Popular Post Ziggy 1,353 Posted June 19, 2023 Popular Post Share Posted June 19, 2023 (edited) I Description After recently talking to Garnet about the future of MRP, there were a few interesting ideas that I gathered from our conversation. I made a point of noting how easily accessible and constantly changing FPS games are hard to compete with given how old Garry's Mod is. At this point in time I think anyone can agree that RP is scarce and forced attempts to generate it is the virtual equivalent of a nursing home. Any vet will tell you that the best RP comes naturally and in the past, its not something people "focused" on creating. It was just something people did. The reality is that we are playing an old game in a sea of modern FPS games with a lot more to offer. I think we need to take some serious steps towards changing how our server works fundamentally in order to adapt and engage a population of players that have a world of other FPS options to play. What's that look like? 1.1 Weapons Remove all class loadouts from the server. Categorize all available guns in the server into "eastern" and "western" categories. Each regional gun is unlockable by anyone on their respective nation as well as the attachments for them. Similar to battlefield. Western Eastern Mixed M4A1 AK-74 FN FAL AR-15 AK-103 G3A3 MP5 CZ-858 UMP 45 M249 AEK-971 FMG-9 G36C SKS MAC-11 L82A5 SKS-D M60 M14 EBR PKM L2A3 SCAR-H Mosin-Nagant P90 SR338 SVT-40 KRISS Vector M95 T-5000 MP40 M82A3 SV-98 FAMAS M1 Carbine SR-2 Veresk SIG 552 M92FS CZ-52 Honey Badger Sig P226 CZ-75B MSBS Stevens M620 AS VAL LR300 P99 Makarov PM MR96 UTS-15 MP-153 Micro Desert Eagle M3 Super 90 MP-443 Grach Neostead 2000 M1911 SR-1M De Lisle Carbine L115 TOZ-194 JNG-90 FN Five-Seven TT-33 Serbu Shorty Desert Eagle OTs-33 Ruger P345 Western guns unlockable by US. Eastern guns unlockable by AFG. Mixed guns unlockable by both. To answer some questions: Factions would remain the same and be cut down to classes based on their rank. Tryouts would still exist. Factions would still exist. Instead of having 1 million guns on your hotbar, an idea would be: All players restricted to 1 primary and 1 secondary. VIPs such as Titan could be able to carry an extra primary. In regards to your VIP classes, I assume they would still exist in some capacity and have a selection of their own exclusive weaponry. 1.2 Peacetime Get rid of empty peacetime and implement this: The deny reason for this post is a lie and also the same trash MRP players have been eating for years. The GM events will never get better. The players will never want to RP more. Allow guns to be shot during all times of playing on the server, while keeping war, and I promise the server will see more RP naturally develop than it has in years. While IFN died and is no longer around, it did some things right. Pockle outlines it all in his suggestion and I think this suggestion is one of the healthiest proposals for change to server dynamics that we have had in a very long time. 1.3 Snipers and Balancing Adjust various weapons alongside the loadout system overhaul. There are various weapons all around the server that could definitely use some adjustment to adapt to a more streamlined loadout system. I know a few players (including myself) who would be willing to sit down and spend whatever amount of time it takes to create a state of weapon balancing that only slightly adjusts in future updates. I guess all I'm looking for to actually do this is a go-ahead that it won't be wasted effort. For example, some ideas: Remove movement and delay penalties from all snipers. All snipers no longer one shot. Spread reduction around the board. 1.4 Pilot Jobs for Entry Add a pilot job to both US Army and Taliban. Add respective NPCs for each side for spawning an aircraft. Implement togglable parachutes for all players. Before I get started here: No, we should not give a pilot job to every faction. No, we should not make it another T1 faction like it was before. Yes, we should make the pilot job most easily accessible by senior entry players. US Army : Pilot Loadout: Only given access to sidearm selection. Taliban Army : Pilot Loadout: Only given access to the sidearm selection. 1.5 Trello Cleanup Currently, the trello is extremely backed up. This is not a result of our owner neglecting to do updates, but rather the result of a single dev managing a server trello for years on end. It happens. Personally, clutter kills me and if this suggestion is accepted, I think we should pretty much wipe the entire slate and restructure it to focus on this overhaul. Aside from game breaking bugs and recently accepted suggestions, we cut our losses that are the ideas generated and stacked from forever ago, and make simple clear-cut trello cards to focus on a server revamp. 1.6 Removing Money Wipe the entire economy from the server. I don't really see a place for money existing on the server and instead, I think everything should just be unlockable via experience. Attachments, cars, guns, weapon skins, utility, etc would all be earned by leveling. For example, if we transition to the previously suggested loadout system, players can unlock a 'car slot' when they hit x prestige. I think this alternative would be infinitely more straightforward than grinding 800k through word scrambles or creating more uses for money. Alongside this, ways to earn XP should be expanded upon with systems such as achievements (I would love to make those). Alternative: Remove XP and have everything be money focused. (Personally I like this more) X Conclusion This suggestion is composed of random ideas that I thought of when asking myself how the server could