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  1. It's time. I have had a lot of fun staffing with everyone and making tons of good friends. @Merk you will probably be the best director for DarkRP yet, you genuinely enjoy every part of DarkRP, and you have tons of good ideas in regards to staffing, and updates to the game. You will do great things as a Director. @xHydrax420x it was great being staff with you and watching you do better with each promotion (P.S im better at siege). @Danny_The_Dog keep doing great things, you know a lot of server and staff information, keep it up. @busterbignutYou went from some random VIP mod I kept hearing good things about, to being one of the best admins I have seen, you actually enjoy staffing and DarkRP in general, You have great potential within the staff team. @Gorditayou broke my heart first </3. @Rosiestill mad you didn't train me for staff when I first got here, you showed me a lot of the ropes for being staff and how to conduct myself within the staff team. Those are just some of the few people I have to thank for my time here in the staff team, it has been great fun and there were some stressful times, but in the end it was a blast. To all the newer admins, I have not had any issues with any of you, keep up the good work and make sure to have fun. A lot of staff get burnt out just doing staff stuff, make sure you have fun too. To the rest of the staff team, keep up the good work I have had very few issues with newer staff and those I had some issues with all fixed the small things they messed up. @AlexConway it was a pleasure to get to know you and work some DarkRP stuff out with you. @Nutter love the server you have created and look forward to all the updates you got planned. It's been fun y'all, I'll still be on the server every now and again, but not as staff. Feel free to ask me questions regarding staff if you need, I got all this useless information in my head.
    10 points
  2. How's it going everyone. I understand I have been gone for a while now and it is due to me moving out and starting a new life. I have made the decision to depart from my role as Lead Admin due to the amount of stress moving out has caused me. I loved playing with all of you, and loved helping out all of you new players out there. I do apologize for my absence, as it may have caused some understaffing issues within the higher ups. I will still try to do my part within garnet with what limited material I have. I would love to say thank you to all the friends I made along the way. @Gordita Thank you for the fun moments. @Derpza Thank you for being a great friend. @Payphone Thank you for being so goofy all the time, it made for some very fun clips! @CKY Camp @CKYY Thank you for being the most chill person to talk to on garnet. @FatherLars You helped me out mentally a lot and I appreciate it. Also made a lot of great moments with you as well. @Rosie You were very cool to hang out with when you came back and we met for the first time ("Who the F*** are you?") (it is an inside joke) @Lt_Dan You helped me out when I was new and also the realest one I know. @Errol You were very chill with me and I thank you. @Oyasumi You were weird. But kinda in a good way. You were nice at some points. @ednarbneumi You were very helpful to me. @Merk I appreciate your help throughout my time in garnet, I'm very proud of you for becoming director of garnet. I'm also very thankful for your help with my real life experiences and your continued help throughout. To anyone I missed, I appreciate your help, friendliness, fun moments, and all of the fun clips I gathered in garnet. It was fun, but the next part of my life has begun, and I must depart. Thank you. CW.R.G.
    8 points
  3. DENIED I'm going to deny this report on doodle and here's why: 1. He wasn't in the wrong for banning you, you claimed he did it without context and you told us here that "the mayor let you." 2. You also claimed you only killed two people (which is true) but it shows you as the instigator on 4 people. That's reasonable grounds for attempted mass rdm which is the same punishment 3. I don't believe he was "fishing for bans" he looked at the logs between you and the person you reported and found sufficient evidence to ban you. 4. (And finally) you're only reporting him and not appealing the ban so you know you're in the wrong and didn't want to challenge it I understand why you're irritated because you got banned after reporting someone else, but that's not a reason to report the staff member after he found sufficient evidence against you Thank you for your report, as well as the effort you have put into your report.
    7 points
  4. I'm resigning from staff, love, yea I love this server and have been playing for years and have had a lot of memories, i don't like the direction the server is going. bye. @Corbzz@Vortex @snoopi @Hoal @Chinese Man @Hydra @HGEnzo123 @HGPotato @Chicaa21 @Derpza @everyone
    7 points
  5. Preface: ~ This document is intended to serve as a skeleton reference for which known building techniques that are accessible and deployable in regards to GarnetGaming DarkRP will be compiled. Though these techniques are tailored to our specific server and its individual addon structure, there may be overlap across networks or gamemodes allowing for easy translation should the proper infrastructure be present. The contents of this compendium will be broken down into several chapters, each of which will generalize a topic with subsection headings that elaborate further into more complex mechanics. Keywords for each of the main bodies will be listed below as for easy search-and-finding or quick access. This document will be updated as techniques are discovered by either myself or anyone that cares to contribute to it. As we contine on, the brevity of this resource will become quite apparent, and the accessibility to these topics may become challenging to fully utilize - many of these mechanics are incredibly complex for an online video game, though as a physics sandbox it does fit the bill. Without further ado, I invite you into the foundational principles of our study: Propology. [] Chapter One: The Prop | Section One: Defining A Prop ~ Assuming you’ve ever engaged with the spawn menu in our Garry’s Mod server or any server that utilizes this menu, you have already interacted with the most basic topic of our discussion - props. Props are in-game objects that can be directly controlled and manipulated by the player through various mediums, often through usage of player SWEPs or construction devices like the physgun and toolgun. Though this definition acts fluidly, props tend to abide a common set of general guidelines. ] They are manipulatable via physgun: Most props are directly controllable with the player’s physgun and will be highlighted with the color of their respective physgun beam. Using the physgun allows for direct planar motion through mouse movements and scroll-wheel inputs. Because of this definition, money printers and collectible trash are not props as they cannot be actualized this way - they are instead entities and for the most part will not be of interest regarding this resource as we continue. ] They are interactable with toolgun settings: Another hallmark of a prop is its ability to be customized by action of the toolgun. Most of the principal settings that we will use on a day-to-day basis will be covered as we progress. As we spoke briefly above regarding entities, there are some gentle exceptions to our definition that ought to be mentioned - semi-props. Though buttons are not able to be directly moved by a physgun, they can be updated with toolgun settings that can be applied to props like the Color and Material Tool. In the case of the keypad, this is most evident in its odd demeanor and functionality. For the most part, this is the pinnacle of what we will discuss regarding semi-props, as though it is generally considered a prop, it is also and entity in its behavior while excusing a space in the player’s prop limit. This limit is what culminates in the ultimate definition for the prop. ] They are uniquely reserved to player and occupy space: This is possibly the biggest telltale of what a prop is in the context of our DarkRP server. In layman’s terms, if the item spawned by the player ticks up your prop limit count that is displayed in the bottom right by any increasing threshold, it is a prop. In contrast, if you were to remove this placed object and your prop limit decreased, it is also a prop. Because of the nature of prop spatial occupation and the possibility for another player interfering with one’s construction, props are distinctly tied to an owner who is responsible for the manipulation to their props. As can multiple editors be present in a shared document whose original author retains superior access to, other players can be added to the roster of editors of the author’s props, but are not the supreme authority of ownership - they can act as the player, but are not inherently the owner of the prop. ~ These three guiding principles summarize the core aspects of what denotes a prop. Although the fluidity of this definition is entirely dependent on the intrinsic nature of each individual asset, the core idea of what makes a prop a prop is often as simple as these, usually following the order given in the list by descending likelihood and priority. Having understood the general outline of this topic will greatly improve your abilities to effectively use all the techniques that will be discussed in this resource. Furthermore, sections not yet discussed that will eventually pertain to this here topic will later be clarified once they’re needing of explanation. Finally, while the basics of a prop and its manipulation are often universal for all, there are restrictions imposed on the player that can interfere with creative realization. Oftentimes these manifest as either blacklisted props (of which will not be discussed, as the entirety of the list is quite nuanced and in itself is easy to determine in-game via a spawn attempt) and tiered toolgun settings. These toolgun settings are inaccessible to the player unless they qualify an administrative role or act as a donating member of the server, though the overlap of these two roles is not equal - administrators are given much more freedom regarding the possible toolkit. | Section Two: Prop Privileges ~ The following tools that are bulleted below are nuanced such to the point where they warrant a distinct mention regarding their accessibility, though practically it is quite a simple understanding and the explanations given should fulfill the reasons as to why. ] Advanced Duplicator: This tool is strictly inaccessible to players who do not qualify to act as an operative position like an administrator or a donating member who has contributed to the server and allowed unique privileges as such. Advanced Duplicator simply allows for the ability to store and deploy your constructions at any given time granted they are saved correctly and abide to the server’s current prop limit. Because of the understandable desire to preserve one’s creations, this is an excellent incentive to consider when applying for staff or donating to the server! ] Textscreens: This tool is in fact accessible to all players which very limited restrictions barring the character limit per line of text, though the reasons for its mention is due in part to its fluidity -all players are allotted one textscreen each and this textscreen is subject to the maximum character limit that is set as standard to all player’s, irregardless of ranking. The stipulation lies in quantity of textscreen, whereas administrators and donating members have their allotted quantity doubled, allowing for two textscreens each. This in itself isn’t much to worry about when it comes to creation as most of your buildings will not rely on text, and further into this discussion we will go over the caveats in the Advanced Duplicator tool, of which Textscreens cannot be duplicated. ] Administrative Tools: Though these are technically