The Garnut Popular Post Nutter 14,929 Posted December 3, 2022 The Garnut Popular Post Share Posted December 3, 2022 MRP hasn't gotten a big update in awhile, so I went out on this juan Customizable Killcards @Smity_'s ultimate moneysink idea Flex on that idiot you killed by spending your hard earned RP cash on a really amusing card (customizable) that'll display your glorious name on their screens whether they want it or not USAGE: /kc /killcard Once your killcard is purchased and you go out to war, your victims will see the following: Just imagine how fucking annoying. NOTE: new killcards can be added at all times with the playerbase's suggestions! Weapons Balancing Thank you @Ozzy and @Smity_ for these changes Rifles VSS Vintorez Class changed from SMG to Rifle Renamed to AS VAL Damage raised from 25 to 36 Fire rate lowered from 1090RPM to 700 Muzzle effect changed from SMG to Suppressed Max spread lowered from 4% to 1.5% Spread per shot lowered from 8% to 5% Recoil raised by 40% Honey Badger Mirrored stats from AS VAL G3A3 Firerate lowered from 475RPM to 450RPM Damage raised from 46ps to 48ps Mobility increased by 18% (experimental??? we'll see @Ozzy) FN FAL Mobility increased by 18% (experimental??? we'll see @Ozzy x2) Scar Heavy Mobility increased by 18% (experimental??? we'll see @Ozzyx3) Damage increased from 47 to 48 - honestly fuck you @Ozzy or whoever requested this change SKS-D Mobility increased by 18% (experimental??? we'll see @Ozzyx4) Damage increased from 46 to 47 (actually kill yourself @Ozzy) SMGs MP5A5 Magazine size reduced from 40 to 30 Firerate lowered from 1080RPM to 950 Firerate to 950 (SWEP.FireDelay = 60/950) Mac-11 Firerate lowered from 1000RPM to 950RPM Recoil has been increased by 27% MP5A4 & L2A3 Damage lowered from 27 to 25 Firerate lowered from 1000RPM to 900RPM FMG-9 Damage lowered from 30 to 28 Firerate lowered from 900RPM to 800RPM PP Bizon Aim spread lowered from 7% to 0.9% MP-40 Damage increased from 26 to 30 Firerate increased from 720RPM to 900RPM Hip spread reduced by 17% PPSH-41 Aim spread decreased by 82% Hip spread decrased by 75% Spread per shot lowered from 30% to 10% Max spread increase lowered from 30% to 5% Recoil increased by 25% HK MP5 Damage incrased from 27 to 30 Firerate increased from 800 to 900 Recoil increased by 50% Removed firerate modifications from handguard attachments SD Handguard Aimspread nerf lowered from 30% to 15% UMP 45 Firerate raised from 850RPM to 900RPM Maximal spread increase lowered from 35% to 30% Recoil lowered by 17% Veresk Firerate raised from 820RPM to 900RPM G36C Recoil increased by 25% Firerate increased from 750 to 900 Snipers Mosin Nagant Removed stat effects from body styles SKS Removed dumb code portion that woudn't let you reload your weapon - thanks @Ozzy as I don't think I would've caught it easily if I tried LOL Dragoon Added velocity sensitivity, meaning you will not be as mobile with the Sniper while maintaining 100% accuracy M1 Carbine Damage increased from 39 to 55 Magazine size decreased from 15 to 10 Default clip now includes 3 magazines Firerate reduced from 500RPM to 320RPM Spread per shot nerfed from 0.4% to 2% Max spread raised from 30% to 40% Recoil increased by 50% Attempted to double the velocity sensitivity ( @Ozzyx73123812 experimental lol) LMG RPK74 Firerate lowered from 700RPM to 650RPM Max spread increase lowered down from 70% to 40% Recoil increased by 95% (previously value was 1) Ares Shrike & M60 & M249 & PKM Recoil increased to the same value (moderate) Spread per shot has been lowered to the same value of 10% Max spread has effectively turned this thing to a near laser with @Ozzy's provided values, probably akin to the Negev in CSGO Shotguns Neostead 2000 Clump spread increased by 53% - you can call it a Neospread now MP-153 Fire type changed from semi automatic to dick pump No way somebody will catch that. Specialty EX-41 Default rocket count reduced from 6 to 3 Health-Based Damage Overlay A really nice piece of content I found in workshop, mostly an experimental feature written for singleplayer that I'd like to use while our server's population is low, but I am slowly reading through the code and hashing out multiplayer-related issues in order to finalize it on our server, with better performance. The premise is simple, the more damage your character takes, the more blood that will appear on your playermodel. This allows players in combat to receive visual indicators of when an opponent or teammate is damaged, either to engage to kill them off, or heal. 100 HP 80HP 60HP 40HP 20HP 1HP Scoreboard Updated to the latest revision, featuring country of origin flags, easier to read/bolder font, and other performance improvements Otherssss.. New animated notification icons 8 2 1 Quote Link to comment
Bowl22 125 Posted December 3, 2022 Share Posted December 3, 2022 I am looking forward to suggesting some customizable kill cards what pixel size should it be in? Quote Link to comment
shax999 148 Posted December 3, 2022 Share Posted December 3, 2022 (edited) W Update Edited December 4, 2022 by shax999 Quote Link to comment
Smity_ 257 Posted December 3, 2022 Share Posted December 3, 2022 flipin FATupdate Quote Link to comment
LateWeevil 61 Posted December 3, 2022 Share Posted December 3, 2022 the guy above me is fat ^ Quote Link to comment
Weeb_ 30 Posted December 3, 2022 Share Posted December 3, 2022 35 minutes ago, Smity_ said: flipin FATupdate you did NOT just say "flippin"..... 1 Quote Link to comment
The Garnut Nutter 14,929 Posted December 3, 2022 Topic Author The Garnut Share Posted December 3, 2022 10 minutes ago, Weeb_ said: you did NOT just say "flippin"..... I'm sorry, is a weaboo attacking a guy for using the word "flippin" ???? 1 1 Quote Link to comment
hysteria 559 Posted December 3, 2022 Share Posted December 3, 2022 10 minutes ago, Nutter said: I'm sorry, is a weaboo attacking a guy for using the word "flippin" ???? you're a weeaboo bro 1 Quote Link to comment
Dillan 749 Posted December 3, 2022 Share Posted December 3, 2022 Mac-11 Firerate lowered from 1000RPM to 950RPM Recoil has been increased by 27% I'll miss you. Quote Link to comment
PhatPropane 36 Posted December 3, 2022 Share Posted December 3, 2022 W update 1 Quote Link to comment
PrisonNightmare 735 Posted December 3, 2022 Share Posted December 3, 2022 That kill card feature is amazing, it tells you the hp the person you were killed by was at so you can mald at close fire fights even more. Could you hypothetically make ones that unlock when you hit a certain prestige or hit a certain amount of kills total? Lots of potential with that ngl though lol. Great update thanks Garnet 1 Quote Link to comment
MilitaryRP Super-Admin Ozzy 1,991 Posted December 3, 2022 MilitaryRP Super-Admin Share Posted December 3, 2022 14 hours ago, Nutter said: (actually kill yourself @Ozzy) Found my 13th reason. Also so far, the 37 Experimental changes have proven to work as intended 1 2 Quote Link to comment
Deathwish 11 Posted December 3, 2022 Share Posted December 3, 2022 looks really good boss Quote Link to comment
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