Panini 148 Posted November 9, 2018 Share Posted November 9, 2018 (edited) Yikes. Many of you already know, but the RU Frogmen Classes all have the problem of not being counted as an RU class. Of course, there's a multitude of reasons these problems haven't been fixed yet, however it never hurts being brought to light. The Problem(s) During Wars: None of the four Frogmen classes are counted as being in the RU faction and are instead counted as being allied with the recruits. (Can't do damage to recruits during wartime.) The problems that arise with this are:1. Team Damage during wars. We can kill RU and they can also kill us. (Stacks VERY poorly with Frogmen: Tactical having grenades.) 2. We can't type in radio at all, missing callouts, plans and everything else that comes with the radio. 3. We can't cap points for RU during wars, rendering us almost useless in capping and getting rid of US progress on points faster. 4. Our kills don't count towards RU kills during TDM wars. The Problems Outside of Wars (Smaller Problems): 1. Head hitboxes are the size of Russia (haha) 2. No squads. Here is a video I put together quickly to put these problems into a visual perspective Reasoning Behind this Post: The classes are fucked and it hinders gameplay to an extreme amount due to the reasons stated above. Edited November 9, 2018 by PaniniV2 4 4 Link to comment
Apollo 342 Posted November 9, 2018 Share Posted November 9, 2018 (edited) +1 It really sucks when I'm trying to play a war and then I die to my own teammates or if I kill my own teammates by accident. Since there is friendly fire, I can't play things like the Tactical class because if I use my grenades and it lands nearby one of my teammates, they will blow up and die. This can just lead to accidental MassRDMs on your own teammates. Edited November 9, 2018 by Apollo 5 Link to comment
Tora1 889 Posted November 9, 2018 Share Posted November 9, 2018 (edited) +1 Little things that should be fixed to allow fellow frogmens to properly play the class. Thank you Panini for creating the post. Edited November 9, 2018 by Tora1 2 1 Link to comment
MilitaryRP Super-Admin Ozzy 2,003 Posted November 9, 2018 MilitaryRP Super-Admin Share Posted November 9, 2018 +1 Turns people off of the faction and playing as the 4 classes during war. 1 Link to comment
Vibe 1,088 Posted November 9, 2018 Share Posted November 9, 2018 +1 This update has been needed since the faction was added. 1 Link to comment
Riskii 190 Posted November 9, 2018 Share Posted November 9, 2018 +1 please fix team damage thing is annoying 1 Link to comment
Fupert1 231 Posted November 9, 2018 Share Posted November 9, 2018 +1. This should've been implemented when the faction was implemented. 4 1 1 Link to comment
Cypher 72 Posted November 9, 2018 Share Posted November 9, 2018 +1 It's obvious why these things should be implemented since as of right now Frogmen are missing basic game mechanics. Link to comment
Strange6688846993 53 Posted November 9, 2018 Share Posted November 9, 2018 Big +1 these definitely need to be addressed as everytime in war I hate having to hinder a FM by killing them by mistake Link to comment
Caboose 13 Posted November 9, 2018 Share Posted November 9, 2018 +1 This issue has been prevalent for too long. Link to comment
Phantom 1,548 Posted November 9, 2018 Share Posted November 9, 2018 This deffo needs to happen. Will add to top priority things for Garnet to do. 1 1 Link to comment
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