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  1. Just like when rendering the base was considered basecamping, people will just stay right outside of render, won't work Scope doesn't make that much of a difference, I like to snipe with iron sight every now and then, won't do much really Same thing as the first statement I said, People will just stay outside of kill zones and all it will do is confuse newer players who don't know about it Basecamping has been a thing since 2018 and if not more than it is nowadays considering that the pop was bigger than what it is rn, And it was still dealt with, No war lead for the past year or two is properly leading, Squads and rotating players properly is what made it work back then, So try to implement that into your wars and I gurantee you'll see a difference, goodluck
    6 points
  2. well back when i played in 2017, basecamping was a thing but nobody whined with the intent trying to get more rules in place like everyone seems to do for the last 3 or so years. People used to actually play to improve at war so they would actually go outside their base and kill the people basecamping instead of sitting on the walls hoping they put themselves in your sightline so you can kill them. The skill gap between now and then is tremendous because people now would rather complain instead of use their heads and teach new players how to counter basecamping or do it themselves
    5 points
  3. In all honesty, who are the players you speak of being on Merc that are vets? br0ken? realistically you guys have to account for what? 4 people in badri and 4 outside of it being spencer, bishop, me, and kmp who’s as of now is rarely on as if. Sorry to say but your faction does everything to avoid what your faction is supposed to do in the first place which is to kill these “big threats”. I see your guys end up flanking more than anything and by all means that’s great to get behind but what good does it do when they still don’t kill us? Don’t cope by saying we have loads of vets on our side when realistically we don’t. You guys have your fair share of base campers it’s just unfortunate they can’t get more than a one and done. That’s why you don’t see Afghan crying because we actually get rid of these “big threats”.
    5 points
  4. So staff members are going to be sitting on staff on duty at base walls now? Or are players going to be responsible for clips? Either way, not a fan, as this doesn't help new players in any capacity, just veterans. (New players don't clip usually) The short dot exists on the Orsis and SV98, it's what I've used. Removing the higher magnification scopes will make a minor impact until people adjust. Instakill lines would just make the walk back longer. Safe zones have never made much impact. Someone basecamping can just move 15 steps back and wait two more seconds. Honestly, I quit playing MRP because I was tired of people arguing over it, among other things. The SOC factions should be preventing this from happening assuming they are active, and have equal numbers. (This is a rough quote from Ozzy, specifically he said the high skilled players should kill the high skilled players basecamping.) If SOC factions are unable to fulfill these requirements, then that should be looked into. My personal observation is the majority of issues with basecamping are coming from the US side. AFG(or RU) simply does not, and historically (on MRP) has not had the numbers to contest US in a head on 1v1. Because of this, over time, the playstyle has evolved into this. Art imitates life. There are counters to basecamping which have been mentioned above in this thread. Personally, I think increasing driver/vehicle hp would be a far easier and more effective way to reduce effectiveness of basecamping then what it outlined here. This has been mentioned several times in this thread, but I always post a solution to a problem. I admit, I was an avid basecamper, but I am firmly of the opinion the players are not fully utilizing the options currently on the server. Enjoy this unmedicated post from me, back into the hole I go.
    5 points
  5. Maybe this third basecamp post within 2 months will finally change something Or instead of begging for there to be changes to server rules about something that's been happening since the server launched, play smarter and quit bitching like children about every minor inconvenience As a player for both sides in the recent months, I can genuinely say that there is no problem if you don't play like a moron and run straight lines the same way wherever you go. There is nothing to complain about but your own stupidity
    4 points
  6. Fellas... I know that this post would strike controversy, but I do not like the back and forth comments. This posted was made to bring some insight on the base camping problem that is on the server, and maybe some possible solutions. I do understand that yes more trainings can be done with United States, but I personally don't believe that is a reasonable solution. We get many new players every day, some skilled, but the vast majority of them are not up to the challenge (being getting to the point before being put down). I do not want to point anyone out but saying "get better" is not what I had in mind when I said to give ideas on how to stop it. This post is an attempt to help the server not to tear it a part. Thank you for all the input and I do wish to read more on what can be done, have a great day.
