The Garnut Nutter 15,167 Posted December 31, 2023 The Garnut Share Posted December 31, 2023 (edited) New format for the new year, so I can spend more time developing, and less time writing 18 update posts a month December was EXTREMELY productive for StarwarsRP with tons of new features Citadel System Aa citadel system has been added to promote players to train during the downtime on our server! Before you start screaming about how this system is broken, please be aware you MUST claim the claimboard located outside of Citadel prior to initiating a simulation Once this is done, players can interact with the physical console This console will pop up a very neat and easy-to-ready UI showing them what simulations are available (officers, feel free to use these for tryouts) From that point on, all AI will be automatically spawned, and the simulation is ready to go! K - Company This new battalion has been added as part of 327th as a response for their high activity and dedication for their role. K Company carry similar markings to 327th, but a little bit classier :^) I also made peepeepoopoo colored lore characters, IE: Bly - who look like he got pooped on, pissed on, then put through a cheesegrater. Christmas Collection Released a month-long collection called the Christmas Collection, featuring a Frostbitten outfit, as well as the Gift and Knitted helmets. The recipe to obtain these was fairly cheap at about $6,000 in-game, which allowed all players to obtain as many tokens as desired, good call @AlexConway The recipe was: 3x Durasteel, 3x Bronzium, 3x Hypercloth, 3x Roll of Synthmesh Fleet Ships Dynamic Ship Destruction Rewards When it comes to automated quests, the rewards given out for destroying large fleet ships has been hugely revamped, The following rewards will be split amongst those who contributed to the destruction of CIS equipment Sensor Array - 500 credits Anti Air Turret - 750 credits CIS Weapon Systems - 1000 credits CIS Communications - 1750 credits Core - 2500 credits Munificent - 5000 credits Providence - 6000 credits Subjugator - 7500 credits Additionally, attacking friendly ships will now also give you a FINE Acclamator - 2000 credits fine Arquitens - 5000 credits fine venator - 6000 credits fine Victory - 7500 credits fine Be stupid now Armed Ships CIS event ships are no longer just frozen ships in the sky with health, but dynamic entities that will shoot back at players, at complete random. Making fighting them for the reward challenging and require teamwork. Mini Map A minimap has been added onto the server - a heavily modified version of the very popular "GMap", with the commands /map to toggle, and /mapconfig to set your automation binds through a menu This map was so severely optimized, you would only lose out on about 10% of your FPS (which still sounds very high, but believe it or not, it's VERY low for a map) Added support for "Droids" so they will pop up as a red dots on your minimap Added support for Fleet ships, so if those are spawned, your minimap re-generates itself that was you can see them and their movement (primarily for event purposes) Job Change Screen When changing roles, rather than just vanishing into the ground, and teleporting back up to the surface of the moon, players' screens will now instead neatly fade to black, then fade back into reality when they're spawned into their new role, for a prettier transition. Qualifications Chats Entirely recoded/revamped, as per @AlexConway's stupid instructions Pilot Chat Renamed from /plt to /atc Output is: [Republic ATC] <User’s Name> This chat is now globally viewable, but is only usable by pilots and republic navy. Engineer Chat Command stayed as /eng Output remained as: [ENG] <User’s Name> This chat is now usable by everyone, but only viewable by engineer members. EOD Chat Command stayed as /eod Output remained as: [EOD] <User’s Name> This chat is now usable by everyone, but only viewable by EOD members. Medic Chat Command stayed as /med Output remained as: [MED] <User’s Name> This chat is now usable by everyone, but only viewable by Medically Certified members. Hackable Consoles Added HUD support for hacking consoles (tooled entity) Venator Map Deliveries have been set up Engineer Tasks have been set up (Pipelines and Fuseboxes) thank you @AlexConway 104th Mortar Given a partial revamp, there is no more incendiary attachment which sparks a fire, due to a huge FPS loss, but the existing explosive round has been heavily revamped, with a much bigger attack radius and damage. Finally, the turning speeds of the Mortar have been increased drastically to allow for quicker zeroing in on a target Bugs & Miscellaneous Anakin Skywalker Role Granted access to NCC Keypad Hall of Fame Renamed “Sub-Lieutenant H. Aran“ to "Sub-Lieutenant H. Rydel" under Fallen Command Added "Lt Commander H. Ulysses" under Fallen Command Dire Company Rifleman Role ability to use 'U' team chat has been corrected 501st Jet Trooper Role Granted access to specialty cosmetic loadouts, IE: Medic, EOD, Engineer, Pilot. Jedi Skill Tree Corrected issues with the description and issuing of the Versatile form Vehicle Requisitions Partially recoded to correct major issues with vehicle spawning Shifted the Y-Wing spawnpoint forward, as it is too big to spawn in a hangar Jetpack Recoded a HUGE portion of this swep in order to promote better FPS for all clients Claimboards Added the 327th Star Corps category Compass Spent about 9 hours re-coding a damn compass on our hud (wanted it to be more efficient) because some assholes wanted its numericals increasing to the right of North Edited December 31, 2023 by Nutter 1 Quote Link to comment
Community Director AlexConway 1,152 Posted December 31, 2023 Community Director Share Posted December 31, 2023 24 minutes ago, Nutter said: Entirely recoded/revamped, as per @AlexConway's stupid instructions 25 minutes ago, Nutter said: because some assholes @Jake Great update per usual! I know there is a lot more that we've done that didn't make it to this post, but definitely looking forward to 2024 for SWRP! Quote Link to comment
StarWarsRP Management Team Quads 39 Posted December 31, 2023 StarWarsRP Management Team Share Posted December 31, 2023 Hell yeah dog! 1 Quote Link to comment
StarWarsRP Administration Team Sam_my 17 Posted December 31, 2023 StarWarsRP Administration Team Share Posted December 31, 2023 The rate of server improvement has been astounding. very excited for the new year 1 Quote Link to comment
Forums Moderator Python 454 Posted December 31, 2023 Forums Moderator Share Posted December 31, 2023 I hate you for slandering my model (jk thank you very much for adding all this cool shit) 2 Quote Link to comment
StarWarsRP Management Team Failed401 67 Posted December 31, 2023 StarWarsRP Management Team Share Posted December 31, 2023 A good amount of stuff added/improved this month, very cool Quote Link to comment
Jake 933 Posted January 31 Share Posted January 31 On 12/31/2023 at 4:43 PM, Nutter said: Spent about 9 hours re-coding a damn compass on our hud (wanted it to be more efficient) because some assholes wanted its numericals increasing to the right of North It was backwards Quote Link to comment
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