Popular Post Wyatt 292 Posted January 10, 2022 Popular Post Share Posted January 10, 2022 (edited) So there has been quite a lot of debate on the new AOS instead of KOS rule. Normally before the rule change, we would just KOS people who were unwanted in our bunks. Now that that rule has been changed to AOS many people, including myself, have had issues with players minging in our bunks which is really annoying, especially when important things like tryouts are going on and we can't spare the time to chase down a minge. Now many people have suggested that if a player is simply minging and unwanted in bunks to call and officer over to handle it but many times either officers aren't on or they are busy with their own responsibilities (Tryouts, Sims, Events etc). I am proposing that instead of simply KOSing a player for being somewhere that is AOS or calling a Tali or 11A officer over to handle it is to add Military police to handle situations like i have described. The reasoning for this is simple. 1. It brings out more RP aspects to the server which is whole reason we now AOS instead of KOS now. 2. Instead of bothering a potentially busy Tali or 11A officer with having them cuff a minge, we would simply just call over the MPs who would arrest the player and lock them in the Aghan or US jail for a set amount of time. This would then save 11A, Tali, and SOC officers time having to deal with chasing around a mingy player so that they can focus on other more important things (Tryouts for example). 3. MP could also be used for a verity of other RP related duties (Standing watch in towers, Guarding Debriefs, Keeping peace in the Base, etc) and events. Now onto how MPs would function/rules: MPs would be added to both US and Afghan. They would act as 2nd life factions like AAF and AFSOC, thus giving players the choice between 2 2nd like factions per side. Only responsible players (SOC and Base faction SNCO's) would be a loud to try out for/be in US/Afghan MP thus making sure that minges don't join MP and ruin it. MP member would have strict rules on what they can and cannot do while on MP (No False AOS's, No going to war on MP class, etc). MP class would also be given a speed boost to help them catch player who break the rules and try to run so that they can catch them. When a player is cuffed and arrested by MPs and placed in the jail by MPs they would have a set time on how long they will remain in jail. For example, being somewhere AOS is enforced - 4 minutes. RDM - 5 minutes. Mic spam - 3 minutes. Repeat offenders would be jailed for doubled the said time above to hopefully get them to learn their lesson. While those are only a few things I thought of that could be AOS and time that I thought were fair, we would obviously discuss the actual details with staff and come to an agreement on appropriate times in jail and reasons for arrest. Staff would also have to agree upon appointing someone responsible to lead MP for Aghan/US. For US they should preferably appoint a US main who is staff themselves or someone who is well known to be responsible. The same would go for Afghan MP. In conclusion, I believe that this suggestion is the best of both worlds for the the AOS vs KOS crowds and for the server as a whole. It adds a whole new faction to both side that is solely based on RP and it solves the problems that the players who support going back to the KOS rule are complaining about. EDIT: A few other things. 1. Models and Classes: Afghan MP Infantry: models/csgoseparatist1pm.mdl. Weapons : garnet_makarovpm, khr_sks, weapon_cuff_elastic. Afghan MP Medic: models/csgoseparatist2pm.mdl. Weapons: garnet_makarovpm, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak. Afghan MP Commander: models/csgoseparatist4pm.mdl. Weapons: garnet_makarovpm, khr_sks, weapon_cuff_rope. US MP Infantry: models/player/PMC_1/PMC__14.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_elastic. US MP Medic: models/player/PMC_1/PMC__04.mdl. Weapons: khr_p345, weapon_cuff_elastic, weapon_defibrillator, fas2_ifak. US MP Commander: models/player/PMC_1/PMC__03.mdl. Weapons: khr_p345, khr_fnfal, weapon_cuff_rope. Edited January 10, 2022 by Wyatt Extra Details 1 3 9 Link to comment
AnthonyThwompus 74 Posted January 10, 2022 Share Posted January 10, 2022 (edited) I do think there should be military police. it would help out so much with dealing with minges and I would love to be a part of the MP. But i do think they should be allowed to go to war so that the Tali SNCO+ and soc get to have a variety in what weapons they can use.+1 Edited January 10, 2022 by AnthonyThwompus Link to comment
