DarkRP Management Team Popular Post Merk 307 Posted December 3, 2023 DarkRP Management Team Popular Post Share Posted December 3, 2023 (edited) Suggestion - SAILOR CLASS Description: The sailor would be a new class added under the "Miscellanious" section of the F4 job selection menu. (Additionally, /sailor.) This would be accessible at level 30, capped to a total of 6 slots, and would be allowed to base anywhere on the water. (Their build MUST be a boat, yacht, raft, or etc.) They would be allowed to have printers, 4 keypad doors, and everything else that a standard citizen is entitled to. One accommodation that would need to be made is that the Sailor could not be rocket-raided, (as they would have 0% survival rate if their base is made entirely of props.) This model pack would do very well at keeping the same general style and feel of a Garnet Gaming class, and would represent the sailor well. https://steamcommunity.com/sharedfiles/filedetails/?id=1734562690Reasoning: Would add a new class to play with, incentive to level up, and add more of a usage for the beach/water areas. Thanks to camp and enzo for supplying the boat example. Edited December 3, 2023 by Merk 10 2 Quote Link to comment
Fat Good BOI 205 Posted December 3, 2023 Share Posted December 3, 2023 +1 seems like a fun job ngl Quote Link to comment
Vortex 270 Posted December 3, 2023 Share Posted December 3, 2023 As much as I like the idea, there are a few issues I see with this; -What would be the size limit of a ‘’yacht’’, I could def see this getting out of hands. -What’s considered a boat? There needs to be more specifications, someone could build a cube with floaties on the side and call it one. -Nerve gas -Tricky entrances exploiting the water physics 1 5 Quote Link to comment
DarkRP Administration Team Danny_The_Dog 152 Posted December 4, 2023 DarkRP Administration Team Share Posted December 4, 2023 yo ho +1 Quote Link to comment
DarkRP Administration Team hooboododoMartian 334 Posted December 4, 2023 DarkRP Administration Team Share Posted December 4, 2023 +1 this would be a really cool addition to the game and would breathe some life into base building. However, Nutter would need to add a lengthy list of building rules to keep people from building unraidable bases. Quote Link to comment
DarkRP Administration Team ChrisRid 900 Posted December 4, 2023 DarkRP Administration Team Share Posted December 4, 2023 +1 I think this is a great idea! It will add a lot to the beach / water areas of the map, plus it adds something new for players to experiment with. I'd like to see the designs people come up with. 16 hours ago, Vortex said: As much as I like the idea, there are a few issues I see with this; -What would be the size limit of a ‘’yacht’’, I could def see this getting out of hands. -What’s considered a boat? There needs to be more specifications, someone could build a cube with floaties on the side and call it one. -Nerve gas -Tricky entrances exploiting the water physics I think Vortex brought up some really good points though, and I have a couple of suggestions which may help: The size limit could be the same as a hobo hut (6x6x6 plate) as that would be in-keeping with the current rules for other classes making it easy to remember I think it's tricky to define what is considered a boat / raft ant this will undoubtedly be a bit of grey area, so while it's a good rule on face-value, I think leaving this rule out may be easier to staff to manage With nerve gas (or similar) what if the rules read "A sailors boat / raft cannot be raided using area-effect weapons (explosives, nerve gas, etc)" as a catch-all? If the size was limited to a 6x6x6 plate then nerve gas would also be a bit OP I think with the water physics, the same rules should apply as per the cave base - "do not require people to swim while cracking keypads and do not make the enemy raiders have to defend themselves while swimming" Quote Link to comment
NotDeadPool2 34 Posted December 4, 2023 Share Posted December 4, 2023 +1 Where's me Guarma rum!? Quote Link to comment
DarkRP Administration Team hooboododoMartian 334 Posted December 4, 2023 DarkRP Administration Team Share Posted December 4, 2023 6 hours ago, ChrisRid said: +1 I think this is a great idea! It will add a lot to the beach / water areas of the map, plus it adds something new for players to experiment with. I'd like to see the designs people come up with. I think Vortex brought up some really good points though, and I have a couple of suggestions which may help: The size limit could be the same as a hobo hut (6x6x6 plate) as that would be in-keeping with the current rules for other classes making it easy to remember I think it's tricky to define what is considered a boat / raft ant this will undoubtedly be a bit of grey area, so while it's a good rule on face-value, I think leaving this rule out may be easier to staff to manage With nerve gas (or similar) what if the rules read "A sailors boat / raft cannot be raided using area-effect weapons (explosives, nerve gas, etc)" as a catch-all? If the size was limited to a 6x6x6 plate then nerve gas would also be a bit OP I think with the water physics, the same rules should apply as per the cave base - "do not require people to swim while cracking keypads and do not make the enemy raiders have to defend themselves while swimming" I agree with everything here except making it the same size as a hobo hut. A base should be bigger than that. Also since it’s not on the street it’s not like you’re gonna be blocking anything anyways. 1 1 Quote Link to comment
Vortex 270 Posted December 4, 2023 Share Posted December 4, 2023 (edited) On 12/3/2023 at 3:46 PM, Vortex said: As much as I like the idea, there are a few issues I see with this; -What would be the size limit of a ‘’yacht’’, I could def see this getting out of hands. -What’s considered a boat? There needs to be more specifications, someone could build a cube with floaties on the side and call it one. -Nerve gas -Tricky entrances exploiting the water physics I also forgot to add; -Can sailors place their boats next to each other? Should there be a minimum gap between boats in order to avoid bigger connected bases? -Can your boat be on the water underneath the dock? -During the Christmas map, are you still allowed to place your boat dupe on the ice? Edited December 4, 2023 by Vortex Quote Link to comment
DarkRP Administration Team Errol 105 Posted December 6, 2023 DarkRP Administration Team Share Posted December 6, 2023 I like this idea. Ship wars would kinda be fun to see, and would give us more to do with the large expanses of water in the map. +1 Quote Link to comment
mossly 144 Posted December 7, 2023 Share Posted December 7, 2023 hell yeah also I see that boat, will update when I remember who I commissioned it from back in the day Quote Link to comment
DarkRP Administration Team hooboododoMartian 334 Posted December 7, 2023 DarkRP Administration Team Share Posted December 7, 2023 3 hours ago, mossly said: hell yeah also I see that boat, will update when I remember who I commissioned it from back in the day Isn’t that @Monkey_withagun’s boat? Quote Link to comment
Criteria 103 Posted December 7, 2023 Share Posted December 7, 2023 +1 Sea Of Garnet Gaming Quote Link to comment
Monkey_withagun 186 Posted December 7, 2023 Share Posted December 7, 2023 +1 yarr harr harr swab the deck yarr harr harr show me how your working it 13 hours ago, hooboododoMartian said: Isn’t that @Monkey_withagun’s boat? nah, i own the pirate ship, the boat in the photo might be Toyota's. Quote Link to comment
Gruels 96 Posted December 7, 2023 Share Posted December 7, 2023 -1 if there can’t be Vehicles or transport then there’s no need for any type or sort of transportation in here.I see the fishing job would fit this but didn’t that job didn’t got denied? Having a base on water sounds interesting on the notebook but i would see no point other than sitting down farm and moving island to small island to island. 1 Quote Link to comment
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