better match other FPS games on the market. I think that RP will still exist and happen when it wants to on a server that replicates a milsim like Squad or Battlefield. However, I do not think that we can continue to treat MRP like we can revive the environment that existed 7 years ago. I think its time to full on change heavy fundamentals about the server. For more context, there has been a few ideas floating around on what can be done about the current environment of MRP. Some of those include a rogue-like inventory system and RP operations that focus on the outcomes of war. While these ideas could synergize with what I am suggesting, I think that those ideas alone will not be enough to freshen up MRP. Our main focus should be on streamlining MRP into a server with constant action and worrying about those systems when the baseline experience on the server is enjoyable. What am I looking for from this suggestion? Mainly for it to garner support and then Garnet takes a look and we start taking steps in that direction with people who are passionate about it. Again, I can name a few people who would be very interested in being super involved in something like this and I would love to spearhead it. As someone who has been around for years, I care about the server and I honestly think the best thing for it is to modernize into something a lot more stimulating. Edited June 19, 2023 by Ziggy 6 2 3 1 6 Link to comment
Toyto 79 Posted June 19, 2023 Share Posted June 19, 2023 (edited) I think the removal of whitelist loadouts is a good idea but I think there needs to be some tweaks to this implementation. Firstly, taking a page out of battlebit, the different whitelist classes should have different access to the weapon pool and their own utility. For example, the support classes would have a medkit but only have access to smgs and maybe some short range rifles. This gives incentives for unlocking new classes and allows them to have a somewhat unique identity while remaining mostly homogenous. Secondly, this system reduces incentive to join any particular faction. While models, MOS, and the people in a faction would play a part, I still believe there should be a gameplay related incentive to choosing a faction. To do this, I suggest reducing the amount of classes per faction down to the previous number (4?) and having the utility in a faction focus around its purpose. For example GB/055 could focus on cqc utility like nades, flashes, and riot shields while DF/ISI focus on infiltration with disguise kits, smoke grenades, and lockpicks. The examples I gave could obviously be changed but they represent the idea. To clarify, basic utility such as medkits and cuffs would still be a available to all factions. Edited June 19, 2023 by Toyto Typo 1 Link to comment
Ziggy 1,353 Posted June 19, 2023 Topic Author Share Posted June 19, 2023 2 minutes ago, Toyto said: For example, the support classes have a medkit but only have access to smgs and maybe some short range rifles. This gives incentives for unlocking new classes and allows them to have a somewhat unique identity while remaining mostly homogenous. I didn't mention it in the suggestion because this was already the plan. For example, depending on your faction, you would have some different unlockables that stray outside of the umbrella that the entire server has access to. To anyone else with similar concerns like Toyto, remember that this suggestion isn't outlining each and every detail. It's just a general blueprint of the direction I'd like us to head into and the fine details would come after we have built a team of people who want to get this done. I hope that if this is entertained and accepted by Garnet, you'd see a team of people who iron out these concerns and small details with community meetings and votes. 2 Link to comment
Twig 34 Posted June 19, 2023 Share Posted June 19, 2023 +1 Lets stop with the excuses and try something new Link to comment
PraetorDon 485 Posted June 19, 2023 Share Posted June 19, 2023 (edited) If this is cleared by Garnet, I will personally assist. Seems well thought out. +1 Edited June 19, 2023 by PraetorDon 2 1 Link to comment
Horse 350 Posted June 19, 2023 Share Posted June 19, 2023 (edited) 6 hours ago, Toyto said: Secondly, this system reduces incentive to join any particular faction. While models, MOS, and the people in a faction would play a part, I still believe there should be a gameplay related incentive to choosing a faction. To do this, I suggest reducing the amount of classes per faction down to the previous number (4?) and having the utility in a faction focus around its purpose. For example GB/055 could focus on cqc utility like nades, flashes, and riot shields while DF/ISI focus on infiltration with disguise kits, smoke grenades, and lockpicks. The examples I gave could obviously be changed but they represent the idea. To clarify, basic utility such as medkits and cuffs would still be a available to all factions. Excellent point would like to see some specifics in regards to Rangers and TSFU but Bishop seems to address that in his reply and I think as he stated a definite thing that we would need to have if this suggestion is accepted is someone heading up the implementation of it and allowing the community to give input that is actually addressed when the time comes. While utility and equipment are cool implementations, I don't think it will push people far enough to choose Rangers over GB and vice versa (Removing the basic need or feeling of having to move up in the server which drives a lot of new players to remain playing). The main thing that makes them different currently and actually causes people who know what the classes are to join is the 'Ghost' class and GB's explosives (Or just the idea of CQC v Long range) these are two of the most apparent aspects of the factions that if removed could really damage how people would want to join either. I believe in terms of 'skill' it goes DF -> 75th -> GB and if we wanted to keep that same idea I think we should have something more than just utilities that distinguish them (Same goes for 055 and TSFU on tali).