PappaEric 90 Posted January 11, 2022 Share Posted January 11, 2022 +1 - Due to the recent changes to have more "passive roleplay", AOS in bunks and such, MP would be a great addition due allowing more than just officers the power to arrest people if they are in bunks or whatever. Currently, like Wyatt stated, there are only two 2nd life factions, AFSOC and AAF, (disregarding premium faction due to them only being available every once in a while) this would bring another 2nd life faction for people to join, as AAF/AFSOC are acting almost as t1 factions, at least in the current moment of the server. Obviously, that may not be the strongest point for it, but at the very least would help with the passive roleplay Theos intends to keep on the server. 1 Link to comment
StarWarsRP Management Team Theos 423 Posted January 11, 2022 StarWarsRP Management Team Share Posted January 11, 2022 If the AOS in bunks was changed back to KOS, would people still want MP, or is MP simply a response to that? 1 Link to comment
Wyatt 292 Posted January 11, 2022 Topic Author Share Posted January 11, 2022 1 minute ago, Theos said: If the AOS in bunks was changed back to KOS, would people still want MP, or is MP simply a response to that? Personally, Myself and many in Afghan would still support adding MP. Link to comment
PraetorDon 485 Posted January 11, 2022 Share Posted January 11, 2022 (edited) 12 hours ago, Theos said: If the AOS in bunks was changed back to KOS, would people still want MP, or is MP simply a response to that? MP was brought up as a response as a compromise for AOS in bunks. I see this as a win for both the RP and Click on Heads side. Pros: Adds content and new tools. Resolve a server/player issue using Player Intervention rather than Staff Intervention. Gives new player potential for showing leadership qualities while still being on a tight leash. Compromises a pain point for both the RP and Combat player base. Cons: Potential abuse, can be mitigated with harsh punishments for intentional abuse, e.g. a Week Ban and faction whitelist removal (start over at Trainee). Adds Content (Opportunity Cost). Still more time consuming than clicking on a minge's head with my Orsis / having to lock/unlock doors if someone is late/needs to leave because they fail tryouts for instance. Edited January 11, 2022 by PraetorDon 1 2 3 Link to comment
Kurtle 298 Posted January 11, 2022 Share Posted January 11, 2022 This is my previous post on Military Police(which was accepted), and I'm sure there have been others then this one. I think that MP can be good if it is ran well and kept maintained by smart players. This post and mine both use existing models, in order to reduce the need to add more unnecessary add-ons to the server. +1 1 Link to comment
jas0n 84 Posted January 11, 2022 Share Posted January 11, 2022 (edited) -1 Pros Makes AOS enforceable : At the current state the AOS is unenforceable to SOC enlisted. For example I have my DF Run training with army to help improve players skill and help them get into SOC. When a minge shows up they have no power to stop them. They don't have access to cuffs so adding MP would solve this issue Adds more RP to the serverCons Biggest Con is the Opportunity cost. There are other suggestions that should be implanted first before MP. Fetns and Bishop suggestion for weapon and class additions and balancing along with map changes should be top priority as these would have the biggest impact on the server. I just want to point out this con because this can ruin MP. People will join to have power and will go on power trips. They will arrest players for any reason they can just so they can feel like a big man. If you play on other servers with any kind of Police they always seem to be on power trips. Military police addition isn't needed if the AOS rule was reverted back to KOS. Military police would also take time away from other suggestions that would have a bigger impact on the server and with the added benefit of attracting power hungry players who will ruin the experience for everyone else, MP is better left off as a memory. Edited January 11, 2022 by jas0n 1 2 Link to comment
