shrimp 764 Posted January 21, 2020 Share Posted January 21, 2020 Description: Add a Docter sight to the FMG-9. Reasoning: Highly requested change to the weapon in my discussion throughout the day. Simple addition that makes all the difference. Additional Information: Relevant Code Bits: SWEP.DocterPos = Vector(-2.355, -4, -0.16) SWEP.DocterAng = Vector(-0.77, 0.64, -1.3) ["kry_docter_sight"] = { type = "Model", model = "models/weapons/krycek/sights/docter_reddot.mdl", bone = "fmg9_d", rel = "", pos = Vector(0.023, 14.0, 0.65), angle = Angle(0, -90, 0), size = Vector(0.68, 0.68, 0.68), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } SWEP.Attachments = {[1] = {header = "Optic", offset = {-400, -600}, atts = {"kry_docter_sight"}}, [2] = {header = "Barrel", offset = {-650, -350}, atts = {"md_tundra9mm"}}, [3] = {header = "Rail", offset = {400, -520}, atts = {"md_anpeq15"}}, ["+reload"] = {header = "Ammo", offset = {-300, 200}, atts = {"am_magnum", "am_matchgrade"}} 5 Link to comment
Cameron 46 Posted January 21, 2020 Share Posted January 21, 2020 +1 Like Shrimps said, simple scope that will just benefit the gun Link to comment
skrt 674 Posted January 21, 2020 Share Posted January 21, 2020 +1 FMG is an underrated gun cause it has no sight besides iron. It'd be nice to see this happen Link to comment
Homast 377 Posted January 21, 2020 Share Posted January 21, 2020 +1 Dear god yes, I would love to use the gun that was bought for me oh so many christmases ago, But the problem, is that it's near impossible to stay on target with the Iron Sights blocking 45% of your screen. Maybe the Docter sight'll actually make this a viable weapon once again 1 Link to comment
Kendal 450 Posted January 21, 2020 Share Posted January 21, 2020 +1 For a sight on the FMG. Its really underutilized because having no sight and terrible ironsight's makes it a spray and pray hip fire weapon. With a small sight like this, it could really help the FMG become a formidable weapon. Link to comment
Remake 226 Posted January 21, 2020 Share Posted January 21, 2020 +1 I use the FMG all the time and having a sight on it would really help rather than always spraying from the hip. Link to comment
Dan Gardner 346 Posted January 21, 2020 Share Posted January 21, 2020 +1 with the code right there, it wouldn't take a lot of effort to add this and would make FMG a more reliable weapon. Link to comment
Vac_ 174 Posted January 21, 2020 Share Posted January 21, 2020 +1 as stated, FMG is a good weapon tht is shadowed by the fact that there is no scope attachment. I see this more as a must. Link to comment
The Garnut Nutter 15,194 Posted January 22, 2020 The Garnut Share Posted January 22, 2020 The FMG was buffed due to its lack of scopes and is priced more competitively than the A5, so bare in mind that it will be nerfed with an additional scope Link to comment
Homast 377 Posted January 22, 2020 Share Posted January 22, 2020 16 minutes ago, Garnet said: it will be nerfed with an additional scope In what kind of way? Fire rate would be a decent nerf imo, as That's already a complaint with the weapon I've heard and experienced, It shoots too fast for the mag size. That might actually be considered a buff though. Link to comment
Pencil 767 Posted January 22, 2020 Share Posted January 22, 2020 27 minutes ago, Garnet said: FMG was buffed due to its lack of scopes and is priced more competitively than the A5 All I'm seeing is 7.5% less spread due to lazer and less hip spread. Considering the "optimal" FMG load out isn't really optimal since prestiged players exist and if you're doing 25 damage it wont be enough to 4 shot them, I think the addition of the sight would be perfectly fine. imo, respectively. Link to comment
Sim_One 116 Posted January 22, 2020 Share Posted January 22, 2020 +1 Would like to see this be implemented and would be a slight buff to the FMG-9 Link to comment
The Garnut Nutter 15,194 Posted January 22, 2020 The Garnut Share Posted January 22, 2020 14 hours ago, Pencil said: All I'm seeing is 7.5% less spread due to lazer and less hip spread. Considering the "optimal" FMG load out isn't really optimal since prestiged players exist and if you're doing 25 damage it wont be enough to 4 shot them, I think the addition of the sight would be perfectly fine. imo, respectively. Prestiging is getting re-worked fairly soon anyways, and it does have less recoil/spread while being at a 20% lower price point due to the fact it has no scope. I will likely knock off its damage down to 26 so with attachments you're looking at 22-23 damage. 2 1 1 Link to comment
Horse 352 Posted January 31, 2020 Share Posted January 31, 2020 (edited) 1+ The damage downgrade will suck but I believe the fire rate will make up for that if that isn’t nerfed aswell. Edited January 31, 2020 by TheRealHorse Link to comment
AwesomeAidan0221 701 Posted April 21, 2020 Share Posted April 21, 2020 Your suggestion has been Accepted, Please note that accepted suggestions will not necessarily be implemented into the server, but rather forked over to the development team for a second opinion, at which point they are free to choose between implementation or not. Link to comment
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