The Garnut Popular Post Nutter 15,352 Posted May 25, 2020 The Garnut Popular Post Share Posted May 25, 2020 Hello Garlic Gamers, We've hit the dreaded "finals" month as well as various states going out of lockdown, making the server population as unpredictable as can be, but I'll try to make the best out of it Server Tickrate 16 > 33 Due to the lower server population, I have shortened the intervals between which players receive input updates from the server. This will in turn provide a MUCH more responsive/accurate feel to players, with far less visual glitches. This bump is massive (more than doubled the previous value) and might bite us in the ass if we spontaneously hit 70+ players, as the server will be rather unstable, however, I think for the time being we should be fine. Will keep an eye on server stability throughout the day, or @AwesomeAidan and @D_Rose could keep me updated if needed to be lowered to 22. NOTE: WE HAVE NEVER HAD OUR TICKRATE THIS HIGH ON THIS SERVER. Dynamic Damage Mod This is a beta patch I've been working on for a LONG time, due to the troublesome damage multipliers of some bodygroups, IE: arm and hand in conjunction with the low tickrate, high playercount (high latency) nature of MilitaryRP, I have decided to "buff" the damage output of players who have been hit in their hands/arms/legs to be nearly as high as the chest and stomach regions. In addition to this, I have made damage outputs vary (this is not based off of angles) for (albeit slight) random deviation to show. Might play around with deviation more at a later time. Current damage outputs: Center of mass (stomach hitbox) - 95-105% damage (100% damage average) Chest - 110-120% damage (115% damage average) Head - 200% damage (200% damage average) Arms - 75% damage (75% damage average) Hands - 70% damage (70% damage average) Legs - 60% damage (60% damage average) - no deviation applied Examples FMG-9 w/ Magnum round attachment Before Stomach hitbox: 21 damage Chest hitbox: 29 damage Head hitbox: 58 damage Arm hitbox: 11 damage Hand Hitbox: 8 damage Leg Hitbox: 8 damage After Stomach hitbox: 27-29 damage Chest hitbox: 32-34 damage Head hitbox: 58 damage Arm hitbox: 22 damage Hand hitbox: 20 damage Leg Hitbox: 17 damage Thank you @vilan and @Duglas for being AFK on the server and getting killed over and over for 3 consecutive hours by me while I test this. Lets see how this plays out before doing any further weapon balancing, it may be a better solution! In addition to this, I have slightly buffed the scaling of fall-damage as to discourage rambo-style gameplay. Jumping off of Embassy to flank somebody may prove to be fatal, taking away 80-90HP Drown Mod Never thought this would be necessary, but anything is possible on Garnet Gaming. I have added a new feature to the server to detect if anybody has been underwater for a duration longer than 10 seconds. Players who are hiding underwater will now receive 20 damage on close intervals once spent longer than 10 seconds underwater. This might find use later when we introduce more Gamemaster features onto the MilitaryRP server. Navy SEAL : Diver (an event class) may receive an extended/unlimited duration underwater. Misc Changes Removed auto-assigning of US Army Support and Russian Forces Support due to players always defaulting to Russia when holding both whitelists. Managers granted permission to use the 'Permanent Prop' tool Managers granted permission to use the 'Textscreen' tool (feel free to add more detail to each faction's respective recruit room, as well as the server's main "civillian" spawn point for new players) if not - i'll just handle it myself after I get some sleep, but that's a bit overdue and I forgot to do it on Delta If you do: PLEASE USE BETTER ENGLISH THAN GILDART USED ie: READ THE WALL. DO /NAME Increased capture point area sizes on both Killhouse and Silo as requsted by @AwesomeAidan Let me know if further tweaking is needed! 22 3 1 1 3 Link to comment
Tora1 889 Posted May 25, 2020 Share Posted May 25, 2020 Good bye orisis for 29 great update, can already feel the improvements in combat this is going to bring. 2 1 Link to comment
The Garnut Nutter 15,352 Posted May 25, 2020 Topic Author The Garnut Share Posted May 25, 2020 @AwesomeAidan Looking forward to speaking to you in the morning, some bits of update were left out but completed because I need to talk to you over them. Also, I've added a generic textscreen to the civilian spawn As well as some freebie answers for people who choose to explore the spawn room I will soon have to push out a revision of Delta to include a shorter render distance (combat snipers) so I will also get working on a better PROPER spawn room 7 1 Link to comment
Pyrex 20 Posted May 25, 2020 Share Posted May 25, 2020 Fall damage is broken, You can fall from a really high height and take 0 damage if you land on a slanted surface. 1 Link to comment
Cold Soldier 184 Posted May 25, 2020 Share Posted May 25, 2020 2 hours ago, Garnet said: While this was a good update overall in my opinion, I have one thing I want to quickly add. Instead of having, "Utilize the command /quiz for automated whitelisting or alternatively, use F4 menu and pick your desired nation's Recruit class!", I feel that it should be switched around to, "Use the F4 Menu and pick your desired nation's Recruit class, or alternatively utilize the command /quiz for automated whitelisting if there are no trainers!". Or anything along the lines of that, since it might give the impression that you should do /quiz rather than get a manual trainer. Link to comment
Murray 17 Posted May 25, 2020 Share Posted May 25, 2020 Very cool, glad to see some improvements and changes to things like water combat. Link to comment
Community Management Team Ozzy 1,999 Posted May 25, 2020 Community Management Team Share Posted May 25, 2020 4 hours ago, Garnet said: Dynamic Damage Mod Incredibly stoked this was finally accepted as I feel it's truly for the best of the server. 4 hours ago, Garnet said: Drown Mod Curious is this is Fier's or another? Regardless another change that I feel is for the best. The river was too often used as a safety blanket and crutch. The DEVGRU and PDSS Event classes with O^2 tanks sounds like a phenomenal idea. Fantastic update that I believe will push our combat to the next level! 1 Link to comment
Coyotee 590 Posted May 25, 2020 Share Posted May 25, 2020 Let's goooo, good shit garnet Link to comment
Jared Cox 656 Posted May 25, 2020 Share Posted May 25, 2020 "The server is going to have better hit reg and damage multipliers." @Coyotee during war: 2 1 Link to comment
D_Rose 431 Posted May 25, 2020 Share Posted May 25, 2020 Amazing update man, we appreciate all the work you do Link to comment
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