construction tools, even high-ranking members of the staff team are often unable to use the most impactful and possibly destructive tools of the server. At this time I am only aware of a small handful that exist and I imagine many of them are kept tucked away from the public eye - the less I know the better! ~ Establishing the basics of the prop has now given us the core foundation required to carry on into our next Chapter where we will discuss the various tools and their interesting and interactive nature, as well as their reactions to other props and toolgun settings. We can begin with another standard definition. [] Chapter Two: The Tool Gun | Section One: Defining The Tool Gun ~ As with the definition of a prop, understanding the basic characteristics of the toolgun and what makes it special will accelerate our capability to learn about all its nifty features and allow us to accept certain notions that may not be apparent at first glance. Let’s define it now. ] The toolgun is a form of SWEPs available to the player irregardless of ranking and only within fringe circumstances are you unable to utilize this device at any given moment. The purpose of the toolgun is to act as a medium to compile the desires traits and appearance modifiers that one can attribute to a prop to alter its complexion, functionality, or overall aesthetic. Many of the most powerful toolgun settings are indeed excluded from our server, though with our standard toolkit we are still capable of creating some wonderful things, of which we’re going to discuss the most reliable and recognizable tools that the player can access and use for construction. | Section Two: The Color Tool ~ The order of this list will be relatively sorted into descending order of tool complexity, though because of the nature of our discussion there will be plenty of small adjustments or tweaks that can be made to bring out unique, unforeseen abilities that can modify the integrity or capabilities of certain tools. Nonetheless, it is clear to say that the Color Tool is indeed of a very primitive design, though that doesn’t mean it can’t do some marvelous things. Practically, the Color Tool is used to recolor props using the values of HEX color codes. Inputting an integer within the domain of zero until two-hundred and fifty-five for each of the three provided spaces will give you a unique color that can be pasted onto an object, as well as copied from a colored object and attributed to another. As is, this is a magnificent tool for even the most novice builder, but it gets a bit more complicated than that. To elaborate, we need to quickly define two terms that will come into play; ] Color Palette: A setting within the Color Tool that precedes color shading and acts as a modifier to color presets, shifting their behaviors depending on selection. ] Color Preset: A setting within the Color Tool that preserves the intended color shading of an object while attributing unique visual effects that can be influenced by color palettes.* *Color Presets have had their listings excluded due to the sheer quantity of available presets - these can be accessed in the player’s personal sandbox and imported directly into the GarnetGaming DarkRP server. ~ Understanding what these terms mean is crucial to understanding what you can do with them. To put it simply, color palettes come in two genuine flavors - Default and World Glow. The Default Color Palette acts as a standard medium for a color shading and color preset and does not interfere with its ability to interact with other toolgun settings. World Glow, however, is a bit more unique. This Color Palette acts identically to the Default variant mentioned except for one very important distinction. It in fact does alter the ability to interact with other toolgun settings in our game. While some of these will be mentioned and briefly summarized, there are quite literally an endless amount of combinations that can be imagined with the World Glow Color Palette and the ensemble of tools within our toolkit. Some examples of the versatility of World Glow are present below. ] Appearing Props: Using the Stacker Tool (which we will go over later) and the World Glow Color Palette found in the Color Tool, you can create the illusion of a solid prop that fades into an invisible prop once you retreat far enough away from its proximity. This can be used as a sort of artificial border that only appears to the player as they approach - think of the world border that is present in games like Minecraft. ] One-Way Props: This is probably the most widely understood use of World Glow. Using transparent materials found underneath the Material Tool’s selection menu (which we will also discuss later in this document) and World Glow, it is possible to create one-way props that preserve its inherent traits. For example, chain-link fences and gates can be fired through and will indeed cause damage to other players if hit, and using this technique to create a one-way version of this prop would not impede its function as a prop. ] Concealed Textscreens: A final technique worth mentioning is the ability to mask the visibility of a textscreen by pasting the text behind or in front of a prop that is colored with the World Glow Color Palette. Doing so will not just eliminate the legibility of the textscreen, but in fact all other sources of text present in the game world - those can include player names, entity names, and player crosshairs. Because of this notable property, it felt appropriate to include as part of these examples. ~ This is just about everything that you would need to know about the Color Tool to begin experimenting and curating personal presets for your projects and developments as a fledgling builder. Though the expanse of information on this tool is quite uniform, this will not be the case for our next set of toolgun settings. Let’s move on to the next, more complex tool. | Section Three: The Material Tool ~ Because of what we have established to be precedent when referring to a cosmetic or aesthetic toolgun setting, the required knowledge to process this tool is quite linear. The selection menu that appears when utilizing this tool proudly displays the possible materials that can be chosen and applied to an object, as well as the name of the file found in your Garry’s Mod directory. With your recently-acquired knowledge of the Color Tool, you can surmise rather quickly that this tool functions practically identically - materials can be pasted onto an object while preserving its functionality, and materials found on an object can be directly copied and pocketed to be later retrieved and used on another object. As straightforward as this tool can be, like most things in this list it harbors a few kept secrets. For starters, materials that are displayed in the Material Tool selection menu are not always accurate. The most common confliction you will encounter while using this tool is the inability to see the true nature of a material, where materials that are animated will appear static as well as materials who appear black will actually be vibrant or luminescent. A common fix for the latter is to select the blackened material, apply it to an object surface, and then upon navigating back to your selection it will have returned to its appropriate state. Now, the value of this toolgun setting is useful as is (barring the inaccuracy in the iconography), but the main alure is the materials themselves. Copying the file path of a material via right-click and clipboarding will allow you to affect the appearance of specific tools without affecting their function. Below is the best example I could concoct to illustrate its usage. ] The Light Tool: Though we have yet to discuss this tool, it is worth mentioning now that the material of a spawned light’s rope can in fact be changed through a simple command in console and the file path of your desired material, though it is worth noting that animated materials will become static when masked onto the rope. This effect allows you to create invisible and wireframed ropes, among others. ] Jail Cell Door Transparency: Most players are surely aware of this but when using the barred, gated door that is used in administrative punishment, you can apply any solid or opaque material onto its face and it will adopt a one-way transparency that cannot be shot through or otherwise interacted with. ] Tile Consistency: Because each prop in this game has its own unique modeling and polygonal structure, materials do not always map onto their surfaces flawlessly. To combat this, using a one-by-one tile found under the Plastic header will ensure that the entirety of the material is apparent without being impacted by discrepancies in its modeling - this is a great way to see what an undoctored material will behave like or appear as.* *As an even more minute mention, stacking transparent materials along the upwards- or downwards-facing axises of this specific prop (one-by-one Plastic tile) in increments of 0.03u or more will create rather psychedelic patterns. | Section Four: The Textscreen Tool ~ This section will undoubtedly be the shortest of the bunch, though as a construction tool it ought to be included. The Textscreen Tool is used to create blocks of text along a maximum of five rows limited to seventy-four characters per. The only real notable features I thought to mention is that the textscreen can incorporate quite a many exotic symbols and characters without encountering trouble, though from time to time this is not always the case. Lastly, methods of finetuning your textscreen to be exact can sometimes be frugal due to the nature of characters (especially integers) and their likelihood to occupy a unique spatial distance as to not be uniform. Combating this involves experimenting with various numbers of spaces between characters, as well as the font size associated with each row - this in itself can allow for unique spacing in the vertical column. With this out of the way, this section can be concluded with not much further to explain. | Section Five: The Light Tool ~ Following the trend of straight-to-the-point topics, the Light Tool is one of the most simple, easily comprehendible tools that the player has access to in-game. Really, the only caveat I could think of that would allow for some fluid creativity has already been mentioned above regarding the ability to completely toggle the visibility of a lamp at one's whim, moreso than what would be available by simply pasting a transparent material onto the surface. For a reminder, it involves utilizing several of the tools' unique charactersitics that culminates in an invisible rope, bulb, and incandescence which in itself allows for some very imaginative uses. This is all that really does need to be mentioned about the tool as what is personalizable in the menu is simply worded ] Rope Length: The approximate distance a light can be stretch until it rubberbands back to its original position. This setting can exceed the given limit of 256 units while the other two cannot. ] Brightness: The intensity of the lightbulb's luminescence - this makes a lot of sense. ] Radius: The area surrounding the light that can be illuminated by a single bulb - also pretty intuitive. ~ Besides these simple settings, that's practically all you'll need to know about this tool. | Section Six: The Precision Tool ~ As I’ve curated the information that I and others have discovered and personally utilized in our creations, I have tried to maintain a neutral stance regarding my impressions on these tools in and of itself as to keep things strictly analytical - but this is where I draw the line, and you will see why soon. Let’s first establish what this tool does. It primarily serves the purpose of pushing or pulling an object in the frontwards- or backwards-facing directions, depending on which panel of the prop is being interacted with. As simple as this tool appears, it carries with it a sinister surprise - it lies! When we discuss the behemoth of this document (the Stacker Tool) it will become very apparent as to why this is such