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Kurtle

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Posts posted by Kurtle

  1. First, I wanted to be Marshal, so I dedicated myself to that. I want to go down as a Marshal that improved the overall health and power of the base faction, even in adversity. I want to be known as a great and powerful leader that people can trust.

     

    After getting into DF, I aimed to go for Col. then I was offered AAL Col.

    I want to turn AAF from a small niche faction to a cornerstone of AFG and events. I want it to be healthy and have a suitable leader when I step down.

     

    • Haha 1
  2. I have hundreds of hours on FiveM, both as a Criminal and a Cop, on top of thousands of hours of a variety of RP. I had some of the most fun of my entire life being a Cop, and am extremely interested in becoming a big part of the law enforcement team, either as a member or as a leader. I would love to be considered for leadership or even as a staff member, as I also served as one of the server I played on.

    Extremely excited for this project, even if I don't get accepted for a formal role.

    • Like 3
    • Agree 1
  3. It should be changed to where it can be used in an intelligent matter, for example:

         Running into an open area and your riot shield tanks 100 bullets

    Versus:

         Using the riot shield to block a few bullets while repositioning.

     

    +1 if it can be added with a higher durability value.

    • Agree 2
  4. +1

    Although the software is very good at it's job, it has also falsely banned several trusted community members (hopefully you guys aren't cheating). I'm not in favor of completely scrapping the bot, but I believe that it still does need to be fine tuned to the server.

  5. VVS Tryouts Tentative Schedule.

    For those interested, VVS will be hosting tryouts every Saturday and Sunday at 5:00 PM EST. The tryouts will happen at the peacetime after the war closest to 5:00 PM. 

    This week, we will also add tryouts at Thursday and Friday, but these are rare. 

     

    Helpful Information:

    VVS Trainees should be well versed in flying, with both the Hip and the Havoc around the map.

    Trainees should be confident in RP, being able to act like a leader in any event situation.

    Trainees should be versed in MedRP, and how to apply quick field first aid with an IFAK.

    Trainees should have good movement, and be able to complete the obstacle course and Kill House at top speeds.

    Trainees should be capable combatants.

    Trainees should have a good knowledge of the map.

     

    • Like 2
    • Informative 1
  6. It would also be nice to have a different gun for VVS as well. Currently we have the exact same loadout as GRU I believe with the Makarov pistol and AK-103. Like Acer said, completely unnecessary, but for VVS purposes, having a different gun could give players more incentive to join along with this suggestion.

  7. It was always a pleasure to interact with Yurri. Obviously I will be biased but I believe he should be unbanned to be given a chance to prove to us that he has changed. Under my Marshalship, we saw the growth of Horse into a great officer and eventually a General under NDB. I 100 percent believe in second chances, and that most people won't take them for granted.

    If Yurri ends up being retarded on the server, what is the absolutely worst thing that could happen? Like what could be so bad about unbanning a person. If he fucks up he gets banned. It's really that simple. 

    +1

    • Dumb/Shitpost 1
  8. 1 hour ago, acer said:

    Considering the fact that VVS and AFSOC are both first life, and are no longer under the event section, they deserve more player slots for the faction. Player limits would be decided by the faction leader, not the hard server limit, and honestly that’s how it’s been working. We’ve had more than the theoretical limit for a while now, and having more slots for each class would just be a quality of life change. We would also like a squad in the /squad menu, I assume this was just overlooked when it was first implemented, but an addition of that would be great.

    I completely agree. I would like to have some flexibility on slots especially since I would like VVS personnel to specialize on skills. A hard server cap destroys any chance of this

    1 hour ago, acer said:

    Fixed friendly fire in war for both AFSOC and VVS would be amazing.

    This needs to get fixed as soon as possible and should be top priority.

    1 hour ago, acer said:

    As a faction, AFSOC has been wondering whether the imposed rule of no playing war is up to staff discretion, or faction leader discretion. It isn’t explicitly stated in the rules anywhere (to my knowledge), so an elaboration on that rule would be great. With Jake being super admin and faction leader, we were never sure whether that was a staff thing or a faction thing, hopefully we can come to a conclusion. With this question there also comes a more broad question, is AFSOC/VVS to operate COMPLETELY like other factions in regards to the rules now? Considering that it is no longer an event faction, I would figure this is the case. If these questions could be cleared up by Garnet or Jake, that would be amazing

    Considering that war takes up 1/3 of playtime, I really believe its stupid not to let entire factions play wars. Obviously the focus of these factions is more heavily RP and event based, but that is absolutely no reason not to allow us to use the whitelists and make an impact on war. The ambiguity is a big issue as well, so some clarity would be nice.

    All in all, I'm in favor of all the things Acer listed. I want to give people an incentive to join VVS, and they may be dissuaded by the fact that we can't play war. 

    +1

    • Like 1
  9. As always I appreciate the discussion on threads like this. 

    1 hour ago, bishopil said:

    The thing about suggestions is that they aren't always created to "fix" an issue. 

    For me, it just seems like it's being added for no real pressing reason. I can understand that we should refresh the RP of the server, but I don't believe this is the way that things should go.

    1 hour ago, bishopil said:

    budget system

    I am a HUGE fan of adding a more heavyweight economy to this server. I am actually in favor of the "faction budget" idea, as long as it can be added in a efficient way. 

    To sum up. I like the budget idea, but it will take EXTREME convincing for me to believe in the suggestion as a whole. If the community sees it fit and it gets accepted, then I will do anything I can as a GM and faction leader to make it work.

    • Like 2
  10. What issue will this suggestion solve? I don't really see the point of adding another faction just for the fun of it. GM's and T.Admins+ have all the tools they need to make this happen in game without it having to be an actual server job. 

    Also, Comms is utilized by many Gamemasters already, so forcing a group to base there would kill any RP interaction that could otherwise happen organically. Having a faction there forces only one type of group to be interacted with, which could become stale quickly.

    -1

    • Agree 2
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