    3 points
  7. Let’s get something clear. Yes high skill players should make ways in clearing out base campers. But if they is 1-5 delta force on. AFG usually has the same or more in Badri numbers and then add 2-6 more vets sitting with sv-98. As time has shown US is new players and AFG/RU holds vets. US will always be out numbered with that number of people with the skill to deal with pixel picking head glitching base camping. I understand base camping means the world to you. But your defense being US is not training new players is just plain stupid. You will never have enough time to try a US player to beat someone with 1000 plus hours. That is unreasonable to even think.
    3 points
  8. Another good idea like Towelie said, is to get better. Teach people how to counter act snipers instead of crying and quitting. Leaving only base faction on to fend for themselves. “T1 and T2” players should have the skill and brain power to take out a couple of basecampers. If “high” tier players cannot kill a couple of base campers, it is a skill issue at that point. Basecamp rules have been put on this map before. The problem was still there. This “issue” comes down to the player base agreeing or players learning to snipe and counteract other snipers. By using cars, transport etc. There’s truly nothing more that executives can do in addition to, cars transport, spawn protection and anti basecamp rules. Not targeting any specific players. Just thoughts on my experience on this map and sever throughout the years.
    3 points
  9. In-game name: Oyasumi German SteamID (https://steamid.io/): STEAM_0:1:198456461 In-game rank: V.I.P - Mod Timezone: PST Length of LOA: 20 days Reason: Long-needed personal vacation to European countries.
    2 points
  10. I’m going to start off by saying this is going to be quite a controversial post and it may need to come down as an executive decision or even higher than that. But I believe something needs to be done about base camping. To start off, the amount of complaints I hear about this problem is through the roof. Base camping has really never been that bad of a problem until the last map when the manager had to come out and say that staff members were no longer allowed to base camp. But even that was not enough. Something needs to be done quickly, the amount of new players that we get each day never comeback and I have heard them saying that the main reason is because they can’t even get close to the objectives before getting put down by someone that is only showing 5 pixels of their head from nearly out of render distance. I know the main argument is that it is up the the Teir 1 and 2 to counter them and that there are cars that can be used to get to the points. Even with both “arguments” in action players are still being base camped. What can be done? In my eyes there are 4 things that can be done 1. Start warning players based on base camping. Members of the staff team will come to an agreement on what is considered base camping and will mark off areas as “if a player goes past here then they are base camping”. And it will be the sole responsibility of that staff member to get a clip of it before they can warn, if they do not get a clip and they warn that player can contest it and that warn will be voided. After so many amount of warns then they player may receive a small ban. 2. Remove powerful telescopes from snipers. I believe that with sniper scopes no more powerful than the ACOG we may see less base camping. While this may not entirely stop it from happening this will appease both sides as it makes camping harder with snipers as the scopes will make it harder to hit longer distant shots while also allowing those without snipers to be able to close the gap. This may require some play testing to see if this can be a viable option. 3. Instant kill zones. As the name implies, this would be a zone that is coded in where at the start of every war a line is drawn out and if an enemy gets to close to the opposing sides base and crosses the line they could either die or just be respawned. This, like the first option, would require members of the staff team to determine where that line should be and how it can be implemented. 4. Do absolutely nothing. This would not be a preferred choice in my opinion as it makes old and new players not want to come back, and I believe that they serve is a lot more fun when more people are playing. In conclusion, I wholeheartedly believe that something needs to be changed, and quickly. Because the state in which the server is in is not good. The toxicity behind base camping does not make for a good community and can destroy the server. We all like to see new content and for that to happen Garnet likes to see a good and stable player count and at the moment new players come and go due to being instantly one tapped out side the front gate. Please comment on what seems to be the best solution or if you can come up with something better. Additionally, as this is an open suggestion, I want to hear why nothing should be done, whether that be just because you like to do it or because it is a strategy. Please do not make the comments toxic, as this can really benefit the server. Thank you for your time. P.S. I made this on my phone so please don’t haze me for how bad it make look.