@Ziggy I believe previously you talked about the implementation of a skill system. If we could find a way to allow certain regiments very distinctive separate skills upon joining, that base army and tail would be aware of in war or peacetime it would greatly up the motivation to join and make both regiments more distinct. These skills would only be applicable when they are playing on the SOC's Class and would be disabled if joining a different class. Overall, +1 just some little tiny things I love bugging bishop about that will most likely be addressed if the suggestion is accepted.Things that would be nice to see specifics on when the time comes: Pilot Accessibility and rule enforcement. (Is it up to GA/Marshal; What heli's will they have access to. any attack helicopters?) When saying limit user weapon use to 1 Primary and 1 Secondary does this include donors? If so what system would we use to enforce this and how consistently can we change the weapons. Every peacetime, Every war? What was going through our head when the peacetime capture points suggestion was denied?!?!?! Edited June 19, 2023 by Horseyyy 1 Link to comment
Dashh 12 Posted June 19, 2023 Share Posted June 19, 2023 (edited) This sounds new and interesting but what about tryouts? +1 Edited June 19, 2023 by Dashh 1 Link to comment
TugMyRug69 32 Posted June 20, 2023 Share Posted June 20, 2023 +1 I Think moving forward with this would be a fantastic idea lts switch it up entirely, the same ole' same ole' is not doing the trick anymore i back this 100% Link to comment
Hartmanwill0406 7 Posted June 20, 2023 Share Posted June 20, 2023 +1 now I may be going out of my way here but another way to modernize it would be adding a rpg side for the US as the map gets bigger. As a veteran I would Also like to see tanks in the near future where officers are the ones to access it for the time being. 2 Link to comment
MilitaryRP Administration Team Papamid 42 Posted June 20, 2023 MilitaryRP Administration Team Share Posted June 20, 2023 Looking good, FAMAS is the same as sv98/m82 Link to comment
Jbhh 365 Posted June 20, 2023 Share Posted June 20, 2023 I dont play MRP but I will if this gets changed, Or at least try it. +1000000 1 Link to comment
StraightWhiteChristianMale 563 Posted June 20, 2023 Share Posted June 20, 2023 On 6/19/2023 at 9:13 AM, Ziggy said: 1.6 Removing Money Wipe the entire economy from the server. I don't really see a place for money existing on the server and instead, I think everything should just be unlockable via experience. Attachments, cars, guns, weapon skins, utility, etc would all be earned by leveling. For example, if we transition to the previously suggested loadout system, players can unlock a 'car slot' when they hit x prestige. I think this alternative would be infinitely more straightforward than grinding 800k through word scrambles or creating more uses for money. Alongside this, ways to earn XP should be expanded upon with systems such as achievements (I would love to make those). Alternative: Remove XP and have everything be money focused. (Personally I like this more) I agree with basically everything on here except this, money is often used in this game for RP. Though unlocking things via XP sounds like a better system, I still think money should be kept so there is a form of conventional currency on the server. +1 to everything else but -1 to removing money 1 2 Link to comment
Gildarts 166 Posted June 22, 2023 Share Posted June 22, 2023 1.1 Weapons I have suggested this since 2017 and begged for it until 2020 when I officially resigned So I whole heartedly support this; but I will roll over in my grave before it happens. 1.2 Peacetime I have no opinion on this, I like the GM idea; but alls they do is ffas and the player base is not as active as it needs to be to utilize them to the correct potential. I also don't like forced rp so Neither a -1 or +1 from me here. 1.3 Snipers and Balancing -1 I do believe sniper need to 1 shot this has been changed so many times and always ends up being back to being one shot as they should logically be. You should never have to pull a trigger again on a 308/7.62x51 or greater caliber coming from a full length rifle. I do believe there is no reason for any speed debuff except on extra health classes though. 1.4 Pilot Jobs for Entry +1 Although I would say it would need to be a requirement to practice on a test server and you could only get the whitelist once you proven you aren't smashing into everything causing chaos. 1.5 Trello Cleanup +1 get rid of all updates that do not bring an actual usefulness or breath of life into the server and start from there. 1.6 Removing Money -1 / +1 I don't believe you need to wipe money as people like to collect it and gamble, but you could switch everything to xp based. Though I still don't like the idea because it takes a decent amount of actual play time to keep the players feeling like they actually earned something. These are just my two cents hate them or like them. 1 1 Link to comment
Reynolds 69 Posted July 17, 2023 Share Posted July 17, 2023 In ProgressThis will be pushed to the development team. @ZiggyLock and move to "In Progress". Link to comment
Recommended Posts