a conundrum, but for the time being let’s just demonstrate why this toolgun setting can impede creativity, shall we? ] Hypothetical: You are given a geometrically sound cuboid that is precisely 10.00 units on all faces. You want to push said cuboid exactly and strictly 0.05 units on the z axis. How would you do it? It seems quite clear as to what your solution would be - set the Precision Tool’s adjustment setting to 0.05 and be done with it. This was your grave mistake. ] Actual: In actuality, the Precision Tool does not operate on the intervals that it thinks it does. When it refers to itself in the hundredths position, it is actually rounding to the nearing tenths position without disclosing the fact that it is doing so. What this means for the most detail-orientated builder is that your precise adjustments are not nearly as precise as you’d be lead to believe - you will always be mismeasuring your intended result by a significant margin of error if you choose to push or pull a prop in any direction in intervals other than 0.10. Often you may find yourself attempting to synergize this tool alongside the Stacker Tool (which we are going to discuss next) but being aware of this small but marginal discrepancy is important if you require exact measurements - one could say precise measurements. Enough has been said about this tool - it is conditionally a very useful tool, however as we begin to study and understand the Stacker Tool it will become abundantly evident how delicate and sensitive precision can truly be in this game. [] Chapter Three: The Stacker Tool | Section One: Capabilities of The Stacker Tool ~ When we had initially introduced the idea of the Precision Tool for miniscule operations in all coordinate axes, it was mentioned that the intervals of movement that are possible within the tool are not actual - that being what is displayed in your menu cannot directly translate to what will be done in-game when the tool is activated. When this is the case, you cannot rely on the Precision Tool to create fine-tuned adjustments because of its tendency to falter tremendously under minimal pushes and pulls. Acting this way will impose greater consequences when compounding errors assumed by the incorrect data presented in this toolgun setting, and so I introduce to you a better method - The Stacker Tool. | Section Three: Disclaimer ~ Due to the vast and widely variable nature of this specific toolgun setting, you will often notice adjustments and changes regarding this section of the resource as new information is compiled and outdated information is discarded. The intention of this document is to act as a fluid encyclopedia for techniques that I have seen used and have personally used myself when creating artwork for the members of our lovely server. In this instance however, summarizing the innate capabilities of this toolgun setting are rather challenging as the possibility for creation is so much more valuable than any other tool we've discussed so far. Modulability is key here, and assuming practices to be true is not productive in this case. Practically, this tool is responsible for the successive duplication of an object within the three-dimensional coordinate plane in angular and rotational configurations. In reality, what this tool poses as possible is much more than that - consider this: the creation of a sphere in a three-dimensional sandbox using the voxels of a cube are otherwise impossible to produce in a setting like Garry's Mod unless you can distinctly angle and dynamically adapt precision and accuracy between each individual prop. This is not where it stops, too. Most props in the spawnlist menu can indeed be stacked and with such a wide variety of unique geometry, it is really an endless pool of creativity that you cannot otherwise create. That is why for this chapter, it will primarily focus on theoretical discussion rather than empirical. While there are indeed constants regarding this tool, its intrinsic hypersensitivity and mathematical structure is something relatively unimportant for our purpose - individually is when it becomes more pertinent. You yourself are encouraged to experiment with the diverse orientations that apply to each alone prop, as well as record interesting presets and settings that you discover! To aid you in discovery, I've compiled a rather simple, scalable base configuration for a given cuboid prop that stands to serve as a bit of a template for what can be done to any prop - understanding the geometry of a cube is a crucial topic of understanding than can then be extrapolated to a multitude of other props. | Section Two: Configurations for Experimentation ~ The basis of our experiment will rely on two types of change: directional shifting and angular rotation.To emphasize the possibilities associated with the Stacker Tool, we are going to set up a simple yet invaluable resource so that you can familiarize yourself with the basics of the three-dimensional Cartesian coordinate plane. When setting up our little test, it's important to note that the orientation generated when spawning a prop directing in front of you will not be what we are looking for - instead, we are going to have to make a few adjustments such that we can intuitively manipulate our cuboid prop in all of the movement and angle measurements. Tuning these settings accordingly will grant us exactly what we're looking for - the proper tuning of which is given by the following. ] Summon a Plastic cuboid prop: The scaling of the prop is not important here, it's more so the fact that it is perfectly square in all three dimensions. ] Manipulate the cube such that…* *The Front axis' arrow is pointing directly up into the sky. *The Right axis' arrow is pointing directly to the right of the player. *The Up axis' arrow is pointing directly at the player. ~ Now that you've fashioned the cube in this orientation, we can establish a few ground statements that will prove true for our specific experiment. These are: ] The Front axis will function as the axis of vertical change and the pluses and minus will denote what direction the prop is going to be moved into - positive integers equal a shift upwards and negative integers equal a shift downwards. ] The Right axis will function as the axis of horizontal change and the pluses and minus will also denote direction - positive integers equal a shift to the right and negative integers equal a shift to the left. ] Finally, the Up axis will function as our depth axis. This in itself is a bit of an odd distinction when you would normally associate up with vertical change, but you'll have to try to break that habit here - positive integers equal a shift towards the player and negative integers equal a shift away from the player. ~ With this out of the way, you are now left with a module model that can be use intuitively in a way that doesn't confuse you the way the author of this tool may have intended! The final bit of discussion for the setup of our little experiment is angular change. Really this is quite simple, and if you are aware of the three directions of angular change then this won't be all that difficult in the slightest. It all breaks down to this* *All of these examples will be assumed under the stacker direction Up. Keeping this is mind will make the explanations much simpler, and as always can be extrapolated to the other directions. ] The Pitch axis will angle the block along the Right axis so that the change resembles a rotating car tire when seen from the side. ] The Yaw axis will angle the block along the Front axis so that the change resembles a spinning top from the side as well. ] The Roll axis will angle the block along the Up axis so that the change resembles a ball rolling towards the player as seen from the on-looking perspective. ~ This little bit of information is what I believe to be enough to get your foot in the door of the Stacker Tool! Anything else that you pick-up from here will be rather advanced techniques, but I implore you to study this wonderful subject like its for your final if you're interested in making some real fine pieces. [] Index: Miscellaneous Techniques | IA: Notes ] Props that are unable to be interacted with by virtue of the Stacker Tool are not able to be duplicated, therefore preventing certain props from being accessible through Advanced Duplicator. ] Props that are equipped with excessive surface areas are able to maneuver players with various intensity depending on the quantity of interactable surfaces and player:prop ratio. ] While props cannot be summoned rapidly as would be possible in a sandbox session, the undo key is not limited by speed. ] Utilizing the light, material, and color tool, it is entirely possible to create a spawnable lightbulb that is bound by rope but does not have any shared qualities of a spawned light. It will not have a rope, bulb, or incandescent glare. ] Propbinds allow for much greater precision when spawning props rapidly, though still subject to the same speed limitations as menu-spawned props. ] Using the Stacker Tool in increments of 0.03 will move a prop that is directly spawned within another prop just outside of the clipping threshold, allowing for flush material meshing. ] Geometric shapes (like circles and stars) are intuitive to make using flat Plastic props when using children's’ drawing templates that include specific angles. ] The prop simply titled ‘plate’ is exactly 3.00 plastic units across, making for an excellent calibrative device to measure minute distances. This is functional with both The Stacker and The Precision Tool. ] HEX Codes for popular iconography or country flags can be found online and directly correspond to colors featured in Garry’s Mod, allowing for accurate shading when designing. ] When using the Advanced Duplicator, you can right-click any surface of the map excluding the skybox to remove the ghosted blueprint of a dupe. ] The tunnel that leads players from spawn into downtown is unevenly accepting of phasing props. The right side of the tunnel (from the perspective of spawn) will allow less leeway when pushing a prop out of the map limit. | IB: Commands ] {light_ropematerial ___} ] {gm_spawn ___} ] {physgun_wheelspeed ___} | IC: Mentions ] To drop the formality, God bless you Buster. If it weren't for you I wouldn't have a damn nickel to name in the world of wall art. I hope you see this cause you're my motherfucking dawg!
    6 points
  6. Logging System Migrating from our own custom Logging suite ( one made in 2017 ;( ) in favor of a paid script with tons of extra functionality that is necessary to run a server of our scale PVP Event Report Staff can now go back in time and view a death scene, including the position of the reporter and reportee at the time of the potential RDM event Once rendering the scene, players will be able to navigate the area in "ghostmode" to their heart's desire Staff please beware, while this logging system is as optimized as can be, it features far more features than mine did, as such, FPS loss is to be expected when utilizing this logging system (within reason). Miscellaneous Optimized the server's performance, specifically in regards to voice chat. Returned vape to a size similar to their former, although still not capable of producing the same effect of smoke grenades, thankfully. Knives cannot be dropped (oops) would create an untouchable (invalidated) entity that is stuck in the air until the next server restart. Pointshop (F8) was given the alias commands /ps and /pointshop for members who reported crashing when hitting the F8 key. Created a table of roles that are able to rob the PD Vault (thank you @Merkfor the high quality screenshot) - only raiding roles and CCs can now rob the vault! Created issue where the vault could be raided from too far away Re-created and re-vamped the profanity filter on our server, no longer can players utilize slurs such as the n word/f word without them being replaced by heartwarming phrases, IE: I can't wait to go DJ and earhug you!!! Removed remanants of advertisements for our non-existent Teamspeak server.