    2 points
  11. This is a conversation this community has been having for 7+ years. If you didn’t want back and forth, I really don’t know what you expected. No idea why anyone is pretending like 11B is supposed to be trained to play against vets. This would be the job of your US factions such as Rangers/DF. US will always outnumber Afghan so ideally your SOC factions should be able to perform just fine against any AFG player/vet/SOC. The average AFG player is more experienced, but the number differential should give you many more chances to kill off a SOC. The idea is that US SOC eliminate AFG SOC and make way for the ground force to push to OBJ. What you had in mind is killzones and rules to regulate this. I hope you can understand the frustration when multiple people have mentioned US pitfalls. For example, radio usage is discouraged and almost nonexistent, you guys tend to call DB 3 minutes before war, etc. Don’t be dramatic. This ongoing conversation has never been enough to tear anything apart. Regardless, it really doesn’t feel like you want to read more into what can be done. It feels like the only solutions you’re open to relates to adding rules or systems to punish these players directly. It’s just crazy to me that multiple people have acknowledged communication errors, disorganization, etc on the US side of things (which plays a way bigger part in countering snipers than you might think) and I don’t really think anything has been done to improve it. If I were an average US player, I’d be pissed at SOC for not taking on a bigger leadership role within the nation.
    2 points
  12. Hey guys isn’t spawn protection the reason we don’t need basecamping rules Also I been saying this but we should restrict players to choosing one primary weapon and one secondary. Then we should buff pistols. If you opt for a sniper, your ability to be useful on OBJ is nullified. If you opt for an AR, you won’t be able to basecamp and most of your time would be spent on point.
    2 points
  13. This is also a HUGE problem on the US side. I went over there for about a month and every time I tried to give an actual warlead or give callouts at all I was immediately told to either shut up or keep comms clear. Hence my decision to go back to the AFG side, where comms are wanted and welcome. Not something that can lead to a demotion. To add to my comment, leadership needs to change on the US side or people are gonna quit. Taliban has done a fantastic job recruiting and keeping base faction on. Doing this by encouraging new gameplay, tryouts, sims and overall engaging with these new recruits actively trying to keep them on the server. I cant say the same for US.
    2 points
  14. I wasn't planning on making any serious response, so I won't repeat any of the points made considering many of them have been made before (mainly Don's post). However another issue I've seen in the last few days on the US especially is the lack of good/active war leadership. More often than not, I'll see debrief being called 3 minutes to war, sit in debrief in silence, then go to silo and nothing is said for the next 30 minutes until war ends. There are only a handful of people on US that I see giving active callouts in radio (Jack JJ and Bullet being the two most noticeable). Otherwise US is (literally) radio silent during war, no callouts, no coordination. So when Afghan SOC coordinates a little bit to snipe on the way to the objective, of course there is more value. So as a way to improve, take initiative and give more callouts in radio. Also, I don't believe a single soul on this thread is saying, "11B PVT Shitface can't counter basecamping? Skill issue." It's that the players that are supposed to be Tier 1/2 cannot counter it, even with resources at their disposal. Obviously, new players cannot counter it. Once again, a lack of good war leadership leads them to walk in a straight line, die, then they leave. So to minimize the losses, actually lead the new players into war, take a group to flank around or show them a way to get closer to the objective, be positive/fun, etc. Even if you lose, the 11B might have some fun that they tried and made some progress. Lastly, basecamping is not even the issue right now. In the few days I have been active on US, I have not seen consistent Afghan SOC players sitting outside US base (at least in render distance). New players and US SOC alike are being sniped on the way to the objective, where AFG SOC aren't even near US base. This is not basecamping, it's a much efficient way of sniping US, and arguably worse than basecamping. If you want to counter this, I mean this in the most generous of terms, learn their playstyle, and find a way to counter it. Also buffing cars would be helpful to counter basecamping, having it so people in cars do not take as much damage.
