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Ozzy - GM Application


Ozzy

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  • MilitaryRP Super-Admin

In-game name: P-117 CBM SFC 1136 Shade

Age: 26

SteamID (https://steamid.io/): STEAM_0:1:98542905

Warns: N/A

Timezone: PST

Playtime?:  | P-117 CBM SFC 1136 Shade has played for 100:48:45. About 80 of those hours are post-reboot.

Do you have access to TeamSpeak and a microphone?: Yes

Do you have the ability to record Garry's Mod videos?: Yes

Referral(s): Tdizz

Past experiences as a Game Master: No formal experience with a GM Rank. As a Manager/SA on MRP, I periodically held IC & OOC events.

Why should we choose you over other applicants? The biggest edges I have over other applicants are my ability to adapt and willingness to improve myself. It's no secret that shit doesn't always go as planned when free will exists. Players may make mistakes, fail rolls, or I fail to properly set up an aspect of the event. I have the composure and just general aptitude to be able to roll with the punches and keep the event running smoothly. I've proven throughout my time here on Garnet that I'm more than capable of absorbing setbacks and bouncing back to contribute in a positive manner. 

Another way of looking at adaptability is how versatile I can be in creating RP. I can work with superadmins and I can work with the CT with 12 minutes of playtime. I can create a fleshed out, multi-planet campaign and I can create janitor RP. I’m able to read the room and see what sort of event works best given the circumstances. A skill that I believe also sets me apart from my peers.

The second point, the desire to improve myself. I've never been one to shut out or silence criticism. I openly encouraged people to criticize, disagree (if they mean it of course), and to embrace discussion. I feel it's a way that people, especially myself, grow. I will strive to take the feedback from my peers and colleagues and allow it to better me as a GM instead of taking it as some personal attack. 

Have you ever been banned or punished on any server? Banned for cheating in March of 2019 on MRP.

How much time do you have to contribute to the role?: Roughly 1 - 3 hours a day on weekdays. 

In your own words, what  are the responsibilities of a Gamemaster?: I feel the only answer is "content creator". Our job is to create content for the player base. We need to be the catalyst for roleplay and action that will help retain the players we do have and attract the new players who join.

Describe how you would contribute to RP as a part of the Gamemaster team: I'd bring creative, constant ideas and events to the team. I'm on early (for PST folks, mid-morning for EST folks) and can help jumpstart pop early in the morning, which will result in a higher peak. 

Explain your single most creative idea for contributing to the RP environment of the server: To whomever is dealing or involved with the application, PM me on discord or the forums. I have an entire doc for you that I'd prefer to keep secret.

Please list and explain 5 unique event ideas of any scale: [Be sure to include any additional context that may be necessary to your explanation]

#1: “Outer Banks” (rp_vanqor_sbs)

Naval received a mayday call from a Venator out in the Outer Rim. The signal was scratchy at best but they could make out that the Venator claimed to have been shot down. A Venator going down is a monumental loss to the Republic and an immediate cause for alarm. Not many things can take one down. The Admiral will immediately order the forces to LAAT’s and leave for Planet Vanqor. Once the FOB has been settled near the crash, engineers will be tasked with examining the ships navigation deck and determining the cause of the crash. While half work on the ship evaluation, the other half of the engineers will work on getting a landing pad and the Republic ships ready. Medics will attempt to find survivors and gather corpses from the wreckage. EODs will be evaluating the crash to make sure no secondary explosions or other dangers could occur. While this is going on, a massive explosion will strike the planet and a plethora of Tri-fighters and vultures descend upon the planet. 

Pilot squadron and certified pilots are ordered to drop everything and man their ships and fill their gunner slots. This is the bulk of the combat for this event. A long drawn out dogfight. After some scrambling, Engineers will be able to scrap together some AA guns after some appropriate rolls.

After the fight is over. Engineers will return to reviewing the downed Venator to find the real cause of the crash.