    6 points
  7. DarkRP Staff Roster Month of March, 2024 ______________________________________________________ MVPs StS Orion - Senior Moderator (705 Points Earned! | DOUBLE PROMO) DONTTOUCHMYFROG87 - Lead Moderator (491 Points Earned! | DOUBLE PROMO) CreativeStageName - Senior Moderator (426 Points Earned! | DOUBLE PROMO) _____________________________________ Promotions Merk > Director | DarkRP Director StarPhantom > Admin | Game Masters Director GamingCarrot > Admin | Game Masters Assistant Director BusterBigNut > Admin | HR Director Errol > Trial Admin | HR Assistant Director Chawhead > Admin | Operators Director ChrisRid > Trial Admin | Operators Assistant Director brande/ednarb > Trial Admin (104 Points) | GM DONTTOUCHMYFROG87 > Lead Moderator (491 Points) | MVP CreativeStageName > Senior Moderator (426 Points) | MVP StS Orion - Senior Moderator (705 Points) | MVP MICROWAVE > Senior Moderator (181 Points) Giygas > Senior Moderator (169 Points) PiesAreCool > Senior Moderator (207 Points) tadtad31™ > Senior Moderator (102 Points) Jonnyflame > Moderator (120 Points) fuqbichz4richz > Moderator (134 Points) TLG Zack > Moderator (181 Points) CK Sam Nella > Moderator (135 Points) IAreGunner > Moderator (107 Points) silasq > Moderator (182 Points) eXg Smoke > Moderator (290 Points) versa > Moderator (134 Points) Pærebrus > Moderator (96 Points) _____________________________________ Extended Terms Garnet - Owner Conway - Community Director Lala Lady - Senior Admin (75 Points) | GM Dmoney824- Senior Admin (23 Points) | Ops Danny The Dog - Senior Admin (18 Points) | Ops Oyasumi German - Senior Admin (189 Points) | HR FireHazard- Senior Admin (LOA) ReallyJustChillin - Senior Admin (351 Points) | Ops hooboododo - Admin (50 Points) Lika ❆ - Trial Admin (64 Points) | HR WohMi - Lead Moderator (82 Points) Enzorimasson - Moderator (LOA) Gildarts Clive - Moderator (58 Points) jeff jeffries - Moderator (49 Points) Small - Moderator (85 Points) Empty - Moderator (86 Points) Whiskey - Moderator (393 Points) FreakyFrankie - VIP Moderator (LOA) Sylex22 - VIP Moderator (LOA) NotDeadPool - VIP Moderator (LOA) Camp KYS - VIP Moderator (LOA) wafflecheesecake - VIP Moderator (75 Points) Leafy - VIP Moderator (75 Points) monkeeboi36 - VIP Moderator (64 Points) Baiter - VIP Moderator (26 Points) Triad - VIP Moderator (57 Points) _____________________________________ Resignations & Removals ReddRecon - VIP Moderator (Not enough activity to avoid demotion) PurpleTiger - VIP Moderator (Not enough activity to avoid demotion) Derpza - VIP (Resigned) Hydra - VIP (His GF made him resign) King.Mash - VIP (Resigned) Gordita - VIP (Resigned) DogAu - VIP (Demoted | Behavior Issues) Payphone - VIP (Resigned) ajbedhead - User (Demoted/Banned | Behavior Issues) Bonka Man - VIP (Not enough activity to avoid demotion) Gabbox - VIP (Resigned) ollej - VIP (I still don't know who you are.) Atlas - VIP (Demoted | Behavior Issues) I am pleased to welcome our new Division Directors into their roles, I am proud of everything they have done so far, and am excited to see what else they have to offer to the team. Congratulations to all who were promoted, you've all done a fantastic job this month, especially our MVPs, who have gone to great lengths to ensure our server operates as smoothly as possible. I see a bright future for this team, and am proud to work alongside them every day. Thank you for everything you do.
    6 points
  8. In- game name: lemegetuhmufuckinuhhh Discord username: 762bandit.gg Age: 21 SteamID: STEAM_0:1:92944524 Active Warns: None Timezone: Pacific Standard Time & Central Standard Time Current Playtime: 200 hours 31 minutes 31 seconds Do you have access to Discord and a microphone?: YES Are you a member of the Garnet Gaming DarkRP Discord?: Yes Do you have the ability to record Garry's Mod videos?: Yes Referral(s): doodledoo Past experience as staff: Yes, I have experience on a GMod DarkRP Server as a staff member. To add on, I'm also an Admin in a discord server that has over 200 active members daily. Why should we choose you over other applicants?: I’ve been an active member of the Garnet Gaming community for some time now, and during my time here, I’ve made it a priority to establish positive relationships with fellow players and staff members. In all of my experiences with other players, I encourage fairness, courtesy, and an enjoyable experience for everyone involved. I take a lot of pride in attempting to create a fair and friendly environment for all members of our community to maintain a friendly and fun roleplay experience. With my willingness to learn paired with my capability to see all sides of a situation, I believe this makes me an exceptional candidate for a staff position. Furthermore, I acknowledge the responsibilities that come with being a staff member, including the need to handle reports hastily, communicate effectively with players, and uphold the server’s standards of behavior. I’m confident in my ability to remain composed under pressure to ensure that all issues are addressed in a fair and efficient manner. To add on, I’m available to contribute an exceptional amount of time to the role, allowing me to further assist the community and improve the Garnet Gaming roleplay experience for everyone. All in all, I’m passionate about ensuring that Garnet Gaming remains a positive and welcoming atmosphere for new and recurring players as a whole. I’m eager to work alongside the current Garnet Gaming staff team to address any challenges to ensure a positive gaming experience for all. I absolutely adore the experience that this server has provided me already, and I would be ecstatic for the opportunity to help provide it for people going forward. Have you ever been banned or punished on any server? If so, include details: I want to be completely transparent, I do have a two day ban on my record for ARDM + LTAP for two days (2024-03-21 - 15:13:52 by PaereBrus). At the time, I believed the situation was more lighthearted than what it appeared to be. I was a hobo and I punched somebody. After the person killed me, I decided to log off the game. In the moment, I was not intending to commit LTAP. After receiving my verdict and attempting to appeal, I decided to be accountable of my wrongdoings. After my unban, I vigorously worked towards communicating my actual character. Through this, I've built my relationship with PaereBrus as well as having a further understanding of the consequences of my actions. Have you made any previous applications, if so, when?: No, I haven't made any previous applications. How much time do you have to contribute to the role?: Most days of the week, I'm able to contribute anywhere from 3-5 hours daily. If you have any, what hobbies or activities are you involved in outside of Garry's Mod?: Currently, I'm in University and have taken up a Treasurer position in my current club of the Muslim Student Association. Some other hobbies I partake in is basketball, boxing, working out, and passionately working towards the completion of my Bachelor's Degree in Computer Science. Did you read the staff rules?: lemegetuhmufuckinuhhh
    5 points
  9. 5 points
  10. neutral i don’t doubt your staffing abilities, but from what i seen on the forums when people are harassing or toxic to you leaves me concerned. Your getting powers and abilities and im simply concerned if someone pushes you too far that your gonna use them in a abusive way. i would like to know how you intend on controlling yourself, steps you will/have taken to not let people push you that far.
    5 points
  11. I hate that shitty ass game
    5 points
  12. It's been a while, I usually come on the forums to lurk every once and a while to check up on how things are doing, and tonight I just wanted to make a post and see how everyone was doing. I don't play GMOD anymore (or play any games in general for that matter) but this community was a big part of my life growing up as a teenager. The server and this community in general got me through some lonely times in my life, so it will always hold a special place in my heart. I'm glad to see that it's still doing well and that it's still kicking, and it's always nice to see familiar names I remember when I played pop up on here. I remember being 14 and working my way up to being the second "General of the Army", and feeling so accomplished. I honestly think that this server really shaped me into the person I am today, it sounds dumb but I really do think it helped me learn a lot of life skills in terms of leadership and building connections with people when I didn't really have anywhere else to turn to learn those things. Also met a lot of cool people because of this community, I haven't really kept in contact with a lot of them but I still think about them a lot from time to time. I guess as a little mini update on myself for those who care, I've been focusing on myself and working on improving myself both physically and mentally. I've been devoting myself to weightlifting & bodybuilding in general, and I've pretty much fallen in love with the gym. Guess I just wanted to make an appreciation post more than anything, was feeling nostalgic and just wanted to say thank you @Nutter How have you guys been?
    5 points
  13. It was a fun time (again), but I've been going crazy over some shit irl with work and stuff. I wanna thank @Derpza @Payphone @Merk @StarPhantom @xHydrax420x @ChrisRid @Gildarts @Rosie and others I forgot to mention for the amazing time I had on the server while I was staff. I will maybe be on from now and then on the server, and will be free to answer any question about staffing, but I don't like how the servers going. Goodbye y'all. o7
    5 points
  14. Changes will be marked GREEN for 2 weeks, after which - it is expected that all players should be familiar. All changes made on behalf of @Merk and the DarkRP Executive Team
    4 points
  15. @HX8888 Respectfully if you put in a report; even if it's for RDM x1 and the logs show that he's been Mass RDMing he's going to get banned. Vice Versa in this instance, when it comes to anything that's Mass it's taken very seriously and is a 0 tolerance policy. You provided context by saying "mayor had given me permission too", you blatantly admitted to Mass RDMing. I'm not power hungry nor trying to make Garnet Gaming a toxic server, I'm simply following what I was trained to do. What would make the server worse is allowing players to Mass RDM and getting away with it, I'm not trying to seem like a bad staff member according to you but simply following the rules.
