

Recoded a HUGE portion of this swep in order to promote better FPS for all clients 😄

 

Claimboards

Added the 327th Star Corps category

 

Compass

Spent about 9 hours re-coding a damn compass on our hud (wanted it to be more efficient) because some assholes wanted its numericals increasing to the right of North

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Edited by Nutter
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  • Community Director
24 minutes ago, Nutter said:

Entirely recoded/revamped, as per @AlexConway's stupid instructions

😧 

 

25 minutes ago, Nutter said:

because some assholes

@Jake

Great update per usual! I know there is a lot more that we've done that didn't make it to this post, but definitely looking forward to 2024 for SWRP!

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  • 5 weeks later...
On 12/31/2023 at 4:43 PM, Nutter said:

Spent about 9 hours re-coding a damn compass on our hud (wanted it to be more efficient) because some assholes wanted its numericals increasing to the right of North

It was backwards 🤷‍♂️

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