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Kidnapping Job!!


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1 hour ago, KingMash said:

-1 will be cool and unique for about 2 hours. Like Nutter said you’ll be forced into AFK to wait the 10 minute timer or however long it would be and then reconnect or call an admin turning it into a 30 minute ordeal and a giant waste of time. 

This is just cope, There should be a level requirement similar to mugging maybe 20+. There should be logs so its extremely easy to see how long someone was kidnapped for. Kidnapping is something that I am very confident would have a lot longer of an enjoyment period than 2 hours.

  • Agree 1
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  • The Garnut

@Jbhhsince you love being a nuisance and leaving disagree reacts with people who are against this awful idea (but provide no insight),  I'd like to ask you, how do you propose the Kidnapping job will work without forcing people to AFK for 10 minutes while they're captured? not everybody is a "funny" and "engaging" kidnapper, and most will just hold you captive to minge. Lets get that discussion going so I can understand why you're the way you are on this issue.

4 hours ago, Jbhh said:

This is just cope, There should be a level requirement similar to mugging maybe 20+. There should be logs so its extremely easy to see how long someone was kidnapped for. Kidnapping is something that I am very confident would have a lot longer of an enjoyment period than 2 hours.

But who the fuck wants to be kidnapped, and just be forced to sit down and AFK? Who would it bring enjoyment to?

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48 minutes ago, Nutter said:

@Jbhhsince you love being a nuisance and leaving disagree reacts with people who are against this awful idea (but provide no insight),  I'd like to ask you, how do you propose the Kidnapping job will work without forcing people to AFK for 10 minutes while they're captured? not everybody is a "funny" and "engaging" kidnapper, and most will just hold you captive to minge. Lets get that discussion going so I can understand why you're the way you are on this issue.

But who the fuck wants to be kidnapped, and just be forced to sit down and AFK? Who would it bring enjoyment to?

Idk I think if I was kidnapped Id just meme try to escape etc.. I think it would be a fun mixup, if you level cap it so that new players dont get kidnapped and have like a 5 minute timer I dont see a huge problem with it.

Ive never played other DRP servers so im unaware of implementation on other servers but Ill lay out how I imagine it working and being engaging.

As the kidnapper role you are given handcuffs or something to drag someone back to your base, the handcuffs have a timer of a minute max, you can then transport someone to your base and put them in your mock jail cell. The cell must have keypads and the kidnapped person must be released from the handcuffs. Max jail time is 5 minutes. Logs could show handcuff time/release as well as advert obviously. Time starts as soon as the kidnapping begins so handcuffs are put on or the advert. The kidnapped person can obviously kill the kidnapper, use of f1 kill would be failrp.

As the kidnapped person I imagine you could try to buy your way out, get friends to come break you out, kill the kidnapper etc... If you kill the kidnapper you can freely f1 kill to escape, if the kidnapper has kept you for the duration of the time you can either f1 kill or get escorted out the base.

I think you can also add a rule that requires kidnappers to use keypads when kidnapping someone, though the rule of no Fading doors during roleplay would probably cover this anyways.

I just react when I disagree with something, I knew your thoughts on this prior and it seems like something you won't ever add so I didn't think it was even worth writing a full write up on how it would work. But that is how in vision it and I think it would be fun personally.

Edited by Jbhh
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  • The Garnut
2 hours ago, Jbhh said:

I just react when I disagree with something, I knew your thoughts on this prior and it seems like something you won't ever add so I didn't think it was even worth writing a full write up on how it would work. But that is how in vision it and I think it would be fun personally.

It was not at all a waste of time, i'd much rather have a short writeup than a simple "disagree" react where I have no idea why you feel the way you do (particularly in suggestions)

The way you had described it is typically how it plays out on most servers,

Timer > handcuff swep > drag player into your makeshift jail/holding cell > 5-15 minute timer (during which you ask for a ransom > release

 

Where things go wrong is.. the player sitting in the base has absolutely NOTHING to do for the duration of being kidnapped, and there's no way out. Additionally, the handcuff swep is undefeatable, you just left click a lagging/afk/player buying perks or typing in chat. I just don't see a whole lot of good coming from it. Yes, there's the fun aspect of your friends can try and raid the kidnapper, but realistically, for a 5 minute wait, they won't even do that 😕 so I struggle to see a way this feature would be fun.

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28 minutes ago, Nutter said:

It was not at all a waste of time, i'd much rather have a short writeup than a simple "disagree" react where I have no idea why you feel the way you do (particularly in suggestions)

The way you had described it is typically how it plays out on most servers,

Timer > handcuff swep > drag player into your makeshift jail/holding cell > 5-15 minute timer (during which you ask for a ransom > release

 

Where things go wrong is.. the player sitting in the base has absolutely NOTHING to do for the duration of being kidnapped, and there's no way out. Additionally, the handcuff swep is undefeatable, you just left click a lagging/afk/player buying perks or typing in chat. I just don't see a whole lot of good coming from it. Yes, there's the fun aspect of your friends can try and raid the kidnapper, but realistically, for a 5 minute wait, they won't even do that 😕 so I struggle to see a way this feature would be fun.

The only realistic solution I could probably give you to what your problem is making it a high-level cap. You’re only allowed to kidnap someone above the level of 50? 
 

The higher the level means a much increased chance the person has money to where they can pay for their ransom

 

if you’re realistically, gonna try to make it work. Make it a limited time job maybe a month or so. Make it have 2 slots. 