    4 points
  16. Yeah but do you see what I mean? It's even your mentality here, in your own words you'd be doing it to "ruin their day." That's not at all the mentality you should have especially if you're gonna be staff. I have no issue at all with you reporting a toxic player on this server and improving our community by doing so. But, my issue lies within the fact that your attitude is "well if they do so and so I'm gonna do it back and hit them even harder" - while that can work in some cases in life, in a situation where you are a staff member that represents the staff team on a DarkRP server on Garry's Mod, it will not work. I'm not at all trying to harp on you or anything either, trust me I've made a few mistakes here, including when I was on the staff team. No one's perfect and I'll be the first to attest to that. It's just that your mentality needs to change a bit if you're going to be a successful person on this staff team.
    4 points
  17. Hi, everyone! I'm not sure if you've seen my name snooping around forums recently, but, if you don't know who I am, my name is Jared! I have been a part of the GarnetGaming community since August of 2016, right before I started my freshman year of high school! Quick synopsis of my time on GG: - I started playing my first stint of MRP near the fall of 2016, ended around the middle of 2017(?) It's honestly been so long I can't quite remember the exact timeframe. I was an active player mainly on the Marines during the days of CSCDesert with people such as Davidson, senorisgrig, Zach Jones, yokedPREDATOR, North, and many more that may pop into your heads. I first messed around playing SAS and had a blast with our dogshit base that Garnet would faint in disgust nowadays. (If you lot from SAS are still around somehow, hello!) - Afterwards I then came back for a short stint as an Army officer, had some fun with that, and was a part of MRP staff for a little while - I then moved over to DRP and eventually became staff - My last and most recent MRP run was in 2021 during the pandemic, became a part of AwesomeAidan's Green Beret, still love that group, lots of homies Why am I telling you guys this? Well...I'm graduating college in less than a month from now. I can't believe that I am still here on these forums after almost 8 years. Eight years of my life have gone by, and, in a weird way, this community reminds me of the journey I went through on a personal level in order to get to this point. Since the days of August 2016, I have graduated high school, got a girlfriend of over two years, lost my virginity, and now I am very close to earning my bachelor's degree in cybersecurity! I am truly a Garnet Gamer! Even though I may not know you, I just wanted to quickly say thank you. Thank you for everyone in this community who has impacted my life. You all have helped mold me into the man I am today...ready to conquer the world. I may not have become a general in MRP like I wanted to all those years ago, or a Super Admin, or a prominent figure in this community, but I have become a man ready to succeed...in REAL LIFE of course! My most prominent memories of growing up have been from playing with this community of leeches, cunts, and dickwads, and I wouldn't want it any other way. I really wish I could've played GMod with you guys consistently for 8 years, but the sad truth is that our personal lives are more important than a video game. As corny as it is to say, it genuinely hurts me that life got in the way. However, I think it is for the greater good. Could I come back and play? I doubt it. I have a woman to worry about now. I have myself to worry about now. Is roleplaying as an Army private who is being instructed by a 14 year old kid from California to go and capture an objective from the Taliban even important in my life anymore? Probably not. I am 22 years old. I am an "old" man for GG standards at this rate. Current members of GG, please enjoy these moments. You are at the peak of your lives, you just don't know it yet. Yes...you're playing a modded version of Half-Life 2 that got released as a fully-fledged standalone game in 2006, where you roleplay as a Star Wars character, or a military man, or some other stupid shit. But you don't need to think of it like that. DON'T think of it like that. Think of how many friendships you've made in this commmunity, and how much fun you've had. Once you start paying bills on your own, you'll regret not living in the moment. Just thought I'd speak my peace. Thank you all for making my life a little less shitty. Jared
    4 points
  18. i mean its kinda on you if you lose all that money, its not like garnet is forcing you to keep that much money in your printers. I also think when you have that many printers that could supply that money in one withdrawal phase, your base is already nearly impossible to raid anyway? I mean I understand when your raiding someone, but its on you for not withdrawing before you transport. -1 easy solution: Withdraw your money, no need to baby the players
    4 points
  19. clouds coved most of it but i got this one i think is good
    4 points
  20. DarkRP players punching the air when they realize "adding sorting functionality to the F4 menu" took more time than any single item in this list: Defusable Bombs A new defusable system was introduced to the server for events and EOD gameplay This system involves learning a variety of cable configurations in order to make the correct snip Roles 104th Battalion Removed Jetpack from Dire Company : Rifleman - instead added jetpacks to the entirety of Wolfpack. (JETPACK BODYGROUP) Coruscant Guard Removed the Coruscant Guard : ARF Trapper whitelist Increased Coruscant Guard : ARF Tracker's limit to 2 slots. Event Roles General Grevious Corrected the color of the role Update the model Count Dooku Corrected the color of the role (you're a sith bitch) Replaced existing model Darth Maul Replaced existing model Naaleth HP Set to 2,500 Auto-Job Introduced a system that store's a player's last role into the server's memory, so when they reconnect, they are automatically set to their last remembered role. This should alleviate the heavy delays and occasional lag at the beginning of events when all players are scavenging for their job in the F4 menu, respawning, and running around the map. Borealis Vendors Set the cost of Bacta Autoinjectors to 750 Republic Credits Set the cost of Shield Plugs to 1250 Republic Credits Deconstruct System Added all items into the functionality of the deconstruct system - all items carry a value, with VIPs, VIP+, and MVP having a higher output for deconstructing items Dropped Items All dropped items will now be removed after a grace period of 2 minute, thanks to a mingy youtuber who pointed out that this issue can result in a server crash HUD Introduced the item class "Borealis Item" so inspecting an item now correctly reads what's within the packaging Squad/Party Introduced the command /leavesquad and /leaveparty - allowing players to leave their team Corrected issue where lua errors would spam a team when a player would crash from the server Logging System Migrating from our own custom Logging suite ( one made in 2017 ;( ) in favor of a paid script with tons of extra functionality that is necessary to run a server of our scale PVP Event Report Staff can now go back in time and view a death scene, including the position of the reporter and reportee at the time of the potential RDM event Once rendering the scene, players will be able to navigate the area in "ghostmode" to their heart's desire Staff please beware, while this logging system is as optimized as can be, it features far more features than mine did, as such, FPS loss is to be expected when utilizing this logging system (within reason). Commands Thank you to my pretty boyfriend, @AlexConway !navydiscord Whispers the link to nearby players for the Republic Navy Operations Discord !jedidiscord Whispers the link to nearby players for the Jedi Discord ‌ !recruitguide Opens the CT Recruit Training Guide ‌ !medicroster Opens the Republic Medical Corps Roster !engroster Opens the Republic Engineer Division Roster !eodroster Opens the EOD Division Roster !pilotroster Opens the Republic Starfighter Corps Roster Whitelist System Similarly to the Logging System, our whitelist system has been updated to one curated by the same developer This whitelist system offers far more functionality and flexibility for staff and officers, and the cleaner UI is a huge bonus. Miscellaneous Increased the performance of all NPCs in order to provide all players and the server alike a boost of performance Increased the IFT-X Speed by 30% Corrected issue where the AT-TE would not damage droppods Removed the necessity to be whitelist for Gamemaster On Duty Removed a portion of code that could have been causing the server to crash during map changes (took months to investigate this holy fuck) One of our players on the server, Aurora, is a developer who provided us with a further optimized version of the Jetpacks, by collaborating with him on some changes, we were able to squeeze far more performance out of our jetpacks, providing far more server stability. You fucking rock man. Corrected issue with handcuffs becoming invisible on deployment Removed Count Dookie's access to Jedi radio De-commissioned the Frosty crate - it is no longer winter Corrected issue where /staffpromote would not promote VIP Moderator to Moderator Fixed issue where all players could possess the Valkyrie and Atlantis Creature NPCs Given GMs access to /atc chat Admins will now receive a notification when GMs and Mods utilize /adminmode - figure out who's a pesky little shit Re-wrote and revamped medical auras for wounded clones Introduced commands allowing GMs and Admins to pause, initiate, abruptly end, or schedule an automated event
    4 points
  21. You know I was rooting for you last time, and I would say the same this time. Your experience would be good to have back on the team, though I would certainly hope this habit of flaking would die down. And maybe a bit of the goofing around that would get you a ban or a warn. Otherwise, good luck! +1