    2 points
  15. Been a long while since I commented on anything MRP but this is a topic that's come up so frequently I feel my below comments could aid in any decision to be made. This was a policy for a long while, however it was inconsistently enforced and Staff weren't willing to not play war just to ensure people don't basecamp. Sometimes they did, sometimes it'd just be a respawn, but the toxicity/oneupmanship on the server meant this was inconsistent and drama always followed. This might make it harder for the less-skilled players to basecamp, but it's not likely to have a great effect and has negative repercussions on sniper use generally, unrelated to basecamping Would be interesting to try, but the issue with this sort of approach has always been distance/routes between bases and objectives, and where it's considered reasonable. You would need this zone to cover everywhere that rendered the base, whilst not making it encroach on what would be reasonable positions to defend objectives. Could be decided on, but it's one of those things that will also massively change depending on the map. Basecamping does need a solution, as it's one of the big killers of new player population. When I was Manager, and attempted to counter some of the basecamping issues (you will never solve all of them), I checked a few other servers for their basecamping rules. The most I could find that represented a basecamping rule on other servers was one along the lines of "only engage where the firefight is" or words to that effect, meaning only fight where there is the main fighting. A soft version of this was trialed on the server for a couple of weeks, and enforcement by faction leaders was hit and miss depending on the faction, leader, previous war. Another method tried when I was Manager was to set up 'zones' that went outside of the respective bases, and basecamping would be decided depending on if you killed an enemy whilst they were in their zone. This had a lot of objections from the traditional basecampers, and really again depends on the map in-use at the time, however did generally succeed in allowing players to get closer 'to the fight' than previous render rules. In my mind, basecamping rules should focus on where the 'defenders' are, rather than where the 'basecampers' are. The key thing is going to be, whatever is decided, it is going to have to be enforced. If it's decided as a faction issue, and faction leaders aren't pressing on it, then the Staff/Admin/Management team would have to crack down on factions. If it's decided a staff thing, Staff/Admin/Management will have to crack down on enforcement for everyone, which will mean some staff not playing all of a war if basecamping becomes an issue in a war.
    2 points
  16. This should probably be moved to General Discussion, since it's not exactly a content suggestion.
    2 points
  17. Changes for Taliban Machine Gunner, Arsonist and Insurgent Arsonist- garnet_dmr_simsks + m9k_m61_frag Insurgent- garnet_smg_mac11 + m9k_nitro Machine Gunner- garnet_shotgun_m620 + m9k_nitro Buff the Damg Range on the Nitro if you can Will Prob have to edit the names but idk what to name them so I think we should do this to give Tali a change to have some sort of bombs rather then having to get into a SOC faction or pay for T1 or T2. If this does go through Taliban would make gaining the Insurgent WL harder due to we don't want any minges messing around & massing while on the class. Yes DF already has this shotgun but its on the US side and it would be nice for Tali enlisted to have the chance to have a shotgun. Buff Car Health I believe that cars still blow up way to fast. If they have any snipers posted up going to the OBJ its almost imposable to get to OBJ when your car blows up from like 2-3 shots with a sniper. The Driver also gets 1 shot by any sniper shot and that makes it even harder to get to obj when your just driving and insta die and cant do anything to stop it. It takes around 20 shots with an AR to get the car on fire. A change is posable is to make it a 2 shot with a sniper if the driver is shot so they go down to 50 HP if they have max 100. This would make it more useful to use cars going to OBJ so you don't just get 1 shot out of nowhere. Would also force them to heal before pushing anyone.
    1 point
  18. In-game name: Matzerum the Garnet Youtuber SteamID (https://steamid.io/): STEAM_0:1:66239712 Staff members in-game name: I do not know Staff members SteamID (https://garnetgaming.net/darkrp/bans) (/id (name): do not know who banned me Date & Time of incident: dont know, havent played in a couple weeks and came back to this Timezone:CST Ban Reason: mass rdm +ltap How long were you banned for?: im assuming 3 weeks speaking that is what the punishment usually is Proof of Ban: N/A What happened? (include any proof): I got banned for mass rdm and ltap??? I literally opened up to play with my buddy and was pretty surprised to see this come on my screen. I got off a few weeks ago and came back on to this. If there is any proof of this happening? Who is the player that reported? Who is the staff member that banned me? Pretty appalled to see something like this happen. Why should your ban be removed?: I didnt do what the ban punishment said i did
    1 point
  19. +1 Fat Good has been pretty friendly in my experience and wouldn't say he tries to cause a ruckus at all. I think he'd be a good addition to the staff team.
    1 point
  20. Neutral- I don't like the idea of young kids on the staff team without having personally experienced their maturity even with others vouching I prefer to see it first hand. That being said this app is very good and you have some good referrals and feedback already. Best of luck.
    1 point
  21. +1, confirming my referral, hope to see you on the staff team!
