The Garnut Popular Post Nutter 15,155 Posted September 3, 2022 The Garnut Popular Post Share Posted September 3, 2022 Been under the radar working on a new version for Chaharikar before returning to the map. Featuring a lot of quality of life changes, some inspired by the forums, @Ozzy, and @SirSmity. The map is planned for release on the 9th of this month (6 days from today) on a Friday for peak times! As with every map post in the past, this is not the best depiction of the final results, as all textures are essentially on ultra low resolution, and lighting/shadows are set to literal primitive levels as this is very much a quick compile for convenience purposes. US Base 100/100% Completion New mega simplistic bunks are about the only new addition to the base Oh oh, power cells and finally, the watchtowers to help in defending base from raids The base was left with a very open design with minimal walls seeing as that was @Ozzy's request, claiming that was very well enjoyed by the playerbase. CSCDesert also had minimal walling and it was one of our most well received maps. US Outpost Factory 90/100% Completion TODO: more trees and foliage on the back side facing the skybox Functional generator with flood and emergency lights Lights on Generator out, emergency lights Town 75/100% Completion TODO: more trees and foliage surrounding and throughout Correct texture sizing for non-displacement terrain brushes Two additional buildings, providing US an advantage for what was an unbalanced objective Town Center Additional building to provide Afghan side with easy cover into the city Basically gamebreaking construction was chopped down from 6 stories tall, down to 2 (the general height of other buildings) Afghan Base 75/100% Completion TODO: Trees and shrubbery inside and on the outside surrounding the base Base was expanded upon, providing 3 additional customizable bunks for each faction Power cells integration As well as 3 additional watchtowers, similarly to the US side This base has been entirely retextured. 10 3 2 Quote Link to comment
Wyatt 292 Posted September 3, 2022 Share Posted September 3, 2022 W. Great work so excited!!!! Quote Link to comment
PhatPropane 36 Posted September 3, 2022 Share Posted September 3, 2022 Looks great can't wait to play on it! Quote Link to comment
Yumz 16 Posted September 3, 2022 Share Posted September 3, 2022 Ws all around lets gooo Quote Link to comment
Reeper 310 Posted September 3, 2022 Share Posted September 3, 2022 (edited) 1 hour ago, Nutter said: US Base 100/100% Completion Just a question, does US and AFG still have SOC bunks or are we back to having none? Down for having either. Edit: Ozzy answered my question, thanks for the bunks lol. Edited September 3, 2022 by Reeper 1 1 Quote Link to comment
Xavier 43 Posted September 3, 2022 Share Posted September 3, 2022 I love how the map looks sadly ill be leaving for the weekend of the 9th hopfully ill be able to play the 11th 1 Quote Link to comment
MrTooTooT 103 Posted September 3, 2022 Share Posted September 3, 2022 Map is gonna be a banger! Amazing work as always! 2 Quote Link to comment
JackJJ 498 Posted September 4, 2022 Share Posted September 4, 2022 Oh my god this map looks amazing. I love any sort of map interaction and variability, so the power going out looks dope. Also I don’t know if it’s just me, but a lot of the structures are designed in a very realistic-looking manner, of which look a lot less like a screenshot taken from GMod. Well done! 1 1 Quote Link to comment
Simon G 64 Posted September 5, 2022 Share Posted September 5, 2022 Very nice great work Garnet! 1 Quote Link to comment
LateWeevil 61 Posted September 6, 2022 Share Posted September 6, 2022 love the map Quote Link to comment
Weeb_ 30 Posted September 9, 2022 Share Posted September 9, 2022 (edited) On 9/3/2022 at 3:57 PM, Nutter said: I’m gonna cum Edited September 9, 2022 by Weeb_ Quote Link to comment
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