    4 points
  22. Congrats on the Promo's, Really proud of the people who work hard and got those high numbers!
    4 points
  23. Community-Wide Management/Executive Roster, Spring 2024 Good Evening Garnet Gamers, This roster is a bit early, but I wanted to showcase before the main promos come out, that the individuals listed here have gone above and beyond in their positions and are worthy of special recognition (a few days early). Server Directors @Harus > StarWarsRP Director Continually over the past 5 months as StarWarsRP Manager, Harus has been an integral part of the StarWarsRP Executive Team and taking charge of the community to ensure its successful growth. Harus has redefined what it means to be a good staff member, never afraid to support his staff team or support other staff teams beyond his own. Harus is known by every player on the StarWarsRP community, and regarded as a stable leader for the community, which is previously did not have. For all his hard work, dedication, and sound counsel - I'm pleased to make him the next StarWarsRP Director. (Keep an eye out as you will see this name in the coming months, as he shows no signs of stopping or slowing down!) @Merk > DarkRP Director Merk picked up DarkRP in a very tumultuous time, but never let it phase him. Over the past several months, Merk has been increasingly more dedicated to the DarkRP community. Merk constantly displays immense fairness, stable leadership, and a unique impartial leadership viewpoint which DarkRP unfortunately has never gotten the chance to experience before him. Recently, Merk has successfully rebuilt a majority of the DarkRP Administration Team by restructuring it from a prior top-heavy, isolated, disaster state, to a more even/fair, multi-contributor team. For these reasons, the next Director of our DarkRP Server, was a clear and easy choice. Managers/Lead Admins @Quads > StarWarsRP Manager Quads has been another large voice of reason within the GarnetGaming Community, both his home server and beyond; routinely he is always available to assist in any way he can. Within the StarWarsRP community specifically, he heavily focuses on bettering our playerbase and their overall experiences. 'Unfortunately', most of what Quads does is widespread and common knowledge within the StarWarsRP community, so I find myself at a loss for words beyond: "Congratulations!" @Failed401 > StarWarsRP Lead Administrator Phil/Failed has been a rising star within the StarWarsRP community; coming from the Gamemaster Team, where he took immense care and dedication to the server, he's progressed and grinded his way up the Administration ranks. Phil continues day in and day out to provide assistance to new staff, gamemasters, command, and new players in general. Similar to the previous names, Phil is far from done within the community, so you can expect to see his name some time soon. @Theos > StarWarsRP Lead Administrator Theos is no stranger to being an executive within Garnet, so when it came time for Harus to select some Lead Administrators to help them run the StarWarsRP Administration Team, this was a natural frontrunner. Theos not only brings previous experience to the table, but a skill to speak one on one to the playerbase to continually grab feedback to improve the community. Thank you to all of you, who continue to support your servers and their respective communities! @Nutter and I so gratefully appreciate everything you do!
    4 points
  24. First Clip: https://www.canva.com/design/DAGBA7XyFHo/vNzBJ5mU3pPDk3_XOLg4Nw/edit?utm_content=DAGBA7XyFHo&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton You kept asking what rule you broke regarding “constantly throwing smoke nades and killing yourself in game to allow you to do such” well here’s the rule: 2nd: Screenshot Celeste (orionnetworks.xyz) You Used both your text screen slots to “grief” bongo. The definition of grief so your aware is “ A griefer or bad-faith player is a player in a multiplayer video game who deliberately and intentionally irritates and harasses and annoys other players within the game Also a Rule: Do not harass, grief, or troll players of the community. 3rd Clip: Prop Minge: propminge - Clipped with Medal.tv You can see in this Clip that you spawn a prop to block his movement, (also spawned a prop on the street as a citizen) There’s also multiple instances of you spamming chat, Both during RP and in a sit. There was also a previous sit with you where you constantly spammed chat Here’s An Instance: https://www.canva.com/design/DAGBApMyblQ/rn1JBvdJi-SXN-K1M3dpzg/edit?utm_content=DAGBApMyblQ&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton You can also see in this clip that you spammed chat: propminge - Clipped with Medal.tv I can't recall seeing a sit or a report where you asked about a "rule", the rules you broke are basic rules also. Your also a longtime player, who broke multiple rules. i wasn't going to give you a "break" especially when you showed to no intent to play the game in a good manner. You're also a long-time player with Mutiple bans on record even one for harassment! https://media.discordapp.net/attachments/501100286111121448/1223713066911273060/image.png?ex=661ada9a&is=6608659a&hm=8472164301d3256ba7b85e815a064f8be9ce7251e68826034a349315eaec3c03&=&format=webp&quality=lossless&width=960&height=262 If your unfamailar with rules, i suggest reading the rules again so you don't "accidentally" spam chat, prop minge or use your textscreens in bad faith towards a member of the community. Also your little "hut" looks like its blocking off most of the tunnel which is another rule You may not block off the streets or restrict functionality of any path which is used for navigation around the map Example: Reducing a tunnel into a small pathway, to bypass other restrictions
    4 points
  25. IMO, a priest should be able to: - base in the church - commit predator actions against underage church-goers
    3 points
  26. If this is really such an issue that needs to be fixed, I'm sure we'll see more support, but to me this just seems like such a non-issue. I can't comprehend why real life statistics matter, or why everyone has to have the means to defend themselves equal to each other. Maybe we shouldn't allow hitmen to target blind guys, they can't really defend themselves. Hell, why can't a bank robber mug people? They probably would in real life. I don't think it's much of an immersion issue to be honest, hobos can roll with glock fades and it doesn't both me. But I think having a sort of hierarchal system for jobs in which they can out combat other players is good for roleplay. I don't find myself using my bought knives unless I'm playing as a hobo that often, its nice to see gun variety even among people who own several permanent weapons. I think if defense really is the problem here, Harus is right, weapons wouldn't fix the issue. Unless you're buying perks every time you spawn as a hobo, most hitmen/assassins are going to be armed well enough to 100-0 you before you can feasible react. And to touch on toxicity, I don't really know who you are man, you've made quite a few suggestions, I've agreed with some, I've disagreed with others, no reaction I've given was meant to fuck with your reputation, they're just reactions.
    3 points
  27. In-game name: Schyzo Discord username: schy_zo Age: 16 SteamID: STEAM_0:0:527271485 Active Warns: 0 Timezone: MDT Current Playtime: 699:11:01 Do you have access to Discord and a microphone?: Yes Are you a member of the Garnet Gaming DarkRP Discord?: Yes Do you have the ability to record Garry's Mod videos?: Yes Referral(s): Brande/ednarb, DONTTOUCHMYFROG87, StS Orion, tadtad31 (honorable mention to BusterBigNut and Chawhead for motivating me to apply sooner) Past experiences as staff: While I lack direct staff experience in DarkRP or Garry's Mod, I do have experience in moderating multiple Discord communities, each with over thousands of active members. Although these two differ from one another, I believe many of the skills I've developed are transferable and applicable here. Why should we choose you over other applicants?: I should be chosen over other applicants because I have the maturity, knowledge, enthusiasm, and dedication that is needed to become a staff member of the DarkRP Staff Team. Nearly 5 years ago, I joined the Garnet Gaming DarkRP server, primarily because it was one of the few servers my computer could handle at the time. I'd play on the server every now and then, either just wandering around or goofing off. As of last year, I gradually found myself playing more, and over time, I became attached to the community. The beginning of this year, in particular, sparked my desire to become a staff member, engaging with the community, helping new players, and understanding all the aspects of the server. I believe I have a trait that is important for all staff members to have, good communication. Good communication is integral when taking sits, as it involves informing players of why they're being reported, how it will be addressed, and what actions will be taken. Another important trait that I have is efficiency, taking a sit that has been made recently to ensure it's being dealt with quickly. There have been multiple instances where I don't see sits being taken for a long time, despite there being staff online. Maturity is another important trait that I have, as it enables me to approach sits with a level headed perspective, exclude any forms of bias, and handle sits calmly and responsibly. I'm able to build goodwill among other staff members, ensuring that any decisions are collectively agreed upon while working together. To conclude, the qualities and traits I've mentioned are integral reasons as to why I should be chosen as a staff member. My commitment to ensuring rules are followed, promoting a positive and enjoyable experience for all players, and serving as a positive role model for others. I am eager to contribute to the server as a staff member and uphold the values that make Garnet Gaming the fun and enjoyable server that we all know and love. Have you ever been banned or punished on any server? If so, Include details: Yes, Mass RDM + LTAP (2020-05-24), Mass NLR (2020-05-24). Now I completely understand that these bans are raising up red flags, however these bans are nearly 4 years old. I believe it has been a huge amount of time by then to know the rules and learn from prior mistakes. I have made sure to avoid getting into trouble, and have kept a clean record since then. Have you made any previous applications, If so when?: No, this is my first staff application. How much time do you have to contribute to the role?: 5-8 hours weekdays, and 11-14 hours weekends. If you have any, what hobbies or activities are you involved in outside of Garry's Mod?: Aside from Garry's Mod and other video games, I'm into graphic design, photography, and nerd out about music too much, I also play piano (hoping to pick up guitar soon). Did you read the staff rules?: Schyzo
    3 points
  28. ACCEPTED After deliberation with the DarkRP Administration Team, we have decided to accept your Staff Application. This is largely in-part to some, but not limited to, the below reasons: You enjoy a great reputation in our community and have made many friends along the way. We definitely believe your time and effort on the server will amount to good things and we're happy to have you aboard the team! Welcome to the DarkRP Staff Team! We're looking forward to getting you trained and having you on board! Please do not use any commands/permissions until you have been trained, contact a member of the HR Team for training!
    3 points
  29. PENDING INTERVIEW Thank you for your application. After deliberation with the Human Resources Team, we have decided to tentatively accept your application and advance you on to the interview stage. Please ensure you have joined the Garnet Gaming DarkRP Discord Server. A link to the discord can be found at the top of the page on the Navigation Bar, or here. Once in the Discord, please message anyone with the "HR Division" role, or any member of the Administration Team, with a few dates and times to coordinate your interview. Thank you again for the time and effort you put into your application. We look forward to speaking with you soon! Community responses may still be posted during this time, thank you!