Obviously, it’s stupid to be able to pay for your own ransom in my eyes. But it’s realistically probably going to be the Quickest way to escape your kidnapper. I also don’t seem to think it’s going to make the job less fun for people. 

Edited by IAreGunner
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Just now, IAreGunner said:

The only realistic solution I could probably give you to what your problem is making it a high-level cap. You’re only allowed to kidnap someone above the level of 50? 
 

The higher the level means a much increased chance the person has money to where they can pay for their ransom

 

if you’re realistically, gonna try to make it work. Make it a limited time job maybe a month or so. Make it have 2 slots. 

 

Agree with this, I think the players above like 30 tbh would enjoy the change of pace or at least wouldnt hate it. As it is the Arrest time is 2 minutes so an extra couple isn't that bad imo.

Just now, Jbhh said:

Agree with this, I think the players above like 30 tbh would enjoy the change of pace or at least wouldnt hate it. As it is the Arrest time is 2 minutes so an extra couple isn't that bad imo.

You could also make it like a prestige 1-2-3 job so that its very limited and something to work towards.

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terrible idea, who would ever want to sit in someones base for multiple minutes. no matter how good you are, if you are caught lacking for a minute, then its time to sit there and do nothing for a few minutes -1

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2 hours ago, Korn said:

terrible idea, who would ever want to sit in someones base for multiple minutes. no matter how good you are, if you are caught lacking for a minute, then its time to sit there and do nothing for a few minutes -1

Dont we have that already for raids and when getting arrested? You "get caught lacking for a minute" get killed and now you have to wait 10 minutes maximum until the raid ends without being able to interfere, you can also "get caught lacking" as any job, get killed and now you can't go back to the same place for 3 minutes. Same for getting arrested, trapped in a jail for 3-5 minutes without being able to do nothing. Focusing only on how unfun being the victim of a kidnapping situation is just not the right way to approach the suggestion due to other jobs already in the server that can do the same or similar just in a different way

----------------

 

The suggestion has a bunch of holes to fill which hopefully we as a community can fix by polishing and adding to the post. My suggestion is that the kidnapper job should be a fast-paced job that allows to kidnap people and free/kill them in a fast manner so people dont abuse it or suffer too much from it. For that my suggestions are:

  • Make it a high level job (Somewhere around lvl 90 or past prestige 1)
  • Limited to 1 player slot only, or 2 so both kidnappers can team up
  • It will only be allowed to own money printers, as the primary illegal activity is kidnapping (Hence no mugging or raiding allowed)
  • Allowed to counter illegal activities
  • Only allowed to kidnap players whose level is over 50 (This can get polished)
  • Must wait for a cooldown of 4 minutes between kidnappings and a 20-minute cooldown to kidnap the same victim.
  • Only allowed to ask for a quantity of money superior to $5k with a limit of $15k based on the level of the victim (This can get polished as well)
  • Obviously like Criteria already added all the possible minge uses that you can give the job is not allowed.
  • Same treatment as with printers, cops are only allowed to warrant the person if they have visual confirmation of a person being kidnapped.
  • Members of the same party are allowed to raid the kidnapper's base to rescue the party member without being able to break previous NLR's or cooldowns
  • Members of the same party can pay for the ransom as well as the victim (This via a message pop-up just like the mugging system, but this one will appear for both party members and the victim)
  • Kidnappings can only last for a maximum of 4 minutes (That starts from the moment the kidnapper adverts "kidnap" and ends until the time runs out or the kidnapper adverts "over")
  • Kidnappers may kill or free the victim after not receiving any ransom money.

Now, as for the whole process of kidnapping, what if the kidnapper has a jail entity that can be spawned where other players being kidnapped would fit into to (To put inside a base), other players can release the player inside for free if they have access to it (After a successful raid), the hardest part of this is the logistics issue, maybe they get teleported into the jail after getting knocked out (With a stun-lock duration of 15 secs?) and putting some handcuffs on which takes some time to do (5 seconds in which people can counter). After someone pays for the ransom the victim gets teleported back to PD lobby or their last known position. This whole last part sounds weird but that's all I can come up with

Having said that, I can see how even with the most additions the suggestions don't quite make the cut, but at the very least Im curious to see where this might go.

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Exactly like what wendoly said in my opinion being arrested is no fun it’s literally sitting in a cell and if you think about it the PD laws / Rules are the most minge powered things on the server sometimes then u just get abused in the cell it basically feels like kidnapping 

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On 10/7/2023 at 5:14 PM, Nutter said:

Again, the issue inherently with a kidnapping role is the fact that nobody (including myself) would ever want to sit in somebody's base and be forced into AFKing for however long (presumably 10 minutes, since 3-5 isn't long enough to warrant getting paid ransom), if I joined a server that enforced this, myself and many others would much rather disconnect.

Think your ideas through please and suggest an actual fun to play role for both sides.

I agree with you but also want to point out that many servers where this is a thing have a much higher average population than us so I don't think it would really drive people away.

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  • 1 month later...
  • DarkRP Management Team

Denied
The way our server is set up and our roleplay functions, there would be too many implications necessary to make kidnapping function as intended; Additionally, the risk factor of a kidnap/knockout gun is greater than the positive contribution to the roleplay aspect of the server.


Thank you for taking the time to make this suggestion!

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