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StarwarsRP Update [03/28/2022]


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A fat fucking update, you guys are sick, the staff team is awesome, and thank you for a very stable 70-90 population for the past 2 weeks, despite the occasional and inconvenient crashes we're trying to address.

On a less positive note fuck you to whoever did this to me and had me change these classes so many times:

RANCOR > ARC > ALPHA

RHO > ION > DELTA

 

 

Certifications

Players will no longer be given their certification loadout on spawn, and will instead by required to utilize /medicalduty or /eodduty in order to be given their cerficaitions items respectively. In the future I may make it to where you may only be officially on duty for a single one of your certifications.

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Added cross-checking for player being on other duties, as to disallow them from going on duty for everything in existence being being a mega-chad clone

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Medical Certification

Added the ability to view other players' health within your hud

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EOD certification

New model assigned

Command /EODDuty has been added

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TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate.

 

 

 

Lightsabers

Combat

Changed a convar for hit detection, trading off server performance for a better/more precise dueling system.

Hit detection for Lightsaber attacks should be far more reliable

 

VibroBlade

Added - Idea by @special

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Attached all forms to Vibrosaber

 

Content Pack

Updated workshop collection for Anzati's lightsabers

 

Darksaber

Updated length of to 36

 

Added Purified Lightsaber (Personal lightsaber - locked to a white hilt)

Added Sith Saber (Personal lightsaber - locked to a red hilt)

 

 

Hilts

Added 1GB worth of Lightsaber hilts onto our content pack, at this point I still don't question @special, but i'm starting to think he's up to no good

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Gonk Supply

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Raised amount of clips given from 3 to 6

 

 

 

Smoke Grenades

Imported from DRP/MRP

To be sold on the donation portal, as well as achievable via /credits once it is added!

 

 

Whitelisting

104th Battalion

Commanding Officer can now whitelist for Dire Company : Overwatch

Executive Officer can now whitelist to all Dire Company classes with the exception of Leader

 

 

 

Classes

ion Squad

Removed and replaced with Delta Squad (This is like MRP maps, but with playermodels at this point)

 

Delta Squad : Scorch

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Loadout

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Delta Squad : Fixer

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Loadout

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Delta Squad : Sev

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Loadout

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Delta Squad : Boss

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Loadout

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ARC

Removed and replaced with Alpha Class (This is like MRP maps, but with playermodels at this point x2)

 

Alpha Class : Initiator

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Loadout

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Alpha Class : Surveyor

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Loadout

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Alpha Class : Fordo

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Loadout

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Alpha Class : A17

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Loadout

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Republic Commando : Assailant

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Loadout

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91st Mobile Recon

Removed rw_sw_valkenx38a_mk2 from Commanding Officer

Removed rw_sw_valken38x from Commanding Officer

Added rw_sw_valken38x_mk2 to Commanding Officer

Replaced rw_sw_valken38x with rw_sw_valken38x_mk2  for  Executive Officer

Added rw_sw_dp23 to 91st Forward Recon : Leader

Replaced rw_sw_valken38x with rw_sw_valken38x_mk2 on all 91st Forward Recon classes

 

327th Star Corps

Swapped models between 327th Talon Squad : Technician and 327th Talon Squad : Leader 

Raised slot limit of 327th K-Company : Rampant from 2 to 4

Raised slot limit of 327th K-Company : Charger from 2 to 3

Lowered slot limit of 327th Talon Company : Specialist from 5 to 2 slots

 

*NEW* 327th Talon Squad : Relay *NEW*

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Loadout

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41st Ranger Platoon : Phantom

Added DC15SE to loadout

 

 

All classes with flash grenade

Updated the server with a new flash grenade entity that should work much better

 

 

Event Maps

Cydi Venator

A venator map including heavy optimization, citadel, and Jedi Temple 

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GameMaster & Administration

Respawn Command

Will actually slay the player prior to respawning them as to not interfere with certifications

 

 

 

PS

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We're officially losers with 11GB of content on a single server

  • Like 6
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13 minutes ago, Nutter said:

EOD certification

New model assigned

Command /EODDuty has been added

0001c1ade89986b0c474a9b458cfb838.png

TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate.

Hell Yeah. love to see it

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10 hours ago, Nutter said:

TODO: Create Event "Timed Explosive" entity that can be planted by event characters or GMs, with a timer. This entity can be defused by EOD members at a 85% success rate.

does the "85% success rate" take into account EOD rank? is failing your role simply cutting another wire, or a botched defusal? if it's a flat "roll under 15 = NPK" then nobody will want to defuse it.

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37 minutes ago, FestiveCowZilla said:

does the "85% success rate" take into account EOD rank? is failing your role simply cutting another wire, or a botched defusal? if it's a flat "roll under 15 = NPK" then nobody will want to defuse it.

85% with EOD, a literal 55:45 if not. Failing your role is just going to print a random locally, IE: You had cut the wrong wire, followed by a bomb detonation. Or a print "You were unsuccesful at dismounting, partially leaking the starter mixture" which would lead the timer to be closed to detonation, allowing you to try again. 

Players who rambo things up and try to detonate themselves will be NPKd, however, EOD's will not. There is no need to /roll as the odds will be scripted in. Different bombs will also have better odds.

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