    3 points
  30. Can we bump this it seems like a very easy thing to add quickly.
    3 points
  31. DENIED Unfortunately, after deliberation with the Dark RP Administration Team, we have decided to deny your Staff Application. This decision was made in part due to the following reasons: Although you have been on a run of good behavior in-game, due to your history combined with instances of toxicity on the forums and in discord channels with other members of staff, we've decided to deny your application. We have not seen a behavior trend meeting with the standards for staff members. Thank you for the time and effort you put into your application. You may reapply in 2 weeks.
    3 points
  32. +2 Fantastic member of the community. In the 4 months I've been staffing I haven't seen them be reported once. They're also already active here on the forums, the transition to staff responsibilities should be easy.
    3 points
  33. -1 From what i've seen on the forums your behavior is provocative and immature. I would suggest you lay off the status updates, toxic comments and just reform a little more before going back to staffing.
    3 points
  34. its at most FRP not scamming. scamming is when you're promised a set amount on something whether you're buying or trading and the other person doesn't hold up their end of the deal and you lose. a very niche definition of scamming but its basically fraud. someone breaking nlr or fail raiding and taking your printers moneys and what not isn't scamming because theres no agreement its just FRP if you're lucky to get that included.
    3 points
  35. We should add skateboard to DarkRP for a chill way to travel across the map or to have more fun with. This could bring something new to Garnet and spark up some interactions within the community again. Just like the vapes, you can add it to the !credits point shop and possibly create different skins that people can use it. I have people within the Garnet DarkRP Community that have said "If they added skateboards, I'll spend hours to make a skatepark." You could also now only add new skins for the skateboard but also make different variations. Want to be Marty McFly? Here's a hoverboard for you. Want to add more stuff to the Point Shop? How about we give customization to the hoverboard trails. Please consider this suggestion.
    3 points
  36. It should be a separate punishment that's more severe then failrp + ltap as leaving to avoid a raid or to stop your printers from being taken is a lot more of a severe crime then just generic failrp, such as running into spawn to avoid a hit, then leaving the game which is just failrp + ltap. This is where I disagree and think this could use some work. FailRP is when someone is known to be punished and decides to leave the game in attempt to try to avoid it. That's when a FailRP is escalated to FailRP+LTAP. FailRP+LTAP is already at a 1 day ban, which is not very severe but still a measurable ban coming from a Warn w/4-6 minute jail. Now we get into Raid Logging. Nobody likes Raid logging, it's the worst part of DarkRP, and I think anyone who's pulled off a raid has had this happen to them. It's not fun to pull off a raid, the player leaves, and you have nothing to show for your sweet success. However, I don't think we should be enforcing a ban more severe than 1 day for somebody who leaves the game because they're defeated. No Intent to RP? Well, that case could be made. They had no intent to roleplay losing defending a base, or otherwise were mad enough that they left the game. However, this would be difficult to implement. Sure, the logs show that someone was raided, and that they died, and then that they disconnected - but is there any way to prove that the person actually left to avoid their printers being stolen? Even a video of you raiding the base, killing someone, and then they leave the server would be a bit iffy if you didn't know if they even had printers or anything valuable inside. I think if we're honest about this and how we'd proceed with actually punishing this, it's clear that this is not something the staff team has in the past ever wanted to deal with and not something to easily define a rule around. Say I'm a player, I join, I get raided. Am I now supposed to remain on the server for 5 minutes after I was killed in the raid before I'm allowed to play something else? 10 minutes? Am I held hostage now in the GarnetGaming server as someone milks my printers? Am I only required to stay until someone decides to claim my prints (taking up to 10 minutes on their raid as allowed)? I think the community mostly agrees that it'd be nice to have a rule in place to either prevent or at least punish and curb this behavior from continuing. But I don't see a good suggestion on what the actual rule is, or any punishment that I can agree would be fair for the crime of leaving the server after you lost. Really, the best way in my opinion would be to have someone's entities remain on the server for ~2 minutes after they disconnect, giving anyone a chance to fight over remaining printers, get some claims in, etc. This would prevent there needing to be a rule followed or any stricter guidelines placed on players that won't get followed or consistently enforced anyways. But since I don't know how hard this would be to implement or any exploitation risks involved, I'll just leave my wall of text here for the next person bored enough to read my thoughts. Until the community can come up with a fair: Rule for this scenario and Punishment for this scenario, for this I will remain Neutral.
    3 points
  37. wow you reallly used chat gpt to make your resignation
    3 points
  38. In-game name: Fat Good BOI Discord username: (ex: merk.gg) u7p4Age: 16SteamID (https://steamid.io/): STEAM_0:0:570122913Active Warns: rdm and ardmTimezone: pstCurrent Playtime: | NuT Fat Good BOI has played for 2718:29:15. 300 more and I'm a big boiDo you have access to Discord and a microphone?: [YES/NO] yes Are you a member of the Garnet Gaming DarkRP Discord?: [YES/NO] yes Do you have the ability to record Garry's Mod videos?:[YES/NO] yes Referral(s): [What administrator recommended you to apply?] n/aPast experiences as staff: [Optional] yes i was staff on a discord server owner on many servers and staff on here like 2 timesWhy should we choose you over other applicants?: [minimum 2 paragraphs] i think i should be staff since i was staff on here many time and ik the rules very well and many people remember how good of a staff i was i am also very sorry for the harm i have done to the server im sorry that i mrdm as staff i want to apply for staff and be a real staff member like when i applied for last time I respectfully apply for a staff position on Garnet Gaming DarkRP. I admit that I have failed in the past, but I have learned from my mistakes. I was staff multiple times before, and I know the rules and regulations of the server. I was like a well oiled machine in the past and many will remember me like that because it was truly how I was. Unfortunately, however, I must also admit that my behaviour sometimes fell short of what a staff member should set as an example. I sincerely apologize to all the server for all mistakes made , and especially for those instances where I acted junior-ish, for example, for those incidences of MRDM and some incendiary behaviour in Discord. I fully acknowledge that this kind of behavior was not only damaging to the community but also very much tarnished my own character. It was a momentary lapse of reason, and I take responsibility for my actions before. im very sorry about that "rape joke" in the darkrp discord server ik it wasnt really funny at all but i thought others would understand and I wanted to join in on the joke I'm very sorry for how I acted tho in the past and now i hope yall can redeem me i really want to be staff again and be great like the first time i got accepted : D. Have you ever been banned or punished on any server? If so, Include details: yes i mrdm 3 times i appealed a ban for umrdm since i didn't know that it was mrdm when i did it but yeah and i rdm+ltapHave you made any previous applications, If so when?: yes i made 5 staff app wow 3 denied and 2 accepted How much time do you have to contribute to the role?: around prob like 6-12 hours depending on what days it is or more who knowsIf you have any, what hobbies or activities are you involved in outside of Garry's Mod?: school basketball that's it really : DDid you read the staff rules?: Fat Good BOI
    3 points
  39. Damn. Bro really forgot about me. Im kidding but I'll see you around. I appreciate the things you taught me. Keep in contact my handsome pookie <33
    3 points
  40. +1 good paragraphs +1 hours +1 in my whole experience playing with you it has ben really chill I honestly think you would be a good addition to the team
    3 points
  41. So while we do not interact with one another every interaction I have had with you has been pretty decent. IDK what has happened in your past but it's in the past let it go no reason to dwell on it. With that being said your application is pretty decent. I don't like how you have 2 active warns for RDM and ARDM though. With that said I hope you have learned from your mistakes and don't make them again. I am willing to give you my +1 but please do not disappoint me.
    3 points
  42. SWRP Staff Roster Month of March, 2024 Promotions Administrators: Harus > Director Quads > Manager Phil > Lead Administrator Theos > Lead Administrator Sam > Administrator (Mid-month) Bobert > Trial Administrator Moderators: Stromboli > Lead Moderator Tdizz > Senior Moderator Gamemasters: Kaffee > Lead Gamemaster Fern > Senior Gamemaster Jake > Senior Gamemaster Python > Senior Gamemaster Evil > Gamemaster Guildie > Gamemaster (Mid-month) BillyBob > Trial Gamemaster (Mid-month) Golfy > Trial Gamemaster (Mid-month) Demotions/Resignations Administrators: N/A Moderators: GERT > VIP (Resigned) Gamemasters: Bingus > User Tembo > User Husk > User (Resigned) Julian > User (Resigned) Extended Terms Executives: N/A Administrators: Jotaro - Senior Administrator Splicer - Senior Administrator Moderators: Kennedy - Lead Moderator Yuda - Senior Moderator Amadeus - Senior Moderator Draig - Senior Moderator Blackout - Senior Moderator Gamemasters: Clyde - Lead Gamemaster Octo - Lead Gamemaster Diamond - Gamemaster Shepherd - Gamemaster Xeno - Gamemaster Horse - Gamemaster Lancer - Gamemaster Fetn - Gamemaster Eli - Gamemaster Sinful - Gamemaster Beep - Gamemaster (Does not want to go past GM) Bamz - Gamemaster (Does not want to go past GM) Thank you for all the hard work this month!
