Popular Post Soap- 90 Posted January 16, 2022 Popular Post Share Posted January 16, 2022 Description: In summary I am suggesting that the weapons and the general combat is overhauled back to be similar to what was used during 2019-2020, as of rn the hit reg is poor and the gunplay is unreliable/slow on the whole. I know how much work has been put in across the span of time since but as of right now the balance is basically that all the weapons are in the most part unreliable and inaccurate. Rather than the weapons all being balanced for a purpose as in SMG/Shotguns<Close range> AR<Mid Range> Sniper/MarksmenRifle<Long Range> as of right now the Smgs spread is so high they arent on the most part useful even in very close range scenarios. ARs have very slow time to kill at mid range and are actually more reliable in close range rather than mid range. And Snipers require that u are stationary for a period of time before firing to be atall accurate and even at that can seem inaccurate. These factors all contribute to the gunplay being alot more slow and more RnG based rather than skill based. I know that some of these for examples the stationary use of snipers is more realistic however this is a Gmod based FPS and tactical realism should come second to weapon balancing. The use of increased aimspread is a useful tool for adjusting the time to kill on certain weapons but a better method is to increase gun recoil wether horizontal or vertical. In the most part Increasing aimspread increases RnGs during gunfights where as increasing recoil makes for more skill based gunplay as recoil is controllable by user input where as higher aimspread makes the user rely on RnG and is not able to be effected by the user apart from the user remaining as stationary as possible, this leads to slow paced wars where movement and skill is less of a help and more of a hindering as guns are more reliable for stationary players. so in blanket terms, The spread of pellets on shotguns should be decreased to increase accuracy and reliability, whilst increasing the shotguns recoil as to balance this change. SMGs should have higher fire rates and lowered aimspread whilst greatly increasing there recoil as to make them great for short range engagements and semi reliable in the short to mid range and the recoil should prevent them front being better then ARs in the mid range. ARs for the most part just require lower aimspread and higher recoil as to make them more of skill based weapons. MarksmenRifles, they as of right now are in a decent place of balance but would require to be changed so that they could be accurate even whilst moving. Snipers, Snipers require that the time to get an accurate shot is greatly reduced so that they are accurate almost instantly after becoming stationary. Reasoning: I believe these changes would increase the enjoyability of wars as once again they would become more competetive and skill based over just being a game of numbers. 8 3 2 Link to comment
Rust 185 Posted January 16, 2022 Share Posted January 16, 2022 I miss the old gun system where it was decent to use any gun and running with snipers wasn't slower, etc. I know that's not realistic but that's how we started on the server so that's why I at least miss it. 5 Link to comment
Salmon 488 Posted January 17, 2022 Share Posted January 17, 2022 Back when MP5A5 was meta or the initial weapons overhaul right after that? 1 Link to comment
Soap- 90 Posted January 17, 2022 Topic Author Share Posted January 17, 2022 5 minutes ago, Salmon said: Back when MP5A5 was meta or the initial weapons overhaul right after that? Basically then but minor tweaks could be made so that the gun wasn't overpowered 1 Link to comment
Popular Post PraetorDon 485 Posted January 17, 2022 Popular Post Share Posted January 17, 2022 Since returning to the server (other than me being washed), I've noticed a massive increase in issues with hit registration and just overall unreliability with gunplay. I know some of that is the (so I've been told) swap to worse hardware/resources for hosting MRP, but a good amount is that guns just don't feel good to use, outside of a few outliers. Overall, recoil should be increased (something you can compensate/skill for) and aimspread (semi-rng) decreased across the board. I'd rather every gun be busted OP then most guns hitting like a wet noodle and a few outliers being strong. I don't really have much more to add than that, Soap summed up what general changes I would make w/o looking at numbers directly. 1 9 Link to comment
AnthonyThwompus 74 Posted January 17, 2022 Share Posted January 17, 2022 Fat +! from me. Gunplay on this server is so boring and bland. I even got my brother on the server and he said the combat wasn't fun. 2 Link to comment
James-R-Tanner 16 Posted January 17, 2022 Share Posted January 17, 2022 +1 i hate the current combat system with a passion with only a few weapons being useful Link to comment
Leanconsumer92 32 Posted January 17, 2022 Share Posted January 17, 2022 +1 I don't like that the aek and the orisis are the 2 guns you can use all the other ones suck so bad that you cant use them Link to comment
BenZ 22 Posted January 18, 2022 Share Posted January 18, 2022 (edited) +1 As a somewhat new player (I started in Early March 2021) i want to see this change. I watched a montage made by laroslav from 2020. I like how the weapons function (AEK has more recoil, etc). plus i think this is better for the server. I speak with people who were around during the combat system of the time. I like what i hear and they have vaild complaints about the current system. Edited January 18, 2022 by BenZ Updated +1 reason Link to comment
Sythireau 43 Posted January 18, 2022 Share Posted January 18, 2022 (edited) +1 As a player who joined mid-late 2019 and I loved the gun system then, it required actual skill rather than going "Oh cool, MSBS, no recoil, high damage, easy gun easy life" Edited January 18, 2022 by CanadianTyrant Link to comment
The Garnut Nutter 15,166 Posted January 18, 2022 The Garnut Share Posted January 18, 2022 We don't keep track of gun statistics/variants from 3+ years ago, your best way of going about this is rather than make a post which just goes out to say "gun play now bad, gun play in past good" actually make a thorough post that outlies issues with different gun classes AR/DMR/SMG and propose changes to these classes. This is a never ending cycle where no matter what happens, people will ask for changes in gunplay. On 1/16/2022 at 7:12 PM, PraetorDon said: the (so I've been told) swap to worse hardware/resources for hosting MRP Nope, MRP is always evolving, as in, I spend more time optimizing the code, and more money on up-to-date hardware, NEVER a downgrade (not even once since I started hosting MRP) the only reason gunplay may feel worse is due to the fact the server has been hitting more players than you're used to (80-110) 1 1 Link to comment
The Garnut Nutter 15,166 Posted January 19, 2022 The Garnut Share Posted January 19, 2022 Please refer to this megathread as to suggest changes to the current server's arsenal Link to comment
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