    1 point
  22. 1 point
  23. +1 Confirming my referral. This guy is awesome. Super chill and dedicated. Hope to see you on the team soon!
    1 point
  24. without meD: Have fun;)
    1 point
  25. Welcome to the Staff Team! @Reynoldswill be training you with @PhatPropaneoverseeing. Please do not use any commands in-game until you've been properly trained. @Ozzy Please lock and move!
    1 point
  26. Honestly solid for a 14 year old, so who ever complains about "paragraphs not being big enough" is dumb. +1
    1 point
  27. Insulting the people that are complaining about it doesn't change the fact that new people are leaving because of it. People are zig zagging, flanking, but they are still getting killed, nothing is fool proof. Instead of telling people they're playing like a moron, maybe try to see things from their perspective. Base camping has not always been a thing on this server, back when I played in 2017, it was not a thing. Learn to be tactful, not disrespectful.
    1 point
  28. Ever since I joined the server basecamping has been a ongoing issue. Especially when I was new I was forced to adapt to ongoing basecamp from t1-t2 factions. Officers would host trainings/tryouts and go over areas people like to play in. As a community instead of adding a abundant amount of rules towards it we should rather teach newer players how to adapt to basecampers and work around it. In addition, I agree with the fact of that staff should not be basecamping because it would just be a very bad outlook on the server. But faction leaders should take more action towards their enlisted/officers. Safezones and taking away the NXS from snipers would not be viable solutions. People will just start complaining again and it will be a ongoing cycle. We have to train officers to do better warleading, strategizing, and overall have better communication with enlisted during war.
    1 point
  29. I gave up after last night out of frustration. Basecamp is something both sides do, so I'm not pointing fingers. So are bad wars, which always narrows down to either numbers or how many snipers are playing the enemy side. Transport helps, if you have money, untill you have someone watching that. Cars work, untill they get shot to pieces. Smokes work, untill they don't. Two gates work, till someone sits in positions to cover both. Basecamp was actually the reason certain rules were put in place. Like surrendering. The only person who could surrender was the highest ranked player, because he would immediately be falsed by the next highest in line. It was a deterrent, you don't let me have fun, you won't. I don't even know why or when it was removed, I just remember calling it, and getting laughed at. TLDR, nothing of value in anything I said, a salty rant.
    1 point
  30. europe is a blast, have fun!
    1 point
  31. I’ll reformat this later if I remember, my take on basecamping is as simple as faction leaders growing chest hair and disciplining your guys for pushing up off OBJ and killing newer players that have no clue what’s going on. All you’ve gotta do is tell them to stop (verbal), if they don’t listen you give them an in-game punishment (demotion/strike), if the problem persists with that person, you remove them as they aren’t a quality player and contribute nothing positive to the server. Telling an 11B PVT or Tali CSC that it’s a “skill issue” or to “cope” is as easy as them disconnecting from the server and playing something else. If your defense is that the player that’s doing it is an E-1 and no punishment can be given, you’re just wrong. Keep said person occupied after war with PT or Jail Time for disobeying orders. Granted they might not mind it, but it would help reinforce that something will always be done to prevent future basecamping. I think it’s very important to realize that this isn’t CoD. Spawncamping is much easier since you don’t have to hear the other side bitch about it. However, you’re playing with a community that we all share and try to have fun on and we see each other on a daily basis. Being rude or showing unsportsmanlike conduct should be something leaders should be aware of and acting on. I don’t necessarily think that Papamid’s suggestion is great, but rather it’s becoming such an issue for some players that they’re just trying to find a good solution before we lose the interest of the newer players coming in. Basically, faction leaders should be the ones to step up and take responsibility by enforcing a new “anti-Basecamp” faction rule.