    3 points
  43. Congratulations to everyone in this months promos! Shout-out to our MVP's @Orion @DONTTOUCHMYFROG87 @CreativeStageName who've hit some crazy points this month, I love it! I'm really enjoying the direction that the server and staff team is going. We've seen some really positive changes made over the last month, with a solid staff team that continues to make me smile. I hope everyone has a fantastic Easter and here's to another month! Cheers
    3 points
  44. Congrats everyone. Very excited to continue to watch this new mod team grow. Special shoutout to @Orion, @DONTTOUCHMYFROG87, and @CreativeStageName. You all did fantastic work this past month and I look forward to seeing where you all go from here.
    3 points
  45. In-game name: XO G2-FCT HM-R Major 8823 Johnny Age: 17 SteamID (https://steamid.io/): STEAM_0:1:180249755 Warns: 0 Timezone: Pacific Standard Time (PST) Playtime?: 1198:26:27. Do you have access to TeamSpeak and a microphone?: YES Do you have the ability to record Garry's Mod videos?: YES Referral(s): [What administrator recommended you to apply? Nobody recommended me but I started to regret resigning soon after I did and I was able to start picking my activity back up, realizing I had just acted rashly without having a completely sound mind at the time. Past experiences as a Game Master: I was a GM on Garnet for a bit a few months ago and made my way up to S. GM before stepping down for personal matters. Why should we choose you over other applicants? [minimum 2 paragraphs] I believe that I should be chosen over other occupants applying for this position because with not only my time spent on the server just experiencing events but also having to plan some myself, I have gotten great experience with becoming decisive with plans and have gotten much more creative. Also with having worked with so many of the people on the GM team both as clones and as a GM, I feel like we would be capable of putting on amazing events for the playerbase to enjoy. Another main reason why I should be chosen over other applicants is because I will make sure that my events are known by the server. What I mean by that is my events will be so unique that when I make an event for an off-world or anything of that nature they will know that it is my event. I Believe that I can do this by having a sense of unease as we go through almost all of my events, making sure everyone is always on their toes and questioning some of their actions even if they may be right because they can't tell what is truly going on at all times. They will also have their moments of ease when they know what's going on, but not always. Another reason I believe that I should be chosen is because even though there are plenty of capable GM’s out there on this server you can never have too many because it encourages the creativity of others to go up so that people can stay engaged. Also with more people it just allows for more elaborate schemes to be written up and make everything more interactive for all the players on the server. Because of all of these factors I believe that if you choose to accept me into this wonderful group I hope that I can do the title proud and grow the server even more than it already has. Have you ever been banned or punished on any server? If so, Include details I have never been punished on any gmod server ever before. How much time do you have to contribute to the role?: As of right now I have a few hours a day but in a couple weeks I will be able to increase my activity again to what it used to be seeing as my school year will be coming to an end relatively soonish. In your own words, what are the responsibilities of a Gamemaster?: The responsibilities of a gamemaster are not always to be running things on the server 24/7 but instead to keep the player base entertained and in a way giving them the option to keep moving forward. We are not here to mandate their every move but instead to start a guiding hand and let their creativity run from there to be something engaging for everybody. Describe how you would contribute to RP as a part of the Gamemaster team: I believe that I would contribute to RP as a part of the gamemaster team not only through events but also through crucial training such as battalions base tryouts because that is what really brings people into the server. Explain your single most creative idea for contributing to the RP environment of the server: I believe that as of right now my single most creative idea for the player base would start out as just training for different quals or bats. However on one of these trainings they would happen to run across random data that wasn’t supposed to be there about a series of attacks coming towards anaxes. During one of these attacks they would get information about republic data being leaked to an unknown sector of space. They would then be sent straight there on the venedor and have to take out a CIS Admiral. The Admiral would release the knowledge of who has been leaking the secret republic files. They would finally, to end the campaign, go to Coruscant and take the Republic fleet member and charge him with treason and conspiring with the CIS. Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation] 1st Event-(On-World Event) (1 EC needed) Start out by going into enemy comms telling droids to set up a makeshift FOB at Athena. From there I would send in a single BX droid (EC) and pods to distract me would go into their base trying to get important information from the holo-table in the lobby. Obviously there will be a shload of clones there to gun the droid down so he will need extra health to actually get to the table and start downloading the data. He will die there never actually retrieving the data but an ENG will gather information from the BX’s head about the location the droid was sent from and what its orders were. Once they have the information they will do an FOB sweep and they will find a heavy resistance from the CIS. There will be a relay dish on the roof along with 2 AA guns on the opposite sides of the roof. Having the EC from earlier now being a TX droid they will be positioned in the small room on the second floor protected by BX’s and B2 droids surrounding a holo-table. The insides of Athena will be scattered with droids trying to hold them back. They will kill the TX and get information about an enemy’s vessel in space that they will eventually have to go to and take out a CIS officer. 2nd Event-(Off-World Event) The 34th Battlegroup is being tasked with taking back a lost space station. They will be sent off in the Venator to reach a Republic space station that was captured by a rogue group of CIS. The Battlegroup must sneak in and take back the base with quiet force until they set up a comms jammer. Once that is set up they are to take out all remaining hostels before relinquishing control back over to the correct republic battlegroup. Maps: gm_lunarbase 3rd On-world-(On-World event) (Only GM assist needed) Starts out with a sudden base attack out of nowhere and after a couple waves tanks will be spawned in to try and take them down a bit more but inevitably the CIS were taken down. After the base attack is pulling back the republic will inevitably do an FOB sweep where they will find heavy CIS retaliation at Olympas where there will be AA guns on the runway and an enemy camp set up in the hanger with a bomb setup but if they don't find it that part does not have to be done. They will take these droids out and go up to the control room where they will find a terminal that a ENG+ must hack through to find information on CIS Anaxes (Off-World event) (1 EC will be needed along with an assist from either the S. GM or a different one) The clones will be sent out by a Naval member tasking them with the capture of a CIS Officer that will be found on the Maleficent's bridge. They won't be given any ordinances for vehicles off the start but they can request fighters once there. They will be sent out to a ventador where they will have to go to the correct cordinece to intercept the CIS Star Ship. Once they are at the correct cordince they will be first hit by turbo-lazers fired from the CIS ship. Once those have stopped vulture droids will be spawned for pilots and pods will be dropped on the runway. When the pilots are in the sky taking care of the droids they will find out about 2 AA guns placed on the hull of the ship above the hangar. Once those are taken care of they will deal with 2 more waves of pods. Then they will board up onto the LAAT/i’s and head over to the CIS ship where they will have to deal with B1 battle droids lining the hanger along with pre-set up barricades and junk in corners. In one of the corners there will be a 4 digit code of 9077 that will let them into the rayshilded bridge where there will be a CIS officer protected by 6 BX battle droids. Rancor will take the officer into custody and transport them back to the republic's ship where more pods will be dropped in a last ditch effort to get their Officer back. Once the republic is finished questioning the Officer the pods will stop and the 34th battle group will return home. Map Codes: Rp_venator_extensive_v1_4 and Rp_anaxes_garnet_v2 (Off-World event) (2-3 EC needed and 1 GM to help with RP/spawning things) The 34th battle group will be sent to Alderaan where they will have to investigate the disappearance of the planet's population. While there they will see that there are dead civilians that the CIS killed while occupying the planet. One EC will be a clone with the CT number CT-3067 who was compromised by the separatist and has been trading secrets and live updates of their location. Right as they find this out the main CIS force will move in, locking them in a position where they will find the other EC who is the oled governor of the planet turned CIS lacky. They will most likely take him prisoner and interrogate him back at the base where he will reveal that a factory is in the makings on the other side of the planet that we are currently on. While in the interrogation the EC “accidently blurts out that the CIS implanted a chip in him that he believes will either kill him, blow him up, or let the CIS track him wherever he goes. Characters needing to be used: Clone EC:CT-3067 Grek CIS Governor: Kai chen Map Codes: Rp_alderaan and Rp_anaxes_garnet_v2
    3 points
  46. Congrats to @Merk Congrats to @Harus Congrats to @Quads Congrats to @Failed401 Congrats to @Theos All deserving of these promotions from the hard work and extreme dedication you guys have for the garnet gaming community. Much love for you all
    3 points
  47. DENIED Unfortunately, after deliberation with the DarkRP Administration Team, we have decided to deny your Staff Application. This decision was made in part due to the following reasons: You were confirmed to be using racial slurs; Regardless of the environment which you used them in, we do not tolerate any form of racism in our community.. While we have not seen this behavior repeat, we feel as though you have not held a clean behavior trend for long enough to warrant overlooking this, focus on withholding from these behavior patterns if you would like to be accepted into the staff team in the coming weeks. Please try to maintain a clean record for the next two weeks, and attempt another application then. Thank you for the time and effort you put into your application. You may reapply in 2 weeks.
    3 points
  48. you were a great person to talk to derpza and did a pretty good job as staff and you are also really good at brawlhalla (besides when I play thea and you play a character you dont play ever )
    3 points
  49. I never got a chance to really know you but I have only heard great things about you. I bid you farewell and thank you for the time you put into this Community. I wish you the best of luck in your future endeavors! -Jonny
    3 points
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