The Garnut Nutter 15,189 Posted June 29, 2018 The Garnut Share Posted June 29, 2018 Current bases layout, looking for criticism and potentially changing things up Leave any ideas or criticism (please no trolling or u get dat warning) Note: both bases feature an underground area that is accessible via the hub building (bottom left) US Base From left to right Hub building, training facility, kill-house, jail, warehouse RU Base From left to right HUB building, warehouse, shooting range/training facility, kill-house 2 1 Quote Link to comment
Homast 377 Posted June 29, 2018 Share Posted June 29, 2018 inb4 obligitory "WOW GARNET. GOOD JOB KEEP IT UP. PROUD OF YOU" RU base looks slightly more spacious than US base. probably just my mind playing tricks on me. US base looks neat and compact, and properly pathed. To me, I think that the RU shooting range looks a little weird in how it's been placed. An alternative that i'd do would be to rotate the top right corner 90 degrees and swap the position of the killhouse with it Quote Link to comment
Phantom 1,548 Posted June 30, 2018 Share Posted June 30, 2018 Please give actual criticism instead of just say "Awesome!" Otherwise he won't know what you guys want. Quote Link to comment
Ebichu 85 Posted June 30, 2018 Share Posted June 30, 2018 A jail?US GET MP BACK??????if not then why is it added, besides that maybe add a little bit more light in the bases. 1 Quote Link to comment
Phantom 1,548 Posted June 30, 2018 Share Posted June 30, 2018 Just now, Agent 224 said: A jail?US GET MP BACK??????if not then why is it added, besides that maybe add a little bit more light in the bases. No MP. The jail is being added to possibly be a spot to bring the kidnappee from the missions or even for kidnapped players. Another idea I heard from someone (can't remember who) is to put people there who are jailed by Diplomats (handcuffs or some sort of arresting system still needs to be added to the classes). They might be freed if someone griefs the button though. 1 Quote Link to comment
Ebichu 85 Posted June 30, 2018 Share Posted June 30, 2018 1 minute ago, Phantom said: No MP. The jail is being added to possibly be a spot to bring the kidnappee from the missions or even for kidnapped players. Another idea I heard from someone (can't remember who) is to put people there who are jailed by Diplomats (handcuffs or some sort of arresting system still needs to be added to the classes). They might be freed if someone griefs the button though. Seems legit. Quote Link to comment
The Garnut Nutter 15,189 Posted June 30, 2018 Topic Author The Garnut Share Posted June 30, 2018 3 hours ago, Church of Zero Two said: inb4 obligitory "WOW GARNET. GOOD JOB KEEP IT UP. PROUD OF YOU" RU base looks slightly more spacious than US base. probably just my mind playing tricks on me. US base looks neat and compact, and properly pathed. To me, I think that the RU shooting range looks a little weird in how it's been placed. An alternative that i'd do would be to rotate the top right corner 90 degrees and swap the position of the killhouse with it You were so right about hte "GOOD JOB KEEP IT UP" haha It's not your brain playing tricks on you, I have yet to "fine detail" the RU base because i'm not very happy with its layout, so its missing alot of decors which US currently has. I'm going to try rotating the building and relocating KH as per your request 2 Quote Link to comment
Community Director AlexConway 1,159 Posted June 30, 2018 Community Director Share Posted June 30, 2018 17 hours ago, Church of Zero Two said: “WOW GARNET. GOOD JOB KEEP IT UP. PROUD OF YOU" What he said, as usual garnet, you impress us. It has a nice aesthetic Quote Link to comment
SamSlayer 31 Posted June 30, 2018 Share Posted June 30, 2018 20 hours ago, Garnet said: Current bases layout, looking for criticism and potentially changing things up Leave any ideas or criticism (please no trolling or u get dat warning) Note: both bases feature an underground area that is accessible via the hub building (bottom left) US Base From left to right Hub building, training facility, kill-house, jail, warehouse RU Base From left to right HUB building, warehouse, shooting range/training facility, kill-house Quick question, so are these HUB buildings basically our debriefs or are they like our spawns? Also the exteriors of the bases look very dim, maybe some lights/more fires would rectify that? Other than that I think the map is coming along nicely. Well done garnet. Quote Link to comment
BeeBopBrand 6 Posted June 30, 2018 Share Posted June 30, 2018 There's no snow or even light spread out soft pack in the bases or on the roofs? At least the road maybe? Also, in US base. What's going on with the giant yellow silo? Seems empty in that area. No gate doors? That'd be kinda cool but it's not huge Looks great man! Excited. Quote Link to comment
Bortnik 451 Posted July 1, 2018 Share Posted July 1, 2018 22 hours ago, Agent 224 said: Seems legit. Great minds think alike 1 Quote Link to comment
Arnold Smith 34 Posted July 1, 2018 Share Posted July 1, 2018 Is there a reason US has jail but RU doesnt? I was about to say "Great moves, keep it up, proud of you" but now I cant. cuz the jail makes sense for kidnap (player kidnap), as mentioned. But Ru does have one Bias? All seriousness though both should have jail and thanks for your work. Also maybe add back the flags on each base? Quote Link to comment
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