    1 point
  32. At the end of the day, enlisted should be taught how to counter base camping methods. This includes going around through different OBJs, counter-sniping from base, taking vehicles, etc. As long as snipers exist, base camping will exist. It's a faction issue, not a server issue. (Just my opinion)
    1 point
  33. Lets fucking go take pictures, youll have to tell me bout it when you get back I fucking love Europe. Enjoy dude!
    1 point
  34. See you when you get back man Enjoy your time off
    1 point
  35. 1 point
  36. In-game name: eXg Dirty ScammerSteamID (https://steamid.io/): STEAM_0:0:125517680)Staff members in-game name: Weef PeefStaff members SteamID (https://garnetgaming.net/darkrp/bans) (/id (name): unknown but can add laterDate & Time of incident: @1900 Timezone: CSTBan Reason: NITRPHow long were you banned for?: 4 daysProof of Ban: Can add screenshotWhat happened? (include any proof):Why should your ban be removed?:Insane Circumstances, not professional staffing at all Hello, after a successful PD raid while playing as a Spartan I ran into the PD and placed down a KOS sign above the doors inside of the lobby. After placing my kos sign I became mayor, immediately after leaving my office I ran a lottery and was approached by staff member WohMi inside of the PD, I killed him as he was past the KOS sign and was then pulled into a sit. The next 20 minutes was the most unreal experience I had ever had on Garnet. MULTIPLE times I was questioned about having proof of a KOS sign, every time I brought up the fact that I wasn't the one making the accusations and I did not need the proof I was told I was wrong (I don't use OBS anymore). After about 10 minutes of back and forth telling WohMi and WeefPeef I did not need proof and that the KOS sign had been deleted because I wasn't intending on roleplaying as mayor anymore WohMi commited suicide in the sit ran back to PD and took a screenshot and TP abused back to the sit showing no KOS sign that I had already informed both were deleted. I then questioned WohMi with the exact phrase, "so if i have a base with a KOS sign and I kill you and then decide to delete my base after the fact it is rdm?" To which he replied an astounding "Yes I think so". I was so baffled by this response, meanwhile Weef Peef had attempted to break up the arguing saying that there was insufficient proof but WohMi took control of the sit and kept it going (it had been more than 10 minutes at this point). WohMi then after keeping us there and doing a deep dive of the rules copied and pasted that KOS signs must be on the exterior of the base or else they are invalid. I had mine on the inside of the PD prior to the actual interior of the PD. I was then told my KOS sign was invalid and I would be getting jailed for RDM, I said whatever and then the arguing continued. I became so aggravated that I said I don't care anymore and killed WohMi in the sit. I'll admit to it, 15 minutes of my play time was vanished because of an RDM report that the handling staff tried to resolve but the accuser kept going. After WohMi's death he teleported back to the sit and informed Weef Peef he wanted me banned for NITRP because I had also said the phrase "I don't need evidence you are the accuser goober" which I was told was Diss in Sit. However I feel this was a pitiful attempt by WohMi to flex his VIP Mod status and have me banned because I had annoyed him. At that point I let nature take it's course and was banned for 4 days. Why do I feel that I should be unbanned? I feel I should be unbanned because the guiding staff of the sit (Weef Peef) had no control whatsoever, the sit was completely hijacked by the accuser who was also another staff member, Weef Peef had said several times "okay let's stop with the back and forth there is insufficient evidence" On top of that, WohMi purposefully did everything in his power not only to upset me but also took the phrase goober as a diss when in reality he just wanted me banned. Even as a former staff member I would have never done that, I could've said any swear word in the book but I said the word GOOBER. It was just a nail in the coffin to ban someone who annoyed him. Even if I'm not unbanned I would like the staff members involved to be spoken to, during the sit I experienced many times where I could smell favoritism from a mile away, I could guarantee you that if WohMi was not staff this RDM report would not have taken 20 minutes.
    0 points
  37. Fonza, the issue with making it the faction leader's responsibility is that some faction leaders, themselves, basecamp. I hate to say it, but we can't expect those people to enforce a rule that they won't implement because they want to keep doing it. New people come in, get base camped, and get told it is allowed. Those new people leave and don't come back, and I can't blame them. If I joined the server as a fresh 11B and was told that base camping was ok, I would of left and I wouldn't of looked back. The only reason I stayed was because I didn't experience it until I was already in GB. Eventually, new people won't hop on, and the server will die slowly. Staff need to step in and resolve this, or this community will die out. Don't put it on faction leaders to put a rule for their factions, when it should be the staff enforcing it as a server rule. To the people saying "Just use the other exit and flank that way". It doesn't help when they set up a second basecamper at the other exit, it's almost like they coordinate it. I have to disagree with Towelie's statement "As long as snipers exist, base camping will exist.", as some of these snipers deliberately are moving TO US base, when they really should be at the OBJ or off center of OBJ. I have already made a forum post about this, and it was technically accepted because of the spawn protection they added in, which really does fuck all when you take two steps out of the base. Staff, if you want new players to stay, fix this. Don't rely on faction leaders to do it for you.