#2: “Stockpile” (rp_noclyria_crimson)

CIS insurgents have taken over the military outpost and have been exploiting slave labor to stockpile weapons and supplies. A debrief will be hosted. 501st/212th will be the main infantry units storming the compound. Behind them will be 104th, while 327th begin to set a perimeter on the inside of the compound whilst 41st/91st set up on the outside. 501st will set up a medical room after the building has been cleared and conduct some MedRP whilst GM’s begin the second stage of the event.

Before the compound was cleared, the on-scene CIS Commander was able to get out an SOS. Reinforcements are rapidly on the way, and they are bringing quite the arsenal to get this pivotal stronghold back. GMs will spawn a C-9979 (or whichever passes best as a CIS transport vessel). From that ship, tanks, aircraft, and drop pods will be spawned aplenty. This one will be VERY HIGH intensity and all troopers/navy/jedi’s will only have one life. They need to act tactically and work cohesively in order to hold the base.

#3: “Contagion”

Either the 91st or 41st Battalion will be sent on a general scouting mission. As they near Outpost Zeta, there will be a massive explosion inside the outpost. They will report the explosion and be ordered to investigate and evaluate the damage. Inside the main building of the outposts, they will find numerous corpses. Some charred, some in what look like hazmat suits, and some turned to ash. The battalion on scene will gather evidence on the chemicals at the lab, recover all the bodies, and RTB with the help of 19thAW. On the way to base, the recovering battalion will start to experience symptoms. The symptoms are TBD and for good reason. This virus is going to be mutating every 5 minutes upon arrival to the medbay. The better the rolls, the more obvious the symptoms will be and Medics can cure the diseases before the virus mutates once more.

#4: The Defector

A high pay-grade Naval officer has defected to the Separatists after Dooku gave him quite an offer of money and power. After receiving the news, the Admiral immediately calls an emergency debrief. The information the defector has could be crippling to the Republic. All available forces outside of CG will be ordered to immediately begin investigating his possible whereabouts. Battalions will be sent to Village, Aurek, Zeta, and Radio Tower. Upon arriving at RT, the troopers there will receive a transmission… from an unlikely source. Cad Bane has heard of our unfortunate predicament and is willing to sell information to us. For such a “betrayal” to the CIS, he demands 5 million republic credit. 2.5 now and 2.5 after the defector is dealt with.

The defector has been transported to Geonosis and will be meeting with the top brass of the Separatists 2 days. Bane gives the coordinates for the base on Geonosis. The Admiral holds a debrief to prep for departure. 

Upon arriving on Geonosis, there will be some OOC organization so no one runs off. Once the battalions are organized, a quick briefing will take place. As usual 212th/501st run point with 41st/91st scouts taking inventory of any hostiles. 104th Controllers will join the scouts after they’ve been told it's clear to move. The other 104th and all of 327th will cover 212th/501st’s rear. Once the compound is located. Any available snipers will be asked to get into position and fire on one singular mark in order to maximize shock and awe. Once the raid begins, units will tactically storm the compound and search for the Defector. In the innermost part of the compound he’ll be waiting, cyanide pill in hand. The attackers may be tempted to just let him croak… until he reveals that he has info regarding CIS movements. If he reveals that info, the Separatists will surely attack and kill his family. Troopers will have to persuade the Defector to put down the pill and share the CIS info.

#5: Gold Rush

The Galaxy’s 32nd richest man has passed away with no next-of-kin. With his dying breath, he gave 7 riddles to detail the locations of 7 fortunes he’s scattered across the Galaxy. One such riddle begins here on Anaxes. The clue states: ###########. The Republic has an idea of where to start, but that means so do the Separatists. Players will have to work together to decipher clues, and fight off the CIS army as they work their way to the final clue. Where what lies might not be what they expected.

 

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Solid MRP Manager months back on MRP and is a really trustworthy and solid guy. Knows lore, enjoys the server, knows how to RP well, has proven himself in 104th to be a solid NCO, and just an overall great candidate for a GM position here on SWRP. Good luck Oz.

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