Wyatt 292 Posted January 12, 2022 Topic Author Share Posted January 12, 2022 4 hours ago, jas0n said: Cons Biggest Con is the Opportunity cost. There are other suggestions that should be implanted first before MP. Fetns and Bishop suggestion for weapon and class additions and balancing along with map changes should be top priority as these would have the biggest impact on the server. I just want to point out this con because this can ruin MP. People will join to have power and will go on power trips. They will arrest players for any reason they can just so they can feel like a big man. If you play on other servers with any kind of Police they always seem to be on power trips. Firstly, obviously the much more important suggestions should come first. I never imagined that this suggestion. even if accepted, would be top priority but that in due time garnet would hopefully implement this change. For your second point, I believe that the problem of abuse and power-hungry players can easily be negated by having strict rules and if an MP is caught abusing their power all that would need to be done is to report the individual to staff or higher ups in MP. 1 Link to comment
StarWarsRP Management Team Theos 423 Posted January 12, 2022 StarWarsRP Management Team Share Posted January 12, 2022 To save everyone repeating the same points: If implemented, any abuse of MP powers would obviously be treated harshly. If accepted, there would still be a lot of work before it could be implemented so it's not going to take priority over other 'big' suggestions already accepted and worked on. 1 2 Link to comment
Horse 351 Posted January 13, 2022 Share Posted January 13, 2022 My Previous Experience with our old MP/ANP As much as I'd love to have more ways to interact with RP on the server. If we were to re-add a MP Faction (If this is correct dont know if its an extension of 11B or a different regiment) we would be going down the same path we did many years ago. Previously, we had top tier leaders running ANP (Afghan National Police) and USMP (US Military Police) I recall one of the leaders of ANP being Upland who even made an entire forum post on leadership and it was greatly approved and read amongst the community. Despite this after his resignation ANP/MP was shortly removed due to the pure amount of powerhungry, toxic, and overall useless people in the regiment. Whilst, I am not completely against the idea of adding in some sort of job/class dedicated to enforcing these rules as an addition onto base factions seeing as it would give an even greater incentive to stay in said base faction, I believe adding a separate regiment entirely will not only allow those SOC Members and 11B SNCO's gateways into Toxicity and a Powerhungry environment which is what it led to previously but It may turn into an entire bias situation if it acted as a second life. Certain factions/regiments could have majority players in MP and use it for their own will. Whilst, this sounds farfetched it is a possibility and has happened in the past. Putting the regiment into 1 class that is restricted to the base faction not only decreases the chances of something like this happening but it acts as damage control incase it gets out of hand.TL:DRIts too risky to add in a different regiment dedicated to MP and theres too many negative outcomes that its led to in the past despite the strict rules placed on them. Adding MP to a base faction is a great way to decrease the chances of this happening and even if it does happening we could get to the root of the issue alot quicker.-1 3 Link to comment
James-R-Tanner 16 Posted January 13, 2022 Share Posted January 13, 2022 ok so to my knowledge I was one of if not the last Real MP leader (via Army/MP merge in 2017) aka player ran MP not staff ran MP, and it's kinda a hard topic for me cause on one hand I had a lot of fun and enjoyed my time with MP when people were following the rules and not being cunts, however with that keeping a faction like MP in check is much like keeping a dog away from a treat if your there to enforce the rules it can work great but when you or someone who enforces the rules isn't around all of a sudden they are gonna do what ever they want much like you probably see with your faction already, so while I can agree this has the possibility to work, I doubt i would the way you think it would, -1 Note* if this does get accepted I can give you some of the old US MP docs to help you get off the ground just HMU Link to comment
Salmon 488 Posted January 14, 2022 Share Posted January 14, 2022 An idea here, so give me feedback. We implement MP but as a branch of AFSOC and AAF. The Air Force has security forces already so it fits in realistically. AAF we can definitely make something up which I'm open to ideas. 3 1 Link to comment
Salmon 488 Posted January 15, 2022 Share Posted January 15, 2022 @Flak could you give me some details on why you disagree reacted? Maybe I can make some reasonable changes to my addition. Also to add to my suggestion, you'd be trying out for MP separately. You wouldn't be getting into AFSOC/AAF if you passed MP tryouts Link to comment
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