    0 points
  38. My suggestion is that cars need to be stronger. I was able to blow up a car with just a little over half a mag with the M4SOPMOD. It's like these HMMWV's are unarmored and for garrison purposes as opposed to being armored and for combat use. 1. From what I understand, the community has already tried warning players for basecamping, but it didn't work? I wasn't around for it, so I don't know. 2. I am completely against removing the NXS. 3. Probably my favorite suggestion. Players of certain factions have no business being in certain spots when there is an objective war. However, this would prove very problematic in terms of agreeing on where is and where isn't a definitive line for a kill zone. This could be looked into more. 4. I do believe we should do something about the issue. Overall, I believe we should make the cars tougher. Players might use them to get kills, but they can still be destroyed.
    0 points
  39. Hi, reporter here. TLDR: You think that despite you admitting to breaking 3 rules (RDM based off of unproper KOS sign (which may or may not have ever even existed), RDMing me in a sit, then diss in sit), you deserve to be unbanned because I (a VIP mod) "hijacked" (provided evidence) a sit from a higher-up (a Mod). Where does the ban appeal say that you didn't commit any of the rule-breaking? Nowhere. Being honest, this whole post is incredibly immature and stems off of your incredibly immature behavior in-game. LYING about having a Kos sign, only for you to trip on on your own lie and claim that it was on the inside of your building, then try to say that somehow the inside of your building should count as the exterior "because it was open to the public" is so incredibly manipulative, it honestly surprises me that you were ever staff on this server. Reporting you for diss in sit wouldn't have even crossed my mind if your behavior of spamming throughout the sit, as well being generally untruthful and the RDM-in-sit didn't push me to it. Let's go over a couple things that I found particularly interesting in this appeal. I would not have wanted you banned if you did not repeatedly insult both mine and Weef Peef's intelligence. I don't talk to you regularly, I don't know you, and I don't care to after this. I was mildly annoyed by you RDMing me in PD when you had no KOS sign up. You turned the sit into the ban by lying, spamming, insulting, and rdming me in a sit. You have no one to blame for this but yourself. I think the funniest part about this claim is that I, not ONCE, ever mentioned my VIP Mod status in the sit. You, however, mentioned multiple times that you were an ex-manager, and you even did it in this appeal! I don't get off on power trips flexxing my lowest-grade staff rank, especially to people who used to/currently outrank me. The dive wasn't deep at all. It's the first line under building & basing rules. I'm honestly astonished that you didn't remember or know this. This is a blatant and obvious lie. If you were told that you would be getting jailed for RDM, then why would the arguing keep going? You would've been jailed, and that would've been that. Nothing left to argue about, No, what I remember is you saying "You might as well warn me for this as well, then" before killing me in a sit. Weef teleported me. You continuing to lie in order to get me punished is so incredibly petty, then again, I'm not even surprised, considering the sit was continued off of your lie. This is a question for Weef Peef, but I personally would've fought just as hard for these results, no matter if I was user, VIP, VIP Mod, or anything else. Overall, this ban appeal is honestly one of the most immature I have seen in quite a while. I may be a bit biased in saying so, considering more than half of it is belittling me, but I feel this is an absolute joke. You express no remorse throughout this entire ban appeal, instead choosing to blame your ineptitude and unsportsmanship on others instead of accepting wrongdoing propelled this from a simple RDM report to you being banned for 4 days. Your whole argument throughout this ban appeal is re-narrating the sit in question (with quite a bit of Author Bias) before placing the blame solely on me, despite admitting to all of the things you were banned for. Your fangs are showing, Mr. Viper. This statement is absolutely mind boggling, as you're basically saying: Overall, this whole situation of lying, attempting to loophole, and general unprofessionalness is incredibly immature behavior from you, Scammer, and definitely one that I would not have expected from an ex-manager. Shame on you.
    -1 points
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